GTA V Online/BGOL Crew Official Thread

W.M.D.

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Ok so I'm trying to get back into the game. What are the main vehicle's to buy? How do I get the armor piercing bullets? Anything else that's a must purchase?
 

lexdiamonnyc

Rising Star
BGOL Investor
Ok so I'm trying to get back into the game. What are the main vehicle's to buy? How do I get the armor piercing bullets? Anything else that's a must purchase?
all the mark 2 weapons.
to me all those special bullets are a waste because you lose capacity, except the explosive rounds in the sniper.
thermal scope on the sniper+explosive bullets = game changer.
The Deluxo is a must buy.
I own both Oppressor's.....I think they're both useful, if I could only have one it'd be the Mark 2.
 

spider705

Light skin, non ADOS Lebron hater!
BGOL Investor
Ok so I'm trying to get back into the game. What are the main vehicle's to buy? How do I get the armor piercing bullets? Anything else that's a must purchase?
The flying oppressor is worth every penny. To get the exploding stuff you gotta get a Bunker and then research to unlock them. Or since you still got the billions you can unlock everything back to back for a price.
 
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W.M.D.

Support BGOL
Registered
Bet. Now do I have to do all the upgrades from the bunker or can I use the mobile base to do it?
 

TheFuser

Rising Star
BGOL Investor
Since you still have your billions, you're good.

The game is fun as fuck again with every scrambling for crates, trying to sell shit and promote. I swear me and Spyda be racing to on the MKII to target dots anytime a notification of any kind pops up.
 

spider705

Light skin, non ADOS Lebron hater!
BGOL Investor
Since you still have your billions, you're good.

The game is fun as fuck again with every scrambling for crates, trying to sell shit and promote. I swear me and Spyda be racing to on the MKII to target dots anytime a notification of any kind pops up.
Don't nothing move unless we say so
 

Leatherf7ce

Phantom of the Chakras
BGOL Investor
How do I get into crew shit? Can I get outta whack assed crew I'm in now? Psn: Scarf7ce
Also need dough! Just started PS4 version last Saturday after refusing to buy again after my ps3- wouldn't let me import character. Think I got 600k
 

chrislee

Rising Star
Super Moderator
minus whale sell the game/trade it in and buy red dead redemption 2
How do I get into crew shit? Can I get outta whack assed crew I'm in now? Psn: Scarf7ce
Also need dough! Just started PS4 version last Saturday after refusing to buy again after my ps3- wouldn't let me import character. Think I got 600k
Yeah we barely touch GTA Online these days. There's really no reason to try to start from scratch unless you're trying to play with some friends.

As for how to join the crew you have to log into https://socialclub.rockstargames.com and request a BGOL crew invite. Crew leaders will send an invite to you then accept the invite if I remember correctly.
 

TheFuser

Rising Star
BGOL Investor
Yo Zeus, and Spyda, good looking out yesterday. Yall came at the perfect time. I was down 1-6 to that one brown dot. I was working his homie who was using every cheap trick in the book. Off radar to get a tank. Ghost and hydra and was still up like 3 kills on him. His homie would shoot me everytime I was killing him. Wind up tying it up with dude before he bounced. That staying back 2 blocks getting a cheap snipe shit ain't work when yall got there.
 

chrislee

Rising Star
Super Moderator
The Frontier, Cities & Towns

Valentine – The Heartlands, NH

A raucous, rough-and-tumble town in the Heartlands, Valentine’s livestock auctions attract traders, ranchers, cowboys, gamblers, outlaws and prostitutes from far and wide, all looking to make some money, raise some hell, and have a good time.


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Annesburg – Roanoke Ridge, NH

Life isn’t easy for the miners and their families in Annesburg, which has been providing coal up and down the Lannahechee River for almost a century. Working conditions are terrible for little pay, and many men have lost their lives down the pit.


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Saint Denis – Bayou NWA, LE

A key gateway into North America with a trade route that runs the length of the country, the bustling city of Saint Denis is a melting pot of cultures and people where businessmen, socialites, sailors, laborers, beggars and thieves all live side by side.


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Mounta Hagen – Grizzlies, AM

One of the more well-known peaks in the snowy Grizzlies of Ambarino, Mount Hagen towers above Lake Isabella to the west and Beartooth Beck to the east, which provides the main pass through the western mountain range and joins up with the Dakota River further south.

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Rhodes – Scarlett Meadows, LE

Prim and proper on the surface, tensions and corruption run deep in the Southern town of Rhodes, which for years has been caught in the crossfire between the Braithwaites and the Grays, two warring plantation families.

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Strawberry – Big Valley, WE

Strawberry was little more than a small logging town until the arrival of its new mayor, an East Coast eccentric, who is obsessed with transforming it into a cultural beacon for wealthy tourists, much to the bemusement of the locals.

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Lagras – Bayou NWA, LE

A small, remote settlement out in the swamps of Bayou Nwa, Lemoyne, the people of Lagras live self-sufficiently for the most part, making a little money here and there from fishing and acting as guides for travelers wishing to navigate the region.

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chrislee

Rising Star
Super Moderator
Red Dead Online
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Today we’re excited to announce Red Dead Online, a new online connected experience set against the backdrop of Red Dead Redemption 2's enormous open world.

Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.

Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch. We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.

Access to Red Dead Online is free to anyone with a copy of Red Dead Redemption 2 on either PlayStation 4 or Xbox One.

Red Dead Redemption 2 will be available for PlayStation 4 and Xbox One on October 26, 2018.

For more information about Red Dead Online, check out IGN's Q&A here: http://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details

https://www.rockstargames.com/newsw...mpaign=rdonline-09192018&utm_content=newswire
 

chrislee

Rising Star
Super Moderator
Red Dead Online: Devs Reveal First Details

Rockstar recently revealed Red Dead Online, Red Dead Redemption 2’s multiplayer component, will launch in November 2018 (initially as a public beta). Considering the many questions we’ve had about the nature of Red Dead 2’s up-til-now mysterious online mode, we asked Imran Sarwar, Director of Design at Rockstar North, and Josh Needleman, Senior Producer at Rockstar San Diego, to go into a little more detail about Rockstar’s evolution in the realm of multiplayer.

The pair elaborated on what elements of GTA Online will appear in RDO and how it will differ, as well as why they aren’t launching it alongside the single-player mode and the lessons learned from GTA Online’s rocky start and subsequent success as an online game.

IGN: What can players expect from Red Dead Online? Will we have as much open-world freedom as we do in the single-player component?

Imran Sarwar: Of course. Red Dead Online will use the world and gameplay mechanics of Red Dead Redemption 2 as a jumping off point for a new world of cowboys (and cowgirls) and outlaws that combines multiplayer and cooperative gameplay and narrative components in a huge open world. Players will be able explore alone or easily join with friends or other players to compete or work together. We’ll take full advantage of the entire world, as well as all the aspects of a 19th century setting that make Red Dead Redemption 2 unique and fun.

IGN: What do you want players to get out of Red Dead Online? What ambitions does Rockstar have in terms of evolving their idea of online open worlds?

Josh Needleman: Red Dead Redemption’s multiplayer was a real leap forward for us at the time. It was the first game that hinted at the real opportunities for open world multiplayer beyond cities, where the world was open as a place to create your own freeform gameplay, while at the same time was as a sort of living lobby for other, more structured kinds of game modes. Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then with our favorite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer.

IGN: Why aren't you releasing Red Dead Online alongside Red Dead Redemption 2’s single-player experience?

Imran: There are a few reasons for this. The first is that even though Red Dead Redemption 2 and Red Dead Online share the same gameplay mechanics and geography, we see them essentially as separate products that will grow and evolve independently of each other.

We love story-based, single-player games and they are the foundation of everything we do. Red Dead Redemption 2 is an absolutely massive story-based game that we hope people will be lost in for a long time and we want people to experience everything that world has to offer before we build on that with the Online experience. Not to mention, playing through the story and getting to know the controls and mechanics of the game is the best way to get ready for playing inside the world of Red Dead Online.

Also, as we have learned from experience when launching Online games at this scale, there are bound to be a few issues and we want to ensure that we have time to gradually roll out the game and make the experience as smooth as we possibly can for everyone. We believe this way of rolling out will give people the best overall experiences with both single player and multiplayer.

IGN: Aside from the obvious - the 21st-century setting/vehicles/tech/etc - how will this experience be different from Grand Theft Auto Online?

Josh: One of the biggest differences between GTA and Red Dead universes is that you’re often speeding through or flying over a GTA world, whereas in Red Dead Redemption the change of pace elevates the intimacy of the overall experience. Like the single player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. This should feel intimate and personal while still feeling fun and action-packed from moment to moment.

We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here. We feel Grand Theft Auto Online really only found its feet creatively with Heists. That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplayer.

IGN: What have you and the rest of the team learned from your experiences launching /designing / updating / supporting Grand Theft Auto Online?

Josh: The biggest problem with the original Red Dead Redemption's multiplayer was that every update we released fractured the audience. As the game got bigger, we separated our player base. Avoiding this was the inspiration behind Grand Theft Auto Online – we are obsessed by keeping the audience complete and experience beyond perpetual. Beyond this, after lots of trial and error (!!!), we feel we have found a way to make multiplayer games that feel like Rockstar experiences, combining personality, gameplay, style, narrative and variety into the packs. That did not really begin to happen until we released the first Heists pack. Our aim this time is to hopefully get there a bit more quicker, but still be responsive to what people enjoy playing and evolve as we go.

IGN: What happens to Grand Theft Auto Online after Red Dead Online launches?

Imran: We still have big plans for Grand Theft Auto Online and we will continue to roll out updates for the foreseeable future. We vaguely plan to stagger the updates of both games so that players can switch between the two, but our development plans may not always allow this! We think there will be a lot to love about Red Dead Online for fans of Grand Theft Auto Online, but we think that Red Dead Online will generate its own audience ready for something entirely new – however, exactly what form Red Dead Online will take as it finds it’s feet, we are not sure ourselves, but we think really want a focus on role-playing and morality. That may all change as the game comes out, but that’s the direction we are heading in now! And we are going to be working together on that with our incredible community to make this online experience into something amazing.

http://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details
 

onyxmodels

Rising Star
BGOL Gold Member
Looking for crew members on XB1. I own one club, Bunker, Storage, Biker hideout, Terrorbyte, and Maze Bldg.

TMosley1022 Gamertag
 

chrislee

Rising Star
Super Moderator
IGN Hands On Reaction



Gamespot Hands On RDR 2



Red Dead Redemption 2 o'clock Hands-on Special - We've played it!

 

chrislee

Rising Star
Super Moderator
79 AMAZING LITTLE DETAILS IN RED DEAD REDEMPTION 2

Together, these small touches make a big difference.

1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.

2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.

3) To change his hairstyle Arthur will need to visit a barber in town.

4) If you don’t eat and rest, Arthur will suffer from fatigue.

5) Arthur will visibly lose or gain weight depending on how much food he eats.


6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.

7) Similarly, killed animals are marked with a paw print on the minimap.

8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.


9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.

10) If you lose your hat, it will also appear as an icon on the mini-map.


11) You can wear animal carcasses as a hat.

12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.

13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.

14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.

15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.

16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.


17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.

18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.

19) You can switch camera angles while in cinematic view.

20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.

21) You can choose what position you ride in when you’re in a group.

22) Dutch rides an albino horse with blue eyes.

23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.

24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.

25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.

26) If you double-tap L1 Arthur puts his gun away with a flourish.

27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.

28) Arthur dynamically shields his eyes just before dynamite goes off.

29) Horses poop dynamically.

30) The entire game can be played in first-person mode.

31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.

32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.

33) Arthur can swim (but not very well).

34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.

35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.

36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.

37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.

38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...

39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.

40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.

41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.


42) Loot that Arthur discovers will sometimes be split between him and the camp.

43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.

44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.

45) You can pay off your own bounty by visiting the nearest Post Office during the day.

46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.

47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.

48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.

49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.

50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).

51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.

52) If a thunderstorm strikes, your horse will get visibly agitated.

53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.

54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.

55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.

56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.

57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.

58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.

59) As you skin an animal, you can see where the exit wounds are.

60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.

61) Arthur can look at his reflection in the mirror and will comment on what he sees.

62) You can buy newspapers which will cover events that occur throughout the story.

63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.

64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.

65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.

66) Arthur has dirt under his fingernails.

67) You can pat dogs. Those dogs won’t bark at you again if you see them.

68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.

69) Health and stamina bars have an “inner core” that determines how fast your bars refill

70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.

71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.

72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.

73) Arthur physically moves dead bodies and reaches into their pockets to loot them.

74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.

75) Moving your cursor around the world map invokes a wind sound to indicate your movement.

76) You can shoot a horse to knock an enemy off its back.

77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.

78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.

79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.
 
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ScottyPiffen745

BGOL CSI: Connoisseur of Sluts on Instagram™
Registered
Am I the only one who might skip the RDR2 story and wait for the online shit?

They trying to make the shit too realistic.

In between a bunch of "go here and kill this guy/steal this shit" missions, I gotta worry about stains on my shirt and shit.
 
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