I signed up for the beta so if you all get a league/matches going I'm down.
Tom Clancy’s Rainbow Six Siege – Celebrity Siege Reactions
^^
cdkeys
12 Month Xbox Live Gold Membership (Xbox One/360) $30.99
http://www.cdkeys.com/xbox-live/memberships/12-month-xbox-live-gold-membership-xbox-360
Rainbow Six Siege Delayed Till December 1st
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Whether it’s been through playtests in our studios, the closed alpha, or recent hands-on demos at events like E3 or Gamescom, player feedback has been essential to the development of Rainbow Six Siege. Getting the game in people’s hands and listening to what they have to say helps us understand how we can improve their experience, and we’d like to thank everyone who’s taken part in the process so far.
With that in mind, we’ve decided to push the release date of Rainbow Six Siege to December 1, 2015 for all regions. This wasn’t an easy decision, but based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.
The closed beta for Rainbow Six Siege will still start on September 24, 2015 as planned, and the additional time will allow us to further test things like infrastructure and matchmaking. That extra testing and added polish will make for a higher-quality experience at launch.
We understand that many of you are excited to get your hands on the final game, but as gamers ourselves we know that quality comes first and we are committed to delivering the best game possible.
Bringing Rainbow Six Siege to life continues to be an incredible experience, and we’d like to thank all fans for your feedback, support, and unwavering enthusiasm. We couldn’t make the game without you. We hope you’re all excited for the upcoming closed beta on September 24.
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Rainbow Six Siege Delayed Till December 1st
![]()
Whether it’s been through playtests in our studios, the closed alpha, or recent hands-on demos at events like E3 or Gamescom, player feedback has been essential to the development of Rainbow Six Siege. Getting the game in people’s hands and listening to what they have to say helps us understand how we can improve their experience, and we’d like to thank everyone who’s taken part in the process so far.
With that in mind, we’ve decided to push the release date of Rainbow Six Siege to December 1, 2015 for all regions. This wasn’t an easy decision, but based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.
The closed beta for Rainbow Six Siege will still start on September 24, 2015 as planned, and the additional time will allow us to further test things like infrastructure and matchmaking. That extra testing and added polish will make for a higher-quality experience at launch.
We understand that many of you are excited to get your hands on the final game, but as gamers ourselves we know that quality comes first and we are committed to delivering the best game possible.
Bringing Rainbow Six Siege to life continues to be an incredible experience, and we’d like to thank all fans for your feedback, support, and unwavering enthusiasm. We couldn’t make the game without you. We hope you’re all excited for the upcoming closed beta on September 24.
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Gears of War Ultimate Edition – Mad World Launch Trailer
I prefer the original.
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Best buy
damn...gimme a deal on a 60" w/ a free 1TB joint and I'm in
Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.
http://www.destructoid.com/review-metal-gear-solid-v-the-phantom-pain-305699.phtml
The Verdict
The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy.
http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review
Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.
http://www.gamespot.com/reviews/metal-gear-solid-v-the-phantom-pain-review/1900-6416224/
Hideo Kojima’s original Metal Gear was a top-down, screen-by-screen stealth title. Compared to the massive and ambitious world of The Phantom Pain, it’s hard to believe both games are products of the same creative mind. A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game. The gameplay, storytelling, and protagonists in Metal Gear may shift with each new installment, but Kojima’s ability to surprise and enthrall gamers remains unchanged.
http://www.gameinformer.com/games/m...al&utm_source=twitter.com&utm_campaign=buffer
Even Metal Gear Solid V: The Phantom Pain’s missteps show a certain boldness that is absent from the big budget games space. It is unafraid to experiment, not just on the franchise’s structure, but on mechanics readily established as standards in the industry. Delivering the most realized open-world stealth game to date in addition to the customizability for players to approach every challenge however they see fit, The Phantom Pain not only changes the rules of the Metal Gear Solid series, ultimately altering the trajectory of the franchise, if it does continue, while simultaneously changing the idea of what can be accomplished with an open world game, both narratively and mechanically.
http://www.egmnow.com/articles/reviews/metal-gear-solid-v-the-phantom-pain-review/
Atlanta - MADDENATL