Xbox One Console Reviews

Crackdown 3: Pre-Alpha demo footage



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Destiny: The Taken King We Are Guardians Trailer - Gamescom 2015



Time will tell if Bungie selling wolf tickets like they have been doing so far w/ this game :lol:

dunno why people getting excited thinking there going to be space combat in this expansion :rolleyes:..theyll be pissed when they find out its going to just a long cutscene(that they will be able to skip this time :lol: )
 

Xbox One news has been coming in at a furious pace in the past few months or so. We’ve seen the announcement of game streaming to and from an Xbox One with a Windows PC, a customizable “Elite” gaming controller, a fresh 1TB Halo 5 bundle, and an upcoming Windows 10 infusion for the Xbox One’s UI.

Now Seagate is jumping on the Xbox One bandwagon with its $109.99 Game Drive for Xbox, which adds an additional 2TB of storage space. The drive seems to be aimed at gamers who already have a 500GB Xbox One and don’t want to go through the hassle of selling their existing console to purchase a more capacious 1TB model. It would also be perfect for data hogs that find even 1TB of internal storage not enough for their game data and other media.

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Microsoft’s Larry “Major Nelon” Hyrb does his best to tout the benefits of purchasing Seagate’s latest storage solution, stating that the drive:
[Brings] plug-and-play functionality gives you instant power up. It’s small enough to slip into your pocket or backpack and doesn’t need a separate power cord. The Xbox automatically detects your drive and walks you through a hassle-free setup process that will have your drive game-ready in minutes.
In other words, it functions exactly as any other USB drive that you plug into an Xbox. About the only things that really distinguishes this drive from other cheaper options is its green top with the Xbox Logo on the top. And that, my friends, might be the hardest sell for Seagate.

So instead of forking over $109.99 for the Seagate Game Drive for Xbox, here are three cheaper alternatives that will work just as well with your Xbox 360 or Xbox One:

Seagate Backup Plus Slim 2TB -- $79.99 at Amazon
Priced at $79.99, the USB 3.0 Seagate Backup Plus Slim has the same 2TB capacity as the its Game Drive for Xbox sibling, but also includes 200GB of OneDrive cloud storage free for two years. You can also get the drive in black, silver, red, or blue. Green isn’t offered, but we won’t hold that against this drive.

Toshiba Canvio Connect 2TB -- $79.00 at Amazon
The Canvio Connect comes with 10GB of free cloud storage space and a two-year warranty, twice that of the Game Drive for Xbox.

Toshiba Canvio Basics 2TB -- $79.99 at Amazon
The Toshiba Canvio Basics is a rather barebones drive, but that’s all you really need for an external drive. It comes with a one-year warranty, which is the same as the Game Drive for Xbox.

Is a fancy green color scheme and Xbox logo on the top of Seagate’s Game Drive for Xbox worth an extra $30? You be the judge!
 

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So, Crackdown 3 might be the most impressive demo I've ever seen. We'll have a full preview up later today, but suffice it to say that all that bluster about "leveraging the Cloud" to bring hitherto unseen levels of physics-based destruction is totally accurate. That moment in the CG teaser trailer where an Agent collapses a building into another building to kill the naughty crime boss inside? You can do that. Easily. I've seen it happen. I have seen such things.

While the offline single-player game plays out like the Crackdown of old, it's in multiplayer - set in an entirely separate city - where the game flexes its next-gen muscles. It works off of a startlingly simple conceit - the city is divided into distinct sections, each governed by a single server. When you start destroying things in an area, the physics calculations are sent to its server, and the results are sent back to your Xbox, which resolves that into everything from a single bullethole to a skyscraper tumbling down.

If you, say, blow a chunk off of a building, which then flies into an adjacent area and smashes the window of the tower block next door, that neighbouring server then helps the original to resolve this. Destruction is persistent, and every piece of rubble remains interactive, and can continue to be shot, blown up or pushed around. Servers can be piled on servers to keep this working - in our demo, we saw 11 being used at once. Producer, Dave Jones, assured me that that was the tip of the digital iceberg.

You'd think this would require an immense internet connection to keep it rolling, not least when four players (this is the current maximum size for a multiplayer party, although it could increase) are doing the same thing in four separate corners of the city, but the relative ease of swapping information between Xbox and server means the strain is fairly small. Jones says that his team are optimising the game for a 2-4mbps connection.

So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods. While Crackdown utilises it purely for physics, the opportunity here is clear. Who knows what another company could make with this, given the time? For the moment, though, I'm not entirely bothered - I just knocked a penthouse balcony off its moorings and watched it take 20 others out on its way to the ground. I'm still smiling.
 
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