Xbox One Console Reviews

8 Minutes of Dragon Age Inquisition Gameplay - Gamescom 2014



Dragon Age: Inquisition - The Enemy of Thedas Trailer



 
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FIFA 15's New Features - Gamescom 2014



FIFA 15: Goalkeepers Trailer - Gamescom 2014




New FIFA World Updates - Gamescom 2014



 
Battlefield Hardline: Watch 12 Minutes of Single Player Gameplay - Gamescom 2014



Battlefield Hardline Hotwire and Rescue Gameplay Reveal - Gamescom 2014



 
Call of Duty: Advance Warfare took the food right out of Titanfall's mouth. That shit is funny.

What do people think so far?
 
Shadow Realms Reveal Trailer - Gamescom 2014




Shadow Realms: The Game Concept Explained - Gamescom 2014




4 Minutes ofShadow Realms Gameplay - Gamescom 2014

 
Was curious about that Bioware game. Now I'm like Meh.

Have Sony folk calmed down about Tomb Raider being timed now. :smh:
 

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This morning's biggest Gamescom news was that Rise of the Tomb Raider, the next big console installment in Lara Croft's adventures, will be an Xbox exclusive. And people are pissed.

Well, to be honest, it's not really clear whether Rise of the Tomb Raider is a permanent Xbox exclusive. Game publishers like Microsoft and Sony are infamous for using shady language ("console exclusive!") that leaves the truth ambiguous and fans confused.

Journalist Geoff Keighley, who's out in Germany right now for the show, probed Microsoft in hopes of finding out the truth, to no avail:

<blockquote class="twitter-tweet" lang="en"><p>Spoke to many people here at Xbox press conference on Tomb Raider. Official line is that the game is &quot;exclusive on Xbox for holiday 2015.&quot;</p>— Geoff Keighley (@geoffkeighley) <a href="https://twitter.com/geoffkeighley/statuses/499192318914998272">August 12, 2014</a></blockquote>
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"For holiday 2015." Whatever that means. Maybe the game will come to PlayStation and PC a few months after that; maybe it won't. (We've also reached out to all the parties involved in hopes of getting a real response.)
Still, PlayStation fans are understandably angry at Microsoft and Tomb Raider publisher Square Enix for potentially denying them a game that looks pretty damn cool. Tomb Raider, which has traditionally been a PlayStation-focused franchise, hit both new-gen consoles for the first time earlier this year, and wound up running better on PS4 than it did on Xbox One.
Our buddy Keza MacDonald over at Kotaku UK thinks this whole thing is a very bad idea:
There's a reason why these deals are increasingly rare: they're generally a bad idea. Whatever benefits Rise of the Tomb Raider and its publisher will gain from an exclusive partnership, players are the ones losing out.
Fans all over the web are pissed about the situation. On a Tumblr post written to explain why developer Crystal Dynamics decided to go this route, for example, gamers are fuming:

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People on Twitter are upset, too:

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A giant thread on the Tomb Raider forums is full of people criticizing Square's decision, writing things like "RIP Tomb Raider" and "if this is true I'm done with Tomb Raider forever."

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Are there some overreactions? For sure. But it's clear that people are upset, and for good reason: anyone who doesn't own an Xbox just found out that the next Tomb Raider comes with a big new price tag.
Of course there are also jokes:

<blockquote class="twitter-tweet" lang="en"><p>Rise of the Tomb Raider is now exclusive to Xbox One. Square Enix clearly wants the game to be uncharted: as in, not entering the charts.</p>— CEO Kaz Hirai (@KazHiraiCEO) <a href="https://twitter.com/KazHiraiCEO/statuses/499187317735956480">August 12, 2014</a></blockquote>
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More
http://kotaku.com/people-are-pissed-that-tomb-raider-is-an-xbox-exclusive-1620094498


There's even a petition:

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This ps4 niggas crying about the tomb raider situation but will not squeel a word when uncharted remains exclusive all these years. I actually bought a PS3 just to play uncharted.. Cheap ass fanboys.

Where you plugged at Shaddy?
 
If Tomb Raider was a PS4 exclusive these guys would not be as mad as they are now. :lol:





Tomb Raider 2 Xbox Exclusive - Angry Rant




Ps4 and Xbox one Exclusives are Bad for consumers!


Entitled gamers
 
If Tomb Raider was a PS4 exclusive these guys would not be as mad as they are now. :lol:





Tomb Raider 2 Xbox Exclusive - Angry Rant




Ps4 and Xbox one Exclusives are Bad for consumers!


Entitled gamers

Do you ever see Xbox niggas complain about uncharted? Hell no!

Where you plugged at Shaddy?
 

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Fans of the Tomb Raider series were upset when it was announced that Rise of the Tomb Raider would be an Xbox exclusive upon release. Why would Square Enix turn its back on PlayStation 4 customers? Why are they walking away from making the game a hit by limiting its potential audience?

The outrage from fans, and the very real sadness of PS4 fans who may not play the game now, is real.

Here's what's hard for gaming fans to do: We need to stop looking at these deals purely through the lens of someone who wants to play the game. Square Enix and Crystal Dynamics are companies that pay its employees and stay in business by making profits on video games. They don't necessarily think about success as units sold. They have to think of it in terms of profit.

This deal was not made by the developer, a group of people who likely have little to no say in what happens to the game in terms of how it's sold. Their job is to make a kick-ass game. It's the publisher's job to fund the game and maximize profits. That may not mean selling the most units possible, it just means making the most money in order to fund more games. That's the correct lens. Everything else is second, and possibly tertiary.

Why would the business people say yes to this deal? Because Square Enix thinks they're going to make more money from it, and it's very possible they're going to sell more units of the game. Claiming otherwise is ignorant of the realities of development and the business of exclusives.

Exclusives are good business

"Why would Microsoft or Sony be interested in picking up a game that wants to be a big seller and a popular game, just for them? That's a fairly obvious answer. They want exclusive content to bring people to their system."

I spoke with Geoffrey Zatkin, the founder of CPO of EEDAR. He was quick to point out that he has no insider knowledge of this particular deal. But he does know, and understand, the business of exclusivity.

"Why is Square Enix saying yes to that?" Zatkin asked. "There are a couple of answers, and one will be money. Any game that is made exclusive on a console, that group is paying to be made exclusive. Microsoft will pay them in some way to make it exclusive."

This is where it gets tricky, and the "payment" may not be as simple as check. Microsoft may pay part of the game's development budget. It may be promising to help with marketing, which could mean anything from prime, long-term placement on the Xbox One's dashboard to the best displays in retail stores.

Microsoft may supply engineers or development talent of its own to make sure the game looks and plays as well as possible, while also offering anything from QA to localization support.

Platform holders have a lot to offer when it comes to development, and every bit of help frees up the time of the developers and, more importantly, decreases the budget of the game.

Microsoft may also offer a reduced royalty rate, which costs the company nothing out of pocket, but which will increase the profits Square Enix sees from every sale.

Imagine a deal where Rise of the Tomb Raider will be given premium advertising and placement on a variety of retail and digital locations, and Square Enix has to pay Microsoft less money as a royalty per game sold, while also getting development support?

You're suddenly looking at a deal that could be worth potentially huge amounts of money, with very little formal payment from Microsoft. If the game sells more due to Microsoft's push, and they take less of that money in royalties, Square Enix wins both ways.

"So even if you sell fewer copies, you get more money per copy," Zatkin explained. But it's very possible they'll also sell more units due to the premium ad placement and promotion. Aligning your interests with that of a platform holder is good business: Microsoft is very invested in making Rise of the Tomb Raider a hit, and it can do much to make that happen.

And remember, the point is to forget about units sold. That's not the game Square Enix is playing. They're interested in return on investment, on the largest possible profit. Sometimes that means selling the most units, but sometimes it doesn't.

"When they're complaining that they only sold X million units, they're complaining that they didn't make as much money as they wanted. That's what it really means," Zatkin said. "So in some cases, even if they only sold the same amount of units ... but they can do it on 30 percent less cost for the same amount of units, the return on investment is significantly larger."

Microsoft is throwing money at Square Enix, and it may be in a lower royalty paid to Microsoft on sales, or it could be in subsidizing the game's creation, or the promise of a huge push when it comes to marketing, or it could be all of those things at once.

"Square Enix isn't doing this because it thinks Microsoft is cool, they're doing it because they're getting well compensated in some way for doing it.

"Whenever you see an exclusive, it's because the group is being well compensated to make it exclusive," Zatkin said. "It never happens just for the love of it."

But they're losing sales ... right?

Maybe not. You're going to hear from the players who only own the PS4, because they have the most to lose from this deal. They don't get to play the game until it's released on their platform. But that number is smaller than you think, as many gamers buy both consoles.

Let's assume a market of 100 people, because the math is easy. Maybe 25 people will only own the Xbox One. Maybe 25 people will only own the PS4. It's also very possible that 50 of those people own both consoles. "So it's not that they're cutting off half their market; they may only be cutting off 25 percent," Zatkin said.

The number of lost sales is only about the customers who only own the PS4, and that number is smaller than you think once you take into account customers who own both systems.

"The percent of the audience they're losing is probably a lot smaller, but what is probably being spoken about are the fanboys, the people who are dedicated enough to only run one console and to actually comment on it," Zatkin pointed out. "That's where the blowback's coming from."

There is another benefit to this deal, and one that could mean the game sells more units overall: Square Enix gets to enjoy the benefits from Microsoft while gaining the ability to launch the game multiple times.

Almost all exclusive deals are timed — when a platform holder wants a forever exclusive they buy either the rights outright or the studio itself — which means Rise of the Tomb Raider is coming to PS4 at some point. Most games sell the most amount of units in the first days of sales, so Square Enix will see a big jump in sales when the game is first released on the Xbox One, and then again when the Game of the Year Edition that includes DLC is finally offered on the PS4. They can then also offer that version on the Xbox One, and get another bump in sales as their ad dollars now support two releases across two platforms.

Think of it this way: Microsoft is likely defraying the cost of the game's creation while giving Square Enix the ability to launch one game twice, releasing three total products across both consoles. It's very likely the game will sell more units overall, while the cost of its creation may end up being lower due to Microsoft's subsidies.

So there you have it. Square Enix will likely make more money on Rise of the Tomb Raider due to this deal, which means more Tomb Raider games, which makes me happy as a fan of the franchise. It also means that the PS4 version will likely include more content for less, which will lead to greater overall sales. It's a great deal, and very little of the actual audience is being turned away.

It's very possible that the game's existence itself is due to this exclusivity deal; without Microsoft easing the cost of the game's development and supporting it upon release, Rise of the Tomb Raider may have never been given the green light to go into full production.

Exclusives, as long as you know how to negotiate, are great for business.

"If you can get good deal terms, exclusivity is never a bad thing. But it has to be good enough deal terms that it offsets the sales you think you'd get, or it mitigates the risk of the development cost," Zatkin said. "Or both, if you're lucky."
 
Folks need to stop bitching and just have in their mind that eventually they will need to buy both hell maybe all three systems if you want to play everything.....
 
You can stop crying now PS4 owners.



Xbox boss Phil Spencer has confirmed to Eurogamer that Microsoft's controversial exclusivity deal for Rise of the Tomb Raider "has a duration".

However, he declined to confirm how long that duration is set for.

Last night, during its Gamescom press conference, Microsoft and Square Enix made the surprise announcement that Rise of the Tomb Raider would launch holiday 2015 exclusively on Xbox. That, Spencer confirmed, means Xbox One and Xbox 360.

But the wording of its statement caused some to wonder whether the game would eventually launch on other platforms. Spencer wouldn't speak for Square Enix on this, but did compare the deal to that it had for Xbox One games Dead Rising and Ryse, which will also launch on PC.

Spencer's comments confirm Square Enix, owner of Tomb Raider developer Crystal Dynamics, is free to do whatever it wants with the game and the franchise after the exclusivity deal ends, including releasing it on other platforms.

Here's our conversation:

"When people want me to say, can you tell us when or if it's coming to other platforms, it's not my job," Spencer told Eurogamer. "My job is not to talk about games I don't own. I have a certain relationship on this version of Tomb Raider, which we announced, and I feel really good about our long term relationship with Crystal and Square.

"I get the reaction I see. If I'm a PlayStation person all of a sudden I feel like, the franchise has gone. I didn't buy the IP. I didn't buy the studio. It's not mine. Where this thing will go over time, just like Dead Rising or Ryse, we'll see what happens with the game. I don't own every iteration of Tomb Raider.

"I don't own them building Tomb Raider on other platforms. I can't talk about the franchise that way. I can talk about the deal I have."

So, what, exactly, is that deal?

"I have Tomb Raider shipping next holiday exclusively on Xbox. It is Xbox 360 and Xbox One. I'm not trying to fake anybody out in terms of where this thing is. What they do with the franchise in the long run is not mine. I don't control it. So all I can talk about is the deal I have. I don't know where else Tomb Raider goes."

Is there a time limit on the exclusivity period?

"Yes, the deal has a duration. I didn't buy it. I don't own the franchise."

Can you tell us how long the duration is?

"No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity."

Angry gamers have directed many of their comments towards Square Enix, accusing the publisher of selling out and alienating their PlayStation and PC owning customers.

"Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011," wrote Darrell Gallagher on the Tomb Raider tumblr. "We know they will get behind this game more than any support we have had from them in the past - we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft."
 
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There is suppose to be another game going the timed exclusive route (pre E3 rumor). If it's Fallout, Angry Joe is going to lose it. :lol:
 
That s the boy from 8 mile who slept with Eminem s girl......

dude was in this season of trueblood as an H Vamp.....

thought so.. partner character(who i assume you'll have to make a choice of whether to save him or sacrifice him towards the end of the game :rolleyes: ) looks familiar as well
 
Man, This Guy Is Pissed at Madden


Few things in life give me joy like watching a friend lose it because of a video game glitch. This guy, however, takes it to the next level.

Watch as Nflpanthers07media flips out over a Madden play gone horribly wrong and starts screaming. To be fair, I'd be pissed too — the physics and the call were both total bull.

I wonder if these dudes hang out with the Snorlax Owns dudes.
Disclaimer: according to the description, this video is a reupload. Counterpoint: it's funny.
Why Madden Sucks (original) via r/Madden, r/videos
 
Titanfall: Free The Frontier - Gamescom 2014


Titanfall: Free The Frontier (E3 2014) VFX Breakdown

 
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Man, I wish the original THQ team that made the N64 WCW Revenge and WWE Wrestlemania 2000 was still around.

I've never been a fan of the Smackdown games.
 
IGN is supposed to be first with WWE info, yet while they are making a silly battle Royal by votes, everyone is sharing the Gamescon gameplay. :lol:

Sent From My Galaxy S5
 
The Witcher 3 Wild Hunt - Developer Diary



Witcher 3: Explaining The Unique World & Battle System - Gamescom 2014


The Witcher 3 Extended Gameplay Demo - IGN Live: Gamescom 2014



 
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