Xbox One Console Reviews


Project xCloud: Gaming with you at the center



The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing. Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen. Today, I’m excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud.

Today, the games you play are very much dictated by the device you are using. Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.

Content and community

Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before.

To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

About Project xCloud

Scaling and building out Project xCloud is a multi-year journey for us. We’ll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

We’ve enabled compatibility with existing and future Xbox games by building out custom hardware for our datacenters that leverages our years of console and platform experience. We’ve architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. We will scale those custom blades in datacenters across Azure regions over time.



We are testing Project xCloud today. The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.

OMB-touch-480x270.jpg


Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available.

Microsoft — with our nearly 40 years of gaming experience starting with PC, as well as our breadth and depth of capabilities from software to hardware and deep experience of being a platform company — is well equipped to address the complex challenge of cloud game-streaming. With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location.

OMB-Azure-regions-1024x571.jpg


Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.

We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!

Thanx,

Kareem

https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/
 
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Project xCloud: Gaming with you at the center



The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing. Our vision for the evolution of gaming is similar to music and movies — entertainment should be available on demand and accessible from any screen. Today, I’m excited to share with you one of our key projects that will take us on an accelerated journey to that future world: Project xCloud.

Today, the games you play are very much dictated by the device you are using. Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience.

Content and community

Ultimately, Project xCloud is about providing gamers — whether they prefer console or PC — new choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories they haven’t been able to experience before.

To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

About Project xCloud

Scaling and building out Project xCloud is a multi-year journey for us. We’ll begin public trials in 2019 so we can learn and scale with different volumes and locations. Our focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices. Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

We’ve enabled compatibility with existing and future Xbox games by building out custom hardware for our datacenters that leverages our years of console and platform experience. We’ve architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. We will scale those custom blades in datacenters across Azure regions over time.



We are testing Project xCloud today. The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers. We are developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.

OMB-touch-480x270.jpg


Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player has available.

Microsoft — with our nearly 40 years of gaming experience starting with PC, as well as our breadth and depth of capabilities from software to hardware and deep experience of being a platform company — is well equipped to address the complex challenge of cloud game-streaming. With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location.

OMB-Azure-regions-1024x571.jpg


Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.

We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!

Thanx,

Kareem

https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/

Game over
 
Have a feeling they are going to buy a major company in the next three to five years. They need content if they are going to pull the Netflix of gaming move off. Sort of like what Disney did by buying those Fox properties X men, Simpsons etc..

EA?
 
Project XCloud Official Streaming ALL Xbox Games to ANY device - Microsoft Games as a Service


Microsoft Announces Project xCloud - Xbox's Strategy to Reach 2 Billion Gamers Unveiled!
 
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Sources: Microsoft Is Close To Buying Obsidian

znvaq3hf4aa6xy9zyeo0.jpg

Microsoft is finalizing a deal to acquire the independent development studio Obsidian Entertainment, according to three people briefed on the negotiations. We don’t know if ink is on paper yet, and plenty of major acquisition deals have fallen apart in the final hours, but those close to the companies believe it is all but done.

One person with knowledge of the deal toldKotakuthey’d heard it was “90%” finished. Said a second person: “It’s a matter of when, not if.”

Obsidian, best known for its work on critically acclaimed role-playing games likeKnights of the Old Republic II(2004) andFallout: New Vegas(2010), has been independent since it was founded in 2003. The Irvine, California-based studio has long been beloved by RPG fans, but has often faced financial strains,nearly going out of business in 2012before it signed a deal for an online tank game and launched a Kickstarter for the isometric throwback that would becomePillars of Eternity.

One compelling argument for the sale is that being owned by a company with deep pockets will offer Obsidian stability and resources the likes of which it has never had before.

“We do not comment on rumors or speculation,” said a Microsoft spokesperson.

“Unfortunately, we don’t comment on rumors or speculation other than to say that the Rumors album by Fleetwood Mac still holds up,” said an Obsidian spokesperson.

In late 2017, Obsidian announced that it was developing a new RPG that would be published byPrivate Division, a label of 2K Games designed to fund mid-sized games. The companies did not say anything about which consoles the RPG will be available on, and it’s not clear how this sale will affect that game. One option is for Microsoft to buy out the contract; another is for Microsoft to simply inherit it, allowing Obsidian to tie up its loose ends as part of the acquisition.

“While it is our policy not to comment on rumors or speculation, we look forward to publishing the upcoming RPG from Obsidian Entertainment, and remain confident in the team there to deliver an outstanding game,” said a representative for Private Division.

This would be a huge move for the company behind Xbox, which has been on a shopping spree this year, snapping upfour game studiosincluding Playground (Forza Horizon) and Ninja Theory (Hellblade). Its most recent notable game studio purchase before that was Mojang, the maker ofMinecraft. Microsoft has keptMinecraftmultiplatform, even enabling cross-play between Switch and Xbox One players, but console makers usually buy studios with the intent for those studios to make games for their consoles, not the competition. Microsoft’s biggest weakness this generation has been its stable of first-party developers, and with Obsidian, the company now has an RPG-focused studio that can help it compete against the PlayStation’s strong lineup.

A person familiar with goings-on at Microsoft said the company has been looking to bolster its PC development, which makes the PC-focused Obsidian a perfect fit.

Obsidian and Microsoft have a checkered history. Before the release of the Xbox One, Obsidian was working on an Xbox-exclusive role-playing game, published by Microsoft, calledStormlands. Tense disagreements between the two companies led Microsoft to cancel the game in 2012, and to some involved it was hard to imagine the pair working together again. The Xbox department is under different leadership now, however, with Phil Spencer taking the top role in early 2014. And the move appears to make sense for both parties.

https://kotaku.com/sources-microsoft-is-close-to-buying-obsidian-1829614135
 
Looks like it might be time to make the jump

https://slickdeals.net/f/12112198-g...-of-decay-2?src=SiteSearchV2_SearchBarV2Algo1

GameStop Stores [Store Locator] is offering Up to $300 Credit Towards the purchase of a (New) Xbox One X Console w/ State of Decay 2 (SKU 155211) when you Trade-In a Qualifying Console System in full working condition. Thanks Discombobulated

Note: Offer is valid for trade-in credit and not towards cash trades. Trades must be in full working condition to receive full value. Defective items may be eligible for trade at a lesser value. Trades subject to manager approval. Cannot be combined with any other offer.

Trade In-Offer Values:
  • $200 Credit Towards the Purchase of a (New) Xbox One X when you trade-in an Xbox One Original Console
  • $250 Credit Towards the Purchase of a (New) Xbox One X when you trade-in a PS4 Original or Slim, Xbox One S, or Nintendo Switch
  • $300 Credit Towards the Purchase of a (New) Xbox One X when you trade-in a PlayStation 4 Pro
https://slickdeals.net/?adobeRef=06...70f53cfb2&au=400d16c6cc3811e8a39ddafb51a00520

Offer valid 10/8/18 to 10/28/18

OG Xbox Ones are trading for only $60-70 right now, 200 is about the most you'll ever get for it again.
 
I'm a Battlefield fan but not sure if i will get this years. My son wants COD so I need to find some unbiased reviews.
Did BF not drop 1 last year? BF1 was the 1st 1 i really fucked with. I like it.

The battle royal mode is what got me geeked. I liked the idea of fortnite but couldn't build 4 shit
 
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Reactions: LSN
Did BF not drop 1 last year? BF1 was the 1st 1 i really fucked with. I like it.

The battle royal mode is what got me geeked. I liked the idea of fortnite but couldn't build 4 shit

I wasnt too impressed with the BFV demo. But I know they fix their games real quick. COD has quick matches, and BF I have to commit 45min to an hour for one game of Conquest.

I'm the same with Fortnite. My son gets me to play and he is building but all i want to do is shoot.
 
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