Xbox One Console Reviews

5 Minutes of Mafia 3 Car Bombs and Police Chases


Mafia 3: Calling a Hit Squad to Bust a PCP Racket

 
Mafia 3: Chasing Down a Pimp to End The Sex Trade



Mafia 3: Taking Out Criminals With a Car Bomb

 
1,000 Gamerscore for FREE, NBA 2K17: The Prelude Achievement List

Recently 2K announced NBA 2K17: The Prelude, a free downloadable experience would be launching today. Greg Thomas, President of Visual Concepts notes that:

The Prelude was designed specifically to introduce new fans to our franchise, and give them an introduction to our legendary MyCAREER mode that puts the user at the center of an epic basketball story.

Veterans of NBA 2K will also love getting a head start on their MyCAREER, so when the game launches they can be ready to jump in and compete.

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The title also boasts it's own achievement list, with 10 achievements in total for a full 1,000 Gamerscore. What do you think of the achievements? Are you surprised this has its own achievement list? Do you hope more games will follow suit? Let us know in the comments below.

There are 4 non secret achievements:
  • You've Got The Look - Create Your MyPLAYER. (50GS)
  • Practice??? - Complete a 2KU tutorial game. (100GS)
  • Off We Go - Purchase an attribute upgrade in the MyPLAYER Store. (150GS)
  • The New Me - Equip a custom animation on your MyPLAYER. (150GS)
There are 6 secret achievements:
*** Spoiler - click to reveal ***

For full details about the game and achievements see the NBA 2K17: The Prelude page.

http://www.trueachievements.com/n25...ree-nba-2k17-the-prelude-achievement-list.htm
 
Microsoft just approved an NES emulator on Xbox One

As if this week wasn't already front-loaded with console news, Microsoft just approved an emulator for the Xbox One that can play classic Nintendo games.

Universal Emulator, an independent application by developer Nesbox, passed Xbox One certification today. It allows users to play ROMs of NES, Super Nintendo, Sega Genesis, Game Boy Color, and Game Boy Advanced titles. (Yes, this is legally dubious, and yes, TechRadar does not endorse the illegal use of emulators.)

Nesbox's emulator has been available for some time on Windows Phone and PCs. However, porting an emulation program capable of playing a competitor's games to a game console could be the final straw that lands Microsoft into hot water with Nintendo.

Also interesting to note is that Universal Emulator appears to be compatible with Microsoft's HoloLens wearable, as shared by Windows Central's Editor-in-Chief Daniel Rubino.

Representatives at Nesbox's Twitter have stated concerns that the app is taking a long time to go live on Xbox One, though it's unclear if this is due to legal constraints or if the publishing process is just taking its sweet time.

No-tendo
Nintendo has quite a storied history fighting unauthorized emulation, eventually spelling out its very specific legal guidelines for what is or isn't a legal way to play its games, Kotaku points out.

The company is both vigilant and litigious when it comes to unauthorized use of its intellectual property, which was demonstrated as recently as last month with copyright claims made against a fan remake of Metroid II: Return of Samus.

While uploading ROMs of Nintendo games on an emulator is illegal, it's still legitimate to use the Universal Emulator for authorized games, including those developed with the Nesbox Console, which allows users to code their own retro-styled games.

A loophole it may be, but the potential for misuse could still be enough to get Nintendo on the phone with some legal counsel. We have asked representatives at both Nintendo and Microsoft for comment, and will update this story if we hear back.

http://www.techradar.com/news/gaming/microsoft-just-approved-an-nes-emulator-on-xbox-one-1328348
 
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Microsoft just approved an NES emulator on Xbox One

As if this week wasn't already front-loaded with console news, Microsoft just approved an emulator for the Xbox One that can play classic Nintendo games.

Universal Emulator, an independent application by developer Nesbox, passed Xbox One certification today. It allows users to play ROMs of NES, Super Nintendo, Sega Genesis, Game Boy Color, and Game Boy Advanced titles. (Yes, this is legally dubious, and yes, TechRadar does not endorse the illegal use of emulators.)

Nesbox's emulator has been available for some time on Windows Phone and PCs. However, porting an emulation program capable of playing a competitor's games to a game console could be the final straw that lands Microsoft into hot water with Nintendo.

Also interesting to note is that Universal Emulator appears to be compatible with Microsoft's HoloLens wearable, as shared by Windows Central's Editor-in-Chief Daniel Rubino.

Representatives at Nesbox's Twitter have stated concerns that the app is taking a long time to go live on Xbox One, though it's unclear if this is due to legal constraints or if the publishing process is just taking its sweet time.

No-tendo
Nintendo has quite a storied history fighting unauthorized emulation, eventually spelling out its very specific legal guidelines for what is or isn't a legal way to play its games, Kotaku points out.

The company is both vigilant and litigious when it comes to unauthorized use of its intellectual property, which was demonstrated as recently as last month with copyright claims made against a fan remake of Metroid II: Return of Samus.

While uploading ROMs of Nintendo games on an emulator is illegal, it's still legitimate to use the Universal Emulator for authorized games, including those developed with the Nesbox Console, which allows users to code their own retro-styled games.

A loophole it may be, but the potential for misuse could still be enough to get Nintendo on the phone with some legal counsel. We have asked representatives at both Nintendo and Microsoft for comment, and will update this story if we hear back.

http://www.techradar.com/news/gaming/microsoft-just-approved-an-nes-emulator-on-xbox-one-1328348

1408.gif
 






Microsoft just approved an NES emulator on Xbox One

As if this week wasn't already front-loaded with console news, Microsoft just approved an emulator for the Xbox One that can play classic Nintendo games.

Universal Emulator, an independent application by developer Nesbox, passed Xbox One certification today. It allows users to play ROMs of NES, Super Nintendo, Sega Genesis, Game Boy Color, and Game Boy Advanced titles. (Yes, this is legally dubious, and yes, TechRadar does not endorse the illegal use of emulators.)

Nesbox's emulator has been available for some time on Windows Phone and PCs. However, porting an emulation program capable of playing a competitor's games to a game console could be the final straw that lands Microsoft into hot water with Nintendo.

Also interesting to note is that Universal Emulator appears to be compatible with Microsoft's HoloLens wearable, as shared by Windows Central's Editor-in-Chief Daniel Rubino.

Representatives at Nesbox's Twitter have stated concerns that the app is taking a long time to go live on Xbox One, though it's unclear if this is due to legal constraints or if the publishing process is just taking its sweet time.

No-tendo
Nintendo has quite a storied history fighting unauthorized emulation, eventually spelling out its very specific legal guidelines for what is or isn't a legal way to play its games, Kotaku points out.

The company is both vigilant and litigious when it comes to unauthorized use of its intellectual property, which was demonstrated as recently as last month with copyright claims made against a fan remake of Metroid II: Return of Samus.

While uploading ROMs of Nintendo games on an emulator is illegal, it's still legitimate to use the Universal Emulator for authorized games, including those developed with the Nesbox Console, which allows users to code their own retro-styled games.

A loophole it may be, but the potential for misuse could still be enough to get Nintendo on the phone with some legal counsel. We have asked representatives at both Nintendo and Microsoft for comment, and will update this story if we hear back.

http://www.techradar.com/news/gaming/microsoft-just-approved-an-nes-emulator-on-xbox-one-1328348
 
I knew there would be issues once announced. Nintendo will go after someone quickly. You can't even make a parody Mario game.
 
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what is the difference between XBox 1 S and XBoX Project Scorpio???

Or are they the one and same????
Scorpio will be a monster spec wise according to Microsoft. Hopefully it can run games at a much smoother framerate. But its all a mystery for now like the PS4 Neo (Pro) was.
 
Microsoft: Xbox Scorpio's power advantage over PS4 Pro 'will be obvious'

Not worried about Sony's one-year head start

vlcsnap-2016-06-13-13h59m51s851.0.0.png

Albert Penello seems sanguine about Sony's long-awaited unveiling of the PlayStation 4 Pro (formerly known by its in-development codename, "Neo").

"I feel pretty good about the decisions we've made," said Penello, who serves as senior director of product management and planning at Xbox, in a phone interview with Polygon today. In this, Penello is referring to Microsoft's announcement in June of its own "mid-generation" console upgrade, currently referred to as "Project Scorpio," but he's also referencing both Microsoft's and Sony's more entry-level options. "I feel good about what we've done with the Xbox One S," Penello said. "Both we and Sony are investing in 4K as the future of the console space, and we have a history of adding features to our hardware."

Penello pointed out that the Xbox One S is a more feature-complete system in some ways than even the just-announced PlayStation 4 Pro, to say nothing of the PlayStation 4 Slim that Sony also officially announced today. Other prominent Xbox employees expressed similar opinions on Twitter, including Aaron Greenberg, head of games marketing.

Xbox representatives were quick to point out the absence of a 4K Ultra HD Blu-ray drive in the PlayStation 4 Pro. When pressed about the inclusion of a UHD Blu-ray drive in Scorpio, Penello said the console would have one, though a Microsoft spokesperson clarified that it is the company's "intention to deliver it."

One of the bigger surprises at today's Sony presser was the company's assertion that it would release a firmware update adding "HDR compatibility" to all existing PS4 consoles, going back to the platform's launch in November 2013. When asked if Microsoft would be able to offer a similar patch to customers who own an Xbox One but not an Xbox One S — which Microsoft introduced in part because of its addition of both 4K and HDR support — Penello was non-committal, saying, "Until I know more about how they're doing it, I can't speak to whether or not we can offer something similar."

Current UHD 4k industry standards require an HDMI 2.0a connection with HDCP 2.2 enabled to support HDR10 and Dolby Vision, the competing HDR standards in North America. Both the PlayStation 4 and Xbox One launched in 2013 with HDMI 1.4 support, which offers some support for expanded color gamuts, one component of the current HDR standards. HDMI 2.0a requires specific hardware to support HDR requirements, and while some devices can be upgraded from HDMI 2.0 to 2.0a, it's unclear if this is the case with the PS4's HDMI 1.4 output.

With Sony's announcement of a November 10 release this fall and a price tag of $399, eyes are now on Microsoft to announce more about Scorpio. Penello wouldn't speak to price, explaining in part that these things are still being determined. "We know it's important to deliver an experience that demonstrates the power gap between [the PS4 Pro and Scorpio] at a price that makes sense to console gamers," he said.

Penello was confident that Microsoft's upcoming console will convincingly eclipse Sony's upgraded hardware. While Sony did not discuss hardware specifications on stage during their press conference, a press release from the company confirmed earlier reports putting the PS4 Pro's GPU at 4.2 teraflops of computing power.

This means Scorpio — which Microsoft has said will feature a GPU clocked at 6 teraflops — will be approximately 43 percent more powerful on paper than Sony's system. "The performance delta will be obvious," said Penello. Other information about Scorpio remains unknown; Microsoft has touted the system's increased memory bandwidth, for example, but hasn't yet clarified whether the system will have more RAM than the existing Xbox One and Xbox One S.

Because of that power gap, Penello said Microsoft isn't especially worried about the one-year head start that the PS4 Pro will have on Scorpio. When asked about a more concrete release date, Penello reiterated the holiday 2017 timetable that Xbox head Phil Spencer announced at E3 2016.

"We announced this year to give developers more time to familiarize themselves with the hardware," Penello said. When asked if the work developers are doing on the PS4 Pro now will benefit Scorpio when it launches next year, Penello responded that he hoped so. "It's interesting that we've arrived in a similar place," Penello said, referring to Microsoft and Sony. "The PlayStation 4 Pro gives developers a road map for 4K gaming."

http://www.polygon.com/2016/9/7/12841596/microsoft-xbox-scorpio-playstation-4-ps4-pro-more-powerful
 
Copied this from from Gaf

ReCore ReViews



Gamereactor 7/10
If you can live with the loading screens (or wait for the patch that fixes the problem), like to explore, and if you are a fan of challenging platformers, you should undoubtedly give Recore a try. It is also part of the Xbox Play Anywhere initiative, so if you buy the game on Xbox One, you can also play it on the PC and vice versa, and it carries a smaller price tag than most other console-exclusives. There's plenty of entertainment value to be found here thanks to an 18-20 hour campaign, even if there are some flaws that hold it back.

Gamespot 6/10
ReCore's missteps are a real shame, because it can be quite charming otherwise. It has the heart of a PS2 or Gamecube-era platformer, with its floating lifebars, bright laser beams that fill the screen like a Dreamcast shoot-'em-up, and glowing gems that bounce around. Amongst all the slick, modern day video game productions, it stands out as an endearing throwback.

I wanted to like it more, and had it not overstayed its welcome, I would have. But in the end, like its robots, ReCore is a game with a bright soul encased in parts that are used well past their prime.

Polygon 6.5
Recore isn’t a disaster, as much as the bizarre structure and hoops it made me jump through left a bad taste in my mouth. At its heart, there’s a game with some good ideas and great spins on action-game conceits that don’t see a lot of play this console generation. When it’s working, Recore is a game that feels evocative of a different era of action games. But in its final half, Comcept and Armature let collect-a-thon structure and a poorly realized open world drag the whole thing back down to earth.

Techraptor 3/10
There's a good game buried somewhere in ReCore, but it's lost somewhere in the massive inconveniences they throw at you. From constantly refusing to let the player move on until they complete side content (even in the middle of dungeons) to loading times that put Sonic 2006 to shame. This ensures that ReCore starts off interestingly and ends up horrid.

WCCFTech 8/10
Despite some issues, I have thoroughly enjoyed my time with Recore, thanks to its engaging gameplay experience, not counting the repetitive combat, and well done story, featuring some very interesting lore. The game developed by Comcept and Armature Studio isn’t perfect by any means, but it has so many interesting twists that it’s difficult not to like it, if one can overlook some glaring issues that ultimately bring the experience down a bit.

Jimquisition 7/10
It is good, though. In spite of everything dragging it down, it’s a fun ride packed with stuff to do, from optional areas to replayable dungeons to passive “hunting” quests that reward players for taking out certain enemies using certain attacks. New Eden isn’t as big as No Man’s Sky‘s universe or even Far Cry 4‘s mountainous terrain, but it’s got far more compelling reasons to stick around.

Plus that little puppy robot is too, too cute.

USGamer 3/5 stars
ReCore is a style of game we haven't seen in a while. Part Mega Man Legends, part Metroid Prime, ReCore puts exploration and platforming at the forefront. With your trusty corebot pals, you'll double jump and dash through an open world and some damned fiendish dungeons. While ReCore trips up a bit with some odd combat and gating mechanics, it's still worth your time if you remember how platforming was in the old days.

God Is A Geek 8/10
Wearing its influences so proudly is one of ReCore’s greatest strengths. It borrows unashamedly, but with such respect and ingenuity that it still manages to feel unique to itself. While the core mechanics will be familiar to any gamer with enough experience, there’s enough here to ensure that ReCore feels like something fresh and fun.]

Gamingbolt 8/10
ReCore is a game that has quite literally every element I look for in a hugely successful, triple A game; one that I know I will enjoy going back to when I just want to go out and explore or try something different, or find something I missed in my first run. The game has flaws aplenty, some are just downright unforgivable. So if you can overlook the flaws, or wait for a patch to come in I could not recommend this game anymore. ReCore is truly a diamond set deep in the rough.

Press-Start AU 7/10
The sum is lesser than its parts and nothing ever quite reaches the high highs that these games that came before it did. Everything is still enjoyable, mind you, but there’s just something missing. Some extra polish, the little details, that keep ReCore from being an instant masterpiece of guaranteed success. To come back to my question, it’s obvious that most of ReCore’s budget went into perfecting the gameplay. But with that came a sacrifice. And that sacrifice was visual presentation and polish. ReCore is a game for those who yearn for an experience reminiscent of games from the fifth and sixth generation of console gaming – and in today’s gaming climate, I think that’s incredibly brave.

PCWorld 2.5/5 stars
As I said, the most disappointing part of ReCore is that it starts so strong. I haven’t spent nearly enough time on what ReCore gets right, so numerous and egregious are its failings. But your robot companions? Adorable. The platforming? Extremely responsive, and as entertaining as anything in Tomb Raider or Uncharted. But ReCore is a chore. A needless chore, with gates so artificial it ruins what’s otherwise a lovingly crafted universe. Go here, fetch a random collectible—that’s not enough nowadays, and especially not when the game doesn’t even bother to dress it up with a hint of motive. Couple that with the lengthy load times and the overall lack of polish, and I’m going to have to recommend avoiding this one.

Gamesradar 4/10
Somewhere in ReCore is a good game. Joule and her companions are instantly likable. Far Eden's tale is an intriguing one. Thanks to her agility and rocket boots, Joule is a satisfying character to control. The game's core (apologies for using a pun I'd avoided this whole review) is solid. It's just too bad that the frame supporting it isn't.

Windows Central 4/5 stars
Despite its imperfections, ReCore is exactly the type of game I want Microsoft Studios to take seriously. ReCore leans on some beloved gameplay conventions while injecting injected some of its own, gloriously unique and fulfilling elements. The RPG layer provides boatloads of additional gameplay and the setting, story and characters are just something I want to see more of.

Destructoid 4/10
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.

WeGotThisCovered 2/5 stars
Some of ReCore's ideas show promise, but its repetitive combat and cumbersome platforming will prove too much for most players.

ICXM 9/10
On a separate note, I would like to say that after Quantum Break—which was a personal disappointment for me even though many others on our staff loved it—I somewhat lost faith in Microsoft exclusives. Games like Quantum Break felt unfulfilling because they demanded sequels. Halo 5’s campaign was the same way. ReCore is not only fun from the start, but it leaves you satisfied. That has to be the best part of the overall package.

HardcoreGamer 3/5
While not lackluster enough to be considered a bad game, there are enough stumbles and hiccups here to prevent this effort from Armature and Comcept from living up to its potential. It remains to be seen whether or not there’s going to be enough love for this odd exclusive to get a sequel, but considering the foundation in place, a ReCore 2 wouldn’t be the worst thing in the world.




 

Experience the Dawn of All-out War First on Xbox One S with New Battlefield 1 Bundles




Today, we’re excited to announce the ultimate way for players to experience all-out war with a variety of exclusive Xbox One S Battlefield 1 Bundles. With these bundles, players can join a world of discovery and epic warfare through ever-changing multiplayer battles with up to 64 players on Xbox Live.

You can play over 100 console exclusives on the highly-anticipated and newly designed Xbox One S, which features 4K video streaming and High Dynamic Range (HDR) support for video and gaming and is the only console with a 4K UHD Blu-ray player. With all the biggest blockbusters this year, plus a growing catalog of Xbox 360 backward compatible titles and the fastest and most reliable multiplayer network, Xbox One S is the ultimate games and 4K entertainment system.

Xbox One S Battlefield 1 Bundle (500GB)

Battlefield-1-Xbox-One-S-500GB.png


Starting today, fans can pre-order the Xbox One S Battlefield 1 Bundle (500GB) for $299 USD. Landing in the U.S., Canada, Australia, and New Zealand starting October 21 and in Europe starting October 13, this exclusive bundle comes with a full-game download* of Battlefield 1 Standard Edition, one month of EA Access and a 500GB hard drive to play all the biggest blockbusters in Xbox history. As always, bundle availability and pricing varies by region, so please check with your local retailer for more information.

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Fans in the U.S. can also pre-order the Storm Grey Special Edition of the 500GB bundle – which features a storm grey colored Xbox One S console and Xbox Wireless Controller plus all the other contents of the Xbox One S Battlefield 1 bundle – available starting November 1 exclusively at Microsoft Stores and Wal-Mart for $299 USD.

Xbox One S Battlefield 1 Special Edition Bundle (1TB)



Xbox-One-S-Battlefield-1-Special-Edition-Bundle-1TB.png


For the ultimate experience only on Xbox, fans in the U.S., Canada, Australia, New Zealand, and Europe can pre-order the Xbox One S Battlefield 1 Special Edition Bundle (1TB), which features a military green console with matching stand and controller, a full-game download* of Battlefield 1 Early Enlister Deluxe Edition, the Hellfighter Pack, Red Baron Pack, Lawrence of Arabia Pack, a new visual appearance of the Behemoths, five Battlepacks and one month of EA Access all for $349 USD. The Xbox One S Battlefield 1 Special Edition Bundle (1TB) will be available in U.S., Canada, Australia, and New Zealand starting October 18 and in Europe starting October 13. As always, bundle availability and pricing varies by region, so please check with your local retailer for more information.

With all the Battlefield 1 bundles, you get one month of EA Access which lets you play EA games for a limited time before they’re released and get unlimited access to The Vault, a growing collection of EA’s best Xbox One games, exclusively on Xbox One.

Head to your local Microsoft Store, microsoftstore.com or your favorite video game retailer and pre-order an Xbox One S Battlefield 1 Bundle today!

*Bundles purchased at GameStop will include a physical copy of Battlefield 1.


Read more at http://news.xbox.com/2016/09/12/xbox-one-s-battlefield-1-bundles/#1lrZfBuBW0AGZCzS.99
 
Elevate Your Game with New Accessories from Xbox

accessHERO.jpg


At Xbox, we’re committed to providing choice to our fans so you can play where you want to play, with the hardware you want to play on. We recently brought you the Xbox One S Console – the ultimate gaming device and 4K entertainment system with 4K UHD Blu-ray, 4K video streaming and HDR gaming. This holiday, we’re adding new accessories to our lineup, giving you more options in how to play Xbox One S’s over 100 consoles exclusives. Check out our new controller designs, Special Edition headset, and updated controller bundles below.

New Xbox Wireless Controller designs

There are two new controller designs coming this fall. First, we have the Xbox Wireless Controller Dawn Shadow Special Edition that comes in a metallic magenta that fades into a matte black finish. Secondly, we have an Xbox Wireless Controller in blue — a fan-favorite color from Xbox Design Lab. Similar to the controller we launched alongside Xbox One S, these new controllers have the new streamlined design, textured grip for enhanced comfort, and Bluetooth technology for gaming on Windows 10 PCs, laptops and tablets*. The new Dawn Shadow controller will be available in the U.S., Canada, U.K. and other Xbox regions October 4for $69.99 USD. The blue controller will be available in select regions starting September 27 for $64.99 USD, and will hit the shelves at Microsoft Stores and Best Buy first in the U.S.


WirelessWindowsController.jpg


New Xbox Wireless Controller coming in black

We’re also updating the black Xbox Wireless Controller to include the new controller features announced at E3. This includes updating the controllers in our PC controller bundles with the Xbox Wireless Adapter for Windows, and with the USB Charging Cable. Both bundles allow you to play seamlessly across your Xbox and Windows devices, giving you choice on how you connect to your PC – with Xbox Wireless, USB, or Bluetooth.* The Xbox Wireless Controller in black and PC bundles will start arriving in stores worldwide in September and October respectively, starting at $59.99 USD.



XboxStereoInline.jpg


Introducing the Xbox Stereo Headset

In addition to releasing new controllers this fall, we will also be shipping the new Xbox Stereo Headset –Special Edition. This comfortable lightweight headset allows you to privately listen to and chat in games on Xbox Live – the fastest and most reliable gaming network. The headset also perfect for listening to TV or movies on your Xbox in rich, stereo sound. Plus, the white color is the perfect complement to the white Xbox One S console and matching controller. You can get the Xbox Stereo Headset – Special Edition at Microsoft Stores and GameStop in the U.S. for $64.99 USD and at participating retailers in all Xbox regions around the world starting in late October.

We have a lot for you to choose from this holiday, so be sure to check out our full product lineup. Visit xbox.com for details.


Read more at http://news.xbox.com/2016/09/12/ele...ew-accessories-from-xbox/#CCWYZUvV0EfUlTdG.99
 
Xbox Live Reputation System Details

Recently, I’ve seen quite a few questions regarding the reputation system on Xbox Live. I wanted to outline what the reputation system is, why it’s important, how it works, and how we continue to evolve it.

What are we trying to achieve?

Xbox Live’s goal is to be the world’s best social gaming network for all types of players. We have a diverse and passionate community and all gamers deserve to be welcomed and respected. Xbox Live provides a host of features that enable members to share experiences and have fun together. Like many social networks, however, some people misuse the network in inappropriate or harmful ways. At Xbox, we do not tolerate this behavior and our rules around this are outlined in our Terms of Use. We’ve all seen our fair share of ‘bad apples’ at play: spammers, player-killers, people who constantly use foul language, people who send harmful messages, etc. These bad apples are a part of life but empowering our community with tools like the Xbox Live reputation system helps to make Xbox Live a more fun place for everyone to enjoy.

The Xbox Live reputation system

Reputation empowers community members to provide feedback with the goal of improving everyone’s experience and giving players the tools to identify those who may be exhibiting poor behavior.

Reputation works by keeping track of feedback that gamers receive as they interact with other players and games.

As you play online and interact with others, you may accumulate feedback in various ways:

* Your opponents might report you for being abusive in tone, for example, if you are swearing at them a lot.

* Your teammates might report you for intentionally team-killing.

* A game might report you for habitually quitting matches.

* A gamer might report you for posting an offensive comment on an Activity Feed.


* You might be muted a disproportionate number of times.

This feedback helps our algorithm identify which gamers appear to be behaving the most abusively. We know that most gamers don’t intend to hurt others; they simply may not realize that what they’re doing is offensive to others. So before we take any action against those gamers, we send warning messages to them to encourage them to shape up. If they ignore the messages and continue to accrue negative feedback, their reputation is impacted and we ensure that their ability to impact others is reduced.

reputation-01.png


How it works

The Xbox Live reputation system incorporates all the feedback that you’ve received during your last few weeks of multiplayer sessions to determine your reputation. Different types of feedback are weighted differently and our Policy & Enforcement Team often verifies feedback accuracy. We also use automated safeguards to ensure sure that feedback is accurate. As an example, we confirm that you’ve actually played with someone if you’re complaining about their multiplayer behavior.

If you get a large number of reports from other gamers, your reputation might drop to “Needs Work.” You’ll get a warning message from Xbox that you’re having a negative impact on other people and other gamers will see a “Needs Work” warning bar on your profile. It typically takes over a dozen unique reports or several dozen mutes for your reputation to drop down to “Needs Work.”

If you continue to get reported for your conduct after you’ve entered “Needs Work,” we’ll send you another message as a final warning. If you ignore this second message and get reported a few more times, you’ll enter the “Avoid Me” reputation classification. At this point, the network will limit your multiplayer experience and, depending on the game, you’ll either only be able to match with other “Avoid Me” players or have your microphone muted by default. You can always still play and chat with you friends but if you join a party with your friends, the whole party will be classified as having a bad reputation.

reputation-02.png


As you play additional hours of multiplayer without receiving negative feedback, your reputation heals. So if you wind up in “Avoid Me” or “Needs Work,” you can improve your reputation by playing multiplayer games, even with your friends. It takes a typical gamer a few months of play for their reputation to completely heal.

How reputation has evolved

We’re always listening for community feedback and making improvements. We’ve learned a lot over the years and we continually tune the system to make it work better. We’ve encountered issues with feedback accuracy, weighting problems, and gamers manipulating the system by blocking one another, so we’ve made changes like the following:

* We no longer incorporate getting blocked into your reputation. We know that some players block others to avoid playing with them again versus for abusive behavior, particularly in competitive environments.

* Members of our Policy & Enforcement Team are empowered to undo any feedback that they deem inaccurate; they can flag players as inaccurate feedback submitters; and If a player is being particularly abusive, they can issue suspensions.

* We’ve updated how reputation appears on the console and in the Xbox app. We’ve heard that our reputation “gas gauge” is confusing, so we’re moving away from this in favor of displaying a warning bar on the community-facing profiles of those with bad reputations.

Learn more

To learn more about your reputation, you can access your detailed six-month history here: https://enforcement.xbox.com/home/reputation. This page (sample below) provides a rolling six-month history of your reputation.

You can see your current reputation, how your reputation has changed over the last six months, the feedback that you’ve reported on other people, and a high-level breakdown of the types of feedback you’ve received.

reputation-03.png


There are three types of reputation feedback that you can file or have filed on you:

* “Fair Play” includes reports for quitting multiplayer matches early, participating in unsporting behavior such as team-killing or crashing into other players in racing games, and cheating.

* “Communication” includes inappropriate or abusive in-game or party voice chat and messaging.

* “User Content” includes any content that you publish to the network, like your gamertag, gamerpic, gameDVR clips, and screenshots.

In the sample above, this particular gamer was harassing people over chat and being a bad sport. He received over seventy reports from the community over the past six months (see “Feedback You’ve Received” section). His reputation dropped down to “Avoid Me” between May and July (see “Your Reputation Over Time” section).

The page also tracks the reports you’ve submitted on other people (“Feedback Filed by You”). To safeguard privacy, we do not display the account information for reporters of feedback to the recipients of the negative feedback.

Reputation is an important part of keeping Xbox Live fun and safe for everyone. As a member of the network, it’s important that you have the resources to understand how your reputation is impacted. We rely on the Xbox community to be our guide in tuning the reputation system and will continue to listen and make improvements to ensure the most effective and transparent system possible.

For more information about the Xbox Live Reputation System, check out this page.

https://majornelson.com/2016/09/12/xbox-live-reputation-system-details/
 
yo fam let me tell you something about forza h 3.............it is the best looking car game EVER!i been playing it for about 2 days .(the demo that is)that shit is mad fun,the driving is fixed from part 2 the game looks even better then the videos they been showing on youtube.for the kicker dont you dare hook it up to your 4 k tv with the new xbox one S,MAN THAT SHIT LOOKS So REAL ITS NOT FUNNY when this game drops im on this for at least 3 days straight.anyone else played the demo?
 
yo fam let me tell you something about forza h 3.............it is the best looking car game EVER!i been playing it for about 2 days .(the demo that is)that shit is mad fun,the driving is fixed from part 2 the game looks even better then the videos they been showing on youtube.for the kicker dont you dare hook it up to your 4 k tv with the new xbox one S,MAN THAT SHIT LOOKS So REAL ITS NOT FUNNY when this game drops im on this for at least 3 days straight.anyone else played the demo?
I played it for a few races last night before I went to sleep. Graphics are great even on the old regular ass xbox one.:roflmao:
 
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