Xbox One Console Reviews

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guess there wont be a XB1 version (PC Oculus Rift and Playstation 4 Morpheus only)



mightve known that's Starbuck's voice,looks like they even based the character(Ran) off of her as well :lol:

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Dice said that the Xbox One will get a beta for Battlefield as well. And it will be different than the other. That's cool that some of us get to play it before it releases. Now I just wait for that and the Destiny beta.

Speaking with Total Xbox, DICE general manager Karl-Magnus Troedsson said that there will be a Battlefield Hardline beta for Xbox One, though it will be different from the one currently available on PlayStation 4 and PC. "We will have a beta on on all platforms before release," he said. "... It's not going to be the same version, just to be clear."

Sent From My Galaxy S5
 
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A new video surfaced today that gives us another look at Rainbow Six: Siege. The footage takes us into three rounds of a heated hostage struggle where only one team can make it out alive. Teamwork is key here, as you’ll need to communicate with the other players to either organize a coordinated assault, or hold down rooms to keep the hostage in your grasp.

In a game where the opposing team can come in from any side and completely change the flow of the match, every shot counts.

 

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Scalebound was one of the most interesting surprises shown at Microsoft’s E3 press conference, but all we saw so far of the game was a cinematic trailer. Apparently, though, the game is already partly playable, as mentioned by Xbox Division head honcho Phil Spencer.

"Don’t have the next PR event set, working on the game, we are playing the game but I’m not sure when we’ll show playable or talk story."

While Spencer still doesn’t know when we’ll see some actual gameplay, he definitely seems very proud of having brought Platinum Games into the Xbox One’s portfolio:

"Getting to work with @platinumgames, for me, will be a highlight of XBOX One."

Spencer also mentioned that the games that the Xbox One games which will be shown at Tokyo Game Show will “almost certainly” be available in the west as well. He also confirmed that Scalebound was the “unique exclusive title by a Japanese studio” he teased a couple months ago.

"That was Scalebound. Kamiya-san was around the office and we were discussing the game."

Finally, he explained that he’s still interested in JRPGs. While they haven’t been hugely successful on Xbox 360, he admitted that it’s probably also because Microsoft didn’t push them hard enough:

"Yea, we haven’t had huge success on XBOX with JRPGs but we probably haven’t tried enough."

As an added bonus, Spencer also mentioned that he’s already preparing for Gamescom, and while the plan isn’t ready yet, he’ll “work through it very soon.” Hopefully we’ll be able to see more about Scalebound then, even if a playable demo will more probably appear at Tokyo Game Show.
 

If you were expecting Microsoft to unveil something more substantial than just games on E3 2014, especially when Sony was showing off new tech demos for its Project Morpheus virtual reality visor, well, you must have been disappointed. Brace yourself then, for this rumor is going to disappoint more.

From last year's leaked patent, we learned that Microsoft has been brewing a new peripheral for Xbox One: an augmented reality spectacle codenamed "Project Fortaleza." However, things have been eerily quiet on that front ever since that initial leak. Microsoft has neither confirmed nor denied the existence of such technology, and there is no update even from rumor mills. Now citing insider sources, Chinese site WPDang is reporting that Microsoft has "temporarily canceled" the device.

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We assume that means Project Fortaleza is put on hold, instead of gone for good. The reason, according to the source, has entirely nothing to do with technology implementation. Microsoft "has no problem at all in the development of the device," however, a fair portion of the patented technologies involved do not belong to Microsoft itself. It's the necessary licensing reportedly that's keeping Fortaleza from consumers. Apparently, Microsoft has licensed some of the for the second generation of the Kinect sensor, and is not allowed to use them on anything else.

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While Oculus and Sony are going after virtual reality as the next breakthrough in gaming experience, from leaked information about Project Fortaleza, Microsoft seems to be pushing innovation. Instead of intercepting players' real vision and substituting with a virtual representation, apparently Fortaleza glasses enhances players' perception of the real word with make-believe visual elements, or in other words, augmenting the reality. That sounds like a better idea when the product in question is supposed to be for millions of gamers, because current virtual reality products tend to induce motion sickness on some users.

If the rumor is accurate, we certainly hope Microsoft navigates through the murky water of patent licensing sooner rather than later. If IllumiRoom is not happening, at least let us have Fortaleza, please?
Source: WPDang
 
Capcom shareholders open company up to takeover possibility

Newsbrief: Today, Capcom announced that at its most recent investor meeting, its shareholders voted to end the company's takeover defense -- which means that Capcom could now be acquired if a company buys up large amounts of its stock.

Many companies have defenses against a stock purchase takeover, and there are various schemes and strategies they can adopt to block a party from gaining control of the company by buying up its stock.

Capcom originally put such countermeasures in place in 2008 following a shareholder vote. This latest development won't stop the company's management from attempting to "react to make necessary measures within the admissible limits of applicable laws and regulations," the company said in its statement.

http://www.gamasutra.com/view/news/...pen_company_up_to_takeover_possibility.phphey


Edit*
Microsoft, Amazon, Nintendo or EA could grab this lol.

I doubt Sony has the money for it.
 
Last edited:
From NG user z0m3le

<b>Mobile Developer (gungho for instance):
Do they have the money?
</b>
Yes

What IPs would they use? Considering these developers are mostly one very large run away success, they will likely just use a handful of Capcom IPs (that aren't well suited for mobile) and Monster Hunter, this would be their best bet at something.

Would they close studios? Yes, even the ones they do use, would be drastically reduced in size, this is more about buying their IPs than retaining Capcom.

Is this better for gamers than alternatives? No, this is the worst option, gamers don't get the games they love, they have to play the ones they do get with touch screen controls and Capcom fades into complete irrelevancy.

What does the company gain?

Third Parties:
Do they have the money? Most do not, outside of japan however, Activision, EA and Ubisoft probably do.

What IPs would they use? Depends on the 3rd party developer, most would leave everything but Resident Evil, Street Fighter and Monster Hunter alone.

Would they close studios? Yes, I can't see any of the big developers that could afford this, keep anything but essential personnel.

Is this better for gamers than alternatives? No, while these 3 titles would be released on more platforms and thus more players play them, they would most likely be sequels in name only, only give you a very limited library of these games and largely become irrelevant as other clones would start to fill this hole. Every platform holder would offer more for gamers who are willing to buy the device that goes with the name of the company who bought Capcom.

What does the company gain? IPs.

<b>Microsoft:
Do they have the money?
</b>
Yes, silly question.

What IPs would they use? Street Fighter, Dead Rising, RE, Lost Planet. They also might leaverage old IPs.

Would they close studios? Yes, Microsoft would close a lot of Capcom studios, their need to break into the Japanese market is limited by the market itself (consoles don't do well there) other than the IPs they would want to use, the other studios would mostly close.

Is this better for gamers than alternatives? It's better than a mobile developer buying the company, However dead IPs would be plentiful, most studios would close and a death almost as bad as Rare would likely happen thanks to Microsoft's lack of interest in Capcom's IPs.

What does the company gain? Microsoft would gain some strong IPs that have been weakened by bad decisions, overall though, Microsoft's exclusives list grows, as does it's list of legacy IPs such as Megaman.

Sony:
Do they have the money? Not really, they could do it, but it would take some liquidation of assets, struggle with board approval and lack clear motivation, as Sony gets plenty of 3rd party support and has a robust 1st party to handle lulls in software releases.

What IPs would they use? Most IPs would see some attention if the development resources exist, Sony would care about retaining a majority of these titles though many wouldn't see the light of day for a long time. Mostly they would be how Capcom has been the last decade.

Would they close studios? Yes, Sony has recently been closing their own studios, they would not pick up the 1200+ developers Capcom has employed. Some teams would stay to finish Sony content already on its way, afterwards, only a few times might survive and only if these Capcom titles give a high return on investment.

Is this better for gamers than alternatives? This IMO is the second best option, Capcom is more or less what it is as a 3rd party, except that it becomes exclusive to Sony hardware, which isn't such a big deal as anything from this deal would materialize at the end of this generation and the beginning of the next regardless. Thus allowing you to buy whichever console that has Capcom games. (Sony, Microsoft, Nintendo)

What does the company gain? A huge catalog of IPs comparable directly to Nintendo's, cultivated properly and given enough time and development resources, this could become a very powerful tool for Sony, but I fear they can't afford the resources for this to be anything other than what Microsoft would do with it above, except with the occasional "revival" of older Capcom IPs, at this point we should even be realistically asking ourselves if Sony will release a portable next gen, where smaller titles can find a home.

Nintendo:
Do they have the money? Yes, Nintendo is sitting on enough money to buy nearly a dozen Capcoms. (Cash on hand)

What IPs would they use? Nintendo would use nearly every IP Capcom has, Nintendo doesn't have the 3rd parties to fill holes in their genres, so Capcom's titles would largely fill those holes. The genres that Nintendo does cover would also find their home quickly on Nintendo platforms.
-Resident Evil does sell well on Nintendo (RE4, Revelations, ect)
-Street Fighter's fan base is more mobile than the discussion here would leave you to believe, since it is a hard core fan base, with roots in both console and arcade settings and the current fan base is already split between multiple consoles/pc in the form of online play, this might actually be a boon for the series. Nintendo also would likely still release for the arcades.
-Monster Hunter quickly found a home on 3DS.
-Megaman would find it's home on the platforms with platformers coming out every couple months.
-Many other examples exist.

Would they close studios? I would argue no, Nintendo spends a great deal of time shopping around for 3rd parties to bring exclusive content to their console or partner with 3rd parties for their own IP releases in some cases. Nintendo needs the man power, hasn't cut any of it's own developer studios, is hiring/growing in this department and has huge lulls in it's release calendar. For the most part, Capcom's own development teams would remain intact, though they might come under a more strict quality control of Nintendo and they would likely not be putting out different versions of the same game.

Is this better for gamers than alternatives? I would argue yes, this is the best option, Capcom largely keeps it's studios intact, older IPs would revive, more games would be released.

What does the company gain? Nintendo would gain a huge IP list, fill in many of the genres they are lacking, find new audiences, less drought, far more development resources would also mean more creative, new games and IPs.
Obviously I think Nintendo is the best home for Capcom, the large development studios would actually be half the reason for me, Nintendo needs to expand and Capcom has tons of great IPs that Nintendo and Capcom together would make use out of. It would still all be fanboy fantasy if it wasn't for MH though, that series is very important to Nintendo and it's future success in the handheld market. Nintendo I believe will pull the trigger on this simply because they are afraid of losing MH, but in every respect, this makes sense. The IPs make sense, the development resources make sense, the heritage makes sense and from a business perspective, 500 million can be made back by Nintendo through this purchase over a relatively short amount of time.

Nintendo lastly has new hardware on the horizon, devices that will need software to sell, these devices come 2 years after such a thing would happen, thus securing the proper time for software to be developed, so it isn't that Capcom would become exclusive to 3DS and Wii U, but Nintendo's next cycle, E3 2016 when they show off Wii U's successor, they could also reveal RE7 and a slew of other content from Capcom for the first time. This is why Nintendo would be smart to buy Capcom, not simply for the amazing IPs, or the continuing MH titles to Nintendos platforms, but because Nintendo needs the development resources.
 
Please don't let EA or Activision buy Capcom. Would be a good pickup for Microsoft right now but making everything exclusive would be a horrible move.

Sent From My Galaxy S5
 
I saw Destiny Beta being played on Youtube. As of RIGHT NOW there is NOTHING SPECIAL about that game. It's just HALO in Sheeps clothing. The mutliplayer is nothing exciting either.
 
The last trailer I saw of Destiny has me worried. Some enemies are obviously reskinned Brutes. And don't even get me started on Ghost. What was the name of that annoying floating A.I. again in Halo? Destiny was the game I was going to get a Xbox for but I jumped the gun. And now I may only rent it. Sad.

Sent From My Galaxy S5
 
The last trailer I saw of Destiny has me worried. Some enemies are obviously reskinned Brutes. And don't even get me started on Ghost. What was the name of that annoying floating A.I. again in Halo? Destiny was the game I was going to get a Xbox for but I jumped the gun. And now I may only rent it. Sad.

Sent From My Galaxy S5

Cortana was Halo's A.I..

some of peter's dialogue in Destiny look like its about be made into memes..

"That wizard was on the MOOONN.. i thought it was contained there.."

"It cant be..it's the HIVE." (said with no element of fear) :lol:

at least Mal Reynolds's and Broyles's voices sounded credible..
 
Cortana was Halo's A.I..

some of peter's dialogue in Destiny look like its about be made into memes..

"That wizard was on the MOOONN.. i thought it was contained there.."

"It cant be..it's the HIVE." (said with no element of fear) :lol:

at least Mal Reynolds's and Broyles's voices sounded credible..

I meant the floating orb on Halo. Can't remember his name. If I see something in Destiny like The Flood I'm gonna lose it. :lol:

Sent From My Galaxy S5
 
Yo anyone playing that Murdered Soul Suspect???

thoughts???

Played it on the 360. It is not good. First off there is no in-game map. The

only thing that even resembles a map is only available through a link to a

website that was offered as a pre-order bonus. You basically stumble through

several boring environments until the game is over. The sleuthing seems

random and there is little logic to it. There is no penalty even if you don't get

it on the first try.

Most of the NPCs stay in literally one place the entire game and only

say two phrases a piece. The combat is essentially sneaking up behind the

only enemy type in the game (a floating demon) and performing a quicktime

button combination. Strangely there aren't really that many enemies in the

game. They feel like a last minute addition. There are hundreds of things to

collect for achievements and that makes up most of the gameplay. Its a

short game so if you want an easy 1000 points gamerscore use a guide to

get all the collectibles. The story is kind of compelling but wasn't worth

investing all that time slogging through that garbage gameplay.
 
Played it on the 360. It is not good. First off there is no in-game map. The

only thing that even resembles a map is only available through a link to a

website that was offered as a pre-order bonus. You basically stumble through

several boring environments until the game is over. The sleuthing seems

random and there is little logic to it. There is no penalty even if you don't get

it on the first try.

Most of the NPCs stay in literally one place the entire game and only

say two phrases a piece. The combat is essentially sneaking up behind the

only enemy type in the game (a floating demon) and performing a quicktime

button combination. Strangely there aren't really that many enemies in the

game. They feel like a last minute addition. There are hundreds of things to

collect for achievements and that makes up most of the gameplay. Its a

short game so if you want an easy 1000 points gamerscore use a guide to

get all the collectibles. The story is kind of compelling but wasn't worth

investing all that time slogging through that garbage gameplay.


Yeah homeboy at a gamestop I went to said the game wasn t good either.....

He said that a lot of people are returning it.
 
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