Xbox One Console Reviews

New Xbox One tech can save hard drive space and cut download times
And there's multi-disc game support too.​


Microsoft is planning a quiet revolution in the way that games are streamed and installed onto Xbox One and Xbox One X. The new system - known internally as Intelligent Delivery - aims to save hard drive space and reduce download times by allowing users to only download the assets they'll actually need, as opposed to the complete game package. The platform holder has already dropped some hints about this functionality, confirming that Xbox One users won't need to download X's 4K assets, but the execution goes beyond that, being flexible enough even to support multi-disc releases - not currently supported on Xbox One.

Based on documentation seen by Digital Foundry, Intelligent Delivery was initially revealed to game-makers at Microsoft's XFest developer event earlier this year, and its execution relies upon developers adapting the way they master their titles. Essentially, the concept involves splitting game content into 'chunks' of data and then adding tags to them. Multiple tags can be attached to a chunk, and they can be device-specific or language-specific, for example. In the case of the latter, this means that game audio or cutscenes in non-relevant languages don't need to be downloaded - Intelligent Delivery could, in theory, install just the assets applicable to your region, with other languages an optional 'on demand' download, accessible via the Xbox One dash.

In terms of the actual impact language-specific installs will have, the space saved on the hard drive - not to mention the download time - will vary on a game by game basis. However, according to Microsoft, language-specific chunks have particular relevance to sports titles, where the audio assets often take up the majority of a game's full install size. The platform holder describes the potential savings here as 'massive'.



In terms of device-specific content, Intelligent Delivery allows developers to partition off artwork for either Xbox One or the X, with the console only delivering the assets that are needed for the hardware in question. The amount of space saved here is not insignificant - as an example, Far Cry Primal's HD texture pack on PC is an optional 6GB download. For users upgrading from Xbox One to X, Intelligent Delivery takes care of the user at the system level. For example, if you have an Xbox One title on an external drive which is then plugged into an X console, the user is prompted to download the X-specific data. If space runs out on the drive, the user can delete the data that's only used by the older Xbox One, deleting that chunk via the dashboard.

In addition to location and device tags, developers can also specify content-specific chunks. Good potential candidates here are first-person shooters like Battlefield and Call of Duty. With the Intelligent Delivery system, single-player and multiplayer parts of the game can be partitioned off, allowing the user to delete either component if they're not using them. Similarly, additional components of the game not crucial to the user can be tagged by the developer as optional installs, or capable of being deleted at a later date - level editors, for example.

With content now divided into context-sensitive chunks, the door is now open to titles that can be delivered to users on more than one Blu-ray disc. Logically, essential data is located on the first disc and installed first, with the Xbox system software prompting the user to insert further discs in order to install other data.

Optional 'chunks' can be included on additional discs, with the user potentially able to specify what content or languages they'd like to install. What's more, developers can upload a complete project to Microsoft for submission and mastering, but assign different chunks to different discs, effectively using the same master project to create multiple SKUs. For example, Japanese language support could be an optional chunk for Western users - an extra on-demand download, or placed on the secondary disc - while that data would obviously be a mandatory part of the Japan SKU.



In terms of how multi-disc support works for the user, data is installed in sequence on a per-disc basis with the system prompting you to swap Blu-rays when required. However, for gameplay, disc one must be in the drive, acting as a license check. Based on the documentation we've seen, while the underlying software for supporting multiple Blu-rays allow for up to 15 discs, Microsoft is supporting a maximum of two right now for mastering. Anything beyond that may require a bespoke arrangement with the platform holder.

Based on what we know so far, Intelligent Delivery looks like a well thought-out, robust solution to several issues. Principally, the arrival of Xbox One X with its big 4K texture packs shouldn't make life harder for owners of the older model - many which only have 500GB hard drives. But what's impressive here is that the system of chunks and tags devised to address this challenge has been expanded out to offer space savings for many other scenarios unrelated to the arrival of the new console. Microsoft's developer briefings even point out that Intelligent Delivery can be retrofitted to existing titles, though the process is only really recommended for upcoming games.

It's a useful new tool, and while we can expect to see full implementations of Intelligent Delivery on Microsoft first party titles, there's no guarantee that third party developers will use the system to its fullest extent - and of course, there may be good reasons why certain aspects of the system may not be deployed. For example, a first-person shooter may have too much commonality in its campaign and multiplayer art assets to make segregating them a worthwhile prospect. And as far as we know, there is no PlayStation equivalent to this system, possibly meaning additional effort for the developer in setting up their projects, which would only benefit one platform.

However, at the very least we would expect to see the device tag used extensively to ensure that Xbox One owners don't need to download the X's 4K assets. But the foundation has been laid and the bottom line is that Intelligent Delivery is a powerful new tool available to developers with the potential to reduce download times and make more of your limited hard drive space - and that can only be a good thing.

http://www.eurogamer.net/articles/d...down-install-sizes-and-reduces-download-times
 
Xbox One Game DVR bumped up to 1080p capture
Save straight to external drive, too.​

Microsoft has improved the resolution of Xbox One's Game DVR feature, used to record your gameplay highlights. It'll now capture at 1080p, instead of the previous 720p.

This bump is available now to Xbox Insiders in the alpha ring, who receieve updates as early as possible. It will then be available to everyone else later this year.

Another tweak is the ability to save captured video directly to external hard drives for quick transfer to your PC.

External hard drives were previously supported only for games and apps, meaning your internal hard drive could still fill up if you had enough capture videos saved.

Both the existing Xbox One and Xbox One S will see these improvements. When Xbox One X launches in November it will bring with it exclusive 4K, HDR and 60FPS game capture options.

http://www.eurogamer.net/articles/2017-09-14-xbox-one-game-dvr-bumped-up-to-1080p-capture
 

Supernatural Assassin | Dishonored: Death of the Outsider [Launch Trailer]


Spintires: MudRunner - The Ultimate Off-Road Experience
 
PlayerUnknown's Battlegrounds Is Now The Most-Played Game Of All Time On Steam

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When we last checked in on the tale of PlayerUnknown's Battegrounds slowly becoming the most popular game in the world, it had topped Dota 2 as the most played-game on Steam for a time. But it hadn't beaten the latter's all-time record of 1,291,328 concurrent players, which Dota 2 had reached in March of last year. Well, it has now.

Battlegrounds today peaked at 1,349,584 players as of this writing - the highest any game has ever had on Steam. This is also higher than many popular games outside Steam, including Destiny 2, and yet another impressive milestone for the game's popularity, and the game still has room to grow, as it's still in Early Access. Next up on Battlegrounds' hit list: Overwatch.

In other news, Steam also crossed the 15-million concurrent user threshold for the first time. This means Battlegrounds currently accounts for a little over 11 percent of Steam's entire playerbase right now.

[Source: Steam]

http://www.gameinformer.com/b/news/...st_2d00_played-game-of-all-time-on-steam.aspx
 
Epic Accidentally Allows Xbox And PS4 Cross-Play In Fortnite, Disables It [UPDATE]


Oops, it looks like for a brief few hours PS4 and Xbox One cross-play was available in Fortnite. Now, Fortnite developer Epic Games says that feature was actually a bug, which the studio is referring to as a “configuration issue” that it says it has fixed.

Console cross-play opens up games’ player bases so friends who don’t have the same system can game together. For a survival shooter/fort defense game like Fortnite, playing with friends can mean the difference between victory and, well, carrying three AFK strangers to victory. The problem is, even for games like Minecraft and Rocket League that offer cross-play between PC, Xbox One, Nintendo systems, and mobile phones, Sony almost never wants to play along. With its PS4 dominating the video game console market, Sony has been resistant to fans’ calls to allow cross-play with Xbox One and Nintendo Switch.

Fortnite lets PC and PS4 players game together, but has announced nothing more with regard to cross-play. So starting two days ago, when Fortnite players on PS4 reported encountering Xbox One players in-game, it came as quite a shock.

A player named PRE_-CISION-_ was among the final five survivors of Fortnite’s Battle Royale mode when he was killed by a player with a pretty unconventional name for PS4. Over Reddit private messages, he told me, “I noticed the gamer tag of this dude had a space in it, which was bizarre. I figured it was just the game glitching out so I searched for his tag with an underscore on Playstation Network without any luck.” He booted up his Xbox One and typed it in there, “for the hell of it,” he said. Immediately, he found the player, whose achievements indicated that he owned Fortnite. After reaching out to the player, PRE_-CISION-_ says he confirmed the identities matched.

On Reddit, another player posted a picture of himself playing against his kid with the PS4 hooked up to one TV and the Xbox One hooked up to another. It was a charming picture, but raised a lot of questions among the community—why wasn’t this great feature announced? Was it a mistake?

otsrxabdjjz2dcdr09t3.png


Over e-mail, a representative from Epic Games confirmed to Kotaku that, “We had a configuration issue and it has now been corrected.” It looks like these brief glimpses of the big, beautiful world of cross-console play were total accidents. But since allowing cross-console play seems to be so easy that a company like Epic can do it by mistake, lots of players are now asking why the hell there are so many roadblocks to getting the feature.

In a recent interview with Eurogamer, Sony head of global sales and marketing Jim Ryan described Sony’s stance against cross-console play as “a commercial discussion between ourselves and our stakeholders” and “not a profound philosophical stance.” (Microsoft declined to comment for this article and Sony has not responded to a request for comment). Ryan added, “To my knowledge, there is no live conversation [about cross-console play] ongoing at the moment.”

That’s unwelcome news for PS4 players who want to game with their friends on Xbox.

“I’ve been keeping up on the news of crossplay and felt this was a game changer, the world could exist with both major console networks happily together,” PRE_-CISION-_ said.

[Update—9:30 p.m]: Over Twitter, someone asked Xbox head Phil Spencer what he thought of the accidental cross-play conundrum. This was his reply:



https://kotaku.com/epic-accidentally-allows-xbox-and-ps4-cross-play-on-for-1818518611
 
Official Shadow of War Friend or Foe Interactive Trailer


The Music of Cuphead: Recording Floral Fury
 
Last edited:
Epic Accidentally Allows Xbox And PS4 Cross-Play In Fortnite, Disables It [UPDATE]


Oops, it looks like for a brief few hours PS4 and Xbox One cross-play was available in Fortnite. Now, Fortnite developer Epic Games says that feature was actually a bug, which the studio is referring to as a “configuration issue” that it says it has fixed.

Console cross-play opens up games’ player bases so friends who don’t have the same system can game together. For a survival shooter/fort defense game like Fortnite, playing with friends can mean the difference between victory and, well, carrying three AFK strangers to victory. The problem is, even for games like Minecraft and Rocket League that offer cross-play between PC, Xbox One, Nintendo systems, and mobile phones, Sony almost never wants to play along. With its PS4 dominating the video game console market, Sony has been resistant to fans’ calls to allow cross-play with Xbox One and Nintendo Switch.

Fortnite lets PC and PS4 players game together, but has announced nothing more with regard to cross-play. So starting two days ago, when Fortnite players on PS4 reported encountering Xbox One players in-game, it came as quite a shock.

A player named PRE_-CISION-_ was among the final five survivors of Fortnite’s Battle Royale mode when he was killed by a player with a pretty unconventional name for PS4. Over Reddit private messages, he told me, “I noticed the gamer tag of this dude had a space in it, which was bizarre. I figured it was just the game glitching out so I searched for his tag with an underscore on Playstation Network without any luck.” He booted up his Xbox One and typed it in there, “for the hell of it,” he said. Immediately, he found the player, whose achievements indicated that he owned Fortnite. After reaching out to the player, PRE_-CISION-_ says he confirmed the identities matched.

On Reddit, another player posted a picture of himself playing against his kid with the PS4 hooked up to one TV and the Xbox One hooked up to another. It was a charming picture, but raised a lot of questions among the community—why wasn’t this great feature announced? Was it a mistake?

otsrxabdjjz2dcdr09t3.png


Over e-mail, a representative from Epic Games confirmed to Kotaku that, “We had a configuration issue and it has now been corrected.” It looks like these brief glimpses of the big, beautiful world of cross-console play were total accidents. But since allowing cross-console play seems to be so easy that a company like Epic can do it by mistake, lots of players are now asking why the hell there are so many roadblocks to getting the feature.

In a recent interview with Eurogamer, Sony head of global sales and marketing Jim Ryan described Sony’s stance against cross-console play as “a commercial discussion between ourselves and our stakeholders” and “not a profound philosophical stance.” (Microsoft declined to comment for this article and Sony has not responded to a request for comment). Ryan added, “To my knowledge, there is no live conversation [about cross-console play] ongoing at the moment.”

That’s unwelcome news for PS4 players who want to game with their friends on Xbox.

“I’ve been keeping up on the news of crossplay and felt this was a game changer, the world could exist with both major console networks happily together,” PRE_-CISION-_ said.

[Update—9:30 p.m]: Over Twitter, someone asked Xbox head Phil Spencer what he thought of the accidental cross-play conundrum. This was his reply:



https://kotaku.com/epic-accidentally-allows-xbox-and-ps4-cross-play-on-for-1818518611


I agree w/ Phil Spencer...
 
Epic Accidentally Allows Xbox And PS4 Cross-Play In Fortnite, Disables It [UPDATE]


Oops, it looks like for a brief few hours PS4 and Xbox One cross-play was available in Fortnite. Now, Fortnite developer Epic Games says that feature was actually a bug, which the studio is referring to as a “configuration issue” that it says it has fixed.

Console cross-play opens up games’ player bases so friends who don’t have the same system can game together. For a survival shooter/fort defense game like Fortnite, playing with friends can mean the difference between victory and, well, carrying three AFK strangers to victory. The problem is, even for games like Minecraft and Rocket League that offer cross-play between PC, Xbox One, Nintendo systems, and mobile phones, Sony almost never wants to play along. With its PS4 dominating the video game console market, Sony has been resistant to fans’ calls to allow cross-play with Xbox One and Nintendo Switch.

Fortnite lets PC and PS4 players game together, but has announced nothing more with regard to cross-play. So starting two days ago, when Fortnite players on PS4 reported encountering Xbox One players in-game, it came as quite a shock.

A player named PRE_-CISION-_ was among the final five survivors of Fortnite’s Battle Royale mode when he was killed by a player with a pretty unconventional name for PS4. Over Reddit private messages, he told me, “I noticed the gamer tag of this dude had a space in it, which was bizarre. I figured it was just the game glitching out so I searched for his tag with an underscore on Playstation Network without any luck.” He booted up his Xbox One and typed it in there, “for the hell of it,” he said. Immediately, he found the player, whose achievements indicated that he owned Fortnite. After reaching out to the player, PRE_-CISION-_ says he confirmed the identities matched.

On Reddit, another player posted a picture of himself playing against his kid with the PS4 hooked up to one TV and the Xbox One hooked up to another. It was a charming picture, but raised a lot of questions among the community—why wasn’t this great feature announced? Was it a mistake?

otsrxabdjjz2dcdr09t3.png


Over e-mail, a representative from Epic Games confirmed to Kotaku that, “We had a configuration issue and it has now been corrected.” It looks like these brief glimpses of the big, beautiful world of cross-console play were total accidents. But since allowing cross-console play seems to be so easy that a company like Epic can do it by mistake, lots of players are now asking why the hell there are so many roadblocks to getting the feature.

In a recent interview with Eurogamer, Sony head of global sales and marketing Jim Ryan described Sony’s stance against cross-console play as “a commercial discussion between ourselves and our stakeholders” and “not a profound philosophical stance.” (Microsoft declined to comment for this article and Sony has not responded to a request for comment). Ryan added, “To my knowledge, there is no live conversation [about cross-console play] ongoing at the moment.”

That’s unwelcome news for PS4 players who want to game with their friends on Xbox.

“I’ve been keeping up on the news of crossplay and felt this was a game changer, the world could exist with both major console networks happily together,” PRE_-CISION-_ said.

[Update—9:30 p.m]: Over Twitter, someone asked Xbox head Phil Spencer what he thought of the accidental cross-play conundrum. This was his reply:



https://kotaku.com/epic-accidentally-allows-xbox-and-ps4-cross-play-on-for-1818518611


wow so it can be done that fucking easily...the capability is there
 
Microsoft adds its gaming chief to its Senior Leadership Team


Microsoft is adding another of its executives to its Senior Leadership Team (SLT) of top internal advisers in a move that indicates gaming is increasingly important to the future of the company.

Microsoft CEO Satya Nadella is informing employees today, Sept. 19, that Phi Spencer -- who is now executive vice president of gaming at Microsoft -- to the SLT. Microsoft's SLT now has 16 members, including Nadella.

During his time at Microsoft, Spencer has been the head of Xbox, Microsoft Studios, and Game Studios before being named executive vice president today. Spencer is in charge of leading Microsoft's gaming business across all devices and services. The gaming organization is still part of Microsoft's Windows and Devices unit.

Microsoft has been looking to gaming as one of its main ways to help monetize Windows. Some of the company's new initiatives, like HoloLens and mixed reality, as well as the "3D for Everyone" focus of the Windows team, are linked tightly to what Microsoft is doing in gaming.

Nadella also announced today that Microsoft's Enterprise Mobility and Security (EMS) team is moving from the Cloud and Enterprise unit to Windows and Devices. The new team will be known as the Enterprise Mobility and Management team and continue to be headed by Corporate Vice President Brad Anderson, who will be reporting to Windows and Devices chief Terry Myerson.

Microsoft is more tightly integrating management and security offerings with Windows, as indicated by the company's recently announced Microsoft 365 bundles. However, the Enterprise Mobiity and Management team will also continue to provide software and services that work with non-Windows platforms, as well.

Both of these organizational changes will be effective immediately.

http://www.zdnet.com/article/microsoft-adds-its-gaming-chief-to-its-senior-leadership-team/
 


Forza Motorsport 7 4K Launch Trailer


Forza Motorsport 7: The First 15 Minutes of Forza Cup Career Mode
 
NBA 2K18 Is Riddled With Microtransactions

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The latest game in the NBA 2K series is frustrating to play if you don’t want to spend any additional money on top of the $60 you have to shell out to get the game.

Technically, you don’t ever need to buy anything in NBA 2K18. It’s just much, much easier if you do. Virtual Currency is the only currency in the game, and was introduced in the 2012 installment (NBA 2K13). It’s something you’ll use across game modes in 2K18, but it’s especially prevalent in the single-player myCareer mode, where you use it both for upgrading characters and customizing them.

In 2K18, like other installments, you’re able to earn Virtual Currency after every game, and you’ll start off with 6,000 VC. That seems generous until you actually start having to use your VC, where you’ll find that things are pretty expensive.

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When I spent the entirety of my 6,000 VC on my character, Xavier World Peace, he went from an overall rating of 60 to 62. You can still earn VC by playing games and it will scale with how well you play during the game, as it has in previous games in the series. But still, playing a game with my modest skill only netted me around 500 VC. Once I’d accrued another 1,000 VC, I tried to upgrade World Peace again. Fooling around with different stats, I realized that I’d be able to raise his overall rating one point if I spend about 4,000 VC.

rejozl9kvayqindwuolc.png


If you’d like to customize your character in any way, Virtual Currency becomes even more precious. In particular, if you want to change your character’s hair, you have to purchase a haircut before you see it on the character itself.

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You also won’t be able to see the price until you put it in the cart—this particular haircut costs 1,500 VC.

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Not all haircuts are this expensive, but this is just a small part of character customization. What if you want a tattoo? Well, all tattoos other than the 2K logo are locked until you reach an overall rating of 70, and then actually adding the tattoo to your character costs an additional 1,000 VC.

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This is the same for clothes, shoes and player animations—you have to raise your overall rating to unlock the good stuff, and then you still have to pay VC to actually purchase it. Want Michael Jordan’s signature dunk? Well, first you have to to unlock it, and then you can still have to pay for the animation.

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That means you have to play hours of games to earn VC… or buy 75,000 of VC for $20. In general, playing myCareer mode is a constant reminder of how much VC you don’t have, as the game will frequently present you with the option to purchase more.

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Fans of the NBA2K series aren’t wholly opposed to the idea of buying a currency, but the overall sentiment online appears to be that 2K18 feels more predatory than previous games in the series. One fan estimated that in order to get to an overall rating of 86 and not spend any money, you’d have to play over 200 games.

2K has not responded to requests for comment on NBA 2K18’s VC system.

Microtransactions like these are never popular with players, and for good reason. Who wants to spend another $20 when they’ve already spent $60 on the game itself? It’s disheartening to see a basketball series I’ve enjoyed in the past feel so sleazy in its latest installment. At least let me preview the hair, NBA 2K18. Not everyone looks good with dreads.

https://kotaku.com/nba-2k18-is-riddled-with-microtransactions-1818554307
 


Forza Motorsport 7 4K Launch Trailer


Forza Motorsport 7: The First 15 Minutes of Forza Cup Career Mode

The demo is out now.

That new Porsche is a monster. But that Dubai track is just as tough. Can't really get into that car like you want to because it's so turn heavy...

Nurburgring in the rain in a skyline... smashed that... It's crazy the environment changing up on you.. man i can't wait for this game to drop.
 
How the Xbox One and Xbox One X will protect your OLED TV from burn-in

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The general consensus right now is that OLED TVs are the best for 4K HDR gaming, providing the best viewing angles, the best contrast ratios, and the best color gamuts. We list the LG C7 as the best OLED 4K HDR TV you can pick up right now for the Xbox One S and Xbox One X, and that's not likely to change for a while.

However, more and more people are waking up to the fact that OLED sets can suffer from burn-in and image retention. Microsoft is aware, however, and in Xbox One build 1710, they have already prepared a way to combat this issue.

What is OLED burn-in?
Burn-in typically refers to the appearance of previous images shown by the becoming "burned" into the display, appearing like a faint ghost-like blur or image on top of whatever you're currently watching. Burn-in was particularly notable on Plasma TVs, which are no longer in circulation.

OLED TVs are made up of organic light emitting diodes, with each pixel representing an individual point of colored light. The "black" in an OLED is simply a pixel that is switched off, giving OLED screens vivid contrast ratios with support for truly black points of darkness.

For Xbox One and other consoles, burn-in is potentially a bigger problem, as the system menus with bright elements and outlines can quite easily lead to burn-in if left turned on and unattended, fixed on screen for long periods of time.

xbox-one-1710-dashboard.jpg


OLED burn-in doesn't seem to be anywhere near as widespread as Plasma burn-in was, but it still represents an issue potential owners should be aware of.

One of the more common issues you'll notice for OLED sets is temporary image retention. If left on a static screen for too long, the image can become retained in the display, albeit temporarily. For example, the white text on the Xbox dashboard or the HUD in a first person shooter fixes pixels in a high-intensity state for the duration of their active use. If you're playing 4-6 hours of Battlefield 1, you're keeping those pixels representing the HUD locked in a single state for a long time.

Turning off the TV for a while, typically, seems to resolve this temporary retention issue, but OLED TVs on display in stores for months, cycling through the same content or displaying a single image have been known to suffer from more serious bouts of burn-in. If you're playing serviced-based games for months, showing the same HUD for months, that could potentially represent a problem. Thankfully, Microsoft has already developed technology to help combat this issue.

How the Xbox defends against burn-in
In the Xbox One's 1710 update, Microsoft introduced new screen dimmer features to the console. Some of these features include large notifications that let you view invites at a glance, when you might not be paying attention to the TV, but also, a special technique designed to prevent against OLED burn-in and other types of image retention.

By enabling the new Xbox One screen dimmer, it will induce a screensaver of sorts, that not only defends against burn-in over longer periods of time but also "scrubs" image retention from the screen.

xbox-screen-dimmer-scrubber.gif


In the capture above, we've dialed up the contrast and brightness quite high so you can see the Xbox screen dimmer in action. In practice, it will be very hard to see with the naked eye.

There are bands of varying intensity scrolling from left to right across the screen, comprised of a noise pattern that is quite difficult to reproduce in a screen shot, but you can see it if you enable it on your own TV. The noise intensity increases and decreases as the pattern scrolls across the display, exercising the individual diodes with subtle differences in light and color.

Your OLED should be safe with Xbox
This technique was designed specifically by the team at Xbox to combat image retention and burn-in, and for those picking up OLEDs, enabling the screen dimmer will go a long way to extending the longevity of your set.

https://www.windowscentral.com/how-xbox-one-and-xbox-one-x-will-protect-your-oled-tv-burn
 
I copped Destiny 2 this past weekend. Enjoyed it a lot. Probably about 4 hours or so into the campaign. Much more engaging than the Destiny 1 campaign. The public events are tons of fun and give decent loot for a beginner. Can't wait to dive into the crucible and get a crew to run a raid with.

All that being said, it's just holding me over till PUBG is available.
 
I doubt it was anywhere near as bad as waiting for something from nintendo

Fam I don't even try.... with Nintendo. I just let it be.

But if they Drop a Nintendo 64 Classic system next year with Golden Eye, Starfox 64, and WWF No Mercy with 4 player online support.... I'm going to be walking into Gamestop like this...

47sI9Bm.gif


Fighting Niggas left and right for a system....
 
Proximity mines



See this is what I think of when I think about Mutiplayer... Kids today go online looking to Camp in corners in Massive Maps..

There was no Camping in Goldeneye. You had to be constantly on the move. Especially when you unlocked... One Shot One Kill.

Goldeneye required talent, timing, quick reflexes...... Guts... Like Running straight up someone holding a Rocket Launcher and taking them out with nothing more then a Karate Chop.
 
See this is what I think of when I think about Mutiplayer... Kids today go online looking to Camp in corners in Massive Maps..

There was no Camping in Goldeneye. You had to be constantly on the move. Especially when you unlocked... One Shot One Kill.

Goldeneye required talent, timing, quick reflexes...... Guts... Like Running straight up someone holding a Rocket Launcher and taking them out with nothing more then a Karate Chop.

man I remember playing this w/ my boy for the first time and I ran in a glass room thinking like most video games the game would be unrealistic enough that bullets couldn't shatter glass but just "chip" them which would give me time to reload and come out the room firing...nigga shot the whole room up glass broke instantly :lol:
 
I didn't want to do it... but the Trigger has been pulled. I refuse to go through the same waiting and hoping some store has a console shit that I did with the Xbox One.

giphy.gif


You were on ya Tyrone Biggums huh. I feel u i was like that . I went to cash out aka video game rehab now im back waiting till November.
 
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