Xbox One Console Reviews

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When Remedy released Alan Wake on Xbox 360, few people questioned the live-action cut scenes sprinkled throughout the campaign. It turns out those moments were the seedlings for a grander vision: to develop a game interwoven with a full TV show.

Quantum Break, the realization of this idea, was announced as an Xbox One exclusive more than two years ago. Since then, Microsoft has radically changed its approach to the Xbox One, tossing Kinect aside and shutting down its team dedicated to original programming. The latter decision cast an ominous shadow over Remedy; would Quantum Break be affected? Microsoft promised it wouldn't, but with each passing month and after so few public appearances, it seemed ever more likely that the studio was rethinking the project.

Perhaps we needn't have worried. Microsoft showed a snippet of the game and the live-action TV show at Gamescom this year. With it came some top-tier casting announcements, including Shawn Ashmore from X-Men, Aidan Gillen from Game of Thrones and Lance Reddick from The Wire. But until now, Remedy has been tight-lipped about the show and how it fits into the structure of the game. Now, we finally have some answers.

The show


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Most of the time, you'll be playing as Quantum Break hero Jack Joyce (Ashmore). He's battling Paul Serene (Gillen), a former friend that was catapulted into the future and returned "older, changed." Toward the end of each "act," you'll switch to this villainous individual and make choices in what Creative Director Sam Lake is calling "junction moments." Afterward, the game will unlock an episode about Serene's evil company, Monarch. These will reflect your decisions and have ramifications in the game, further personalizing the experience. Each junction also has alternate episodes, so players have a reason to replay what would otherwise be a linear, story-driven experience.

To give an example: At one point in the game, Serene needs to decide how to deal with an eye witness, Amy Ferraro, of a Monarch operation. In one version, he tells his right-hand man Martin Hatch (Reddick) to take a "hardline" approach, which leads to some devastating consequences. In another, he tries to blackmail her into working with Monarch and manipulating the media. One of the episodes, among other ramifications, will trigger an activist protest on the bridge that was seen in last year's Gamescom demo.



The different choices mean that some episodes will be longer than others. Typically though, Lake says a show segment will be roughly 22 minutes long, or "network television length, without the commercials." Due to the structure of the game, however, you won't be able to binge-watch them all (at least not straight away) like a series on Netflix.

The "acts" that you play in the game and the subsequent live-action episodes won't necessarily be in chronological order either. In another scene taken from the TV show, Beth Wilder -- who is also a playable character -- draws her gun on Monarch security officer Liam Burke. The two are quickly stuck in a standoff, but the situation is diffused when their firearms suddenly disappear into thin air. They then notice that Joyce, who was being held hostage in a nearby van, has mysteriously disappeared. At some point in the game you'll see this same scene play out from Joyce's perspective. In a cutscene, our hero wakes up and discovers that he's unwittingly stopped time. Sensing an opportunity to escape, he quickly breaks free and takes the pair's weapons before fleeing the building.


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The TV show ships with the game and, based on what we've seen so far, it appears the two are heavily dependent on each other. You can't watch the show like a season of True Detective and likewise, your experience of the game will probably suffer if you're not paying attention to the live-action episodes. The branching storylines should add another level of intrigue to the game too. Alan Wake had a tightly written story filled with distinct characters. Choice can dilute a narrative or, as we've seen with Telltale Games, simply be an illusion, so it'll be interesting to see how far Quantum Break lets you deviate.

The game

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Quantum Break's take on time travel isn't just a plot device, though. In the game, it also doubles as the origin of Joyce's superpowers. An experiment gone wrong gives him the power to manipulate time in small, but meaningful ways. Some of these have been shown in previous demos, but at Gamescom, Remedy was happy to go into greater detail.

An extended demo shows Joyce leaving his brother's workshop where the original time travel accident took place. Serene is escaping in a Monarch helicopter and Joyce tries to pursue, only to be knocked back by one of his rival's destructive "time blasts." The fabric of time is breaking down and Joyce is quickly caught in a "stutter," where the time fluctuations are most pronounced. Here, ships under construction come crashing to the ground, only to reappear again moments afterward, stuck in an endless loop. The landscape is constantly shifting, but as the player, you can stop time at will and progress with a technique called "time rush." Likewise, the "time dodge" maneuver allows you to quickly dash and avoid damage from enemies and the environment. They're functionally similar, but because they use different meters, mixing them up could be crucial in the game's trickier sections.


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Later on, Joyce is attacked by members of the evil Monarch corporation wearing special backpacks and jumpsuits. The bleeding-edge equipment means these tougher foes can move through the stutters just like Joyce. You'll want to use a destructive time blast to take them out, or deploy a "time shield" to deflect their bullets. Time dodge and rush can also play a part here, allowing you to quickly flank soldiers or escape and regroup. The fifth and final ability, "time stop," gives Joyce the power to freeze focused areas.

The combat feels like an evolution of what Remedy has already accomplished with Max Payne and Alan Wake. The former pioneered "bullet time," a slow-motion effect that helped you shoot foes with pinpoint accuracy. Alan Wake went in a different direction, using light as a means to break down shadowy foes' defenses. The system was unique, but a little one-note -- bright flares could be used to keep enemies at bay, but otherwise you just needed to shine your flashlight and wait for their defensive meter to deplete.


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Quantum Break's time-amplified moves offer far more variety in the battlefield. Which is a promising sign: Alan Wake relied heavily on its narrative to keep players invested, so Remedy would be wise to focus its efforts on the gameplay this time around. It's still too early to make a final judgment, but what's been shown points to what could be Remedy's most complete game in years. Whether or not it delivers, Quantum Break is shaping up to be one of the most unusual and ambitious titles coming to Xbox One in 2016.

[Image Credit: Xbox Wire]
 

The sheer scale of Gamescom is hard to describe.

Almost every single events hall is packed out. Ubisoft were rocking a huge stage to show off the latest Just Dance, EA's gigantic video walls blazed their 2015 line-up, and Blizzard had built up a mock-castle for their Hearthstone tournament, flanked by statues from all their famed franchises. All of the heavy hitters were there, Fallout 4, Deus Ex Human Revolution, Final Fantasy XV, Metal Gear Solid V. You name it, it was either playable or had exclusive footage to show.

As an Xbox writer, I hit first-party as a priority. The queue to attend Scalebound's presentation didn't boast the sheer volume of Fallout 4 or FIFA 2016, but I don't think anything I saw at Gamescom 2015 left an impression as strong as Scalebound.



Scalebound takes place on Draconis, a magical world bound to a force known as the pulse. The pulse is what gives Drew - Scalebound's hero - his powers, and it's what gives Draconis its unique appearance. Floating islands, gigantic twisting roots splitting the earth, and the huge warped creatures that served as the trailer's finale.

Gamescom attendees were treated to the same gameplay footage shown in the Xbox briefing yesterday, in addition to some extra content and developer commentary.
Drew is bound to a gigantic scaly companion known as Thuban. Drew and Thuban are on a mission to save Draconis from an evil empire. Details on the game's story were scant, but we know that Drew is a 20-year-old from modern-day Earth - which explains the headphones.


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Thuban is the last dragon of his kind, and together with Drew, these lone adventurers form a unique bond. As seen in the trailer, Thuban kicks Drew from his back in a belligerent gesture. Our Platinum Games rep noted that the two don't always get along.

Combat wise, the dev was keen to emphasise that Drew is squishy. Unlike other Platinum titles such as Metal Gear Rising, Drew isn't always capable of jumping into danger, and this is where Thuban comes in. You can command your dragon to head to a location, but what Thuban actually does is anyone's guess. Thuban retains a mind of his own, and may not always use the same attacks or follow specific commands - this serves to make him feel like a character instead of just a combat tool.

Drew can jump into combat, however, even with the largest foes in certain conditions. The rep noted that Drew can fight against other human enemies quite adequately, and we can see that from the trailer above. When the gigantic mantis beast joins the party, though, the dynamic changes. Drew sports a dragon arm that provides the player with various tools. You can use the arms energy to heal Thuban - who can become incapacitated if he takes too much damage. The dragon arm can also scan enemies to find weak spots. You can then use the arm to hook onto larger enemies to take advantage of this, which reminded me of the grappling tool in Just Cause. After using a stun mine on the beast, combined with a well-placed arrow, Drew was able to jump on the mantis and rip off one of its claws.



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As Drew deals damage, he gains energy. The mantis' claw dissolved and provided Drew with a large boost of energy, allowing the player to transform into a Dragon Lord. The Platinum spokesman noted that in this mode, Drew can go toe-to-toe with the largest creatures, and it provides players with a breather during some of the more intense fights. The boost is temporary, though, as it's not long before Drew is back to his hip-self again, firing arrows from afar.

The combat appeared fluid, responsive and explosive, all the things you'd expect of Platinum Games. The combat dynamics between Drew and Thuban really help Scalebound stand apart from your typical hack n' slash, but it's what came next in the presentation that really set my wallet buzzing.

Scalebound is an RPG

Platinum Games are known for titles like Metal Gear Rising and Bayonetta, which set most of my assumptions last year. The rep from Platinum Games was keen to point out that Scalebound represents something different for the studio, and really emphasised that it was thanks to Microsoft that the team has been able to "go to the next level."

After a guided tour of the Xbox briefing video, we were treated to a show-reel of other Scalebound features that are still in development. Scalebound isn't just a hack n' slash; it's a full-blown action RPG with an inventory, loot, non-linear exploration, NPC cities, weapon durability, currency, in-game economies and more.


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The first part of the show-reel discussed dragon customization. Thuban is heavily customizable. You can swap his default model out for others, or just customise his skin. We saw a tiger patterned Thuban, along with other dragon types entirely. You can also give Thuban armor. We were told that the more armor he has, the more defensive he can be - at the cost of speed. You don't need to deck him out in a full set either. Armor is modular, and it all factors into how he works in combat. Platinum is also going to let you customize his breath element; we saw one Thuban spraying a blizzard of ice on his foes.

After that, Platinum showed us some more of the game's locations, emphasising exploration and dungeon crawling. Scalebound takes place in a non-linear world, as you'd usually hope from an RPG. After Drew had defeated the mantis monster in the trailer above, he reduced the corpse into gems - these serve as the game's currency. You can spend them on a vast array of upgrades for yourself and Thuban, adding power to attacks, or enhancing specific stats and so on. That "a-ha" moment landed when Platinum showed Drew traversing an NPC city populated by humanoids in tribal gear.

They showed off Drew's inventory and some of the weapons he can wield - which can also break over time. They showed Drew wielding the sword from the trailer, a Final Fantasy Dragoon-like spear, and a ridiculously large two-handed claymore that puts Cloud's Buster Sword to shame. As an RPG fan, Scalebound ticked all the right boxes.

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Scalebound closes a gap in the Xbox One line-up

In closing, Platinum Games said that director Hideki Kamiya had wanted to make a game like Scalebound for a long time, and thanked Microsoft for making it a reality. The rep noted that Kamiya found inspiration in text-based RPGs of the 80s, where the gigantic dragon battles took place in the imagination.

The rep hailed the Xbox One, saying that it was thanks to modern technology that "we can now take those imaginary battles and put them up on-screen."

As an RPG fan, what I saw of Scalebound put the game near the top of my most anticipated, flanked only by the likes of Fallout 4. I've criticised Xbox in the past for not having a full non-linear RPG in their line-up, and Scalebound represents the closing of that gap. There's still so much to look forward to in 2015, and after Gamescom, 2016 is looking positively insane.

Scalebound is an Xbox One exclusive set to arrive in 2016.
 

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2013's Tomb Raider was a reboot of a game that defined the 3rd-person adventure genre. It represented a change in direction for the series, one that took cues from successful titles like Uncharted to breathe fresh life into what had become a tired franchise. But while critics rightfully praised the game's many strengths, the core of the original's gameplay -- tomb raiding -- was pushed to one side, with most of the game consisting of stealth, combat, and survival. For the timed Xbox exclusive Rise of the Tomb Raider, developer Crystal Dynamics is bringing back tombs in a big way, and making some intelligent design decisions to update the old gameplay for the modern era.

At Gamescom this year, Microsoft offered us a brief demo that showcases what tomb raiding will feel like in Rise. Since the "Siberia" demo shown at E3, Lara has made her way over to the Syrian desert on the trail of a hidden treasure. We begin with a cut scene where, of course, things quickly go awry, and are left on a cliff face by the entrance to a mysterious cave. By a marvelous coincidence, that cave just so happens to be the entrance to the hidden tomb Lara's been looking for. So we enter.



"We want to celebrate that nostalgic feel of a tomb raid through a modern lens," says Crystal Dynamics' Brand Director Rich Briggs. What does that mean? It means that old Tomb Raider tropes, like puzzles that involve pulling a lever or putting plates into walls in order to progress to new areas, won't be present in Rise. "We're making them environmental puzzles, physics-based puzzles, so they feel like a modern interpretation."

The current demo showed an example of how this will work: As Lara, you're standing at the edge of a shallow pool of water, needing to progress to a ledge too high to reach. Water is trickling through a shoddy-looking wall, so you break it with your pick axe, flooding the area further, and enabling you to reach the ledge. The puzzles will get more complex, of course, but that's one of the ways that the developers are replacing old gameplay mechanics with a fresher take. Functionally, the action is the same as before: you walk up to a wall and press a button. It's just transferring the old dynamics of the series into a new wrapper. But it makes a lot more sense that whoever laid out this labyrinthine tomb wouldn't simply put a lever on the wall to allow a would-be raider progress.

Traps are also making a return to the series. "Tombs are meant to feel dangerous," Briggs explains. "We want you to feel like there's danger around every turn." In the brief demo, I encountered platforms collapsing, spike pits, and the good ol' swinging-spikey-stick-from-the-ceiling trap. It adds a lot to the experience.

The third piece of the puzzle, Briggs says, is exploration and discovery. "We want you to feel like you're the first person to be there in hundreds or thousands of years." In the demo, that "wow" moment came as we broke through a wall into a giant open space. There are lots of artifacts and collectable items to find, and discoveries to be made. The game even has you leveling up your language skills in order to translate ancient texts that'll lead the way to treasures.

Rise will still incorporate many of the elements that made the reboot popular, of course, but Crystal Dynamics is really aiming for a broader experience here. While 2013's Tomb Raider had you exploring a single island, the scope of Lara's world is clearly different in Rise. Between the E3 showing and this Gamescom demo, we've already seen Lara fight through icy Siberia and treasure-hunt in scorching Syria. The emphasis is shifting back towards the series' roots, and Lara Croft is no longer just the reboot's survivor -- she's the tomb raider.
[Image credit: La Boca / Microsoft / Crystal Dynamics]
 

Microsoft has spent much of the day sharing some of its gaming plans at the Gamescom industry event in Cologne, Germany. Among its many announcements today, the company revealed more about its plans to bring Windows 10 to the Xbox One.


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During its the latest design of the Xbox One's new Home screen.

Inevitably, those on the Xbox Preview program will already be itching with anticipation, wondering when Windows 10 will be available to try out on their consoles. Ybarra said today that he's aiming for the first preview of the new user experience to be ready to roll out in September.

<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr">My goal is Win10 is on Xbox One, with the new UI, for Preview members in September.</p>&mdash; Mike Ybarra (@XboxQwik) <a href="https://twitter.com/XboxQwik/status/628645659646787584">August 4, 2015</a></blockquote>
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Given that the new UX is still in development, it will probably be a while longer before Microsoft announces a firm availability date for the preview - but it's good to know that it's on the way, and just a few weeks away from being released.
 

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With the release of Windows 10, one of Microsoft’s new headline features is Cross-Play between Xbox One and PC players. This isn’t the company’s first foray into cross platform play.

This post originally appeared on Kotaku UK.

Back in 2007, FASA studios, which had a first-party publishing deal with Microsoft, released Shadowrun, a fast-paced shooter that could be played competitively between Xbox 360 and PC players. Despite a lot of talk ahead of release about console players holding their own against PC players, after release multiplayer matches were dominated by those playing with a mouse and keyboard.

I was able to ask Shannon Loftis, Microsoft’s head of publishing (and the producer of Shadowrun) why this time it’s going to be different.

Shadowrun was not a great candidate for Cross-Play because, as you say, it’s a competitive shooter where different configurations perform differently,” Loftis admitted. “I would agree that was an experiment that didn’t turn out the way we wanted.”

“What we’re doing [with Cross-Play] is trying to be smart about which games would play well. I think that a cooperative game or a turn-based game is just going to benefit from having more gamers to play. Cross-Play makes sense in that situation.”

For this reason, Microsoft doesn’t intend on making Cross-Play a feature for all its upcoming games. Racing games like Forza will likely remain developed only for the Xbox One, and not for the PC. However, you will be able to stream Xbox One games to your PC, so it’s sort like Microsoft’s finally bringing its exclusives over to Windows.

Loftis also said that “there are a few technologies that have emerged since the release of Shadowrun.” With Windows 10 and Xbox One now sharing very similar operating systems developers can handle processing on Microsoft’s cloud servers. This essentially boils down the difference between the two systems to their input devices. “Before this you basically had to write two games and then try to make them work together,” Loftis explains. “With the cloud and Windows 10, you’re writing one game and adapting the inputs.”

As well as Cross-Play, Microsoft is introducing Cross-Buy. The way it works is that when you buy a Microsoft game on Xbox One, if there is also a PC version, then you will get a free copy for the PC. This extra copy will be free and Cross-Buy games won’t cost any more than normal games. The free copy will be linked to your account, though, so you won’t be able to share it out to friends. Also, Loftis did say that not every game released on both systems will come with Cross-Buy, it’s done on a case by case basis.
 

This article, Get a 40-Inch 1080p TV With New Xbox One for $500, originally appeared on GameSpot.

Retailer Best Buy has announced a pretty nice Back to School deal where you can save big on a new TV and an Xbox One. Beginning this coming Sunday, August 9, shoppers can pick up the Samsung 40-inch 1080p Smart HDTV and a new Xbox One together for just $500.


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The TV right now sells for $430 and new Xbox Ones go for $350, meaning you'll save about $280 through the limited-time promotion. This deal rolls out Sunday and runs for a period of one week, ending August 15.

Best Buy is aiming this deal at college students.
"It's the perfect college student deal, as a gaming console like the Xbox One is a college essential and a 40-inch TV is a great size for a dorm room," the retailer said in a statement.

Looking for more gaming deals? Check back later today for GameSpot's full roundup of the day's best offers.

https://games.yahoo.com/news/40-inch-1080p-tv-xbox-114400973.html
 
Fight nightttttt


<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/metalgamerpops">@metalgamerpops</a> We're investigating adding backwards compatible EA games to EA Access in the future. Stay tuned.</p>&mdash; EA Access (@EAAccess) <a href="https://twitter.com/EAAccess/status/629734276188106752">August 7, 2015</a></blockquote>
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Super Bowl 50 — that's right, sans Roman numeral — will be played next February in the San Francisco Bay Area. As you might expect, the NFL is putting together plenty of retrospectives for the golden anniversary of the Big Game. But Microsoft, as the league's official technology sponsor in the third year of a five-year deal worth $400 million, is looking forward.

"Here at Microsoft," said Microsoft's Jeff Tran in an interview with Polygon this week, "we're thinking about the future. We're thinking about the next 50 [years]."

Tran, director of sports and alliances in Microsoft's Windows and Devices Group, added that the company wants to "bring all of [its] technology to bear, and help evolve and shape how technology impacts sports and football." Microsoft's redesign of the Xbox One's NFL app for the 2015 NFL season, and its continued efforts to bring Surface computers to the sidelines of NFL games, are the strongest examples yet of that mission — and of the depth of the partnership between the two companies.

The new NFL app improves on existing functionality like fantasy football integration and game-day updates. Now you'll see the games of the week in a live scoreboard running across the top of the app's home screen. If you're subscribed to NFL Sunday Ticket, you can immediately start watching any in-progress games right from that scoreboard.

"You can watch the game by yourself with your cable, but on Xbox, we're going to make that game better," said Todd Stevens, executive producer at Microsoft.
The scoreboard also lets you "check in" to games you're interested in following. That will tell the app that you want notifications of important events for those matchups — scoring plays, kickoffs, new quarters starting and more.


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Users can set two different NFL teams as favorites, which will personalize the app with news and video updates from those clubs, as well as notifications for their games. So if you're a Jets fan, and you want to know when they score without having to subject yourself to watching their games from start to finish, you can go play Halo 5 and catch Jets highlights — as rare as they may be — just when they actually happen.

Those plays will also appear in the NFL app's new highlights section. All of the day's big plays will show up in the list, and you can "like" individual videos and share them with your Xbox Live friends. Plus, if you don't want to tear yourself away from whatever else you're doing on your Xbox One, you can watch the highlights on demand instead of when the notification pops up.

On the fantasy football side, you can input up to two fantasy leagues into the Xbox One's NFL app. This year, the app supports three providers from the start: NFL.com, CBS and Yahoo (ESPN is available as well, but only in ESPN's own Xbox One app). If your team is set up in the app, you can get fantasy scoring notifications just like you'd see from real NFL games.

"We're pretty pumped this year to have all those guys right at the season's start," said Stevens, referring to the integration of CBS and Yahoo.


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But the most interesting new feature in the NFL app this year is the debut of the NFL's "Next Gen Stats" program. The initiative, which the league began testing in the 2014 season, will put RFID chips in the shoulder pads of every NFL player this year. Those chips allow for the tracking, on every play, of an athlete's speed, exact position on the field and distance traveled. And the NFL is making that data available to Microsoft for consumer-oriented uses such as the NFL app.

The app will pair replays with virtual overlays that allow users of the NFL app to see exactly how a play went down, from the snap to the whistle. All 22 players on the field are represented with icons indicating their position, and lines show the paths of key participants in the play. (See video below.) The replay plays in a small window in the upper right corner of the screen, and the virtual diagram of the play animates along with the video. Next Gen Stats replays will show up in the NFL app as soon as the video of the play in question hits the NFL website.

Microsoft will also use Next Gen Stats replays to surface interesting data to users of the NFL app. At launch, the app will rank players by an attribute dubbed "Afterburner" to see which athlete reached the highest top speed during a week's games. Microsoft is planning to introduce another one in week 3, "Scrambler," to see how many yards a quarterback ran before completing a pass.

Users of the NFL app will be able to play pick 'em games with Next Gen Stats, voting for the player they think will top the, say, Afterburner list. Microsoft will offer weekly prizes for the winners in the form of physical and digital goods, and at the end of the season, the company will send the top scorer to Super Bowl 50.

Video

http://www.polygon.com/2015/8/7/911...n-stats#ooid=RsZXlydjoEtxGQWhzZXpJuK2v2UvkhWn

Verge Video: Next Gen Stats replay

"You'll see next-gen stats in other places," said Stevens. "Like, you'll see the broadcasters do it a little bit more this season. You'll see some stuff on NFL.com that's super light-touch. But they don't have the power of the Xbox to where we can instantly marry those highlights, that are super successful, with that data."


To this point, the NFL app has been much less valuable to Xbox One owners who don't run cable or satellite television through their console. And many of the features Microsoft has been touting — elements like the scoreboard and fantasy updates — are things that football fans already keep up with on their phone while watching games.

Microsoft wants the Xbox One to be your one-stop shop for following the action on NFL game days. But even if you don't want to use your console to keep up with your favorite NFL teams and fantasy leagues, the Next Gen Stats replays are a great argument for the app. And perhaps more importantly, they demonstrate the value of the NFL's partnership with Microsoft in an unprecedented, forward-thinking way.


The updated NFL app will launch in late August on Xbox One. Everything except the capability to watch live games will also be available in the Windows 10 version of the app.
 
Ori and the Blind Forest getting a Definitive Edition on Xbox One and PC this year

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Ori and the Blind Forest developer Moon Studios is working on a Definitive Edition of the challenging platformer, the company announced during Microsoft's livestream from the Gamescom 2015 show floor.

Moon Studios co-founders Thomas Mahler and Gennadiy Korol said the company is taking fan feedback on the original game into account in developing this re-release.
"We spent a lot of time to really read a lot about what people had to say about the original game — what they liked, what they maybe didn't like — and we really want to address all of the bigger points about the game," said Korol in an interview with Graeme Boyd, social marketing manager for Xbox Europe.

Those changes include tweaks to the game's difficulty, Moon Studios said on Twitter. In addition to revising Ori and the Blind Forest based on feedback, Moon Studios is expanding the game for the Definitive Edition.

"We [are] actually adding a lot of new content, such as new areas, which are going to be using new mechanics and actually quite new, exciting artwork, and will have potentially new abilities," said Korol.

"We really went back, added more content, fixed ALL the things people have been asking for (not talking about bugs here, but actual design and content feedback) and we just want to give back and make it the perfect experience for people who loved Ori and those who haven't gotten to try it yet," said Mahler to Game Informer

Moon Studios released Ori and the Blind Forest in March on Windows PC and Xbox One. People who already own the game will be able to upgrade to the Definitive Edition "for a very comfortable price," the company said on Facebook.

Ori and the Blind Forest: Definitive Edition is set for release this holiday season on PC and Xbox One.
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Got it to work finally but the lag is terrible.

Going to keep playing around with it. Really impressed at the fact that I could play a game on my Mac through Windows while my kid watched her recorded DVR shows.
 
http://www.gamerevolution.com/featu...sed-beta-key-giveaway-for-pc-ps4-and-xbox-one (go here...claim your code 1st...then follow the steps below)


Rainbow Six Siege Beta Access Code Giveaway

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For guaranteed access to the Tom Clancy’s Rainbow Six Siege Closed Beta, follow the steps below:

1. Go to www.rainbow6.com/beta.

2. Select “REDEEM CODE”

3. Select your platform of choice.

4. Click “NEXT” to log in to Uplay, or create a Uplay account.

5. Enter your unique Access Code from this Closed Beta widget.

6. Once confirmation is received, Ubisoft will contact you with your access instructions for your platform of choice when the Closed Beta starts.

 
^^^ works as of 7:30 this morning...got confirmation from ubisoft...you do not have to actually preorder anything...just follow the steps above...when you click 'next' in step 4 it might open another tab in the background...that is so you can login or create an account...also if you cut and paste the code in step 5...delete and retype the last letter in the code if the gray 'submit' button does not turn yellow or respond when you click it...but it works and it's free
 
^^^ works as of 7:30 this morning...got confirmation from ubisoft...you do not have to actually preorder anything...just follow the steps above...when you click 'next' in step 4 it might open another tab in the background...that is so you can login or create an account...also if you cut and paste the code in step 5...delete and retype the last letter in the code if the gray 'submit' button does not turn yellow or respond when you click it...but it works and it's free

Just did mine. Are we going to have BGOL matches?
 
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