Xbox One Console Reviews

Spencer: We Have Just Signed Exclusives That Won’t Be Ready for 2-3 Years, No Point in Showing Them

Forza7_OnBoardInTheRace_4K-740x416.jpg


Xbox and, by extension, Head of division Phil Spencer have been criticized (even here on Wccftech) for the limited first-party content they were able to output this generation.

E3 2017 didn’t really change that, but Spencer still wanted to reassure fans that Microsoft does indeed have plans to invest more in first-party exclusives. In an interview with VICE’s Waypoint at E3 2017, he explained that the team focused on hardware first, then Xbox Live, and now it’s doing the same with exclusives.


"
When I started this job three years ago, hardware was a real focus for us because I thought we had more work to do there. Xbox One S shipped last year, the X is shipping this year, I love our hardware line. Xbox Live was something I wanted to focus, coming on Android, iOS, Windows PC because I really want people to play games on the place they want to go play.


Our first party is a critical part of that equation. Yesterday, I know people want to see what we’re investing in new.


We are investing in new things, we signed things just recently that I thought, ‘Hey, from a PR standpoint it would be really easy for me to put a trailer on screen’, but then I know the game is not coming for another two and half or three years, so I didn’t want to do that.


I understand some people would say, ‘Hey, that would give me confidence in the future of Xbox’…


This is a cheesy line, but I’ll just say, trust that this is important to us as a platform. From the top CEO of the company down, if you talked to Satya [Nadella, Microsoft’s CEO] he would say ‘I understand, we need to invest in content in the gaming space’.


That is important and we are going to invest. We have Sea of Thieves, Crackdown 3, State of Decay 2, Lucky’s Tale, Ori and the Will of the Wisps…But I know what you’re asking about. Big, triple A console games, I hear that and I’m committed to that. Today I wanted to talk about things that if you’re going to buy the console you will be able to play, but I’ll continue to work to deliver games. We did on hardware, we did on platform and [backward] compatibility and we will do this on first-party as well. It is critically important.

"

What would you like to see? A brand new IP or a revival of some old ones? Personally, I hope one of those will turn out to be a full reboot of Fable.

http://wccftech.com/spencer-signed-exclusives-2-3years/
 
Halo 6 Will Not Be Present Either At Gamescom Or PAX 2017
That being said, for some people – like most who are still reading this blog – the Xbox media briefing was bandied about as much for what it didn’t show, as what it did. Specifically, a new (or old-made-new) Halo title. For some folks, their despair stemmed from a lack of remastered fight-finishing. I know I know, we should have told you ahead of time to not expect anything like that. Others were hoping for a tease of things farther off to come. While there’s little to nothing that can be said on that front, it’s been made clear that we won’t be talking about Halo’s next major title for quite some time. And no, that doesn’t mean Gamescom. Or PAX. Trust us, when we’re ready to begin pulling back that proverbial curtain, you’ll know. It won’t be soon.

https://www.halowaypoint.com/en-us/news/flood-of-emotion
 

Titanfall 2 goes up to 6K resolution on Xbox One X

Respawn Entertainment’s phenomenal 2016 FPS Titanfall 2 was a superb looking game when it launched last year, but one thing that plagued the Xbox One version of the game was it resolution. While the game used a temporal anti-aliasing solution to mask a lot of jagged edges, the game’s dynamic resolution saw the game running at close to 800p on Xbox One. On Xbox One X, however, that is not the case and the game is currently running above a native 4K resolution on test hardware.

According to an employee from Respawn on NeoGAF, the Xbox One X version of Titanfall 2 has reached resolutions of 3200p and down-samples down to a 4K screen. While there are “no guarantees” that the game will run at that resolution on the launch of Titanfall 2’s Xbox One X patch, it’s incredible that the console is capable of pushing Titanfall 2 so high.

titanfall3200p.PNG


Titanfall 2’s 3200p resolution probably won’t be the case on launch. According to the Respawn employee, the game is constantly running at 100% GPU load which, when paired with the engine’s dynamic resolution, allows the console to push the game further than many would imagine. Upon launch, Respawn will most likely cap the resolution at a native 4K in order to keep the console stable or take away the excess resolution to improve aspects like shadow quality or depth of field, extremely taxing areas of the game on PC.

http://www.icxm.net/x/titanfall-2-xbox-one-x-resolution-above-native-4k.html
 
Spencer: We Have Just Signed Exclusives That Won’t Be Ready for 2-3 Years, No Point in Showing Them

Forza7_OnBoardInTheRace_4K-740x416.jpg


Xbox and, by extension, Head of division Phil Spencer have been criticized (even here on Wccftech) for the limited first-party content they were able to output this generation.

E3 2017 didn’t really change that, but Spencer still wanted to reassure fans that Microsoft does indeed have plans to invest more in first-party exclusives. In an interview with VICE’s Waypoint at E3 2017, he explained that the team focused on hardware first, then Xbox Live, and now it’s doing the same with exclusives.


"
When I started this job three years ago, hardware was a real focus for us because I thought we had more work to do there. Xbox One S shipped last year, the X is shipping this year, I love our hardware line. Xbox Live was something I wanted to focus, coming on Android, iOS, Windows PC because I really want people to play games on the place they want to go play.


Our first party is a critical part of that equation. Yesterday, I know people want to see what we’re investing in new.


We are investing in new things, we signed things just recently that I thought, ‘Hey, from a PR standpoint it would be really easy for me to put a trailer on screen’, but then I know the game is not coming for another two and half or three years, so I didn’t want to do that.


I understand some people would say, ‘Hey, that would give me confidence in the future of Xbox’…


This is a cheesy line, but I’ll just say, trust that this is important to us as a platform. From the top CEO of the company down, if you talked to Satya [Nadella, Microsoft’s CEO] he would say ‘I understand, we need to invest in content in the gaming space’.


That is important and we are going to invest. We have Sea of Thieves, Crackdown 3, State of Decay 2, Lucky’s Tale, Ori and the Will of the Wisps…But I know what you’re asking about. Big, triple A console games, I hear that and I’m committed to that. Today I wanted to talk about things that if you’re going to buy the console you will be able to play, but I’ll continue to work to deliver games. We did on hardware, we did on platform and [backward] compatibility and we will do this on first-party as well. It is critically important.

"

What would you like to see? A brand new IP or a revival of some old ones? Personally, I hope one of those will turn out to be a full reboot of Fable.

http://wccftech.com/spencer-signed-exclusives-2-3years/

This is exactly what I was talking about during E3.. Dude hasn't really been on the job long enough to put vision into place. My hope is that next year, I finally see the mythical Battletoads remake.
 
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