Thief occasionally dabbles with collapsing pathways as well, with some missions triggering an escape sequence meant as spectacular climax to your concentrated sneaking. These all feel staged and out of place, though, and poorly aligned with the hushed tone of the game. This is the ugly side of Thief's modernization, welded to a less charismatic, bland Garrett and a story that opens with a botched robbery, adds a dash of amnesia and then fizzles out in a misjudged boss fight of sorts. Thief's trajectory should have taken Garrett to the untouchable item, the uncrackable safe, the perfect crime – to end up at anything resembling a boss fight feels like a jarring compromise, all for the sake of labeling this an "adventure."
Thief is best when it sticks to the involving, slow-paced stealth that made its ancestor such a tense affair. In its subtle moments, Eidos Montreal gives your creeping a sense of closeness and texture, in a game where you almost always have your nose pressed against things. Much like Garrett, Thief succeeds while quiet, fingers reaching out and almost – almost – touching an irresistible spread of glittering prizes.
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Microsoft confirmed this morning that a Titanfall/Xbox One bundle will be offered. It arrives the day the game launches for that console and PC. It's $499 and will include a digital copy of the game and one month of Xbox Live Gold.
Realize this is not a Titanfall console—the Xbox One itself is the same as every other one being sold. And the copy of Titanfall is a code for a digital download. The Kinect sensor, wireless controller and chat headset standard with all current Xbox Ones also are included.
Rumors going back to the end of January suggested Titanfall would get a bundle but plans for a Titanfall-themed console were apparently scrapped.
For more coverage on the game, which just wrapped up its beta period on Xbox One and PC, see our impressions.
<blockquote class="twitter-tweet" lang="en"><p>Stand By for the Titanfall Xbox One Special Edition Bundle: Xbox One & Titanfall for $499 <a href="http://t.co/9RqE57LPng">http://t.co/9RqE57LPng</a> <a href="http://t.co/mIzkHeSaH9">pic.twitter.com/mIzkHeSaH9</a></p>— Larry Hryb (@majornelson) <a href="https://twitter.com/majornelson/statuses/437957276473634818">February 24, 2014</a></blockquote>
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Previously, prices for the current-gen versions were $30 digital and $40 physical. The different-prices-for-different-platforms structure for Ground Zeroes has been a controversy ever since it was announced, with many decrying the playable prequel to Metal Gear Solid V: The Phantom Pain as a demo that players would have to pay for. the varying costs became even more controversial when it became public that Ground Zeroes' playtime can be under two hours, depending on how you play.KONAMI has also announced that it will offer both physical and digital versions of METAL GEAR SOLID V: GROUND ZEROES for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, for an SRP of $29.99. Bringing pricing in-line with the "current generation" price, KONAMI aims to provide as many people as possible an opportunity to experience Kojima Productions' FOX Engine and the first installment in the two-part METAL GEAR SOLID V experience. METAL GEAR SOLID V: GROUND ZEROES for PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft will remain at the SRP of $29.99 for retail and via download for SRP $19.99.
First, it was revealed that those who purchase METAL GEAR SOLID V: GROUND ZEROES early on will receive exclusive DLC for use within THE PHANTOM PAIN. The DLC will only be available in the first batch of the retail version and for a limited period of time for the digital version. The DLC provides players with additional resources for a Mother Base area that will be available in THE PHANTOM PAIN. Mother Base is introduced during the events of GROUND ZEROES and plays a central role in the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN. Unlocked through downloadable code, the added staff for Mother Base will give GROUND ZEROES players an edge when they take on THE PHANTOM PAIN.
In addition, anyone that purchases GROUND ZEROES will be able to unlock exclusive content within the game to carry-over to THE PHANTOM PAIN. Prisoners of war and VIPs rescued in GROUND ZEROS will be added to the Mother Base staff in THE PHANTOM PAIN, providing GROUND ZEROES players an early in-game advantage; character skins will also be able to be carried over.
I hope that March update adds a Mute feature to SNAP because right now theres no way to mute whatever you have snapped while playing your games which is a stupid oversight. Try watching TV and a stream on twitch together shit will give you a headache cus you can't mute one while listening to the other.
hell im still not spending $30 on a damn 2hr game...
The guys that bought an Xbox in the last two weeks are going to me heated.I would be.
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That would be me and if I wasn't lazy i'd disconnect and box this shit back up and take it back. I get 45 days to return to Best Buy. Probably will.
They on IGN defending The Order hard. I'm shocked that Sony let that trailer go out like that.
"Please show me one game now or coming on the xbox one that compares to The Order 1866 or Infamous?And those are first gen games. "
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