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Wish i could see it now.
Cyberpunk 2077 - Angry Interview E3 2918!
good so maybe we can finally get a controller with a trackball on itMicrosoft and Razer might be working on an Xbox keyboard and mouse partnership
Keyboard and mouse support for Xbox remains a hot topic, despite never fully materializing. Support for keyboard and mice would open up Xbox to a far larger array of games, potentially, since many titles like Age of Empires DE simply won't work well with a controller. Minecraft (Bedrock version) already supports mouse and keyboard on Xbox One, but so far, that's it.
Earlier in the year, Microsoft spoke to developers about its plans for keyboard and mouse support on Xbox One. Leaked documents we've recently received detail how Microsoft was at least planning to bring mouse support to the April update of the Xbox dev kit. Redmond showed off the sofa-friendly Razer Turret keyboard and mouse peripheral in partnership with Razer, who joined Microsoft for the presentation.
Whether these plans are still set to go ahead or not remains a mystery, but we can at least get a glimpse at what the two companies might be working on.
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The presentation details a Microsoft and Razer partnership to enable Razer Chroma RGB lighting support directly on Xbox in games, showing off how it works today in PC versions of Overwatch, DOTA2, and other titles. Chroma lighting can provide visuals cues for abilities coming off cooldown and so on, which can be useful and immersive.
The presentation also details some rules and guidance for developers on their implementation of mouse and keyboard support for Xbox. Gamepad support is still a requirement for all titles, and the Xbox can only support one mouse and keyboard per console, unlike gamepads, of which it can support several.
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Microsoft also offers some guidance on the impact mouse and keyboard support might have for competitive multiplayer titles. It notes that it's entirely up to developers on how they want to utilize mouse and keyboard support, emphasizing that the presence of mouse and keyboard can be detected, meaning a developer could potentially lock players to specific playlists based on their inputs to preserve balance.
Microsoft encourages developers to monitor how mouse and keyboard players compete against gamepad players and make adjustments where necessary, while "highly suggesting" that use of mouse and keyboard should be used in separate matchmaking rules.
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The presentation notes that support for all USB mice supported by Windows would be available on Xbox, including mice with wireless dongles. Mice with custom drivers or Bluetooth reliance would remain incompatible, however. The presentation also discussed unauthorized peripherals which emulate controller behavior. In response, Microsoft is introducing a new API developers can leverage to detect (and potentially block) mouse and keyboard accessories that mimic controller inputs unfairly.
The presentation closes noting that mouse and Razer RGB lighting support for games was at least supposed to arrive in the April 2018 XDK update, targeting a Fall 2018 Windows 10 Update rollout, internally known as RS5. We haven't been able to verify if it actually did land in the hands of developers as of yet, or whether it got cancelled or delayed.
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Whether these plans go ahead or not remain to be seen, so take it with a pinch of salt. However, maybe soon, gamers could get a lot more choice over how they control games on Xbox, and the list of games jumping across from PC could also grow.
https://www.windowscentral.com/micr...e-working-xbox-keyboard-and-mouse-partnership
Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles March 29, 2018
Red Faction Guerrilla Re-Mars-tered edition is coming to PC and consoles
Surviving Mars with the aid of a sledgehammer
Vienna/Austria, March 29th, 2018; THQ Nordic Red Faction Guerrillawill be fully re-Mars-tered (pun proudly intended) and released on PC, PlayStation®4 and across the Xbox One family of devices including Xbox One X in Q2 2018. The game will go by the name of Red Faction Guerrilla Re-Mars-tered and "destruction" will remain its middle name.
More information on the release date will be announced in due time.
One random yet fun fact about Mars (in real-life): At a height of 25km, Olympus Mons on Mars is the largest volcano in the Solar System and is nearly three times as tall as Mount Everest:
About Red Faction Guerrilla Re-Mars-tered
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla still defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.
Features
- Open World Guerrilla Warfare - You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
- Strategic Destruction - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
- Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
- Epic Sci-Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
- Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.
Re-Mars-tered Features
- Fully reworked graphics – Heavily reworked textures and graphic features adding for example specular maps.
- Improved shadow rendering
- Improved Lighting
- Shader & Postprocessing rework
- Native 4k support for the finest up to date mars destruction experience ever
Console platforms: TBD
https://thqnordic.com/article/red-faction-guerrilla-re-mars-tered-edition-coming-pc-and-consoles