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Last week, our friends at Team Dakota opened up the free Project Spark beta to all Xbox One owners. This week, the team is excited to share a collaboration with Linkin Park; the band’s new video “Guilty all the Same” is being released today as a fully remixable gameplay experience in Project Spark. Take a look at the video:
Now that you’ve seen what Linkin Park and Team Dakota have created, you can utilize Project Spark’s audio remix station to make a new music video, music game, or whatever else you’d like.
Learn more about Project Spark at www.projectspark.com or search for “Project Spark” in the Xbox Games Store.
Project Spark, Xbox One By Jeff Rubenstein
permalink: http://majornelson.com/2014/03/25/project-spark-linkin-park/
Nah, that was Guerrilla Cambridge and SCE London Studio. Cambridge made Killzone Mercenary for the vita. And Guerrilla Games made Killzone Shadow Fall for the PS4. Cambridge is the sister studio.
*edit Evolution Studios also.
I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.
Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.
This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.
Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.
Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.
Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.
March must be layoff/leave month. Two more people moved on.
Originally Posted by famousmortimer
Connecting dots where they don't need to be connected.
Stig and his team spent almost 100 million dollars on a game that failed every QA test that took. The game sucked. They shitcanned the game and a lot of the people involved. They offered stig a spot on barlog's project - he didn't want to go from game director to something lesser so he quit.
This makes sense, right? Shitty game, money wasted, people fired, head guy leaves out of ego? I mean that all makes sense.
Amy Hennig has creative differences about the direction that UC4 should go in. Egos swell, she leaves. She's happy, she will make another studio much better when she gets there. Justin Richmond, an ally of Hennig's, gets an offer he can't refuse from Riot. He leaves.
These things happen. Naughty Dog is going to be fine. UC4 will still be awesome. Riot will be better with the pickup of Richmond and whoever gets Hennig will be better off. The sky isn't falling.
Guerilla Cambridge is working on a vita game that is shit and won't sell. They slim down as they retool for another project.
Again - this isn't new. This happens a lot.
The director of Driveclub doesn't deliver the game on time. Given more time the game still needs work. He is replaced.
Wouldn't you replace him? Wouldn't you shitcan stig's project that cost them almost 100 mil and had nothing of value to show for it? In fact they should have done it two years ago. The fact they let it go this far is a testament to how much they believed in him after GoW 3.
And all of this is happening before the fiscal year ends. Is sony trimming fat? Of course. Sony corporation is not in a great spot. So they are tightening up a bit. But a lot of people are connecting dots that don't need to be connected. Hennig/Richmond is about creative differences and ego. Stig is about wasted money and time. Col Rogers (driveclub) is about failing to deliver. Taken on their own they all make sense. Combine them together and you get glenn beck with a chalkboard.
And Jack Tretton was about money and inability to move up. He will make more money and have more power somewhere else - something Sony simply could not offer him. Shit happens.
It's the same with the xbox department guys. People move around. People leave for other companies. Shit happens.
So Jack leaving was about money, according to this guy.Originally Posted by famousmortimer
I don't know what cambridge is working on. I don't think they know. I think they slimmed down as they figure out what they are doing next. If/when that's approved, they will hire people again. Many studios operate like this. Especially lower-tier ones like GC.
I heard various numbers between 75mil and 90 mil for stig's game. I said "almost 100" because, well, both are almost 100 mil. They restarted the game, from scratch, THREE TIMES! And it sucked every time. The whole "it was too much like destiny" thing is bullshit. It was more horror-ish and like Dead Space than Destiny. That whole thing was sony jumping on the grenade to help stig save face. And help themselves save face as they wasted a fucking TON of money.
So Arkham Knight is like a combo of Batman Beyond, Batwing, Azrael Batman and Wrath.