Xbox One Console Reviews

Official Homefront: The Revolution 'Thank You' Trailer



Halo 5 Multiplayer Trailer [Gamescom]



Halo World Championship Announcement






 
Rise of the tomb raider - ultra violent gameplay trailer - Gamescom 2015




Battletoads in Killer Instinct! Gamescom 2015


 
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Introducing FIFA 16's Biggest Legends Yet! - Gamescom 2015




We Happy Few Trailer - Gamescom 2015


 
WWE 2K16 - First Gameplay




WWE 2K16 - Seth Rollins' Full Ring Entrance




WWE 2K16 - Finn Bálor's Ring Entrance


 
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Rockmanll (reddit)

Assassins Creed Revelations
Ghost Recon Advanced Warfare 2
Risen
A Kingdom for Kefflings
A World of Keflings
Alien Hominid HD
Risen 2
Tom Clancy ENDWAR
Battleblock Theater
Bioshock
Borderlands
Call of Juarez Gunslinger
Assassins Creed Brotherhood
Civilization Revolution
Dead Space
Disney Universe
Dynasty Warriors 8
Bioshock Infinite
Fallout 3
Forza 3
Trials HD
Gears of War
Halo 3: ODST
Need for Speed: Most Wanted (Guess)
Splinter Cell Double Agent
Kameo: Elements of Power
Banjo Kazooie: Nuts and Bolts
Assassins Creed
Mass Effect
Forza 4
Clash of Heroes HD
Sacred 2
Viva Pinata: Trouble in Paradise
Rayman Origins
Pac-Man CEDX
Forza Horizon
Halo Anniversary
Rainbow Six Vegas
Rayman Legends
Sacred 3
Shadow Complex
Shoot Many Robots
Sonic Adventure 2
Splinter Cell Blacklist
Super Meat Boy
Ghost Recon Advanced Warfare
Toy Story 3
???
???
 





Microsoft confirmed the names of a few more Xbox 360 games that will soon be functional on Xbox One through the newer console’s backwards compatibility feature, but they also showed a reel that hinted at lots more. Let’s enhance and see what we can see.

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The first one is unknowable.
After that, we’ve got:

  • Trials
  • Ghost Recon Future Soldier
  • Far Cry 3
  • Fallout 3
  • Fable 2
  • BioShock Infinite
  • Dynasty Warriors
  • Driver San Francisco
  • Disney Universe
  • Defense Grid
  • Dead Space
  • Dark Souls
  • Civilization Revolution
  • Child of Eden
  • Assassin’s Creed Brotherhood
  • Cars
  • Brothers In Arms: Hell’s Highway
  • Borderlands
  • BioShock
  • Bayonetta
  • Battleblock Theater
  • Banjo Tooie
  • Tom Clancy’s Endwar
  • Assassin’s Creed II
  • Risen 2
  • Far Cry 2
  • Alien Hominid
  • Alan Wake
  • A World of Keflings
  • A Kingdom of Keflings
  • Risen
  • Unclear — another Dead Space?
  • Unclear
  • Another Assassin’s Creed
Beyond that, it’s pretty tough to see what’s what, though I toss it to you the hive mind to see if you can sort out what’s in the back part of the reel. I see Assassin’s Creed Revelations and a Viva Piñata, but beyond that I’m not sure what we’ve got here.


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That final “EX” one is Shadow Complex.

Users of the Xbox One preview program can already play a number of Xbox 360 games on the Xbox One. I’ve used it myself. Today’s new Xbox One release, Rare Replay, is the first non-preview use of the feature, giving users access to nine 360 titles on the Xbox One:


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Beyond that, Bethesda has said that Fallout 3 will be supported, and Ubisoft and Square Enix showed in trailers today that Rainbow Six Vegas 1 and 2 as well as Just Cause 2 will all work with the feature, too. All of those publishers seem to be bundling those Xbox 360 games with their forthcoming respective Xbox One sequels.

There don’t appear to be any technical hurdles to getting more games on the list, as long as those games don’t require Kinect, which isn’t part of this. The backwards compatibility feature in Xbox One basically is “just” the console pretending to be a 360, so as best we understand it—and as Microsoft has explained it—any 360 game can run on the Xbox One. It’s simply a matter of publishers giving Microsoft the ok. We recently asked publishers if they were giving Microsoft the okay, and pretty much all of them gave us a no-comment. Today, Microsoft mentioned the following publishers as among the first supporting the program:

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The most conspicuous absence there is Activision, which is too bad given that the most-requested game for the entire program is an Activision game:

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There’s no indication of any of those three games being greenlit for backwards compatibility yet.

Microsoft did recently say that all four Xbox 360 Gears of War games will not only be supported but will be offered to all purchasers of this month’s remake of the first game. At Gamescom, the company also said that it would support back compatibility for the key games it published on 360 in some shape or form (remember, Microsoft published the first Mass Effect, and therefore isn’t likely to be talking about the subsequent games in this first-party context):


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We’ve asked Microsoft if they can send us a full list of games that will be supported.

Xbox One backwards compatibility with Xbox 360 games will go live in November. Microsoft is promising support at launch for over 100 games and says the feature will be free to all users. Presumably it’ll help if you own the games on disc or digitally, though it’s not clear how this will work if you merely borrow a disc. The Xbox One downloads a copy of the game to your harddrive, but surely they’ll check if you still have the copy by requiring you to keep the disc in? What we do know is that, yes, it works with your old save files. It’s worked with all the games I’ve used it for so far.
 
it's great playing shadow complex on the XB1...I just need them to add assassin's creed 2 and bulletstorm
 

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Destiny's helpful robot Ghost will soon have a new voice. Game of Thrones star Peter Dinklage, who has voiced the tiny machine since the game launched last September, is being replaced by prolific video game voice actor Nolan North, best known as Nathan Drake from the Uncharted series.

North was hired to take on the character's role for Destiny's next expansion, The Taken King, but he'll also be re-recording all of Dinklage's dialogue, essentially erasing his contribution to the game. "We wanted Nolan North's version of the Ghost to wake you up at the start of the journey at level one and follow you all the way to level 40," creative director Luke Smith told Game Informer.

<q class="center">"We wanted Nolan North's version of the Ghost to wake you up at the start of the journey."</q>
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Ghost's role is an important and persistent one, as the character helps guide players through the sci-fi world, offering hints and story details as you play. He's both a narrator and a guide. However, Dinklage received some criticism for his somewhat deadpan delivery — then again, considering the quality of Destiny's writing, it's hard to pin all of the blame on him.

The voice changes will be in place when The Taken King is available on September 15th, just a little over a year after Destiny first launched.
 
More Drake voice in another game? :hmm: Glad I stopped with Destiny. And now they are saying that Year 1 weapons will pretty much be useless. Every change was a test for Destiny 2 which will flop.
 
Just saw that you will be able to level up to 40 in Destiny without light now. Grinders should be upset.
 
Just saw that you will be able to level up to 40 in Destiny without light now. Grinders should be upset.

I would hold off on dismantling anything just yet. We have a lot of information to share. As soon as the away team gets back from gamescom we will let you know our plan for a series of Twitch shows to answer all of the questions you have about the transition into year two with The Taken King. It's happening. - (Cosmo)

I'll wait and see once they slowly do their weekly PR reveal.. I doubt they're gonna allow us to ascend the year 1 weapons and if the new weapons are lame as the HOW expansion, I'm gonna be pissed..
 

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Destiny's helpful robot Ghost will soon have a new voice. Game of Thrones star Peter Dinklage, who has voiced the tiny machine since the game launched last September, is being replaced by prolific video game voice actor Nolan North, best known as Nathan Drake from the Uncharted series.

North was hired to take on the character's role for Destiny's next expansion, The Taken King, but he'll also be re-recording all of Dinklage's dialogue, essentially erasing his contribution to the game. "We wanted Nolan North's version of the Ghost to wake you up at the start of the journey at level one and follow you all the way to level 40," creative director Luke Smith told Game Informer.

<q class="center">"We wanted Nolan North's version of the Ghost to wake you up at the start of the journey."</q>
<q class="center">
</q>
Ghost's role is an important and persistent one, as the character helps guide players through the sci-fi world, offering hints and story details as you play. He's both a narrator and a guide. However, Dinklage received some criticism for his somewhat deadpan delivery — then again, considering the quality of Destiny's writing, it's hard to pin all of the blame on him.

The voice changes will be in place when The Taken King is available on September 15th, just a little over a year after Destiny first launched.

Dinklage probably on the GoT set like :dance2: and :clap: when Bungie gave him the call :lol:
 

<section class="m-feature-modern__body-strap">Halo 5: Guardians will arrive with some fancy companions

</section> In the "weeks leading up" to the Oct. 27 launch of Halo 5: Guardians, Microsoft will release a special-edition console and controllers, while Astro Gaming has a special headset coming. Today, following a wave of news at Gamescom, Microsoft gave us our first look at what's to come.

The Halo 5: Guardians Limited Edition Bundle, priced at $499.99, includes a 1 TB Xbox One and matching controller designed to look like Spartan Locke and UNSC tech. In addition to the console, the bundle also includes a download code for Halo 5; the Warzone REQ Bundle with 14 requisition packs, FOTUS-class armor and a special emblem for multiplayer; an alloy Guardian model; animated series Halo: The Fall of Reach; and team dossiers. It's set to hit retailers Oct. 20 worldwide and Oct. 22 in Japan.

In addition to the Halo 5 controller available in the bundle, a special Master Chief wireless controller is also on the way. Both will be available for individual purchase in early October for $69.99 with a REQ Pack and visor.

The Astro headset, meanwhile, will be available for $220 in September and includes a REQ pack. Check out the images below for a closer look.


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Check Out Halo 5 and Forza 6 Xbox One Consoles and Controllers in the Flesh in Detailed Pictures


The newly announced limited edition Halo 5: Guardians Xbox One, on top of the controllers and headset, were available in the flesh at the media showcase in Cologne after Microsoft’s press conference.

On top of that, the Forza Motorsport 6 Xbox One and controller was also exposed to our cameras.

If you want to see how they actually look in the flesh, look no further than the gallery below, showing you every little detail you might want to see (besides the back, because I don’t yet walk through walls, of course).
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At Microsoft’s Gamescom press conference in Cologne, the house of Xbox just announced the release date of Quantum Break, but that’s not all. We also get a brand new batch of screenshots.


The screenshots showcase both the game and the TV series, and we also get the official box art.


You can check them all out below:
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Played Gears of War and yeah its literally emulating the 360 right down to the startup splash screen and notifications. Picked up right where I left off on the 360 too. XBox app streaming is cool but the audio has been hit or miss for me without any discernible reason.
 
Man those Halo controllers make the Forza one look lame as hell. :smh:

Played Gears of War and yeah its literally emulating the 360 right down to the startup splash screen and notifications. Picked up right where I left off on the 360 too. XBox app streaming is cool but the audio has been hit or miss for me without any discernible reason.

The DLC has been an issue for me. I haven't finished my new playthrough of Mass Effect because of stuff not being there.
 

Xbox has partnered with Seagate and is happy to announce a new product that most of us want, need and can use right now.

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Boost your console’s storage capacity with the Seagate Game Drive for Xbox, the only external drive designed exclusively for Xbox One or Xbox 360. The drive brings an additional 2TB of storage and the plug-and-play functionality gives you instant power up. It’s small enough to slip into your pocket or backpack and doesn’t need a separate power cord. The Xbox automatically detects your drive and walks you through a hassle-free setup process that will have your drive game-ready in minutes.

Game Drive for Xbox is compatible with either the Xbox One or Xbox 360 and plugs directly into any USB port in your console.

The Seagate Game Drive for Xbox will retail at a MSRP of $109.99 USD and will be available from GameStop, Amazon and other consumer electronic retailers worldwide.
For more details about Seagate’s Game Drive For Xbox, visit the official page here, and to look at the Setup and Troubleshooting guide – click here.
 

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The belated introduction of backwards compatibility to the Xbox One won’t just allow you to play Xbox 360 games on Microsoft’s newer console. It’ll allow you to use your old save files, too.

To get that feature to work, you’ll have to transfer your 360 saves to the cloud. It’s easy, so long as so you still have access to those saves on an Xbox 360.

It’s also something more and more gamers will be doing as Xbox 360 classics including several remakes of Rare games and the entire slate of Gears of War games become available to play on Xbox One, with many more to follow when the feature launches for all Xbox One users in November.

A few preliminary things to note:

  1. Your Achievements in any backwards-compatible game are yours forever and therefore carry over without you doing anything. Technically, they were already there. This does not mean your saves automatically carry over. Those only do if you had originally saved your Xbox 360 game’s saves data to the cloud. If you did, disregard the rest of this guide. The Xbox One will sniff out your saves when you start your 360 game and will inform you that it is syncing your data. All done!
  2. Microsoft requires that you have an Xbox Live profile to use Xbox One backwards compatibility. This is likely so that they can check which digitally-purchased downloadable 360 games you have the rights to but also because Xbox One backwards compatibility actually requires the newer console to download a copy of whichever 360 game it is going to run. Even if you put a backwards-compatible 360 disc into an Xbox One, the newer machine will start downloading a file. The Xbox One doesn’t run any games directly off discs, including 360 games. So if you have no online connection or Xbox Live profile, you can’t do any of this. (Note that you don’t have to have a paid Xbox Live Gold profile. The non-paying Silver tier is fine.)
  3. While we have not run into any instances where you can’t move your saves into the cloud, we have seen instances in the past when some publishers blocked the copying of saves on, say, a small number of PlayStation 3 games from one PS3 to another. In those cases it was a publisher decision, and it would be surprising to see that be an issue with many, if any, 360 games, especially given how the save-transfer process below really just involves putting 360 saves into official Xbox 360 cloud storage, a feature that should work for any game.
  4. Xbox One Backwards Compatibility is currently active for users of the console’s preview program. A list of supported titles can be found here. Prior to the full November launch of the feature for all Xbox Live members, backwards compatibility can be used on a case-by-case basis, such as using it on the Rare games included in Rare Replay or for any Gears of War games for purchasers of the Gears of War remake.
Most 360 gamers probably saved their games on the console’s hard drive or even on USB storage. That’s what I generally did and had to poke around a little to get them onto my Xbox One. I recently ran through this process using the Xbox 360 version of the game Banjo-Tooie.

Here’s how it works:

Just to set things up, here is the game running on my Xbox One. As you can see, I have no save progress. This is the problem I needed to solve!

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Step 1 - Make sure you have a 360 save file. I hadn’t played any Banjo-Tooie on my 360. I bought it to have ready for whenever I finished playing the remake of its predecessor, Banjo-Kazooie. I wanted to show this save-transfer process, though, so I played a little of Tooie on my 360. I played enough to get a save about six minutes in.

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Step 2 - Access the 360’s storage management screen. Go to Settings —> System —> Storage —> Games and Apps —> Name of the game you care about —> Saved Game

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Step 3 - Copy or move your save and profile data to the cloud. Your games may have multiple files associated with your profile. Put all of it in the cloud. Note that 360s are tied to a 512MB cloud storage limit per user. The Xbox One storage limit is effectively unlimited, but it will only be able to pull from the 360’s 512MB allotment. The 360 helpfully indicates how much room it has left in the cloud, so you can easily tell how much you can load up in one go and how much you need to clear out if you need more space. UPDATE - 12:54pm: To be clear about this, if you ever remove a 360 save file from your 512MB Xbox 360 cloud storage, you won’t be able to access that save from your Xbox One.

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*Some save files won’t “copy” over. This happened to me with my Viva Piñata saves. Don’t worry. I was able to “move” them. Try that.

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Step 4 - Let your Xbox One find your saves. You are pretty much done. Try running your 360 game on your Xbox One. As long as you are logged in to the sale Xbox Live profile it will grab your data from the cloud and notify you that it is syncing it. If it notices a discrepancy between any existing save progress that you already have on your Xbox One, it will ask you which file you want it to use.

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Bonus fact. It works both ways, meaning that your 360 will sync any save progress that you make while playing a 360 game on an Xbox One. That’s happening in the shot above as my Xbox 360 registers that I made progress in Perfect Dark while playing the game on my Xbox One. It makes sense that this happens in both directions, since the Xbox One’s backwards compatibility feature basically just has the Xbox One pretending to be an Xbox 360.

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Since late July, there have been rumors circulating of an impending release date change for the Mega Man-like Mighty No. 9. Today, developer Comcept has confirmed a delay in an update sent out to the game’s Kickstarter backers.
The update, which cites “bugs and issues [with] a direct effect on [the] enjoyment of the game” as the reason for the delay to the first quarter of 2016, was delivered prior to a public announcement at gamescom 2015. Here are the relevant bits:
We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we will announce it immediately to our backers and fans.

Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs.
Hopefully, Mighty No. 9 will arrive at some point during Q1 2016 on PC, PS3, PS4, Xbox 360, Xbox One, 3DS and Wii U.
 
Xbox One Backward Compatibility: Microsoft in Positive Talks With "All Publishers"

Activision, Konami, and Take-Two remain notable absentees from list, but Phil Spencer believes backwards compatibility is a big opportunity.

Phil Spencer, the head of Xbox, has indicated he is confident major publishers will support backwards compatibility for Xbox One as it offers a "valuable" way to keep people engaged in franchises.

During Microsoft's Gamescom media briefing, the corporation revealed a list of publishers that have already pledged support for backwards compatibility. This is a crucial issue, because for Xbox 360 games to work on Xbox One, publishers will need to give Microsoft approval to emulate each individual title.

However, there were some notable absentees from Microsoft's list, including Call of Duty Modern Warfare publisher Activision, Metal Gear Solid owners Konami, and Grand Theft Auto 5 publisher Take-Two.

Speaking in an interview with GameSpot at Gamescom, Spencer was asked if he anticipates support from the noticeably absent publishers.

"We're having great conversations with all the publishers about backward compatibility," he replied.

"It's really been a good time for something like backwards compatibility to come around, because so many of the publishers have built more service-based games where they're able to find a business opportunity in the longevity of games."
According to Spencer, backwards compatibility offers publishers an ideal way to maintain or reinvigorate interest in their properties.

"[Longevity] can be through paid DLC or smaller transactions in some cases on PC and tablet. But engagement in franchises has become a critical measure for any publisher. So when you think about it, there's this opportunity to take franchise and get people re-engaged in it.

"One of the things that's really exciting for me, and we announced this with Gears of War, Just Cause, and Rainbow Six, is that when franchises are releasing an Xbox One version, [publishers] have an opportunity to give them the Xbox 360 version at the same time."

He continued: "I'll be honest, I didn't really have that in mind when we started thinking about backwards compatibility, but the studios have got the games, they realise they're not really selling them anymore, and can use them to introduce people who maybe didn't play the earlier entries in the franchises while growing engagement in the property itself. That's very valuable for a publisher."

Currently, members of the Xbox One preview program have been able to test the backwards compatibility features with titles including Super Meat Boy, Geometry Wars Evolved, and Kameo.

During Xbox press conference at Gamescom, Microsoft announced backwards compatibility will launch for everyone in November with more than one hundred games, and "hundreds" more coming later.

Phil Spencer, previously explained how Xbox 360 game emulation is being achieved on the Xbox One.
 
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