Xbox One Console Reviews

Recore isn't bad, it's a little glitchy. It reminds me of metroid, mega man, and zelda. I would give it a 7/10. The loading times on this game is horrible.
 
Gears of War 4 gameplay interview with Rod Fergusson: Campaign & Horde



Interview: Rod Fergusson Gears Of War 4

 
Forza Horizon 3: Reviews


AR12 Gaming - 10/10

Forza Horizon 3 delivers the ultimate car fantasy and festival experience, introduces innovative new features, and has listened to fans by returning some long missed ones. This is the Horizon game we’ve wanted, and developer Playground Games have delivered. Forza Horizon 3 is undoubtedly the ultimate celebration of cars, music, and freedom of the open road.

Arstechnica

How much you'll enjoy Horizon 3 depends on where you fall on the driving game spectrum. The more hardcore sim fans might find things a little too arcade-ish for their liking. Although there are circuit races on street tracks, they'll never compare to lapping Spa or the Nordschleife, and the off-road driving isn't the same test of skill that you'll get from DiRT Rally. But for fans of previous Horizon games or the Project Gotham series, this sequel will probably tick all your boxes. (A friend described it as "Test Drive Unlimited, but done right"). This predisposes Horizon 3 to a wider and more casual gaming audience without nerfing the important Forza cornerstones—variety, content, and car options—that make a game like this worth driving so many roads for so many hours.

CGM - 8/10

Forza Horizon 3 is an invigorating open-world racer, although it may be a little too familiar to anyone who’s been down this road before.

CNET

Microsoft has struck a great balance across what different kinds of racing fans want from the core Forza games and Forza Horizon. If you want excellent track racing, stick with Forza. If you want to have the most fun possible behind the wheel of a pretend car out on the open road, Forza Horizon is a winner, and Horizon 3 is a worthy successor to the series.

Destructoid - 9/10

Playground Games' take on Australia falls right in line. It's not quite the leap that the franchise made from the original Horizon to Horizon 2, but it's not on cruise control, either. There's enough variation here -- from the feel of cars to the game modes to the radio stations -- that this is another excellent installment in an always-excellent series. And, since variation is a key reason for Horizon 3's success, well, Australia seems like it's probably the most perfectly appropriate setting.

DualShockers - 9.5/10

Forza Horizon 3 is an unstoppable force of adventure and fun. Throughout my hours and hours of gameplay, I explored desserts, beaches, and festive cities, demolished my fair-share of farms, and blasted Beethoven over the speaker system, all with a goofy smile on my face. This isn’t a game to be missed by Xbox One or PC players, regardless if you are new to the genre or a Motorsport pro. Now, if you’ll excuse me, I have to get back to the Outback.

EuroGamer

Know this: with Forza Horizon 3, Playground Games has managed to plunder some of the greats - games such as Burnout Paradise, Need for Speed: Hot Pursuit and OutRun - and in doing so it's conjured something that's worthy of such esteemed company.

Gamespot - 9/10

With Forza Horizon 3, Turn 10 and Playground Games affirm the series’ status as the driving game for everyone The new emphasis on off-road options isn’t at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games’ calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it’s gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile.

GamesRadar - 4/5

Forza Horizon 3 is a very high quality video game, with a multitude of amazing features, great visuals, a stonking soundtrack, exemplary online integration, insane speed (at times) and solid handling. You won’t need to think much while you play it, but if you’re talking about places to just cut loose and enjoy the breathtaking scenery, Australia is a fine place to do it.

IGN - 9.5/10

Forza Horizon 3 is a masterclass in open-world racing and bigger and better than its excellent predecessor across the board. It looks fantastic, the car selection and customisation is second to none, and the size and variety of the sprawling Australian outback is magnificent. Above all, Horizon 3 never loses sight of the fact that tearing through postcard-perfect locations should be fun, and it puts the tools in our hands to keep it that way, always. This is the racing game I’ve been waiting for, and it's officially my favourite thing on four wheels. A fair dinkum triumph, mates.

Polygon - 8.5/10

Forza Horizon 3 is as much a driving game as a racing game. Through a superbly realized version of Australia as well as a wide variety of terrain, cars and challenges, this free-roaming car simulation offers a valuable playbox. But it also managed to muster "cor blimey" moments that made me feel a whooping rush of speed and liberation.

ShackNews - 9/10

After playing every game in the Forza series, I can say without any hesitation that this is, by far, the best Forza game to date. The open-world driving mechanics are seamless, the amount of content is vast, and the social game modes deliver the most variety the series has ever seen. While previous iterations from the Forza Horizon series were used to first introduce and fine tune the open-world mechanic, Forza Horizon 3 feels like the series grand crescendo as all of that work has lead up to the best Forza game I've ever played. I already was a big fan of the Forza series, but Forza Horizon 3 is beyond anything I could have ever imagined for the series and I can’t wait to discover more of its beautiful world.

TrueAchievements - 5/5

Forza Horizon 3 takes the winning formula from previous releases in the series and improves upon them in almost every way. The expansive roster of cars are all beautifully designed right down to the smallest detail. The setting is stunning with very few walls and boundaries to inhibit your freedom, and now you can experience all of the fun in four-player co-op with the added bonus of being able to customise almost every aspect of each race to your choosing. Quite simply, Forza Horizon 3 is the pinnacle of open-world racers available on the Xbox One.

US Gamer - 5/5

Bigger and better than its predecessor in every way, Forza Horizon 3 features a beautiful, incredibly diverse landscape, an impressive roster of over 350 meticulously-detailed cars, and an absolute ton of driving activities and challenges. Forza Horizon 3 is without doubt the finest arcade racer yet seen, and it looks set to become one of this generation's greatest games.

The Verge

While Horizon 3 is very much its own thing, it’s indebted to a decade’s worth of arcade racers. I’ve mentioned Burnout Paradise, but you will taste notes of Split/Second, Blur, MotorStorm, and of course, Need for Speed, the racing equivalent of Madden. Despite their excellence, most of those franchises have been abandoned, their studios shutdown or assigned to more traditional fare. Forza Horizon 3 is racing on a track without competition. It would have been easy to coast to the finish line, but Playground Studios has taken the opportunity to take a joyride. With no rush to reach the finish line, and thus no obligation to take the best route, they’re seeing what new paths they can discover. How fortunate they’ve invited us to ride along.

VGChartz

Forza Horizon 3 truly tries its best to be all you could possibly want from an open world racing game and has easily surpassed its predecessors in almost every way. In the 10 years since Test Drive Unlimited changed the racing genre for the better, I finally feel like I've played its spiritual successor, and it was certainly worth the wait.

VideoGamer

Forza Horizon 3 is a beautiful, immensely entertaining, joyous arcade racer that successfully builds on Playground Games' already tremendous formula.
 

Microsoft on Project Scorpio, PS4 Pro marketing and Xbox tweets

Albert Penello leads planning for Xbox, which means he's heavily involved when Microsoft works out what it's going to do next in video game land. It also means he keeps a keen eye on the competition - and right now that competition is Sony's recently-announced PS4 Pro and slim.

Microsoft, with its own recently-released Xbox One S and the upcoming Project Scorpio, is ramping up its comeback after the original Xbox One suffered in comparison to the rampant original PS4. After Sony confirmed neither the PS4 slim nor the PS4 Pro play 4K Blu-rays, Xbox was quick to point out that Xbox One S does.



And after Bethesda came out with a strongly-worded statement pointing the finger at Sony for the lack of mod support on the PS4 version of Fallout 4, Xbox took to social media again to stress that the Xbox One version of Fallout 4 does.



That's not all. After Sony revealed its hand at the PlayStation Meeting event in early September, Microsoft responded by issuing a note to press that highlighted some of the key differences between the new PS4s and the new Xbox One consoles. Chief among them: neither the PS4 slim or the PS4 Pro play 4K Blu-ray discs.

"At Xbox, our goal is to put gamers at the centre of everything we do. The new hardware available now and next year was designed with that in mind to give gamers a choice in how they play," Microsoft said.

"Starting at £249, Xbox One S is the only console available today with built-in 4K Blu-ray - a value price compared to 4K Blu-ray players. It also offers 4K video streaming plus HDR for video and gaming."

Microsoft continued by hammering home the point that Project Scorpio will out-muscle PS4 Pro.

"Launching holiday 2017, Project Scorpio is the next member of the Xbox One family and will be the most powerful console ever created with 6TFLOPS capable of delivering true 4K gaming," Microsoft said. By contrast, PS4 Pro offers 4.2TFLOPS of power.

What's clear is that Microsoft is now up for the fight after a bruising few years, and at a time when Sony's PS4 strategy has, perhaps for the first time, come under fire. But the challenge facing Microsoft when it comes to the console business is great indeed. Yes, Xbox One S plays 4K Blu-rays, but the more powerful PS4 Pro will soon be available, and it won't be much more expensive. Yes, Project Scorpio will outmuscle PS4 Pro, but it launches a year after its competitor while on the face of it offering a fundamentally similar gaming experience. And yes, Project Scorpio guarantees a true, native 4K video games, but won't it always be more expensive than PS4 Pro?

It's in this context that I spoke with Microsoft's Albert Penello on the phone to eke out insight into Xbox's strategy. There was much he was unable to discuss, but there a few nuggets in here. It seems fair to assume Project Scorpio will indeed play 4K Blu-rays, and it sounds like the experience it will provide is already available on PC with the likes of Forza Horizon 3 and Gears of War 4. For more on that and other things Xbox, read on.

It's been interesting to see Microsoft's social media response to Sony's announcements around PS4 Pro and the slim, especially on Twitter. Is this the start of a more bullish, aggressive Microsoft?

Albert Penello: There's definitely a certain amount of like, we've got a product to sell, they've got a product to sell, so we're going to highlight the things we think make our product advantaged over their product. But that to me feels different to the historical Sega does what Nintendon't kind of head-on jabs that have happened in the past. I don't feel like that's Phil. Phil and his nature and the nature of Xbox right now hasn't really changed. But clearly people are seeing something in it. I don't think it's anybody's intent. Clearly, you and I are going to talk about Sony and us and why I think our product is better than their product. But it doesn't came with a disrespect for what they're doing.

You might argue that the timing of doing that felt a little bit more contention, but the holidays are coming up, advertising is going to start kicking in, television is going to start kicking in, media is going to start kicking in, and of course we're going to talk about the things in our product we think are differentiated. But I don't believe it signals any sort of change in the nature of how we're going to compete.




The lack of the 4K Blu-ray player in the PS4 Pro was a big deal for many people. Is it safe to say Project Scorpio will have a 4K Blu-ray player as a point of difference?

Albert Penello: We haven't announced anything specifically on that. You could assume that would be our intent, but we don't have anything specific on that.

The lack of the 4K Blu-ray player in the PS4 Pro sparked an interesting debate about whether one is really needed in a video game console. Is a 4K Blu-ray player really that important?

Albert Penello: Microsoft's point of view on this is, the story is told in the product we're shipping. We had to make those decisions long ago. So it's funny how much people think we act or react to what Sony's doing. But this decision was locked a long time ago. And it largely was driven on two things: one, a personal belief in 4K. This will be an interesting that the next time you and I chat we can continue to have. We don't sign up for every media format change. There has been a lot of SmartTV stuff and 3D, and they didn't really set the world on fire. I really believe in 4K and HDR. I have one myself. I thought I was going to regret it. I think it's as meaningful an upgrade as it was going from SD to HD, when you start seeing the native 4K content. And so we were just really bullish on it.

We wanted to make sure we delivered when we said 4K, that we had streaming, up-scaling and physical media as part of the 4K story for Xbox One S. So I think it's fair to say I'm a fan.

The other thing, when you look around the world, not everybody's at the same state when it comes to digital. You could argue they're probably not at the same state when it comes to 4K either. But I still think there's room for physical. For the high-end enthusiast, 4K Blu-rays look amazing. And there are still going to be places in the world that won't get that streaming because of their internet connections, but might have access to physical.

So yeah, I'm glad we made the decision. I'm a fan of 4K, thinking globally. And we have good differentiation between the PS4 slim and us.

The PS4 Pro doesn't have a 4K Blu-ray drive, but it's only $50 more than the 1TB Xbox One S. From a consumer perspective, if we're looking at what console to buy this Christmas, isn't it an easy choice to go with the machine that's so much more powerful?

Albert Penello: Look, there are a lot of things customers are going to have to think about. Certainly the PS4 Pro is a good machine. It's got a good spec. What's interesting is, when you think about wanting to buy the most powerful thing, you know that something more powerful than that is coming next year. It is.

The debate could go either way. I'm not trying to say anything to salt Sony's plans. But I feel like the holiday shopper wanting to buy a console for Christmas, a $299, 500GB Xbox One S with all of the 4K stuff, showing off their new 4K TV is pretty good value.

The guys who want to do this mid-generation upgrade, you're going to get something significantly more powerful next year. It's really just going to depend on the individual customer, because I can see a case to be made for both arguments.




Scorpio obviously will have a more powerful spec, but won't PS4 Pro always be cheaper? Scorpio has a bigger processor, more RAM, potentially a 4K Blu-ray drive - that can't be cheap. I get the sense it's already being billed as a premium product. Won't you run up against a tough comparison next year when Scorpio is more expensive than PS Pro?

Albert Penello: Well, we haven't announced the price yet, so we'll see.

Sure, but the expectation is PS4 Pro will be cheaper than Scorpio, right?

Albert Penello: It will be an interesting discussion next time we chat!

Well if you guys come out at the same price or cheaper, that would be incredible. My view of Sony's pitch for the PS4 Pro is it's a machine primarily aimed at a 4K experience, running games at the same frame-rate as the original PS4. Isn't it fair to say that Project Scorpio is a similar pitch? That it will offer a 4K experience, but in terms of frame-rates, we're looking at the same ballpark as Xbox One?

Albert Penello: This is one of those things that's hard to speculate about until we see how developers take advantage of the boxes. Obviously there are things we haven't said about Scorpio yet that give me a different perspective on this.

I will say, the most shocking thing about all of this is how Sony and us arrived at a similar strategy, even though the execution is different in nuanced ways. Certainly this is a pretty revolutionary idea. When we announced Project Scorpio at E3, to do this kind of mid-console upgrade, and Sony clearly had their plans, which were very similar. I just think that's interesting, for what it's worth. It's a pretty revolutionary idea to have two companies arrive at.

To go back to your original point about salting the competition or trying to be aggressive against them. I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.

Now, similarly to what Sony said, that doesn't mean I'm going to require developers to do this. They're going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.

Are you dancing around an accusation that Sony's marketing for PS4 Pro is misleading?

Albert Penello: No. I'm not dancing around it at all. I would actually say that if you go look at their marketing and look at what Cerny said, they talk about checkerboard rendering. They've been very open about it. I'm not accusing them of anything. They've been very open about the compromises around 4K.

Fundamentally, will the game experience be that different? We're talking about a resolution difference between PS4 Pro games and Project Scorpio games. It rekindles memories of the 1080p versus 900p thing we had with PS4 and Xbox One when both those consoles launched, but fundamentally the game experience was the same. If the frame-rates for the same game on both consoles is the same, is this not just that whole thing all over again, but played out on a 4K screen?

Albert Penello: This is going to be a fun thing for you and I to talk about in a year from now. It's really hard for me to predict what game developers are going to do. And you and I both know there will be people who claim with absolute certainty that the difference between 1080p and 900p is the most significant thing, and anybody who claims otherwise is blind. And there will be people who say they can't see a difference. Both people are right in their own minds. So, predicting how developers will use the power and how different the games are going to look, it's hard for me to say right now. So it's probably worth us waiting to see.

We're building a great platform. We're building the most powerful console ever made. We're doing a lot of work with developers to allow them to harness that power. I feel really good about our plans. Now we just have to see it play out.

So as far as you're concerned, Microsoft will not dictate to developers that they render games in 4K? That, if they wish, they can have their game run at, say, 60 frames per second and not render natively at 4K?

Albert Penello: Yeah. We had to pick a number. Why did you choose six teraflops? Why did you choose 384Gb/s in memory bandwidth? What's the point of those numbers? The point of those numbers was to deliver Xbox One-quality games in 4K. That's the point of those numbers. But we're not going to dictate to developers that that's how they have to use that power.

Does that mean that what we're seeing from the PC versions of some of your Xbox One games out now, such as Gears of War 4 and Forza Horizon 3 - are we getting that Scorpio experience now, just on PC?

Albert Penello: I always hate predicting the future.

But you are dictating the future. It's your platform.

Albert Penello: Well, but it's still up to the artists to decide what they want to do. Things we thought were gonna happen prior to Xbox One launch didn't pan out the way we thought. They pan out better or more interesting or different. That's what's fun about this business, right?

Yeah, to a certain extent there are a lot of PC games that are being offered in 4K. Looking to the PC to predict what Scorpio performance is going to look like is fair, because those guys who are really pushing the state of the art on PC - our guys are doing that, they're pushing high-end 4K and HDR - and yeah, the intent is to make that experience and bring it to the television.

But I always have to caveat that by saying, but that's not what everybody's going to choose to do. That's why it seems like I'm being cagey. I don't intend to be. But I don't want to set an expectation that what we're going to do is exactly what experience every developer is going to choose.




Well, PS4 Pro we know now is coming out in November. And we know Scorpio looks like it will launch a year later. In previous console battles getting in first has benefited platform holders. Microsoft benefited from Xbox 360 launching before PS3. Is that a concern for you, now we have two consoles that are basically pitching 4K gaming?

Albert Penello: I don't think so. It's mostly because the environment is different. If you think of PS4 Pro and Scorpio as like PS5 and Xbox 2, then that might apply. But in this work of continuity of games and users and accessories, the whole landscape changes. It will be interesting to see how it plays out.

Anybody who buys an Xbox One today, they already are buying Scorpio games. There are already games that will look better and games that will be in 4K. So they're already invested in Scorpio. All their accessories work, and their account carries over, and it's going to be seamless.

It's just a different phenomenon than the historical console generational shifts, where you have to get out early or pick your spec. It's just a different environment. We'll see how it plays.

I've heard from some developers who are not thrilled about the prospect of support PS4 Pro with patches for their existing games. And some have told me they're not thrilled about having to develop for two different consoles, because one of the appealing things about console development traditionally is that you work on a unified platform. Have you had any similar feedback from developers around Project Scorpio?

Albert Penello: We're in an environment where more developers are used to scaling their content across different performance specs, if you look on the PC. One of the things we're focused heavily on is making the development experience between Xbox One and Scorpio really good. We had third-party partners in our announce video who were enthusiastic about our plans.

If anybody's developing a PC game, it's going to be similar to the experience they already have. Again, you and I are going to have a great follow-up conversation in a year from now.

I know Microsoft talks a lot about Xbox being a multi-platform business and that's it's about console and PC. But PS4 has been a phenomenal sales success. With Xbox One S and Project Scorpio, are you confident Microsoft will somehow catch-up with PlayStation when it comes to consoles, specifically?

Albert Penello: It's about making sure have a healthy ecosystem for our gamers and our developers. It's funny how all this goes back to the very first thing we talked about, which is the console war thing. We have a great exclusive games lineup. We're getting tonnes of developer support. We have a very healthy business on the console. We just announced and released a great new product in the S. We're continuing to show investment in the future with Scorpio.

The day to day war of numbers is not something I focus a lot of my energy on. I think we're in a healthy competition with them, and we are two healthy game ecosystems. The console business all up is doing great. So really, it's something that's fun to talk about in the press, but it's not something that occupies a lot of my personal time.

http://www.eurogamer.net/articles/2...ect-scorpio-ps4-pro-marketing-and-xbox-tweets
 
THE GEARS OF WAR 4 ACHIEVEMENT LIST



Since we revealed Seriously 4.0, we’ve had a lot of questions asking “What about the rest of the achievements?”. We’ve got you. Check out Gears of War 4’s achievement list below.

NOTE: Some of our achievements are secret as standard, but we have added additional spoiler protection to the achievement list posted here for our fans.

We've hidden the names of all the story progression related achievements and added some protection to a couple of others. We advise fans concerned with spoilers avoid any other postings of achievement lists on other websites, as the full list may contain additional minor spoilers or story hints that you'd prefer to avoid.

gears4_gameplay-9c31f219876345bbbef0cac8afcb8a44.jpg
GENERAL GAMEPLAY

Zen and the Art of Reloading - Perform 25 perfect active reloads [5G]

Drop the Beat…down - Get 3 Dropshot headshots [5G]

Now That's a Knife! - Kill 10 enemies with combat knife after yanking or kicking [5G]

Triple Play - Kill 3 enemies with a single Buzzkill shot [5G]

Whoomp, There It Is! - Knife execute an enemy that was yanked over cover by another player [5G]

I Live. I Die. I Live Again! - Rescue someone from inside a Snatcher [5G]

Pounsus Interruptus - Kill a Pouncer mid-pounce with Shotgun or Chainsaw [5G]

Stop Hitting Yourself - Kill a Guardian with a Guardian weapon [5G]

gears4_campaign-1b5573016c2e46f8968585842ac7b784.jpg
CAMPAIGN

16 Story Progression Achievements [80G]

Ready for More - Complete all campaign Acts (any difficulty) [10G]

Learned the Hard Way - Complete all campaign Acts on Hardcore or Insane Difficulty [20G]

The Night is Dark and Full of Terrors - Complete all campaign Acts on Insane Difficulty [30G]

Come And Knock on My Door - Complete one Act in Co-op Campaign (any difficulty) [5G]

Brothers Till The End - Complete all Campaign Acts in Co-op (any difficulty) [20G]

The Sound Of Silence - Complete the Campaign without dropping your inheritance [25G]

Collector - Recover 5 Campaign collectibles [5G]

Pack Rat - Recover 10 Campaign collectibles [10G]

Completist - Recover all Campaign collectibles [15G]

Remember the Fallen - Recover all COG Tags during the Campaign [15G]

But You Can't Pick Your Family - Find 5 weapons in snot bubbles [5G]

Look out! Uh… Never Mind - Kill 25 enemies by dropping pods on them [5G]

--Spoiler Protected-- Kills [5G]

Gone With The Windflare - Kill 15 enemies using the environment during a windflare [5G]

gears4_versus-6041d2792e254581a0ceda5d24dba2c1.jpg
VERSUS

Big Ol Hero -Get the "Big Ol Hero" Ribbon ten times [5G]

Bounty Hunter - Complete 20 Bounties [10G]

Chest Candy - Earn one of each launch Ribbon [10G]

Custom Made - Win a match using a non-Starter Character and non-default Weapon Skin [5G]

Ranked and Filed - Achieve a rank in all launch Core and Competitive game modes [5G]

Rollin' With the Homies - Earn the maximum Consecutive Match Bonus in Versus [5G]

Say Hello to My Little Friend - Get the final winning kill in Arms Race [5G]

How's it Going to Work? Teamwork! - Win a Casual Co-op Versus match [5G]

Teamwork Makes the Dream Work! - Win a Normal Co-op Versus match [5G]

Talent Gets Kills, Teamwork Wins Games! - Win a Hardcore Co-op Versus match [5G]

To Go Fast, Go Alone. To Go Far, Go Together - Win an Insane Co-op Versus match [5G]

gears4_horde-81198e44968d46ac8934430558e41dae.jpg
HORDE

At First I Was Afraid, I Was Petrified - Survive the first 10 consecutive waves of Horde in a squad (any difficulty, any map) [10G]

Bilford Bogin! - Complete 50 consecutive waves of Horde in a squad (any difficulty, any map) [25G]

I've Killed Things, Seen Places - Complete 50 consecutive waves of Horde in a squad on every Launch Series map (any difficulty) [50G]

I Have Approximate Knowledge of Many Things - Complete 50 consecutive waves of Horde as Scout on Insane in a squad (any map) [20G]

Job's Done - Complete 50 consecutive waves of Horde as Engineer on Insane in a squad (any map) [20G]

Oh What a Day! What a Lovely Day! - Complete 50 consecutive waves of Horde as Soldier on Insane in a squad [20G]

I Choose Violence - Complete 50 consecutive waves of Horde as Heavy on Insane in a squad (any map) [20G]

Give a Name. Any Name. - Complete 50 consecutive waves of Horde as Sniper on Insane in a squad (any map) [20G]

I Have a Very Particular Set of Skills - Upgrade a Skill card to maximum level [5G]

Skills That Make Me a Nightmare - Upgrade 5 Launch Series Skill cards to maximum level [10G]

Classy Move - Reach level 10 in one Horde Class [5G]

Stay Classy - Reach level 10 in every Launch Horde Class [10G]

Gold Digger - Spend 100000 Power in the Fabricator (across all sessions) [10G]

Sugar Daddy - Deposit 1,000,000 power in the Fabricator lifetime [10G]

Tea. Earl Grey. Hot. - Upgrade Fabricator to maximum level (in one session) [5G]

Call a Dr. If Lasting More than 4 Teammates - Resurrect 4 teammates using the Fabricator in a single session (any difficulty) [5G]
 
Has anyone designed their own controller on the xbox website yet? I plan on doing one next month. I already got my design picked out and saved
 
Has anyone designed their own controller on the xbox website yet? I plan on doing one next month. I already got my design picked out and saved

was planning on it but I got a chance to mess around w/ the new 'S' controller...don't like how light they feel compared to the elite joint...it would be a "downgrade" for me...great time to be an xbox one owner overall tho!
 
that makes sense. i wanna do it so that way when i take my system/controller some where i dont get it mixed up with someone elses. i recently got to play some games on the big screen and i had to make sure i kept up with mine cuz the other guys controller looked just like mine with the play and charge kit.
 
was planning on it but I got a chance to mess around w/ the new 'S' controller...don't like how light they feel compared to the elite joint...it would be a "downgrade" for me...great time to be an xbox one owner overall tho!
:cheers:
 


still works too...put an xbox one in the cart...I bypassed the shitty games they were offering...hit 'continue shopping'...threw just cause 3 CE ($110) in the cart...when I went to checkout as a guest they deducted the price of the game...didn't pull the trigger...wouldn't mind having another XB1 but I really don't need it tho

*edit*

just to show y'all it's working...fake zip lol

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Titanfall 2 Single Player Cinematic Trailer


Call of Duty: Modern Warfare Remastered Launch Trailer

 
Microsoft’s Phil Spencer discusses the importance of physical disk drives and pricing Project Scorpio



During a trip to Sydney, Australia for the launch of Forza Horizon 3 on Xbox One and the Xbox FanFest, Phil Spencer sat down with NZ Gamer to talk about the announcement and launch of the new Xbox One S console and the upcoming Project Scoprio. While a lot of what was discussed had been stated previously in other recent interviews, of particular interest was the part of the conversation concerning the implementation of 4K streaming capability on the Xbox One S and upcoming Project Scorpio consoles and the reality that, right now, not many regions have internet speed high enough to take advantage of it.

“It was one of the reasons we made the physical media decision that we did,” he says in response to a statement about slow internet speeds in countries like Australia and New Zealand. “I know that if you look at usage on the box, you would say ‘Hey, everybody is watching YouTube, everybody is watching Netflix. Why would you do anything physical?’ But I do think markets where bandwidth capabilities and caps, and cost is prohibitive. So we wanted to make the decision that there would be physical media. I think for us games and the native rendering of 4K games is going to be important for Scorpio, which obviously alleviates any kind of need to stream. But I think we’ve been conscious that not everybody lives in a bandwidth happy, uncapped world.”

While incredibly likely that Project Scorpio, like the Xbox One S, will have a 4K physical disk drive, Phil Spencer is quick to state that that hasn’t been confirmed yet. “We’ve seen great adoption of it with the S. People seem to like it, but those kinds of decisions aren’t the decisions that we announced at E3,” he clarifies. “That’s not a push-back, I’m just saying those are the kind of decisions that can kind of bind later, what the drive is. But it has been really great to see how people have responded to the S, and it seems like we would want to continue to ride that option.”

Another detail many gamers and developers have been keen to learn is the eventual price of the new Xbox console, something that could equally make or break the device in regards to overall sales and adoption. As expected, he doesn’t reveal any specific details but does provide some insight into where abouts the price will sit in regards to the Xbox One S and previous video game consoles.


“So you can see the price of the S today. When we designed both of these, which we kind of designed it in parallel. We thought about the price performance of what we wanted to hit with the Scorpio, relative to what we were going to be able to do with the S. So that we would have a good price continuum, so people wouldn’t look at these two things as so disconnected because of the price delta,” Spencer explains. “So I think you will feel like it’s a premium product, a premium console. And not something, anything more than that. So I wouldn’t get people worried that this thing is going to be unlike any console price you’ve ever seen. We didn’t design it that way. That said, the opening price point for the Xbox One S, and the different hard drive sizes that is a critical part of this whole product. When I think about it as a product line, you should expect the pricing to kind of be in line with that.”

Project Scorpio is expected to release publically sometime during the fourth quarter of 2017 and specific details concerning pricing and its final name (Project Scorpio is just a temporary codename) should drop sometime next year.

Is having a physical drive and 4K streaming capability important to you? What sort of price point would you like to see Scorpio hit? Let us know in the comments below.

http://www.winbeta.org/news/microsoft-phil-spencer-project-scorpio
 
Never Fight Alone With New Xbox One S Gears Of War 4 Bundles

Back in July, we announced the Xbox One S Gears of War 4 Limited Edition (2TB) Bundle, and today, we are pleased to add two more console bundles to experience a new chapter in one of the most acclaimed video game franchises in history. The Xbox One S Gears of War 4 Bundle will arrive in stores worldwide starting Oct. 11, and customers in the US and Australia will also have the option to get an Xbox One S Gears of War 4 Special Edition Bundle starting Nov. 1. Both bundles are available for pre-order starting today.

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Xbox One S is the only console available today with built-in 4K Ultra HD Blu-ray and 4K video streaming plus High Dynamic Range for video and gaming. With all the biggest blockbusters this year, including more than 100 console exclusives, a growing catalog of more than 250 titles playable through Backward Compatibility on Xbox One and the fastest, most reliable gaming network with Xbox Live, Xbox One S is the ultimate games and 4K entertainment system for all gamers. And the best part of all? It starts at $299.

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Xbox One S Gears of War 4 Bundle

To commemorate the upcoming Oct. 11 launch of Gears of War 4, we’re offering fans worldwide the Xbox One S Gears of War 4 Bundle. Priced at $349 USD, the Xbox One S Gears of War 4 Bundle comes with a 1TB hard drive to play all the biggest blockbusters in Xbox history, a matching new Xbox Wireless Controller with expanded range and Bluetooth support for Windows 10 PCs and a full-game download (bundles purchased at GameStop will include a physical copy of Gears of War 4; physical copies do not include Xbox Play Anywhere) for Gears of War 4. As an Xbox Play Anywhere title, owning the digital copy of Gears of War 4 lets you play across both Xbox One and Windows 10 PC, as all game progress, Gamerscore and Achievements are saved on and accessible through Xbox Live. Gears of War 4 also supports High Dynamic Range (HDR) on Xbox One S, so fans will experience richer, more luminous colors and a higher contrast ratio between lights and darks, bringing out the true visual depth of the battle against the Swarm.

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Xbox One S Gears of War 4 Special Edition Bundle

In addition to the Xbox One S Gears of War 4 Bundle, we’re also offering a special edition deep blue console bundle with a 500GB hard drive and matching new Xbox Wireless Controller with expanded range and Bluetooth support for Windows 10 PCs. Exclusively available at GameStop and Microsoft Stores in the US (and at EB Games and Microsoft Stores in Australia) for $299 USD, the Xbox One S Gears of War 4 Special Edition Bundle also comes with a copy of Gears of War 4 (as a physical copy in the US, and as a download token in Australia).

To top things off, for a limited time, when you purchase the Xbox One S Gears of War 4 Bundle or the Xbox One S Gears of War 4 Special Edition Bundle, you’ll get the entire Xbox 360 Gears of War collection for Xbox One at no additional cost.

Pre-order Xbox One S Gears of War 4 Special Edition Bundle (500GB) from Microsoft Store

Pre-order Xbox One S Gears of War 4 Special Edition Bundle (500GB) from GameStop

If you can’t wait to get your hands on Gears of War 4 then be sure to pick up the previously announced Xbox One S Gears of War 4 Limited Edition 2TB Bundle, while supplies last. This bundle provides fans with a truly unique way to experience Gears of War 4, as it includes both the Gears of War 4 Crimson Omen Limited Edition Xbox Wireless Controller and Gears of War 4: Ultimate Edition (which includes Early Access to the base game on Oct 7, the Season Pass and a host of bonus content).

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Never fight alone with the full suite of Gears of War 4 controllers available this holiday –the Xbox Elite Wireless Controller – Gears of War 4 Limited Edition, Xbox Wireless Controller – Gears of War 4 Crimson Omen Limited Edition and Xbox Wireless Controller – Gears of War 4 JD Fenix Limited Edition. Check out your local retailer, including Microsoft Stores, for more information.

There are 2 versions of Gears of War 4 available for pre-order – Gears of War 4 and Gears of War 4 Ultimate Edition.

https://majornelson.com/2016/09/30/never-fight-alone-with-new-xbox-one-s-gears-of-war-4-bundles/
 
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