Xbox One Console Reviews

Fortnite Battle Royale - Gameplay Trailer (Play Free Now)


PUBG creators are unhappy with Fortnite: Battle Royale, considering ‘further action’

https://www.polygon.com/2017/9/22/16349536/pubg-fortnite-battle-royale-battlegrounds

Fortnite: Battle Royale wants to be PUBG more than Fortnite

http://www.pcgamer.com/fortnite-battle-royale-wants-to-be-pubg-more-than-fortnite/



'Fortnite Battle Royale' servers down, PUBG developer clarifies issue vs game

https://www.msn.com/en-au/news/othe...-developer-clarifies-issue-vs-game/ar-AAstoe5
 
and in 4k bruh. that alone is gonna make me up the library o_O

battlefront is gonna have me zoned out

I’m not gonna make the 4k jump yet...I splurged like a muthafucka when the PS4/XB1 first dropped :lol: copped both systems new projector new sound system new router new modem new receiver...completely upgraded my entertainment center...I’m get my $$$ worth out these systems for a few more years :lol:
 
Fortnite Battle Royale - Gameplay Trailer (Play Free Now)


PUBG creators are unhappy with Fortnite: Battle Royale, considering ‘further action’

https://www.polygon.com/2017/9/22/16349536/pubg-fortnite-battle-royale-battlegrounds

Fortnite: Battle Royale wants to be PUBG more than Fortnite

http://www.pcgamer.com/fortnite-battle-royale-wants-to-be-pubg-more-than-fortnite/



'Fortnite Battle Royale' servers down, PUBG developer clarifies issue vs game

https://www.msn.com/en-au/news/othe...-developer-clarifies-issue-vs-game/ar-AAstoe5



lol as if PUBG wasnt a carbon copy of H1Z1
 
That fortnite Battle Royale shit is dope. I think pubg may have fucked up taking so long getting the console version out. I can’t wait for pubg to come out but this fortnite shit will def hold me over till then.
 
Backlash: WB Issues Refunds for ‘Shadow of War’ DLC Character Inspired by Employee Who Died of Cancer
shadow-of-war-forthog-dlc-640x480.jpg

In a move to reduce the momentum of a snowballing series of PR blunders, Warner Bros. Interactive Entertainment has reversed course on their decision to monetize the memorial “Forthog” DLC.

After being bodily dragged toward an epiphany that monetizing the tragic death of Midlle-earth: Shadow of War developer Michael Forgey might make for bad optics, WBIE has taken a hard right turn. The “Forthog Orc-Slayer DLC” created by the development team at Monolith to immortalize their fallen friend who died of cancer last year will now be available free of charge, and Warner Bros. will privately make a donation to the late developer’s family in place of the expected income.

WBIE protests even their own characterization, citing “a factually incorrect tweet from our team” regarding profit from sales of the DLC outside of the United States. More to the point, however, they claim that they now “recognize that tying our donation to sales of the DLC was not the best way to achieve our goal of offering financial support to the family and creating a lasting memorial to Michael Forgey” and have offered a “sincere apology” for creating any “confusion.”

The statement concludes with an assurance that the DLC will be demonetized, refunds issued to those who pre-ordered it, and directs readers to a site on YouCaring.com where anyone can donate directly to Forgey’s surviving family.

This is the latest in Shadow of War‘s slow-motion PR train wreck, only the most recent in a frankly disorienting series of terrible decisions regarding the follow-up to 2014’s orc slaughtering simulator, Middle-earth: Shadow of Mordor. The game is already being widely criticized for an aggressive microtransaction scheme shoehorned into an otherwise promising title.

The reversal on the paid DLC comes alongside an interview with Shadow of War Design Director Bob Roberts that has done little to assuage concerns among fans over the game’s microtransactions. It was several paragraphs of non-explanation by a man who could not have seemed less enthusiastic to discuss the controversy if there had been a literal gun to his head, as the comments section below was quick to point out.

Roberts attempted to justify the decision with two deeply flawed — yet clearly practiced — arguments: first, that microtransactions are little more than a difficulty adjustment akin to the game’s “Easy” mode.That argument seemed contradicted by another assertion made: that the game was never balanced with microtransactions in mind, and furthermore, that they were “turned off” during playtesting. Roberts also positioned those microtransactions as awareness of players who have more money than time and might be “scared when a massive game comes along that they’re not getting to see the full experience.”

Of course, neither point addresses the rapidly growing herd of elephants in the room. Are the microtransactions part of the difficulty curve, or are they separate and unaccounted for by the developers? And if they are so concerned about their players’ time, why force them to pay more money to see the entirety of a game that they have already purchased? Why include a competitive endgame scenario alongside a system which allows you to pay to win? The answer, of course, is whales. Still, these questions have turned many of their most enthusiastic consumers away.

To be clear: it’s unlikely this controversy is Roberts’ or Monolith’s fault. This appears to be an instance in which the publisher has chosen a sacrificial lamb to pass on their decision. Unfortunately, this is not the first time that a wildly promising game has been undercut by a publisher’s aggressive DLC plan.

It grows increasingly unlikely that WBIE will reverse course, even to salvage whatever remains of the quickly dwindling positive energy surrounding their flagship 2017 release. It should not, however, come as any surprise. WBIE is no stranger to abusing the trust of their fans, as with 2015’s Arkham Knight misadventure.

Stirring the pot for free press is not a new tactic. But rather than the purposefully inflammatory nature of the “Augs Lives Matter” promotion of Deus Ex: Mankind Divided, these decisions are making WBIE appear not only tone-deaf but incompetent. And incompetent, no matter how you slice it, is not a great look.


http://www.breitbart.com/tech/2017/...cter-inspired-by-employee-who-died-of-cancer/
 
Xbox Game Pass: Super Street Fighter IV, State of Decay, Saint’s Row: Gat Out of Hell and More Available October 1


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Hello, fellow gamers! Welcome to your October Xbox Game Pass update.

We’re excited to share the addition of seven more games joining the Xbox Game Pass catalog starting on October 1, in addition to over 100 great games already included in your Xbox Game Pass membership. Titles including Super Street Fighter IV, State of Decay, Saint’s Row: Gat Out of Hell and more will be ready to play at the start of October.

At Xbox, we love Halloween, and throughout all of October we’ll be highlighting our favorite spine-tingling, spooky and downright fang-tastic titles (sorry!) in the Xbox Game Pass catalog. Be sure to check out the Xbox Game Pass Lounge where we’ll be highlighting our top-picks in our Frightfully fun games channel!

Earlier this month we launched Game Pass Goals, a fun way to get rewarded for playing games in Xbox Game Pass. Each month a new Goal is posted in the Xbox Game Pass Lounge, and everyone who completes their Goal is guaranteed to win a prize, which include Xbox Live Gold, Xbox Gift Cards, movies, DLC and more. One lucky Xbox Game Pass member will also win a grand prize each month, such as a $500 Gift Card for Microsoft Store!

With Game Pass Goals, there is no need to register or sign-up, if you’re an Xbox Game Pass member then you can jump right in and start winning. Head over to the Xbox Game Pass Lounge and check out your Goal at the beginning of each month for your chance to win awesome prizes!

In honor of our Halloween theme through October, our Game Pass Goal will focus on unlocking achievements in our Frightfully Fun collection of titles. Getting an achievement in two different games from the collection gets you a reward, but you’ll need to get an achievement in six different Frightfully Fun games this month if you want to be eligible for the grand prize!

Lastly, we are excited to announce that fans can now use Xbox Gift Card credit to purchase an Xbox Game Pass membership. Starting September 12 and in addition to debit card, credit card and PayPal, an Xbox Game Pass membership can be purchased with an Xbox Gift Card, or existing credit sufficient to cover the low monthly fee.

Now let’s learn more about the new games coming to Xbox Game Pass in October:

Super Street Fighter IV

Ladies and gentlemen, boys and girls – get your fight sticks ready, because Capcom’s Super Street Fighter IV is coming to Xbox Game Pass! Street Fighter is a legendary fighting franchise and for our money, SSF IV is one of the greatest fighting games ever released. Fight as Ken, Cammy, Zangief, Dhalsim, and the rest of the crew across a variety of single and multiplayer game modes, including classic Arcade and online ranked head-to-head battles. Fine tune your strategy and stickwork to become one of the finest combatants Street Fighter has ever seen. Or at least, the best fighter your couch has ever seen.

State of Decay

We are so excited to announce Undead Lab’s gem, State of Decay, is also joining Xbox Game Pass in October! Remastered and re-released for Xbox One, State of Decay is an engrossing third-person open world zombie action survival game (say that three times fast) where you step into the shoes of everyday store clerk Marcus Campbell, tasked with navigating the apocalypse and contributing to the survival of your friend and newfound allies in Trumbull Valley. If you’re a fan of zombie games or survival games, here’s your bacon. And don’t forget, the saga continues with State of Decay 2, coming soon to the Xbox One family of devices in 2018!

Saints Row: Gat Out of Hell

The deal sweetens in October with Saints Row: Gat Out of Hell, the fun and exciting standalone epilogue to the open world action adventure hit, Saints Row IV: Re-Elected. Choose either Johnny or Kinzie, and use your superpowers to defeat enemies, summon demons, and defeat Satan (never a small achievement). Also, if you’ve been enjoying Saints Row IV and continue enjoying the action in Gat Out of Hell, you should check out the latest installment in the Saints Row realm, Agents of Mayhem, available right now in the Xbox Store.

The Bug Butcher

You’re welcome; we’ll just say that now. Because we think you are really going to dig Awfully Nice’s The Bug Butcher. Jump into your classic story-based Arcade mode or see how long you can last against the insect horde in Panic mode. Whichever you choose, the premise is simple: look up, squeeze trigger, and use power-ups to obliterate every enemy bug that comes your way. Oh, and try not to get hit. Do that, and you’ll easily collect all 90 stars on hard in Arcade mode and become a legend as the last Bug Butcher standing atop the leaderboards in Panic mode. If only it were as easy as it sounds. Things can get heavy in a hurry in Panic mode, so consider finding a friend to fight alongside you for some co-op action! We love this game and are so excited to share it with our members. Want a target to shoot for? Beat all 30 levels in Arcade mode and collect 51 or more stars to best the Xbox Game Pass team top performer.

Costume Quest 2

Halloween isn’t all scares and screams. Double Fine’s Costume Quest 2 is great Halloween-focused fun for all ages this October. Costume Quest 2 is set on Halloween night and offers players the choice to control one of two twins, Reynold or Wren, and discover the host of fun Halloween surprises their neighborhood has in store as you try to save Halloween from the evil dentist, Dr. White. Of course, evil villains are sometimes complex individuals, so take a hop in the Costume Quest time machine to learn more about why the evil dentist grew to hate Halloween and how you may be able to end he and his orcs’ reign of candy-less terror. Engage the locals in conversation, smash objects with your candy bag, combat monsters, and evolve both your powers and costume as you level up this October in Costume Quest 2.

Maldita Castilla EX – Cursed Castle

When we think of castles, we think of ghosts. And when we think of ghosts, we think of Halloween. So, it only makes sense that we would bring you Maldita Castilla EX this month, a tremendous retro medieval platformer and extension upon the original Maldita Castilla arcade game. But beware: conquering the Castle is not for the faint at heart. This is a challenging game with multiple endings depending on how precise your stickwork is (aka how often you die). Make it through in a single run without dying and unlock the ultimate ending. Or accept the frequent deaths and simply enjoy the scenery, which is full of all kinds of spooky, grotesque, and interesting enemies and objects throughout the game.

Tower of Guns

Your mission in Tower of Guns is clear and present — run the gauntlet and destroy the Tower of Guns. Actually, achieving that mission in this first-person shooter is both fun and challenging, as you select one gun and one perk to help you through each run at the Tower. Replayability for Tower of Guns is high, with randomly generating levels ensuring familiar but fresh experiences across hours and hours of gameplay. Dodge cannon shots, malicious robots, and grab secret loot stashes as you strategically move from room to room and take your shot at glory. Can you take the Tower?

With over 100 great games, for just $9.99 a month, plus new games added every month, Xbox Game Pass is your ticket to endless play. Thanks for reading October’s Xbox Game Pass update and don’t forget: if you haven’t tried Xbox Game Pass yet, you can play free for 14 days.


Read more at https://news.xbox.com/2017/09/28/xbox-game-pass-october-2017/#jF3GJjvpXqU5i2SS.99
 
Cuphead reviews

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ACG - BUY



Destructoid - 9.5/10

Cuphead's incredible style belies its magical complexity. It's so much more than a hard-as-hell shoot-'em-up with artistic flair. It's cerebral in a way that these kind of games rarely are. Cuphead's commitment to forcing the player to understand is commendable. Those who don't have the patience to learn won't get far. That's the kind of stand-your-ground moxie that makes this a hallmark of game design. My praise runneth over.

Games Radar - 5/5
Yes, Cuphead was worth the wait. Too often, I find myself thinking "Thank God I never have to do that again" after wrapping up a difficult game - but with Cuphead, I'm mighty excited to further my eight-to-nine-hour Regular run and trounce those bosses in an Expert encore. If you're partial to a tough-but-fair challenge, and you have even the slightest appreciation for the rich history of animated cartoons, you'll be overjoyed by the wonderfully artistic adventure that is Cuphead. Maybe you'll even get a blistered thumb or two to remember it by.

Gamespot - 8/10
Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.



IGN Spain - 9/10
(TRANSLATED) Beautiful and hard as hell, but as rewarding as you should imagine. Cuphead is one of the best indie games on 2017 and if you love run-n-gun games you shall not miss it.

Polygon - 8.5/10
Cuphead’s deal with the devil eventually leads to hell, and so perhaps it’s fitting the conclusion should be so torturous. Though, honestly, even the residual headache has been soothed by the sweet, sweet salve of victory. When I think of my time with Cuphead, instead of frustration I’ll remember the dozens of tiny breakthroughs, when the impossible became possible, and a game that built an identity around difficulty helped me to feel, however briefly, undefeatable.

Press Start Australia - 9/10
It's a bit unfair to compare Cuphead to almost any other of the brutally tough platformers I've grown to love recently, as it lacks the filler. It gets straight to the good stuff and gives us an almost 'greatest hits' of boss fights. And if they don't get better and more rewarding as they go, I'll go eat. So while you've still got to be a masochist at heart to get through the 'true' Cuphead, people of all ages and backgrounds would be able to sit in front of the television and appreciate Cuphead for its sense of style and its ability to evoke that childlike wonder that was, until now, dormant in most of us.

Shacknews - 8/10
But the best part about Cuphead is that the challenge feels attainable. It's the right kind of frustration, the kind that makes a person feel like they can prevail if they just try one more time. It's easy for this type of game to feel cheap, but it never feels impossible. It's a gorgeous piece of work and a cup that feels better on repeated sips.

Stevivor - 8/10
In the end, Cuphead proves to be everything I wanted it to be — challenging, stylised and fun. It’s a tough, tough game — but unlike Dark Souls, my failures in Cuphead made me want to keep playing. Bring it on.

MSPoweruser - 9/10
Overall, Cuphead is an absolutely fantastic adventure because it combines tight mechanics with stunning visuals. There’s nothing like it on any platform and if you love challenging titles which require practice, then this is the game for you. However, not everyone will enjoy it because of the steep difficulty. Everything about the title—from the platforming to the boss battles—is a challenge which may frustrate many. As alluded to earlier, if you’re willing to put in the time and effort, there’s just nothing that’s more rewarding. Despite all that, the real star of the show here are the visuals because the 1930s animation elevates this game from a standard run-and-gun platformer to an absolutely mesmerizing experience.

Twinfinite - 3/5
Still, there is a game worth enjoying in here, if you can deal with periodic frustration. During encounters that are fully defined it’s easy to get stuck admiring everything that StudioMDHR has created, and it was more than a good enough reason to turn my Xbox One on. It’s because of those parts that are so good that it’s really difficult to ignore the glaring issues. If you’re in dire need of a real challenge, definitely give Cuphead your attention. However, if you’re not in any rush there’s no harm in waiting. I look forward to seeing how the developers deal with this project and how they expand on it in the future.

Windows Central - 4.5/5
Cuphead is an instant classic that will build a solid fanbase across Xbox One and Windows PCs, and hopefully, spawn bigger and bolder sequels in the years to come. Amazing job, Studio MDHR.

True Achievements - 4/5
Cuphead is likely to reveal its deliberate frustrations too late for some people. It's hard not to become infatuated with the game's visuals, leaving uninformed buyers lured in by those blatant strengths to discover only then that it revels in its own relentlessness. This, in turn, could leave some wanting a refund and needing a new controller or two. However, for those that go into it with a co-op partner and with the knowledge that its design is as unforgiving as it is beautiful, it will be a unique and rewarding game. Always unabating but never unfair, Cuphead is tough to overcome but even tougher to put down.

SpazioGames - 8.5/10
(TRANSLATED) Cuphead is a hardcore game with a beautiful art design that recalls the classic cartoons of the '30s. Based on splendid boss fights and with some "run and gun" levels, MDHR Studios' game is challenging and satisfying.

Area Jugones - 10/10
(TRANSLATED) Cuphead is a true piece of art of the modern day videogame. The game has lived up to the expectations and it is full with detail and quality in every aspect. From its soundtrack to its wonderful design, Studio MDHR has achieved the glory with this masterpiece.

imgmr - 8.9/10
Cuphead is a great looking game that exploits basic jump and shoot mechanics and hitboxes. Just like classic Mega Man games. Every mistake you make is technically your own fault for not being at the right place, or for not shooting the right target. Cuphead is punishing like that, and that is what makes it so difficult and challenging as a game. It is also where it gets its charm, well with that and the carefully crafted 1930s layered hand-drawn design. Remember, no matter how hard, never give up!
 
Seeing more and more of Cuphead....I might cop it.:hmm:

That Amazon credit code above isn't working anymore.:hmm::hmm:
 
That fortnite Battle Royale shit is dope. I think pubg may have fucked up taking so long getting the console version out. I can’t wait for pubg to come out but this fortnite shit will def hold me over till then.

Man they haven't figured out a way to have profiles and share games between 3 consoles? I share shit with my homeboy but all that nigga really fuck with is bullshit games like pinball n other gay shit... he start fussing at me when i download shit like NIGGA I AIN'T GOT NO MORE ROOM!!! Plus he still like buying hard copies of games im like "JACKASS, digital copies! So we can both have it!" Then he don't want shit i want... can't half shit with him...
 
Man they haven't figured out a way to have profiles and share games between 3 consoles? I share shit with my homeboy but all that nigga really fuck with is bullshit games like pinball n other gay shit... he start fussing at me when i download shit like NIGGA I AIN'T GOT NO MORE ROOM!!! Plus he still like buying hard copies of games im like "JACKASS, digital copies! So we can both have it!" Then he don't want shit i want... can't half shit with him...


All trouble in paradise :lol2::roflmao2::roflmao3:

This is why i still copp physical media and buy what i want.
 
Fortnite Battle Royale is free and it’s not really a big download, you should be good.
Man they haven't figured out a way to have profiles and share games between 3 consoles? I share shit with my homeboy but all that nigga really fuck with is bullshit games like pinball n other gay shit... he start fussing at me when i download shit like NIGGA I AIN'T GOT NO MORE ROOM!!! Plus he still like buying hard copies of games im like "JACKASS, digital copies! So we can both have it!" Then he don't want shit i want... can't half shit with him...
 
Backlash: WB Issues Refunds for ‘Shadow of War’ DLC Character Inspired by Employee Who Died of Cancer
shadow-of-war-forthog-dlc-640x480.jpg

In a move to reduce the momentum of a snowballing series of PR blunders, Warner Bros. Interactive Entertainment has reversed course on their decision to monetize the memorial “Forthog” DLC.

After being bodily dragged toward an epiphany that monetizing the tragic death of Midlle-earth: Shadow of War developer Michael Forgey might make for bad optics, WBIE has taken a hard right turn. The “Forthog Orc-Slayer DLC” created by the development team at Monolith to immortalize their fallen friend who died of cancer last year will now be available free of charge, and Warner Bros. will privately make a donation to the late developer’s family in place of the expected income.

WBIE protests even their own characterization, citing “a factually incorrect tweet from our team” regarding profit from sales of the DLC outside of the United States. More to the point, however, they claim that they now “recognize that tying our donation to sales of the DLC was not the best way to achieve our goal of offering financial support to the family and creating a lasting memorial to Michael Forgey” and have offered a “sincere apology” for creating any “confusion.”

The statement concludes with an assurance that the DLC will be demonetized, refunds issued to those who pre-ordered it, and directs readers to a site on YouCaring.com where anyone can donate directly to Forgey’s surviving family.

This is the latest in Shadow of War‘s slow-motion PR train wreck, only the most recent in a frankly disorienting series of terrible decisions regarding the follow-up to 2014’s orc slaughtering simulator, Middle-earth: Shadow of Mordor. The game is already being widely criticized for an aggressive microtransaction scheme shoehorned into an otherwise promising title.

The reversal on the paid DLC comes alongside an interview with Shadow of War Design Director Bob Roberts that has done little to assuage concerns among fans over the game’s microtransactions. It was several paragraphs of non-explanation by a man who could not have seemed less enthusiastic to discuss the controversy if there had been a literal gun to his head, as the comments section below was quick to point out.

Roberts attempted to justify the decision with two deeply flawed — yet clearly practiced — arguments: first, that microtransactions are little more than a difficulty adjustment akin to the game’s “Easy” mode.That argument seemed contradicted by another assertion made: that the game was never balanced with microtransactions in mind, and furthermore, that they were “turned off” during playtesting. Roberts also positioned those microtransactions as awareness of players who have more money than time and might be “scared when a massive game comes along that they’re not getting to see the full experience.”

Of course, neither point addresses the rapidly growing herd of elephants in the room. Are the microtransactions part of the difficulty curve, or are they separate and unaccounted for by the developers? And if they are so concerned about their players’ time, why force them to pay more money to see the entirety of a game that they have already purchased? Why include a competitive endgame scenario alongside a system which allows you to pay to win? The answer, of course, is whales. Still, these questions have turned many of their most enthusiastic consumers away.

To be clear: it’s unlikely this controversy is Roberts’ or Monolith’s fault. This appears to be an instance in which the publisher has chosen a sacrificial lamb to pass on their decision. Unfortunately, this is not the first time that a wildly promising game has been undercut by a publisher’s aggressive DLC plan.

It grows increasingly unlikely that WBIE will reverse course, even to salvage whatever remains of the quickly dwindling positive energy surrounding their flagship 2017 release. It should not, however, come as any surprise. WBIE is no stranger to abusing the trust of their fans, as with 2015’s Arkham Knight misadventure.

Stirring the pot for free press is not a new tactic. But rather than the purposefully inflammatory nature of the “Augs Lives Matter” promotion of Deus Ex: Mankind Divided, these decisions are making WBIE appear not only tone-deaf but incompetent. And incompetent, no matter how you slice it, is not a great look.


http://www.breitbart.com/tech/2017/...cter-inspired-by-employee-who-died-of-cancer/

What a classless fucking move. Holy shit.
 
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