Xbox One Console Reviews


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Best Buy and Target have kicked off some impressive pre-Black Friday video game promotions today, and Kohl's has an insane stackable coupon deal on the Xbox One if you're in the market for a new console.

First up, Target is offering a blanket buy 2, get 1 free promotion on an impressive assortment of video games, including new releases. With everything that's been coming out lately, you shouldn't have any trouble filling your cart.

Best Buy's promotion is 3DS-specific, but just as good. In addition to $25 off a new 3DS XL (including the new Smash Bros. edition!), you can buy one Nintendo-published 3DS game, and get a second for half price. <del>That includes preorders for Pokemon Omega Ruby and Alpha Sapphire</del>. Edit: They removed Pokemen Omega Ruby and Alpha Sapphire from the promotion.

Finally, you can get an Xbox One console from Kohl's for a ridiculous $272 with stackable promo codes TAKE10VET and OCT20CC. Unfortunately, they don't have any Xbox One bundles that include a game, but you can buy one of your choice with the savings, and still come out ahead. Edit: Kohl's is sold out of the Xbox One.

Edit: Best Buy has another option if you want an Xbox One. They'll give you $150 towards a new console if you trade in a working Xbox 360 250GB or Sony PS3 Slim. That credit can be applied to Microsoft's various console bundles as well.
 

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Target’s pre-Black Friday deal is officially underway and it’s a nice one. Starting November 9th (today) until November 15th, the retail giant is the offering buy two games and get one for free deal. This sale is for games across all platforms which should please everyone.
In addition, bundles, consoles and accessories will be discounted as well.
Games Include:


  • Destiny (PS4)
  • Mario Kart 8 (Wii U)
  • NBA 2K15 (PS4)
  • Madden NFL 15 (Xbox One)
  • Skylanders Trap Team (Xbox One)
  • Borderlands The Pre Sequel (Xbox 360)
  • FIFA 15 (Xbox One)
  • Sunset Overdrive (Xbox One)
  • Just Dance 2015 (Wii)
  • Super Smash Bros (3DS)
  • Disney Infinity Marvel Super Heroes 2.0 Edition Starter Pack at $74.99 (PS4, Xbox One, PS3, Xbox 360, Wii U)
Bundles Include:

  • 500GB Xbox One Bundle with Assassin’s Creed Unity and Blag Flag Digital Download at $349.99 (Save $50 — quantities limited, no rainchecks)
Consoles Include:

  • Nintendo 3DS XL at $174.99 (Save $25)
Accessories Include:

  • Exclusive: 8-pack Skylanders Traps (exclusive villain captured inside — Steamed Broccoli Guy) at $39.99
  • Free Lego Batwing with Purchase of Lego Batman 3 at the following prices: PS3/X360 at $49.99; PS4/Xbox One at $59.99 and 3DS at $29.99
Check out the gallery below to take a closer look at Target’s ads.
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i just got a sweet deal from craigslist,i talked this dude into selling me assi. creed unity for $40 last night(it was a digital copy code)but man i started downloading at 8:05 pm an that shit didnt get done till 11:40pm an i have very fast internet an still took that damn long.its cool i know im ready to play that shit at 12 tonight.
 

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On November 5th Microsoft filed for the registration of the trademark “Battletoads,” with the US trademark and patent office, giving hope for the revival of Rare’s classic IP.

You can check out the registration below, under class 9 and 41, which are used for games and online games.


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The registration was filed by the same law firm who normally takes care of Microsoft game studios titles, so it seems legitimate, but of course we’ll have to wait for an official announcement to be sure that the franchise is really coming back.

The Battletoads series counted four games released between 1991 and 1994, and Xbox Division head honcho Phil Spencer mentioned the IP a few times in the past year or so. Last month Spencer said he was to check out Rare’s new game pitch in November, and we are indeed in November now.

We reached out to Microsoft to verify the legitimacy of the application, and we’ll let you know if we receive anything noteworthy.
 
about time they got with the program..

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This week at Bungie, we “prepped some packages for deployment.”

What we’re up to might rattle a window or two, but our aim is to build rather than destroy. These packages are updates to Destiny. “Deployment” is how smart people like to dramatize the delivery of content to the Internet. Like a bomb. Or more like a care package, in this case.

At Bungie, there is a team. There are many teams like it, but this one is committed to giving you new reasons to play Destiny. They live at the end of the feedback loop. You tell us what you want your game to do. After some intent listening, they debate what they want to tackle first. Those decisions are also tempered by their own experiences in the game (one of them asked me to apologize for his exotic hand cannon killing spree in the Crucible last night). Their mission is to keep the Destiny experience fresh with new experiences.

Two days ago, I stood at a whiteboard and scribbled as fast as people could talk to map out a communication plan for all the promises we’re about to make. You’ve been asking for schedules and ETAs, but it’s best to save promises for the moment when you know you can keep them. Things we’ve been talking about and working on for weeks are about to hit your hard drive. Keeping this fresh batch of promises will require you to see this…

We’re inbound with several bundles of joy in our hold. They’ll land in the weeks to come. Some of them will give everyone new things to do and earn. Some of them will prepare the world you’ve conquered for some new arrivals, and push the boundaries. Your level of engagement will be up to you. Each of us finds our own level in Destiny.

Here are some things we’ve mentioned:

Channels for talking to matchmade teammates, if you so wish
Exotic weapons that are stronger and more interesting to upgrade
New gear to let you slip into something a little more Legendary
That which waits in The Dark Below


Here are some things we’ve kept secret, until now:

New shaders for your gear
Ways to preview items before you spend your Glimmer
Greater chances of “showers” in public spaces
Adjustments to some arenas that needed better traffic flow
New economies to equip you with upgrade materials
Fixes, patches, and other invisible technical evolutions
Some other tricks up our sleeve
Maybe even a more generous Cryptarch
(he’ll still be sort of a bastard)


Those are the broad strokes. More detail is on the way. There will be Dev Notes and Patch Notes and love notes on our forum to explain what we mean, why we’re doing this, how it will all go down, and why we think it’s awesome. For now, we just wanted to let you know we’ve been thinking about you, and working on some game changers we hope you’ll enjoy.
 
says play game on 11/11/2014 ....well its fucking 11/11/2014 an i still cant play this assi.creed!!!im notdownloading another game shit if i had the disc i would be playing it by now.:angry::angry:
 
:angry::angry: just seen it says game wont be playable till 12:01 pst time!!!thats 3:01 here so i am pissed if i would have got my disc i would be playing now!!!that sucks!!!:angry::angry:
 

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There's a new trend that seems to be affecting the world of shooters. It's not enough to simply have powerful guns, challenging levels and enemy formations, and a balanced space to play with others competitively. These days a shooter has to have movement, even a level of grace, to stay competitive. And Halo 5 seems to have gotten that memo.

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I played a few rounds of several of Halo 5's multiplayer modes—a beta experience that will be open December 29th-January 18th for those who purchase the Halo: The Master Chief Collection—last week in a loft in NYC. Most of the initial demonstration that preceded my playtime involved explaining the new ways your red or blue, male or female Spartan can move. Some of the ideas themselves might be familiar to established Halo gamers—you're used to picking up jetpacks and other boosters to modify how fast you sprinted or how far you could jump. But in Halo 5's arena, every Spartan starts off on a level playing field, with six standardized forms of movement that everyone has access to from the start of each round.

My favorite of these is also the toughest to pull off: the ground pound. If you can jump high enough in the air, you can suspend yourself to aim for a slam to the floor that's just slightly more aggressive looking than the Mario butt stomp. It can be an instant-kill maneuver if you pull it off just right. Get one hit and you can consider it a victory. Two and you're a pro (or just very lucky). Getting killed by a ground pound is the same level of sting you feel after watching your corpse get teabagged, but with a deserved level of appreciation for your enemy, too. And about a million times classier.

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The other movement tweaks, though seemingly less exciting, can turn a normal feet-on-the-ground match into something much more dynamic. I found myself falling off of platforms frequently without meaning to, plummeting face-first into an entirely new battleground that I'd have to quickly react to to get my bearings again. I've seen players attempt to slide into cover but overextend off a bridge, landing in the middle of an ongoing firefight. I've tried to pull off a Spartan charge to land the perfect melee strike after a burst of speed but, missing my target by a few inches, ran off into a new corridor instead, and straight into a new enemy. And every time I got the upperhand anyway, despite having literally just been flung into this new combat scenario, was an added feeling of triumph.

Part of the messy tripping and falling of my experience with Halo 5 had to do with every player still coming to grips with the new forms of movement. It was the first time any of us had laid hands on the newest Halo game. I can imagine months in—post Halo 5's release, or even the beta in December—people will be pulling off trick shots with a combination of the gravity lifts and thrusters—something 343 mentioned they've seen some of their "pro team" testers—made up of StrongSide, Ghostayamei, Dersky, and Neighbor—do. There's room for silliness in Halo 5 for those untrained players, but there's room for expert-level playing and tinkering around with the new movements, too.

But I haven't exactly broken down the nitty gritty of what I learned about Halo 5 in playing two of its modes, so here you go:

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  • The six new movements are: Stabilizer, which suspends you mid-air for more focused aiming. Ground Pound, which slams you into the ground for massive damage. Clamber, which lets you reach up to pull yourself onto higher platforms. Thruster pack, which lets you burst into any given direction, including while mid-air. Spartan Charge, which uses your thruster to send you shooting into an enemy. Slide, which is fairly self-explanatory.3
  • There's a new "energy sword" weapon called Prophet's Bane. It fights and feels pretty much like the energy sword you remember from previous Halo games. You'll run faster and lunge father with a melee strike using this weapon.4
  • You've got infinite sprint, but your health won't regenerate while you're running around like a maniac.
  • Every weapon—including those without scopes—has a "smart scope" aiming system. If you're shot while attempting to zoom in through your sights, you'll get knocked out of smart scope. That last detail was specifically requested by Halo 5's pro-team testers.
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  • There's a new mode called Breakout. It was inspired by paintball games, in that once you're released, it's a mad-dash for cover to control a chosen point of the map. It's an elimination mode, so there are no respawns per round. Your shield power is lowered, and the first team to win five rounds wins the game. Games can come down to three versus one, or more tense one-on-one matches. Breakout was actually originally planned for Halo 4, but the development team ran out of time and decided to work on it for Halo 5.
  • Other Spartans' avatars will blurt out key information—about enemy placement, if they're reloading, if they've been hit, when special weapons are up, etc.—so if you don't have a headset or don't care to participate in conversation with others, you can still get basic information you need on the field.6
  • Like in previous Halo games, Halo 5 has an XP system to unlock extras that are mostly cosmetic. Players who experience Nightfall will get different unlocks specific to them. Unlocking achievements will actually get you access to more unlocks, too. Anything you unlock in the beta will carry over to your main game when Halo 5 is released.
 
:bravo:

Dragon Age: Inquisition Reviews


Gamespot - 9





joystiq - 5/5

Dragon Age: Inquisition is BioWare's reaffirmation of what it's capable of delivering. It's a gorgeous game on an epic scale. Rich in character and story, it creates a fantasy world with plausible social rules you can get lost in. It makes you feel that you aren't just exploring a new world, but helping shape it at various levels of society. Inquisition sets the bar for what a blockbuster RPG should be.

http://www.joystiq.com/2014/11/11/dragon-age-inquisition-review-tipping-the-scales/
polygon - 9.5

Dragon Age: Inquisition is one of the biggest games I've ever played, and I still want more


This is the astounding scope I referred to above. It's no longer as simple as how your choices affect your small band of adventurers — though that can vary quite a lot as well. Dragon Age: Inquisition puts the fate of the world in your hands in a way that few role-playing games have done before. And even after another 80 hours devoted to it, it's a world I cannot wait to return to in whatever BioWare does next. I don't know what higher praise I could give.


http://www.polygon.com/2014/11/11/7...uisition-review-ps4-xbox-one-playstation-4-pc
gameinformer - 9.5

After two disparate entries with different philosophies, Dragon Age’s identity crisis is over. With a mixture of open-world exploration, entertaining combat, and top-tier characters, the team at BioWare has found a winning formula that isn’t shackled to either Dragon Age: Origins or Dragon Age II. Inquisition is not defined by the traditions it returns to, but by the new directions it forges for this magnificent fantasy universe.

http://www.gameinformer.com/games/d...gon-age-inquisition-review-game-informer.aspx
IGN - 8.8

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Destructoid - 8.5

Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.

http://www.destructoid.com/review-dragon-age-inquisition-283093.phtml
Eurogamer - 8

Despite this and its shaky start though, Inquisition does come together into a very worthy Dragon Age sequel that never stopped being compelling once it had the chance to build up its momentum. To some extent the quieter moments throughout even help to amplify the bigger quests and more dramatic plot points, while the free choice of where to spend your attention afterwards makes for a refreshingly open RPG that's still focused on the story it's telling - one that goes from strength to strength as the stakes ramp up and the war for Thedas begins.

http://www.eurogamer.net/articles/2014-11-11-dragon-age-inquisition-review
Gamesradar - 4/5

Dragon Age: Inquisition creates a massive, vibrant world on a scale far greater than its predecessors, and does an excellent job of making you feel in command. The heart of this game rests with its characters, who keep you invested in the action.

http://www.gamesradar.com/dragon-age-inquisition-review/
 

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Reports are coming in that Call of Duty: Advanced Warfare players on PC are now able to download a 40.5MB patch for the game.

UPDATE 1: You’ll find official patch notes, courtesy of Sledgehammer Games, below. As of this writing, the update is only available on PC, though we expect it to hit consoles shortly. According to a the notes, the changes will be “reflected on all console platforms shortly”. We’ll get some updates out your way when that happens.

UPDATE 2: Reports are coming in that the update is now showing up for PlayStation 4 users. As stated in the prior update, the patch notes are identical.

Advanced Warfare Game Update – November 10


  • Adjustment to the in-game chat names notifications placement.
  • Fixed Prestige reset issues, including emblems and challenges.
  • Fixed marksman and camo challenges to not reset when you Prestige.
  • Fix for weapon reloads counting as speed reloads in certain circumstances.
  • Fixed issues with Ping Bar not updating correctly.
  • Fix for stats accumulating towards leaderboards after Prestiging.
  • Adjustment to challenges to unlock camos for weapons.
  • Fix for round-based game modes, affecting Win/Loss ratios.
  • Implemented ability to unlock eSports Rule options in Private Match.
  • Added description to reload informing that you can double-tap to speed reload.
  • Fixed DoubleXP splash, so it doesn’t show up in Private Match, practice round, or survival mode.
  • Showing 4X or 2X based on whether a loot DoubleXP item exists
  • Add DoubleXP icon to medal splashes when DoubleXP is active.
Reddit user lockyourdoor24 was kind enough to write out the new weapon camo requirements, which you can see below:

  • Multicam – 10 long shots
  • Multicam black – 20 long shots
  • Urban – 40 long shots
  • Stranden – 60 long shots
  • Woodland – 80 long shots
  • Kryptek Raid – 10 head shots
  • Digital Classic – 20 head shots
  • Kriptek Highlander – 40 head shots
  • Kryptek Yeti – 60 head shots
  • Digital Urban – 80 head shots
  • Concrete – 40 strafe medals
  • Urban Jet – 10 bloodthirsty medals
  • Kryptek Neptune – 40 kills shortly after dodging
  • Carbon Fiber – 150 kills with no perks equipped
  • Gold – 200 kills with no attachments equipped
Others have reported that a new AMD driver update is also available to download, which “enables peak driver performance optimization for AMD Radeon™ graphics users in Call of Duty®: Advanced Warfare and Assassin’s Creed® Unity,” according to AMD’s release notes. You’ll find the downloads here.
 


Assassin’s Creed: Unity Framerate Is “Atrocious”


Assassin’s Creed: Unity is out today in the US, but some people seem to have been getting their copies early with videos of the game appearing on YouTube yesterday. Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical problems with Assassin’s Creed: Unity, most notably the framerate.

“Seriously I get the game is massive, but jesus the framerate in this game is atrocious,” said Reddit user Merkwerk talking about the PS4 version of Assassin’s Creed: Unity. “It’s not even close to a locked 30 fps, it feels like it’s running at 20 something most of the time and I’ve had it drop way below that a couple of times already.”

Or there’s this from Shehan 1993: “Are you guys experiencing pop ins and huge frame rate drops especially in huge crowds? I’m playing on the ps4. Got any advice to fix this?”

No, you’re not the only one Shehan, iQuebec says: “I think my PS4 is dying because I’m having a lot of problems with framerate and textures lately, now I’m playing the part where you have to blend in the crowd to get past the guards and the clothes textures pop in big crowds is horrible. Is it really my PS4 or games just run poorly lately?”


It’s not only the PS4 version of the game that seems to be suffering, either. Xbox One users are also complaining about issues with Assassin’s Creed: Unity’s framerate.

“I would like to warn anyone thinking about buying this game,” said thewouldbeking. “I got it with my Xbox bundle. I just started it, and it runs sub 30 frames per second constantly. I would advise to wait until its fixed or not buy it at all. It is practically unplayable.”

It’s disappointing to hear that there are such significant issues with Assassin’s Creed: Unity. However, it’s worth remembering that Ubisoft quickly improved the performance of Assassin’s Creed 4: Black Flag with early patches. Hopefully it will do the same here.
 
Ubisoft fucking up again.

@Totalbiscuit

Can't sleep and Unity is out so lemme tell you about my experience so far. I only got access to code yesterday so I'm not that far in but there's a promised Day 1 patch that by the looks of it is SORELY needed. Getting that game to run on max settings is a nightmare, it's a huge resource hog. My 2 980s barely keep up. In the small tutorial area I was looking at some nasty drops one 1 980, prior to Nvidia putting in an SLI profile.

As it stands I can JUST keep it at 60, though it has some drops below at times. The game doesn't really look like it justifies that. It has some killer popin, just like Watchdogs did, actors very obviously and inconspicuously switch between detail levels depending on your distance to them and often just appear out of nowhere and disappear at random.

Lighting is glitchy as hell and overall texture quality is poor. I will say the faces and mo-cap quality is excellent, it actually has a kiss that doesn't look like 2 robots rubbing their faces together, so there's that. The problem that I had yesterday was just the MASS of bugs. Guards spawning in from the sky, NPC actors wandering through terrain and clipping through objects, scripted sequences breaking at random and stealth seems like it's just busted.

I had a guy spot me in a stealth section, run up to me as I was standing and then "lose track" of me. I was right in front of his face, he just wandered off. Thus far the game seems like quite the step backwards. Combat feels much more sluggish than Black Flag, but I admit I have yet to unlock a lot of the weapons and gadgets, I'm not that far in. So I don't have much to say about the gameplay up to this point (its been super standard Asscreed stuff) but this Day 1 patch is sorely needed, because the game without it is a buggy mess.
 
Reviews are rolling out now...... :smh: brutal. I had this game in my Target cart. Glad I didn't press that button.
 
I thought Unity was suppose to be the shit, well I don't have to worry about getting that. Shadow of Mordor and Call of Duty holding me down right now anyway....:yes::yes::yes:
 
Assassin's Creed Unity - Reviews

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Joystiq - 2.5/5


Assassin's Creed Unity is the best and worst of Assassin's Creed. It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short.

http://www.joystiq.com/2014/11/11/assassins-creed-unity-review-a-tale-of-two-games/
Kotaku - NO

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http://kotaku.com/assassins-creed-unity-the-kotaku-review-1657368877

polygon - 6.5

Unity falls short of the fresh start Assassin's Creed needs


The ingredients are all here for a spectacular new standard for the series on Sony and Microsoft's new machines. But in the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual release. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs.

http://www.polygon.com/2014/11/11/7192467/assassins-creed-unity-review-xbox-one-PS4-PC
Gamespot - 7/10



Eurogamer - 7/10
As the seventh major instalment in the series, though, not to mention the first designed for new console hardware, Assassin's Creed Unity feels like a missed opportunity. Going back to basics at this point may have resulted in a less substantial game than recent years have led us to expect, but it might have delivered a more satisfying one. As it is, mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.

http://www.eurogamer.net/articles/2014-11-11-assassins-creed-unity-review
IGN - 7.8


Destructoid - 7/10

Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.

http://www.destructoid.com/review-assassin-s-creed-unity-283448.phtml
Game Informer - 8/10

Inordinately long load times, repeated onscreen notifications, and a couple of hard freezes prove that Unity is a complex game that hasn’t yet had all of its bugs smashed. However, Unity’s frequent missteps are balanced against an astonishing array of engaging content set in a stunning world. Even as I tallied problems, I marveled at the game’s breadth of gameplay and richly realized world. I encourage fans to give Unity a try, and leave your expectations at the door. For both better and worse, Assassin’s Creed is moving in a new direction.

http://www.gameinformer.com/games/a...me-informer-review-assassins-creed-unity.aspx
 
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