Xbox One Console Reviews

Assassin’s Creed Unity GamesCom 2014 Commented Solo Demo [UK]



Assassins Creed Unity | Singleplayer spotlight Xbox gamescom 2014



Assassin's Creed Unity Gameplay Demo - IGN Live: Gamescom 2014


AC Unity: 5 Things You Will Do in Co-op in Assassin's Creed Unity



Assassin's Creed Gamescom Trailer - IGN Rewind Theater



 
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There is no excuse. It's gonna be that way in the U.S. for a couple months. They just have to ride out the bad press. But outselling your previous systems in this same timeframe is a great accomplishment for both companies. The Last of Us should like crazy because ain't shit to play. Just like Mario Kart.

Sent From My Galaxy S5
 
They'll close the gap eventually. I love they way they are updating the console every month. I turn on my PS4 to game because there's pretty much nothing else it can do. I hate they took out all the media functions the PS3 had.
 

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The Xbox One version of The Witcher 3 Collector's Edition is to receive additional physical content unavailable in the PS4 or PC versions, Bandai Namco has announced.
Exclusive to Xbox One, the collector's edition will now contain a physical cloth map and two Gwent card decks, allowing players to play The Witcher 3's in-game card game in real life.

"Gwent is an amazing game and we're really happy to be able to bring it to the physical realm with Microsoft's help," said CD Projekt RED co-founder Marcin Iwiñski. "Now we've got Gwent in every copy of The Witcher 3: Wild Hunt as an in-game experience for free on every platform, and a physical version in the Xbox One CE, how awesome is that?"

"Gwent is a fast-paced card game that can be played within The Witcher 3: Wild Hunt on every platform," added the studio. "Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travelers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties.

"The game is about the clash of two armies locked in mortal struggle on a battlefield where the players are the leaders and the cards their forces. With four different factions offering unique combat styles and endless paths to victory, Gwent is every adventurer’s first choice when it comes to one-on-one card-based dueling. Take risks and think on your feet, strategize and deliver cunning combos, use potent magic and mighty hero cards and be the last one standing on the field of honor!"

The Xbox One collector's edition now contains:

  • The standard edition of the game, containing: the official soundtrack, a beautiful and detailed map of the in-game world, unique stickers, and the developer-created "Witcher Universe - The Compendium"
  • A giant, 33x24x26 cm, 100% hand painted, Polystone figure of Geralt of Rivia battling a Griffin
  • An exclusive, collector grade Witcher medallion
  • A one of a kind SteelBook
  • A two-hundred page artbook, containing breathtaking art from the game
  • A cloth map of the game world
  • Two Gwent card decks
  • Huge outer and inner Collector’s Boxes you can store your Witcher merchandise in!
The Witcher 3: Wild Hunt launches on Xbox One, PS4 and PC in February 2015.
 

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1 Vs. 100, part massive, interactive live trivia game show, part Xbox 360 video game, may never return, but Microsoft does plan to bring something like it to the Xbox One, according to Dave McCarthy, general manager for Lifestyle Entertainment at Microsoft Studios.


"It has a good image here," he told Polygon in a recent interview. "The approach is something we really enjoyed. We will do something in the future for Xbox One that is like that, because spiritually we thought it was a pretty cool experience ourselves."
In 2010, McCarthy was the one who had to announce the demise of the game which had players taking each other on in a live, massive trivia contest through the console. At the time, McCarthy said that the team knew they were creating an "entirely new genre of entertainment that would be a continually evolving concept."


During the beta season for the show more than 114,000 people played the game on Live simultaneously. That tech, McCarthy said at the time, would be used for future concepts.


As general manager for Lifestyle Entertainment at Microsoft Studios, McCarthy is responsible for helping to develop new projects that can broaden the usage of Microsoft devices and services. For now, that includes Xbox Fitness and Project Spark.
McCarthy said that the team and Microsoft look "fondly back on 1 vs. 100."


"The notion of bringing a large number of people together in both a social and let's say a more casual gaming format is something we believe in a lot," he said. "In some ways 1 vs. 100 was a little bit ahead of its time. From a production perspective it gave us a few challenges in terms of the sheer effort to bring that to market on a regular basis."
 

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Xbox Entertainment Studios, Microsoft's ambitious plan to create original television content for its Xbox platform, is reportedly looking for a second life. The Hollywood Reporter says that the studio has been shopping itself around to other larger studios — like Warner Bros. — in an attempt to find a new home.

Microsoft announced in July that it was shuttering Xbox Entertainment Studios, effectively putting an end to plans to craft original, interactive TV programming for Xbox. Microsoft plans to continue production of some programming already in development, including the Signal to Noise documentary series, the Ridley Scott-produced Halo: Nightfall and the Halo television series.

According to THR sources, discussions between Xbox Entertainment Studios and Warner Bros. are preliminary and "unlikely" to result in an agreement. A proposed plan would reportedly merge Machinima, the Warner-backed channel which has distributed original programming like Halo 4: Forward Unto Dawn, Mortal Kombat: Legacy and Street Fighter: Assassin's Fist, with XES.

Microsoft formed Xbox Entertainment Studios in 2012 to develop "true interactive content" for its platforms. Studio head Nancy Tellem and Yusuf Mehdi, then-corporate VP of Microsoft's Interactive Entertainment Business, unveiled XES' plans publicly in February of the following year.

"When I worked in traditional TV, we would find ourselves saying things like ‘Wouldn't it be cool if we could add an interactive aspect directly into the show and engage directly with the viewers?'" Tellem said at the time. "With Xbox, that is possible today."

In April, Microsoft laid out its slate of in-development and proposed TV shows, which included scripted content like Halo and Humans, as well as non-scripted shows like Every Street United and Fearless. Xbox Entertainment Studios said it was exploring the possibility of content based on Xbox franchises like Gears of War, Fable, Forza and State of Decay.
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What boycott? :lol:


The Division Xbox One impressions - a Massive Attack on the Big Apple


Start spreading the news - Ubisoft could have another hit on its hands

What would you do in the event of a viral epidemic? If the answer is "retrieve a military-grade shotgun from behind the washing machine, slip on a beanie and head to the nearest post office in search of anarchists", welcome to the ranks of the Division, a network of sleeper agents charged with reclaiming New York from thugs and plague spores alike.

The Xbox One version of Ubisoft Massive's MMO shooter was on show at Gamescom today, and I'm happy to report that it looks just as appealing as the "target-spec" PC footage Uncle Ubi flaunted at E3 last year. The demo saw two developers purging a hospital of fanatical "Cleaner" paramilitaries while a third flew support as a drone, controlled with a tablet.

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It was a quick but tantalising dive into the game's treasure trove of Clancy-brand gadgets, all of which can be customised to suit the occasion. The lead player rolled an offensive build, equipped with a shotgun and a rolling "Seeker" mine - the latter's payload can be lethal, non-lethal and a few other things besides. His less bloodthirsty friend chose a rifle, healing ability and auto turret, which served as a useful distraction during a fight with an enormous flamethrower dude. The tablet player was lumbered with recon duties and a teargas launcher, which is effectively an armour debuff that can be stacked with other status changes.

I've yet to see the world through a drone's eyes, but it seems likely this aspect of the game will be the least popular - nailing a target with a gasbomb isn't, surely, as fun as gunning them down from the other side of a believably bullet-pocked police car. Then again, that's kind of the point. The drone is an auxiliary role for when you're away from your console, a stopgap option, rather than a like-for-like alternative to roaming The Division's streets.

They're sights to behold, those streets. The most irrelevant of the game's alleyways are minor works of art, plastered with the kind of opulent detritus only a post-apocalyptic setting can provide. Piles of binliners glisten in doorways. A police car's light eerily illuminates a plume of smoke. There are relics of happier times, such as BBQs and jaunty Xmas decorations, and there are the signs of recent battle - powderised windshields, the glow of distant fires and black streaks on the ice.

The city is divided into regions that have three ratings - Security, which represents how much of that good old fashioned law and order you've imposed on the place, Morale, which affects the likelihood of things like civilians helping you out, and Contagion, which represents how likely you are to die when you remove your breathing mask. Raise the Security and Morale of an area enough and you'll be able to claim a central facility such as a post office as your base, unlocking activities and resource points in the area.

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The game's AI factions may not take kindly to this, needless to say. Massive has yet to reveal any save the Cleaners, but I'm told they all act differently depending on the weather and time of day or night. They'll also fight each other, which is obviously to your advantage if you're outgunned.

Speaking of gunplay, this is very much an RPG in terms of how damage is calculated and portrayed - targets spew bouncy red numerals that feel a bit out of place in a Tom Clancy game, and especially a Tom Clancy game that looks as lifelike as this one. Those who call a headshot a headshot rather than a "critical hit" might want to think twice. It's a pitifully small bone to pick, however - pending a hands-on inspection, this seems a marvellous team shooter and a fantastic expansion of one of gaming's most battleworn fictions.
 
:smh: you know what its funny these dudes on here jocking sony about there sells like there getting some of that paper lol also wasnt it like that with the last gen systems?sony came out outselling the xbox 360 but what happened by the middle of that gens cycle,xbox pulled ahead an never looked back.what messed xbox up on the new gen system was the price thats it.hell sony has like what7 month over xbox.xbox one just went to $399 june 6th so i dont see how the sony fan boys are all bragging thinking there system is better when all it does is PLAY GAMES.i havent touched my ps4 in a while cause theres no games but INDY GAMES..if thats what yall want to brag about then hey thats cool with me.its funny having a $400 indy game system :lol:
 
I think The Order will get delayed again. The fans playing it a gamescom are not feeling it. (controls, gameplay, QTE) The Division and Mortal Kombat are getting a lot of love.
 
I think The Order will get delayed again. The fans playing it a gamescom are not feeling it. (controls, gameplay, QTE) The Division and Mortal Kombat are getting a lot of love.

so want




"the order 1887" will be the new "too human" :smh:
 
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