Xbox One Console Reviews

Sources: Fallout 76 Is An Online Survival RPG

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When Bethesda announced Fallout 76 with a teaser trailer this morning, promising more information at E3, it was easy to assume that the new game would be a traditional single-player role-playing game. But Fallout 76 is in fact an online survival RPG that’s heavily inspired by games like DayZ and Rust, according to three people familiar with the project.

Those people, speaking anonymously so as not to damage their careers, confirmed that Fallout 76 is an experimental new entry in the longrunning post-apocalyptic series. When Bethesda first teased the game on Tuesday morning, fans and pundits speculated that it might be a Fallout 3 remaster or a New Vegas-style spinoff in a new location, but as Kotaku reported that afternoon, it is in fact something completely new and completely different. The teaser might lead Fallout fans to believe that this is a traditional entry in the series, but according to our sources, that’s not the case.

Originally prototyped as a multiplayer version of Fallout 4 with the goal of envisioning what an online Fallout game might look like, Fallout 76 has evolved quite a bit over the past few years, those sources said. It will have quests and a story, like any other game from Bethesda Game Studios, a developer known for meaty RPGs like Skyrim. It will also feature base-building—just like 2015's Fallout 4—and other survival-based and multiplayer mechanics, according to those sources. One source cautioned that the gameplay is rapidly changing, like it does in many online “service” games, but that’s the core outline.

The game is named after the series’ Vault 76, which has been mentioned in both Fallout 3 and Fallout 4. According to Fallout lore, Vault 76 was meant to open just 20 years after the nuclear war, allowing for a far less civilized setting than previous games. Fallouts 3 and 4, which are full of cities and settlements, both take place over 200 years after the war, after much of the population has had time to reconstruct human civilization. Fallout 76 will feel very different. As the narrator of the trailer says: “When the fighting is stopped, and the fallout has settled, you must rebuild.”


Fallout 76 is in development not just at Bethesda Game Studios’ main office, in Maryland, where the likes of Skyrim and Fallout 4 were made, but also at the company’s newest branch, in Austin, according to our sources. That Austin studio, formerly known as BattleCry Studios, had been working on an online hero combat game called BattleCry before that game was canceled. “We have concerns about the BattleCry game and whether it is meeting the objectives we have for it,” Bethesda told press in the fall of 2015. “We are evaluating what improvements the game needs to meet our quality standards. The studio remains busy during this process on multiple projects.” In March, Bethesda announced that BattleCry Studios had become part of Bethesda Game Studios.

Bethesda did not respond to a request for comment. We’ll see more of Fallout 76 at the publisher’s E3 press conference on June 10.


https://kotaku.com/sources-fallout-76-is-an-online-survival-rpg-1826425333
 
Bethesda doesn't even fix the shit they come out with as is. Modders always have to do it. No fucking way am I playing an online Fallout.
 



7/10


Positives:
- 50 games is probably the most Sega has put in a compilation
- The bedroom interface is pretty cool and invokes memories of being a kid in the 1990s
- Save states, filters, rewind and playing games backwards are nice additions.
- Online Play


Negatives:
- It's another compilation, Sega has been releasing them for 25 years.
- Sonic 3 is missing presumably due to Michael Jackson's estate
- Probably one of your personal favorites is missing also, that's the unfortunate side effect of pre-made compilations.
- There are some technical issues with games including slowdown, which should NOT be an issue because these games are being played on hardware that is 100x more powerful than the Genesis was.


Sega has been releasing compilations since the final days of the Genesis era and it's almost expected for Sega regularly try to cash in on their beloved Genesis/Mega Drive era by releasing a compilation.

I only recommend this if
- The game list REALLY interests you
- You want your classic games on your PS4/XBOne
- You don't understand or care to use emulators


Otherwise head over to this thread LaunchBox - Review and Setup Guide! and ask around. If you don't care about playing these games on original hardware, nothing beats emulators, most emulators today are very accurate to the original hardware, slow down and frame drops are typically not an issue. Filters, save states and rewind features have been around for years and licensing issues don't exist, you can play all of your faves.
 
Rumor: Assassin’s Creed Odyssey Leaked?

It is the reveal, leak, speculations and announcement season once again. Assassin’s Creed Odyssey, which is probably going to be the next addition to the popular Ubisoft series might have been leaked through an image of a keyring.

The keyring leaked by French site Jeuxvideo has a hand holding a “Collectible Helmet Keychain” which clearly says Assassin’s Creed Odyssey.

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The keychain has a helmet attached to it, which is clearly an ancient Roman gladiator helmet.

After the events in Egypt, we might be travelling to the world of ancient Rome next.

Ubisoft has not revealed any information about Assassin’s Creed Odyssey yet. We’ve contacted them regarding the same.

We’ll update this post when there’s a statement from Ubisoft.

https://www.spieltimes.com/news/assassins-creed-odyssey-leaked/
 
Rumor: Assassin’s Creed Odyssey Leaked?

It is the reveal, leak, speculations and announcement season once again. Assassin’s Creed Odyssey, which is probably going to be the next addition to the popular Ubisoft series might have been leaked through an image of a keyring.

The keyring leaked by French site Jeuxvideo has a hand holding a “Collectible Helmet Keychain” which clearly says Assassin’s Creed Odyssey.

aco_1527777222_article.jpg


The keychain has a helmet attached to it, which is clearly an ancient Roman gladiator helmet.

After the events in Egypt, we might be travelling to the world of ancient Rome next.

Ubisoft has not revealed any information about Assassin’s Creed Odyssey yet. We’ve contacted them regarding the same.

We’ll update this post when there’s a statement from Ubisoft.

https://www.spieltimes.com/news/assassins-creed-odyssey-leaked/



New Leak Reveals Assassin's Creed Odyssey, Set In Ancient Greece

The next Assassin’s Creed is called Odyssey and will take place in ancient Greece, according to a new report from the French site JeuxVideoLive, which adds that Odyssey is a sequel to last year’s Assassin’s Creed Origins. Kotaku can confirm this report.

Rumors about the next Assassin’s Creed have been circulating for months now—some real, some fake—but the one we’ve been hearing since January from our own sources is that the game is indeed set in Greece, and that it’ll be even more of a drastic departure for the series than Origins. We’ve heard the same details from three people who have played the game, and several more who have heard about it secondhand. While Origins added Witcher-like RPG elements, Odyssey will take things even further, those people said, bringing dialogue options to the series for the first time. You’ll be able to play as either a male or a female protagonist, although the builds we’ve heard about did not feature Origins’ main characters Bayek or Aya, but new heroes.

Two of those sources confirmed that Odyssey will be out during Ubisoft’s 2019 fiscal year, which ends on March 31, 2019. Although the previously-annualized series had skipped 2016 in the wake of 2014's disappointing Assassin’s Creed: Unity, it’s likely that this one will be out this fall, returning to the yearly schedule for which the popular franchise has long been known.

Ubisoft did not immediately respond to a request for comment. We’re expecting to see more at E3. A tipster also sent Kotaku their own shots of the key chain, which is arriving at gaming stores across the world today:

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https://kotaku.com/new-leak-reveals-assassins-creed-odyssey-set-in-ancien-1826454752
 
Battlefield V Deep-Dive: Gameplay Changes and Additions

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Battlefield™ V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered.

Let’s jump right in to the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.

Two Key Elements: Immersion and Squad Play

A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.

Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.

Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.

IMMERSION

Improving Soldier Movement

Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.

You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.

You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.

Gun Play and Removing Random Bullet Deviation

Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.

We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.

Ramping up the Destruction

Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.

Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.

By the way, this will all sound spectacular. Trust us.

Use Fortifications to Shape the Battlefield

Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about, and having had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.

This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.

In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.

SQUAD PLAY

Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in game or in a loading screen – you’ll be able to chat with your squad mates.

A More Intense and Personal Revive System

Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.

One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.

We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.

Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).

Scarcity and War of Attrition will Give You More Strategic Choices

Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.

Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.

Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.

The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.

This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.

If You Work Together, You Can Unleash the Squad Reinforcements

Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.

In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.

Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.

https://www.battlefield.com/news/article/battlefield-5-deep-dive-gameplay-changes-and-additions
 
Five Things Coming to EA Play for Anthem



Mark your calendar. On June 9, 2018 at 11 a.m. PDT, EA PLAY returns with a detailed look at the gameplay of BioWare’s™ upcoming Action-RPG, Anthem™. Here are five things we can share ahead of the stream.

1. A New Trailer

That’s right, we’re delivering an unseen trailer that delves into the dangerous world of Anthem. You’ll get a glimpse into the story, characters, and monsters that bring the game to life.

2. More Gameplay

Last year we showed off some of the core gameplay that you can expect from Anthem – flying, fighting, and of course, collecting loot. And this year we’re happy to show off some more. Tune in to see it all.

3. Combat Showcase

One thing we’ll be showing in-depth this time around is combat. The power of the Javelin exosuit will be on full display as players take on the most ferocious enemies seen yet.

4. Developer Insights

The dev team at BioWare has been hard at work, and now they’re ready to show it off in-person. Hear some of the guiding principles that have shaped the development of Anthem as BioWare General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Cathleen Rootsaert take the stage.

5. A Look Behind The Curtain

Along with hearing from the developers themselves, we’ll be showing off some of the concept and production art of Anthem. You’ll get a chance to see the craftsmanship that has built this incredible world from the ground up.

Be sure to tune in right at 11 a.m. PDT so you won’t miss a minute of this momentous live event.

Directly after the show, head back to the Anthem homepage for even more news and game features. As we get closer and closer to the release of Anthem, the homepage will be your source for details about the world of Anthem.

For all the latest Anthem news, updates, behind-the-scenes content, exclusive offers, and more, be sure to sign up for the Anthem newsletter.

Follow Anthem on Twitter and Instagram.

Anthem launches in early 2019 for Xbox One, PlayStation® 4, and PC.


https://www.ea.com/news/5-things-coming-to-ea-play-for-anthem
 
Anthem box art

Anthem-Key-Art_preview.jpeg

Five Things Coming to EA Play for Anthem



Mark your calendar. On June 9, 2018 at 11 a.m. PDT, EA PLAY returns with a detailed look at the gameplay of BioWare’s™ upcoming Action-RPG, Anthem™. Here are five things we can share ahead of the stream.

1. A New Trailer

That’s right, we’re delivering an unseen trailer that delves into the dangerous world of Anthem. You’ll get a glimpse into the story, characters, and monsters that bring the game to life.

2. More Gameplay

Last year we showed off some of the core gameplay that you can expect from Anthem – flying, fighting, and of course, collecting loot. And this year we’re happy to show off some more. Tune in to see it all.

3. Combat Showcase

One thing we’ll be showing in-depth this time around is combat. The power of the Javelin exosuit will be on full display as players take on the most ferocious enemies seen yet.

4. Developer Insights

The dev team at BioWare has been hard at work, and now they’re ready to show it off in-person. Hear some of the guiding principles that have shaped the development of Anthem as BioWare General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Cathleen Rootsaert take the stage.

5. A Look Behind The Curtain

Along with hearing from the developers themselves, we’ll be showing off some of the concept and production art of Anthem. You’ll get a chance to see the craftsmanship that has built this incredible world from the ground up.

Be sure to tune in right at 11 a.m. PDT so you won’t miss a minute of this momentous live event.

Directly after the show, head back to the Anthem homepage for even more news and game features. As we get closer and closer to the release of Anthem, the homepage will be your source for details about the world of Anthem.

For all the latest Anthem news, updates, behind-the-scenes content, exclusive offers, and more, be sure to sign up for the Anthem newsletter.

Follow Anthem on Twitter and Instagram.

Anthem launches in early 2019 for Xbox One, PlayStation® 4, and PC.


https://www.ea.com/news/5-things-coming-to-ea-play-for-anthem

Bioware's Destiny knockoff..right down to the naming of the guns :rolleyes:




If some shut does pop off there i minus whale be careful :lol:

Wow $149 rape











"Pillz Brown" most definitely not lying..they need to start handing out anti-perspirants to people when they enter the LACC :puke::smh::lol:
 
Bioware's Destiny knockoff..right down to the naming of the guns :rolleyes:




If some shut does pop off there i minus whale be careful :lol:



"Pillz Brown" most definitely not lying..they need to start handing out anti-perspirants to people when they enter the LACC :puke::smh::lol:
Bruh! When I worked at Gamestop years ago, at the first store manager's conference, white boys had on the shirts they just gave us at the door. Like did you not pack?!
 
Bioware's Destiny knockoff..right down to the naming of the guns :rolleyes:




If some shut does pop off there i minus whale be careful :lol:



"Pillz Brown" most definitely not lying..they need to start handing out anti-perspirants to people when they enter the LACC :puke::smh::lol:

Tariq right, tho. If you beat most white boys in a game and talk shit to 'em, and they figure out you're black, you will be called the n-word very quickly. All those racist thoughts just start flowing.
 
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