Injustice 2: Harley Quinn and Deadshot Reveal Trailer
If you're on your Xbox. Search Titanfall, select Titanfall 2, and select the Nitro Scorch Pack. From there, you can see the Beta under "Works with".
If it's on the dashboard to download I'll be on. I hate FPS but I'll give it a shot.Who is gonna be playing the open multiplayer for Titanfall 2 this weekend? 19-21st. I just downloaded it today, gonna be ready when I get home from work.
So far , Titanfall 1 MP is better than Titanfall 2 MP.
I love Titanfall 1 MP , I have had so much fun with it. As of right now the changes in Titanfall 2 MP is kind of a step back. I miss the burn cards , the bots and mostly I miss getting my Titan out faster. I have played three matches and only got my Titan to come out once in total.
There's something off about Titanfall 2. Maybe it's the slower movement, or not being able to get my titan as fast, but I haven't enjoyed myself in the few matches I've played. In fact, it makes me want to download Titanfall 1 and play that instead.
Edit: I've played more, and I still really haven't gotten hooked. It just isn't fun to play for me. Titans are really rare, and when you do get them, they seem so weak. The maps don't really flow well or make use of the parkour like in T1, and I find myself relying way too much on my grappling hook to get around. Movement doesn't feel as smooth either.
They have two months until the game releases. I'm not sure how much they can change, but at this moment, it's lost my interest on a purchase for now. I'll keep up with it for sure if Respawn tweaks it a bunch, but I'm really disappointed.
The moment I started running I thought COD. It feels clunkier than the first. The map layouts have no flow as far as I've seen. The lack of NPCS is concerning as well, maybe the whole server situation is questionable? Overall I'm going to hold off on buying until we see more. As of right now I'm not a fan, I'd rather play the first.
Fuck. Now I know how No Man Sky Players feel. I sure as hell would LOVE to be proven wrong about this game and that the final release is nothing like this "COD with Mechs" game that I said the first was NOTHING like.
I could give a long essay on all the faults. But everyone else has said what I feel, that this is NOT the game I wanted.
That's fine. You know, others may enjoy it. Respawn should be allowed to do what they want as well. That's great.
But I don't have to like it myself. Extremely disappointed so far and I really hope I'm just being salty and at launch it turns out that I'm 100% wrong about the game.
My most anticipated game of this year, and I get something else. Loved Titanfall 1 so much, Gen 10 here, and this feels like a different game. It feels like what Gears Judgement was to Gears 3.
falconbox
Here's what I wrote in the /r/Titanall feedback thread:
Been playing since 4pm EST yesterday thanks to an early access code.
Pros:
Cons:
- The slide mechanic works very well both while in combat or for chaining together parkour
- The new pilot abilities like the hologram decoy (which I also liked in Black Ops 3) and the grappling hook work pretty well
Gripes that I can live with:
- Dislike that we have to decide between a sidearm or anti-Titan weapon. Swapping to a pistol instead of reloading is a tactical move that saves time, but then you have no defense against Titans.
- Some default abilities from the first game are now perks that must be equipped (ability to wall-hang, shield protecting your Titan when dropped, etc)
- Bounty Hunter (while a decent mode), is no substitute for Attrition. A game's default mode should never really be objective based. Casual modes like TDM (CoD), Slayer (Halo), and Attrition (TF1) allow players to jump into the game with no prior knowledge and be productive. (Battlefield's Conquest is the only game I know of that gets away with this, but even there kills count toward ticket bleed. Which is what I'm worried about in Battlefield 1, since that is now removed.)
- Lack of AI bots currently. They made the maps feel like an active war zone with AI fighting each other around every corner. Hearing them express excitement that a super powerful Pilot is gonna save the day added to the feel of the game. Now, all AI is hostile to both teams, and in between waves of enemies you are left in a giant map with only 5v5 players, which makes it feel very empty. I understand if they don't necessarily fit into Bounty Hunter mode with the waves, but once again, this comes back to my previous point that Attrition needs to return with AI bots in tact. The bots also made the game accessible to new players who weren't good PvP players. They could still hop in and help their team by killing easy grunts and earning their Titans. Speaking of which...
- Titan build timer should be brought back from the first game. Not just because Titans take longer to earn now, but because even brand new players to the first game were still guaranteed Titans. It's something that made it very accessible. Even if players couldn't kill grunts, they'd still eventually get a couple Titans.
- Titans not having auto-recharge shields make them feel very weak. I'm aware of the new battery mechanic, but fear it won't be put to good use by players. With the lack of Titans currently, even if I'm carrying a battery I can never find a friendly Titan to ride to put the battery into. Titans also feel weak due to how slow they are. No longer can you see multiple Titans dashing into and out of combat with each other. Scorch for example can't even dash unless you use a Titan ability perk to grant it a dash slot.
- Lack of weapon customization in Titans. This is something I can come to live with possibly, since Titans are essentially "hero characters" now.
- The current maps seem sub-par. Boomtown for example has very little room to make use of Titanfall's movement mechanics. It's a lot of open field with no place to parkour or hide if you are a pilot shooting at grunts. I just hope the other maps we haven't seen have more buildings.
So I'm going to pre-face this with the fact that Titanfall 2 is in the pre-alpha stage, so I understand that not everything is finalized. That said, I have a few comments to make with regards to the direction it has taken:
So anyways, those are my thoughts on Titanfall 2 so far. I'll play to the end of the next Tech Test to decide whether I'm cancelling my pre-order or not to wait after launch, but so far I'm not as impressed as I hoped I would be. The game to me has too much Call of Duty influence in it; we already get one of those a year, we don't need another. It feels generic and uninspired compared to its predecessor, I mean it doesn't even seem like it has taken the first game as inspiration or guidance.
- I really dislike the changes to how you accrue your Titan: One of the things I felt the first Titanfall got right was how inclusive it was of players of varying skill levels. Any player, regardless of how well they were doing, eventually acquired their Titan. Even on the games I wasn't doing well on, seeing the fact I still got to use my Titan (the namesake of the game, bear that in mind) definitely made me feel better. Now it just feels generic, like a Call of Duty scorestreak, and this to me really dampens the uniqueness of Titanfall as a first-person shooter. Coincidentally, this - joint with my next two points - are my biggest gripes with the game.
- The lack of AI: The matches feel dead, low on the pace. The first Titanfall had to build atmosphere within its multiplayer maps because it lacked single player, but this doesn't mean the second entry should do away with it because it does have a single player mode. What compounds this further is that if rumours are to be believed, Attrition is gone and Bounty Hunt replaces it, and furthermore is that Bounty Hunt is hinted at as being the only gamemode with AI in it. This brings me onto my next point...
- Is Attrition really gone? If so, that is a poor decision. Attrition was the main game mode of of the first Titanfall. It kept players the longest and as a playlist, was the main one active towards the end of Titanfall's lifespan. If the second one has done away with its most popular game mode, and replaced it with what I feel should be a separate one rather than a replacement, I can't see that change sitting well with the currently established community. This, joint with the lower AI numbers, really hinders the games inclusion of 'players regardless of skill', the point I made in the first observation.
- It feels as though Pilots and Titans are made of paper mache. Nothing seems to last in this game. Yet another change that goes in the direction of Call of Duty. Movement also feels somewhat off as well. Jointly with the quicker kill times, this makes wall-running feel like a chore or a threat rather than an easy yet flashy method of movement. If this is truly the case, then Titanfall 2 is starting to feel incredibly generic as far as a first-person shooter.
- Customization: I'm assuming this is currently bare-bones (character selection is now linked to skills for instance) because it is pre-alpha. I will wait to comment on this.
- It's not all doom and gloom from me though: Sliding and grappling are good additions. I respect the additions as I will gladly take more variance. That said, I'm yet to see the point in anything other than grapple hook. It's applications are astonishing to the point of where I think it should be on every Pilot separate to abilities. It also makes taking down a Titan incredibly fun.
- The boarding of enemy Titans also feels good: Now that you don't remain boarded on an enemy Titan, it really quickens the pace of this particular segment of the game. Whilst the rest of the game feels slower, this is definitely a change that feels faster than the previous Titanfall's version. I also like the fact you get something for it as well in terms of an extra health bar. I haven't had the chance to try boarding a friendly Titan, but I do hope that is at least the same as it was in the first game.
So, what do others think?
Edit: So it seems there is a control option for "classic". Might give this a go and adjust my thoughts accordingly.
Edit #2: Sending me rage mail because my opinions are not your opinions does not make me change my view of the game, nor does it embolden me to you as a person. Just don't. This is a post for discussion, not an invitation for insults through private messages.
I'm not a fan of it, played about 5 or 6 matches then turned it off. Gameplay is too cod like now, ironic I know, but the first game was it's own speed and flavour this just feels like a weak replicant of cod.
Titans are so bad now and they don't feel rewarding at all. I'm really struggling to understand why the Dev's are favouring pilot combat so much this time around.
There is plenty more I could go on about but I don't wanna go crazy and write a novel. But if the full game is like this, which it most likely will be, then I'm not going to get it.
Tom Clancy’s Ghost Recon Wildlands Trailer: Character & Weapon Customization - Gamescom 2016
I saw guys on reddit talking about that last month, and yesterday.
https://www.reddit.com/r/xboxone/comments/4qxdya/why_every_gamer_should_care_about_the_shutting_of/
https://www.reddit.com/r/xboxone/comments/4zkgsc/xbox_fitness_refunded_in_full/
I also was choose physical media over digital.
Just got this email from Microsoft.... This is some bullshit.
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As previously announced, Xbox Fitness will shut down on July 1, 2017. If you purchased Xbox Fitness workouts or similar content they will not be available to you after June 30, 2017. But because you made these purchases, we have deposited a credit equal to the dollar value of those purchases into your Microsoft account. You can use this credit to make purchases in the Xbox or Windows Stores. The credit will be valid through December 31, 2017.
To view your current balance visit https://commerce.microsoft.com/PaymentHub/PaymentInstrument
We want to thank you for having been a member of the Xbox Fitness community. We hope you will continue to enjoy your workouts for as long as they remain available, and we hope you will use the credit we have issued to you on other worthwhile Xbox or Windows products.
If you have questions, please visit http://xbox.com/fitnessfaq
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Why not just leave the App but not update the workout? See this is the thing that frightens me about this download only world that we are heading into. Where a company can decide that it no longer wants to support a product that you purchased and literally take it away from you. What's to stop them from doing this on games?
I got the same message, but I have yet to see a refund. Did it show up as xbox live rewards?