Xbox One Console Reviews


Microsoft developers discuss Killer Instinct and its future during yet another Play XBLA stream. This week, we learn about plans for the Season Two of the fighting game in the hands of new developer, Iron Galaxy.

Season Two, much like the first season, will add eight new characters to Killer Instinct’s roster. Exactly which characters is still up in the air. However, judging from previous XBLA live stream discussions, it’s likely that we’ll see fighters like Cinder, T.J Combo, Riptor and Tusk. After all, developers did share their plans for the aforementioned characters if they were ever to be included to the game in the near future.

It’s certain, however, that Aria, the leader of UltraTech, will be included as one of the eight characters, seeing how she will serve as the boss for Season Two’s story mode and will be playable, as we reported earlier.

Also, it looks like Iron Galaxy will be adding the ‘No Mercy’ and ‘Ultimates’ features from the first two titles, but they won’t be previewed before E3.

Additionally, Killer Instinct fans can also get their hands on the recently released classic costume for Spinal.

Which eight Killer Instinct characters would you want to see in Season Two?
 

Rev3
New Watch Dogs Gameplay! Tara's Hands-On Impressions of the Missions, Open World and More


 
gametrailers

Watch Dogs Hands-On Preview


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Bungie just released a new batch of beautiful screenshots and artwork of its upcoming shooter Destiny, in addition to three new trailers featuring the classes available in the game.
The Official websitealso got a serious facelift, and now includes some new information about the Venus location:
Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.
You can feast your eyes on the new trailers (courtesy of YouTube user SneezingWhileDriving) and on the new screenshots and artwork below, on top of a collection of four short clips used for the website itself.
This should definitely help with the wait to the game’s launch on September 9th, or at least to the beta coming this summer.










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Starting this June, you’ll have more reasons to love your Xbox: Xbox Originals – premium dramas, comedies, documentaries, animation, unscripted shows, and live events. Available only on Xbox 360, Xbox One, and other Microsoft devices, every Xbox Originals show will offer interactive capabilities, as well as unique interactive features customized on a per-show basis, making it a one-of-a-kind entertainment experience you won’t find anywhere else.

Xbox Entertainment Studios has attracted a slew of top Hollywood talent to develop its original programming slate, with names like Steven Spielberg and Ridley Scott attached to two separate scripted projects based on the “Halo” franchise – but that's only the beginning. Other shows in production include an unscripted series about international street soccer, an original drama about robotic servants in a dystopian world, and a documentary about the search for discarded Atari games in a desert landfill – which were unearthed yesterday in New Mexico – amongst several others.

“We are developing premium, original content for the Xbox community which is an audience we are incredibly respectful of,” said Nancy Tellem, President of Xbox Entertainment Studios. “We believe Xbox Originals should embrace the way our fans think about traditional TV.” Tellem’s creative vision involves year-round, high-quality programs based on subjects gamers care about, with interactive features tailored to each show.

Xbox hopes that Xbox Originals will provide incentive for fans to make the Xbox their all-in-one entertainment device. In the eyes of the Xbox Entertainment Studios team, original shows aren’t a departure, but rather an extension of what Microsoft Studios has been doing for years with first-party game development.

“Microsoft has a long and rich legacy in the content business,” said Jordan Levin, Executive Vice President of Xbox Entertainment Studios. “Games have been part of our DNA for at least the last 15 years, and creating original TV content is a logical next step in our evolution.”

According to Tellem, bringing together the most forward-thinking minds at Microsoft with the most creative minds in entertainment is how Xbox Entertainment Studios is betting on success. Gaming is the heart and soul of the Xbox platform, and the objective of Xbox Originals is to bring more value to fans, Tellem said.

“I know full well from my years spent at traditional TV networks that creating a lineup of hit shows isn’t easy. It's the beginning of a long journey, but we’re incredibly excited to be on our way,” Tellem said.

The Xbox Originals lineup covers a wide array of subjects and formats, both scripted and unscripted. Many projects are already in production and have set release dates, while some are still in the early development stages. Here are some of the new shows you can look forward to watching on your Xbox and other favorite screens, starting this summer:

Committed Projects

“Halo” television series
The “Halo” television series is a groundbreaking original series based on the award-winning “Halo” franchise. Award-winning filmmaker, director and producer Steven Spielberg will executive produce the live-action TV series, created in partnership with 343 Industries and Amblin Television.

“Every Street United”
“Every Street United” is an unscripted series of eight, thirty-minute episodes and a one-hour finale, featuring legendary soccer players Thierry Henry and Edgar Davids, focused on the global search for soccer’s most gifted and undiscovered street stars scouted across eight countries (United States, England, Argentina, Spain, Brazil, the Netherlands, Ghana and South Korea). The series culminates this July in a 4v4 street game finale in the shadow of the World Cup in Rio de Janeiro.

Each episode will feature unique and incisive narratives about the grassroots street stars and the communities that shaped them. Industry veteran and eight-time Emmy-Award winning producer, director, writer and editor Jonathan Hock (“Streetball,” “30 for 30: The Best That Never Was”) is directing the series. Emmy-Award winning producer Mike Tollin and Mandalay Sports Media are executive producing. Professional soccer luminaries, Henry and Davids, will serve as coaches for the 4v4 street game in Rio. “Every Street United” will premiere in June 2014. All episodes will be available through Xbox Video for Xbox One, Xbox 360, Windows 8 (PC and Surface) and Windows Phone 8.

Bonnaroo
Xbox owners around the globe can experience the magic of the 13th annual Bonnaroo music and arts festival with a live concert destination on Xbox Live Friday, June 13 through Sunday, June 15, 2014, brought to viewers in partnership with Superfly Presents. With the Bonnaroo app, fans can enjoy live music like never before, with a virtual experience featuring the best performances, multiple stages, biggest artists and amazing SuperJams, and explore this year’s lineup to see the best of Bonnaroo’s past with exclusive performances. Fans can also join the conversation with fellow virtual-Bonnaroovians and get connected to their friends and the festival. Xbox is the exclusive broadcasting partner for Bonnaroo and the only location to get all of the interactive features.

“Signal to Noise”/“Atari: Game Over”
Xbox is creating a new six film documentary series, “Signal to Noise,” (working title) with two-time Academy Award winning producer Simon Chinn (“Searching for Sugar Man” and “Man on Wire”) and Emmy winning producer Jonathan Chinn (FX’s “30 Days” and PBS’s “American High”), through their multi-platform media company, Lightbox. The series will expose little known stories of how modern technology has radically altered the way we interact with our world.

The first installment, “Atari: Game Over” (working title), explores the fabled Atari mystery, dubbed “The Great Video Game Burial of 1983.” As the legend goes, the Atari Corporation, faced with overwhelmingly negative response to the E.T. video game, disposed of millions of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico. Fuel Entertainment took an interest in the legend, and in December 2013, with help from local garbage contractor Joe Lewandowski, acquired the exclusive rights to excavate the Alamogordo landfill. Fuel Entertainment then brought the opportunity to Xbox Entertainment Studios. The team will head to the landfill in question to determine if the story is true, interviewing a cast of characters related to the game and its mystery along the way. “Atari: Game Over” is directed by writer/director Zak Penn (“X-Men 2,” “Avengers,” and “Incident at Loch Ness”). It will air exclusively on Xbox One and Xbox 360 in 2014.

“Humans”
“Humans” is a bold new drama co-produced with UK broadcaster Channel 4. Award-winning UK production company Kudos (“The Hour,” “Utopia,” “Broadchurch”) will produce the hour-long, eight-episode series, which will share a premiere broadcast window on the Xbox platform and Channel 4 in the UK in 2015.

Executive produced by Jane Featherstone (“Life on Mars,” “Broadchurch”) and Derek Wax (“The Hour,” “Sex Traffic”), and written by British writing team Sam Vincent and Jonathan Brackley (“Spooks,” “Spooks: The Greater Good”), “Humans” is an English-language adaptation of Sveriges Television and Matador Film’s acclaimed Swedish series, “Real Humans.” “Humans” is set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ – a highly-developed robotic servant eerily similar to its live counterpart. In the hope of transforming the way they live, one strained suburban family purchases a refurbished synth only to discover that sharing life with a machine has far-reaching and chilling consequences. Casting for “Humans” will begin in May 2014, and production will commence later this summer.

“Halo” digital feature
343 Industries and Scott Free Productions are creating a "Halo" digital feature to be released later this year. The project will be executive produced by Ridley Scott and Scott Free TV President, David Zucker. Sergio Mimica-Gezzan ("Battlestar Galactica," "Pillars of the Earth," "Heroes") will direct.

Projects in Development

“Deadlands”
Xbox Entertainment Studios has committed to a script based on the successful pen-and-paper role playing game created by Shane Lacy Hensley. “Deadlands” is a genre-bending alternative history of the Weird West, filled with undead gunfighters, card-slinging sorcerers, mad scientists, secret societies, and fearsome abominations.

“Extraordinary Believers”
Xbox Entertainment Studios is developing an innovative, hybrid stop-motion show dubbed “Extraordinary Believers” (working title) with Stoopid Buddy Stoodios, creators of the Emmy-Award winning “Robot Chicken,” the longest running stop-motion show on television. The executive producers on the project are Seth Green, Matt Senreich, and creators/writers/executive producers are Eric Towner and John Harvatine IV.

“Fearless”
“Fearless,” (working title) is an unscripted series currently in pilot production starring Paul de Gelder, an Australian Navy bomb clearance diver and shark attack survivor who takes on an adrenaline-fueled quest to aid individuals who risk their lives to make the world a better place. “Fearless” will be produced by Australia’s International Emmy-Award winning production company, Cordell Jigsaw Zapruder (CJZ).

“Gun Machine”
Xbox Entertainment Studios acquired the rights to “Gun Machine,” a hardboiled detective thriller based on the New York Times bestselling novel by Warren Ellis. Ellis will executive produce with Brett Conrad (“The Killing,” “Sons of Anarchy,” Netflix’s upcoming “Marco Polo”) who has signed on to write the pilot script about a detective tracking a serial killer who is tied to a mysterious collection of guns used in infamous New York murders.

Untitled JASH Comedy/Variety Half Hour
In this unique comedy format developed by Xbox Entertainment Studios with JASH (a comedy collective founded by Sarah Silverman, Michael Cera, Tim and Eric and Reggie Watts), the biggest names in comedy will showcase the people that make them laugh. Each week, a different comedian will host/curate a show featuring new and unsung talent, in various video formats. Sarah Silverman will host the pilot episode and Daniel Kellison (“Late Night/Late Show with David Letterman,” “Jimmy Kimmel Live,” “Crank Yankers”) will executive produce. The series has a pilot commitment and will begin shooting in June.

“Winterworld”
Xbox Entertainment Studios and IDW Entertainment are co-developing a limited event live-action series based on Chuck Dixon and artist Jorge Zaffino’s seminal graphic novel series “Winterworld,” in which our world has been encased in ice from pole-to-pole. The surviving humans have formed tribes that war, enslave and trade with one another in an effort to survive the infinite winter. Ted Adams and David Ozer from IDW Entertainment, and Rick Jacobs and Dave Alpert from Circle of Confusion (“Walking Dead”) will executive produce.
 


Last month Microsoft announced a new head of Xbox who declared that he would lead the Xbox team with a "gaming first" philosophy. This month, Microsoft rolled out their extensive plans for producing a slew of original television shows for the console.
Timing aside, those involved say that this new initiative won't impact Microsoft's work on gaming.

In a meeting last week with press, Nancy Tellem, Microsoft's entertainment and digital media president, and Xbox Entertainment Studios executive vice president Jordan Levin, both pointed out several times that they don't believe their work on television will impact the console and its games in anyway.

"It's also probably worth saying that none of the activity we're pursuing is coming at the expense any of the investment that's been made in the platform overall or gaming overall," Levin said. "There isn't shifting of resources away from gaming to this. I mean, the nice thing about playing in a device like this, again, that's nonlinear is there's no finite space restrictions. We're simply a new service that is meant to increase the value proposition for the audience, and if they want to opt in, great, and if they don't, then we'll react and respond. But we're not, there's nothing that's getting displaced in the process of what we're trying to build."

Tellem said she's become a fan of the Xbox One as a gaming device and often uses it in discussions with people from Hollywood. And while structurally speaking, she said, her team is a part of Xbox, philosophically it has it's own approach, one that could eventually break free of the Xbox.

"I think the interesting thing is the service we're building, which includes games and whatever ... it should be on everything, it should be a service that lives, and it will be," she said. "So I think, depending on the concept of what you're doing, you'll be able to do more, and that's just technology right now. Certain types of interactivity that we're building will work really well on the console, but if you want to watch what we're offering on your Surface, it may be a few of those and not all of them. And so, you know, but the important thing is that we're on all these platforms. That's gonna be the most important thing."

Still, for a company and a product just recovering from a series of marketing and publicity blunders and a major management shift, the timing for this news does seem odd.

It was almost a month ago exactly, that Phil Spencer was named the head of Microsoft's Xbox branch and announced his approach to that job.

"Xbox is a gaming brand and [Microsoft] took the person who was at the head of the gaming franchises to lead the Xbox team," Spencer said in an interview with Polygon last month. The appointment, he said, "really shows a commitment" to games on the platform that was first introduced to the world with a focus on entertainment.
"With me you're going to get a focus on gaming first and a best platform to play games on," Spencer, formerly the head of Microsoft Studios, said. "It's not a focus we ever lost but it's one I'll be accentuating at Microsoft. It's really going to be a gaming-led focus with Xbox and my new role allows us to execute on that."
 

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Bungie's upcoming first-person shooter Destiny will allow players to transfer their Xbox 360 and PlayStation 3 save data to the Xbox One and PlayStation 4 versions of the game, studio investment lead Tyson Green confirmed with Polygon.

"We're interested in making sure that last gen characters can move to next gen," Green said. "A lot of people are going to buy Destiny on PS3 or Xbox 360 and then get a PS4 for Christmas. Don't tell me I wasted those last 100 hours there. So we're really interested in supporting that. Our longer-term platform plans, I couldn't speak to right now. But we don't want to lock people in."

Green did not discuss upgrading specifics, and notes that save transfers between platform manufacturers (i.e., from an Xbox 360 edition to the PlayStation 4 version) are typically "restricted by the platform [holders] themselves."
 
Bungie's Pete Parsons on why Destiny isn't Borderlands



After spending some time with Destiny at Bungie's Bellevue, Washington studio, we grilled chief operating officer Pete Parsons about the developer's anticipated shooter. Sure, we asked some questions about the world that Bungie created for the game, and exactly how the campaign will work in this online-only adventure.

But then we got to the important questions, like whether Bungie will confirm that Peter Dinklage voices your AI companion, Ghost.​
 

The setting is different, the enemies are different, the grand, operatic story is different, and you'll spend more time looking down the sights, but Bungie's Destiny feels every bit like a Halo game. Having never touched Destiny before, I slipped into the effortless momentum of its gunplay without a hitch, which is probably the highest compliment I could give it.

I can't speak to Destiny's much-touted social elements, its massively multiplayer leanings or the quality of its narrative – Bungie made it clear that those things will have to wait for E3 in June – but Halo's trademark "30 seconds of fun" is definitely in evidence.

Players take on the role of a "Guardian," a defender of humanity in a distant future, where aliens roam the Solar System and mankind is on the edge of extinction. After choosing one of three classes – I prefer the roguish Hunter – I dove into a "Strike" mission with two other players, including Bungie COO Pete Parsons. Strike missions are designed for quick, cooperative multiplayer, rewarding players with a hefty boss fight and the promise of acquiring better gear. Said gear ranges from various pieces of armor – helmets, breastplates, the usual – to scads of guns and the materials needed to upgrade it all. If you saw the word "gear" and instantly thought "loot," you're not far off. Destiny shares a great deal with other action-filled hoarding simulators like Diablo and, more directly, Borderlands, but we'll get to that in a bit.

Guardians carry three weapons. Two of these are your main weapons, including traditional fare like assault rifles, shotguns and sniper rifles, and more unusual guns like the pulse rifle, which releases a burst of energy after holding the trigger. The third slot is reserved for heavy weapons. You might be tempted to just pick a rocket launcher and be done with it – I was – but I wound up gravitating toward a big, belt-fed machine gun. Heavy weapons are great for getting you out of a jam or dealing damage to Destiny's more imposing enemies, and I felt like the machine gun offered more flexibility. Grenades, meanwhile, aren't in limited supply, but are rather a part of your character build.

Once boots hit the ground, Bungie fans will enter much more familiar territory: shooting aliens. Again, the moment-to-moment action feels very much like a Halo game. Movement is a bit slower than something like Call of Duty or Titanfall (though Destiny's Guardians do have a jump-boosting jet pack). Destiny ditches Halo's traditional weapon "zooming" for the now ubiquitous "iron sights" aiming seen in many first-person shooters. Aiming is breezy, and I was landing head shots with magnums and sniper rifles in no time.

Enemies in Destiny aren't direct analogues of Halo's Grunts, Elites and Jackals, but I noticed similar relationships. Most of the four-armed Fallen I encountered, for example, were easily dispatched with a head shot, while others had energy shields that had to be dissipated before I could take them out. Smaller enemies pose little threat individually but can be dangerous in packs. In another nod to Halo, Destiny's different alien factions – there are four that we know of – are no friendlier with each other than they are with humanity. In one area of our mission, Fallen forces were duking it out with the skeletal Hive race (somewhat reminiscent of Mass Effect's Husks). Whether you decide to enter the fray or let them take each other out is up to you.

Where Destiny really departs from Halo, and where its RPG trappings begin to show, is in its use of grenades and character abilities. Guardians each get one type of grenade, a basic ability and a "super," all of which operate on cooldown timers, making them feel like the spells and buffs of an MMO. I experimented with two grenade types. The first created a long-lasting column of purple energy, damaging anything that entered its field. The second was more traditional, quickly exploding after hitting the ground. Basic class abilities seem centered on melee attacks. The Warlock, for example, can deliver a blast of energy to any enemy within reach, while my Hunter plunged a big, nasty knife into would-be attackers.


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As you might expect, super abilities are very powerful but take a long time to charge. Your particular super ability is determined by whatever "focus" you have equipped. One focus might create a protective shield for your teammates, while another allows you to hurl a huge sphere of energy that explodes on impact. I enjoyed the latter, but my favorite was the Edgewalker focus, which essentially turned my Hunter into the ultimate ninja, pulling the camera out to a third-person perspective and letting me slice enemies with reckless abandon. It was messy – and fun.

But what about the rest? The loot system and the promise of an ambitious social experience? It was hard to get a feel for Destiny's loot system in my brief time with the game, but the comparison to Borderlands works at a base level. Enemies will drop a variety of weapons and armor, each with different affinities and specs. You'll also find mysterious "engrams," which can only be identified within the Tower, Destiny's social hub, where players congregate between missions.

One potentially interesting twist on the usual loot grind: Each weapon and piece of equipment has its own individually tracked experience. In other words, your gear levels up as you use it. So, even if you find a powerful new machine gun, it might not be an improvement over your level 10 magnum – at least not yet.

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The final piece of the puzzle, one that Bungie has yet to fully reveal, is the overall social experience and how that ties into Destiny's campaign. As Parsons explained to me, players are free to tackle the campaign alone or with two friends. Every mode is played with groups of threes, incidentally – even adversarial multiplayer – as Bungie feels it offers the best balance for the three available classes. Each mission contains both private and public spaces, meaning some areas are dedicated solely to your three-man team, while other areas will be filled with additional players.

Private spaces allow Bungie to create scenarios designed specifically for a player's team, and ensure that you're never waiting for a boss to respawn because a different group of players just killed it. Public spaces, meanwhile, allow for larger events that can be shared among several groups of players, like joining together to take down one massive enemy (I wasn't able to join any public events during my play session, unfortunately).

The broader social elements remain a mystery for now – Bungie is promising more info at E3 this June – but the gameplay, at least, shows plenty of promise. If Bungie can successfully layer an addictive loot system and an engaging universe over Destiny's already solid mechanics, we should all be in for a good time this September.
 

Starting this June, you’ll have more reasons to love your Xbox: Xbox Originals – premium dramas, comedies, documentaries, animation, unscripted shows, and live events. Available only on Xbox 360, Xbox One, and other Microsoft devices, every Xbox Originals show will offer interactive capabilities, as well as unique interactive features customized on a per-show basis, making it a one-of-a-kind entertainment experience you won’t find anywhere else.

Xbox Entertainment Studios has attracted a slew of top Hollywood talent to develop its original programming slate, with names like Steven Spielberg and Ridley Scott attached to two separate scripted projects based on the “Halo” franchise – but that's only the beginning. Other shows in production include an unscripted series about international street soccer, an original drama about robotic servants in a dystopian world, and a documentary about the search for discarded Atari games in a desert landfill – which were unearthed yesterday in New Mexico – amongst several others.

“We are developing premium, original content for the Xbox community which is an audience we are incredibly respectful of,” said Nancy Tellem, President of Xbox Entertainment Studios. “We believe Xbox Originals should embrace the way our fans think about traditional TV.” Tellem’s creative vision involves year-round, high-quality programs based on subjects gamers care about, with interactive features tailored to each show.

Xbox hopes that Xbox Originals will provide incentive for fans to make the Xbox their all-in-one entertainment device. In the eyes of the Xbox Entertainment Studios team, original shows aren’t a departure, but rather an extension of what Microsoft Studios has been doing for years with first-party game development.

“Microsoft has a long and rich legacy in the content business,” said Jordan Levin, Executive Vice President of Xbox Entertainment Studios. “Games have been part of our DNA for at least the last 15 years, and creating original TV content is a logical next step in our evolution.”

According to Tellem, bringing together the most forward-thinking minds at Microsoft with the most creative minds in entertainment is how Xbox Entertainment Studios is betting on success. Gaming is the heart and soul of the Xbox platform, and the objective of Xbox Originals is to bring more value to fans, Tellem said.

“I know full well from my years spent at traditional TV networks that creating a lineup of hit shows isn’t easy. It's the beginning of a long journey, but we’re incredibly excited to be on our way,” Tellem said.

The Xbox Originals lineup covers a wide array of subjects and formats, both scripted and unscripted. Many projects are already in production and have set release dates, while some are still in the early development stages. Here are some of the new shows you can look forward to watching on your Xbox and other favorite screens, starting this summer:

Committed Projects

“Halo” television series
The “Halo” television series is a groundbreaking original series based on the award-winning “Halo” franchise. Award-winning filmmaker, director and producer Steven Spielberg will executive produce the live-action TV series, created in partnership with 343 Industries and Amblin Television.

“Every Street United”
“Every Street United” is an unscripted series of eight, thirty-minute episodes and a one-hour finale, featuring legendary soccer players Thierry Henry and Edgar Davids, focused on the global search for soccer’s most gifted and undiscovered street stars scouted across eight countries (United States, England, Argentina, Spain, Brazil, the Netherlands, Ghana and South Korea). The series culminates this July in a 4v4 street game finale in the shadow of the World Cup in Rio de Janeiro.

Each episode will feature unique and incisive narratives about the grassroots street stars and the communities that shaped them. Industry veteran and eight-time Emmy-Award winning producer, director, writer and editor Jonathan Hock (“Streetball,” “30 for 30: The Best That Never Was”) is directing the series. Emmy-Award winning producer Mike Tollin and Mandalay Sports Media are executive producing. Professional soccer luminaries, Henry and Davids, will serve as coaches for the 4v4 street game in Rio. “Every Street United” will premiere in June 2014. All episodes will be available through Xbox Video for Xbox One, Xbox 360, Windows 8 (PC and Surface) and Windows Phone 8.

Bonnaroo
Xbox owners around the globe can experience the magic of the 13th annual Bonnaroo music and arts festival with a live concert destination on Xbox Live Friday, June 13 through Sunday, June 15, 2014, brought to viewers in partnership with Superfly Presents. With the Bonnaroo app, fans can enjoy live music like never before, with a virtual experience featuring the best performances, multiple stages, biggest artists and amazing SuperJams, and explore this year’s lineup to see the best of Bonnaroo’s past with exclusive performances. Fans can also join the conversation with fellow virtual-Bonnaroovians and get connected to their friends and the festival. Xbox is the exclusive broadcasting partner for Bonnaroo and the only location to get all of the interactive features.

“Signal to Noise”/“Atari: Game Over”
Xbox is creating a new six film documentary series, “Signal to Noise,” (working title) with two-time Academy Award winning producer Simon Chinn (“Searching for Sugar Man” and “Man on Wire”) and Emmy winning producer Jonathan Chinn (FX’s “30 Days” and PBS’s “American High”), through their multi-platform media company, Lightbox. The series will expose little known stories of how modern technology has radically altered the way we interact with our world.

The first installment, “Atari: Game Over” (working title), explores the fabled Atari mystery, dubbed “The Great Video Game Burial of 1983.” As the legend goes, the Atari Corporation, faced with overwhelmingly negative response to the E.T. video game, disposed of millions of unsold game cartridges by burying them in the small town of Alamogordo, New Mexico. Fuel Entertainment took an interest in the legend, and in December 2013, with help from local garbage contractor Joe Lewandowski, acquired the exclusive rights to excavate the Alamogordo landfill. Fuel Entertainment then brought the opportunity to Xbox Entertainment Studios. The team will head to the landfill in question to determine if the story is true, interviewing a cast of characters related to the game and its mystery along the way. “Atari: Game Over” is directed by writer/director Zak Penn (“X-Men 2,” “Avengers,” and “Incident at Loch Ness”). It will air exclusively on Xbox One and Xbox 360 in 2014.

“Humans”
“Humans” is a bold new drama co-produced with UK broadcaster Channel 4. Award-winning UK production company Kudos (“The Hour,” “Utopia,” “Broadchurch”) will produce the hour-long, eight-episode series, which will share a premiere broadcast window on the Xbox platform and Channel 4 in the UK in 2015.

Executive produced by Jane Featherstone (“Life on Mars,” “Broadchurch”) and Derek Wax (“The Hour,” “Sex Traffic”), and written by British writing team Sam Vincent and Jonathan Brackley (“Spooks,” “Spooks: The Greater Good”), “Humans” is an English-language adaptation of Sveriges Television and Matador Film’s acclaimed Swedish series, “Real Humans.” “Humans” is set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ – a highly-developed robotic servant eerily similar to its live counterpart. In the hope of transforming the way they live, one strained suburban family purchases a refurbished synth only to discover that sharing life with a machine has far-reaching and chilling consequences. Casting for “Humans” will begin in May 2014, and production will commence later this summer.

“Halo” digital feature
343 Industries and Scott Free Productions are creating a "Halo" digital feature to be released later this year. The project will be executive produced by Ridley Scott and Scott Free TV President, David Zucker. Sergio Mimica-Gezzan ("Battlestar Galactica," "Pillars of the Earth," "Heroes") will direct.

Projects in Development

“Deadlands”
Xbox Entertainment Studios has committed to a script based on the successful pen-and-paper role playing game created by Shane Lacy Hensley. “Deadlands” is a genre-bending alternative history of the Weird West, filled with undead gunfighters, card-slinging sorcerers, mad scientists, secret societies, and fearsome abominations.

“Extraordinary Believers”
Xbox Entertainment Studios is developing an innovative, hybrid stop-motion show dubbed “Extraordinary Believers” (working title) with Stoopid Buddy Stoodios, creators of the Emmy-Award winning “Robot Chicken,” the longest running stop-motion show on television. The executive producers on the project are Seth Green, Matt Senreich, and creators/writers/executive producers are Eric Towner and John Harvatine IV.

“Fearless”
“Fearless,” (working title) is an unscripted series currently in pilot production starring Paul de Gelder, an Australian Navy bomb clearance diver and shark attack survivor who takes on an adrenaline-fueled quest to aid individuals who risk their lives to make the world a better place. “Fearless” will be produced by Australia’s International Emmy-Award winning production company, Cordell Jigsaw Zapruder (CJZ).

“Gun Machine”
Xbox Entertainment Studios acquired the rights to “Gun Machine,” a hardboiled detective thriller based on the New York Times bestselling novel by Warren Ellis. Ellis will executive produce with Brett Conrad (“The Killing,” “Sons of Anarchy,” Netflix’s upcoming “Marco Polo”) who has signed on to write the pilot script about a detective tracking a serial killer who is tied to a mysterious collection of guns used in infamous New York murders.

Untitled JASH Comedy/Variety Half Hour
In this unique comedy format developed by Xbox Entertainment Studios with JASH (a comedy collective founded by Sarah Silverman, Michael Cera, Tim and Eric and Reggie Watts), the biggest names in comedy will showcase the people that make them laugh. Each week, a different comedian will host/curate a show featuring new and unsung talent, in various video formats. Sarah Silverman will host the pilot episode and Daniel Kellison (“Late Night/Late Show with David Letterman,” “Jimmy Kimmel Live,” “Crank Yankers”) will executive produce. The series has a pilot commitment and will begin shooting in June.

“Winterworld”
Xbox Entertainment Studios and IDW Entertainment are co-developing a limited event live-action series based on Chuck Dixon and artist Jorge Zaffino’s seminal graphic novel series “Winterworld,” in which our world has been encased in ice from pole-to-pole. The surviving humans have formed tribes that war, enslave and trade with one another in an effort to survive the infinite winter. Ted Adams and David Ozer from IDW Entertainment, and Rick Jacobs and Dave Alpert from Circle of Confusion (“Walking Dead”) will executive produce.



Last month Microsoft announced a new head of Xbox who declared that he would lead the Xbox team with a "gaming first" philosophy. This month, Microsoft rolled out their extensive plans for producing a slew of original television shows for the console.
Timing aside, those involved say that this new initiative won't impact Microsoft's work on gaming.

In a meeting last week with press, Nancy Tellem, Microsoft's entertainment and digital media president, and Xbox Entertainment Studios executive vice president Jordan Levin, both pointed out several times that they don't believe their work on television will impact the console and its games in anyway.

"It's also probably worth saying that none of the activity we're pursuing is coming at the expense any of the investment that's been made in the platform overall or gaming overall," Levin said. "There isn't shifting of resources away from gaming to this. I mean, the nice thing about playing in a device like this, again, that's nonlinear is there's no finite space restrictions. We're simply a new service that is meant to increase the value proposition for the audience, and if they want to opt in, great, and if they don't, then we'll react and respond. But we're not, there's nothing that's getting displaced in the process of what we're trying to build."

Tellem said she's become a fan of the Xbox One as a gaming device and often uses it in discussions with people from Hollywood. And while structurally speaking, she said, her team is a part of Xbox, philosophically it has it's own approach, one that could eventually break free of the Xbox.

"I think the interesting thing is the service we're building, which includes games and whatever ... it should be on everything, it should be a service that lives, and it will be," she said. "So I think, depending on the concept of what you're doing, you'll be able to do more, and that's just technology right now. Certain types of interactivity that we're building will work really well on the console, but if you want to watch what we're offering on your Surface, it may be a few of those and not all of them. And so, you know, but the important thing is that we're on all these platforms. That's gonna be the most important thing."

Still, for a company and a product just recovering from a series of marketing and publicity blunders and a major management shift, the timing for this news does seem odd.

It was almost a month ago exactly, that Phil Spencer was named the head of Microsoft's Xbox branch and announced his approach to that job.

"Xbox is a gaming brand and [Microsoft] took the person who was at the head of the gaming franchises to lead the Xbox team," Spencer said in an interview with Polygon last month. The appointment, he said, "really shows a commitment" to games on the platform that was first introduced to the world with a focus on entertainment.
"With me you're going to get a focus on gaming first and a best platform to play games on," Spencer, formerly the head of Microsoft Studios, said. "It's not a focus we ever lost but it's one I'll be accentuating at Microsoft. It's really going to be a gaming-led focus with Xbox and my new role allows us to execute on that."

:hmm:
 

Captured from some of today’s earlier footage, we get our first peek of the character creation screen in Bungie’s massive shared-world shooter, Destiny.

Imgur user InternetApplause posted the screens, via FutureWarCult, revealing what character creation Destiny looks like, also showing off a few of the first customization options that you’ll get to fiddle with when you first boot up the game.

Clearly, you can see choices for class, race, gender, face, hair, and even markings. Also of note is our first look at an Awoken female, a playable bluish-pale-skinned race in Destiny.

Check out the screens below:

Aczw2AZ-l.png


You can catch more of the different races and classes in action in 7-minute gameplay video from earlier today.
 

destiny-cross-save.jpg


Bungie's upcoming first-person shooter Destiny will allow players to transfer their Xbox 360 and PlayStation 3 save data to the Xbox One and PlayStation 4 versions of the game, studio investment lead Tyson Green confirmed with Polygon.

"We're interested in making sure that last gen characters can move to next gen," Green said. "A lot of people are going to buy Destiny on PS3 or Xbox 360 and then get a PS4 for Christmas. Don't tell me I wasted those last 100 hours there. So we're really interested in supporting that. Our longer-term platform plans, I couldn't speak to right now. But we don't want to lock people in."

Green did not discuss upgrading specifics, and notes that save transfers between platform manufacturers (i.e., from an Xbox 360 edition to the PlayStation 4 version) are typically "restricted by the platform [holders] themselves."

but what if some ppl want to continue playing Destiny on last-gen systems.. :dunno:
 

Captured from some of today’s earlier footage, we get our first peek of the character creation screen in Bungie’s massive shared-world shooter, Destiny.

Imgur user InternetApplause posted the screens, via FutureWarCult, revealing what character creation Destiny looks like, also showing off a few of the first customization options that you’ll get to fiddle with when you first boot up the game.

Clearly, you can see choices for class, race, gender, face, hair, and even markings. Also of note is our first look at an Awoken female, a playable bluish-pale-skinned race in Destiny.

Check out the screens below:

Aczw2AZ-l.png


You can catch more of the different races and classes in action in 7-minute gameplay video from earlier today.

there will be a ton of female fireteams in Destiny im sure :lol:

looked on Bungie's Destiny msg board,seems a couple already forming
 
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