Xbox One Console Reviews

NBA Playgrounds - Reveal Trailer


Downloaded this game this morning for PC.

It's basically over the top fun in the same vein as NBA Jam/Showtime and NBA Street but it's 2 on 2. The graphics are cartoony but look good. It doesn't give you the traditional team set up where you pic 2 (or 3) players and play against another squad, you select players and unlock "cards" which unlock players from yesterday and today.

It's not worth the $20 asking price, probably more of $9.99 type of game. Personally I didn't play NBA Jam back in the 90s but I fell in love with the NBA Street series in the 2000s, with V3 being my favorite because it was just a loaded package, this game is not really loaded IMO but NBA Jam heads might want it
 
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Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now

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In the wake of BioWare’s polarizing Mass Effect: Andromeda, fans have wondered where the lauded sci-fi series will go next. The answer, according to people familiar with the studio, is nowhere—at least for the time being. BioWare has put Mass Effect on hiatus and turned Andromeda’s developer, BioWare Montreal, into a support studio, according to four sources close to the company.

That doesn’t mean there will never be another Mass Effect game, of course. It’s unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting Mass Effect sit for a while rather than putting staff on Andromeda’s follow-up right away, those sources said.

Last month, a number of BioWare Montreal employees were transferred to the studio EA Motive, also based in Montreal, to work on Star Wars Battlefront II. Those remaining at BioWare Montreal will help support BioWare’s other games including the new intellectual property, code-named Dylan, which we expect the company to announce at E3. BioWare Montreal will also continue to patch and support Andromeda’s multiplayer.

BioWare’s main studio in Edmonton is heading up Dylan, while BioWare’s other studio, in Austin, is also helping out with that game.

When reached for comment, publisher Electronic Arts sent over the following statement, attributed to BioWare Montreal studio director Yanick Roy:

Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.

The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.

With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.

There will be much more to come from BioWare in the years ahead.

Mass Effect: Andromeda, released in March, was originally envisioned as a reboot for the franchise but went through a brutal development process for several reasons including technological challenges and a major scope change late in development, people familiar with the game said.

Reception to Andromeda was lukewarm, and people scoffed at its writing and animation. (Our review called it flawed and uneven.)

Andromeda was also the first game headed up by BioWare Montreal, which was founded in 2009 to help make downloadable content for Mass Effect 2 and 3. Although BioWare’s other two studios, Austin and Edmonton, also contributed to Andromeda, the game’s director, franchise producer, and leads were all based in Montreal. BioWare Edmonton had developed the first three Mass Effect games.

Now, sources say, BioWare Montreal is significantly smaller than it was just a few months ago. Those who didn’t go to Motive will help out with BioWare’s other projects rather than incubating and developing their own.

Earlier this week on an earnings call, Electronic Arts CEO Andrew Wilson told investors that the publisher is “very happy with how BioWare is doing, how BioWare is treating Mass Effect. And our expectations for Mass Effect are still strong for the future and the franchise overall.” Wilson also put a great deal of emphasis on “live service” games, of which BioWare’s new IP is one. That’s the studio’s main focus for the time being.

http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285
 
Injustice 2 - Black Adam Official Moveset and Breakdown


Injustice 2 - Joker Official Moveset and Breakdown

 
Xbox One will get full keyboard support alongside a translucent interface

At Microsoft's Build conference currently taking place in Seattle, it was confirmed that the Xbox Live Creators Program will give developers the ability to enable keyboard support on Xbox One. In addition, we received a peek at Microsoft's Fluent Design system that will change the look of the Xbox One guide.

Andrew Parsons, senior program manager for game developers at Microsoft, spoke at the conference during a session titled "State of play: Modern game development," and it is here where he noted that developers utilizing the Xbox Live Creators Program will have the ability to enable all Windows features on Xbox One, including keyboard support. Parsons also said that most mice won't be compatible initially, but Microsoft hopes to add support for all mice down the line at some point in the future.

While showcasing their Fluent Design system, Microsoft revealed a new menu design for the Xbox One as well, which can be seen below. The purpose of this design system is to "deliver intuitive, harmonious, responsive and inclusive cross-device experiences and interactions."



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Some similarities can be seen between the current guide and the one shown above, however this one seems to feature a different, possibly translucent background. It is possible that this is a mock-up or an early concept and not the final design.

E3 2017 is just around the corner so we may learn more information about the design at that time. Microsoft is set to reveal Project Scorpio among other announcements on June 11.

Source:Digital Trends

http://www.icxm.net/x/ms-build-2017...x-live-creators-program-keyboard-support.html
 
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