Here's some of the conceptual art from Wesley Burt. Some of it made final production. A lot of it is interesting. Really like Crosshairs (Corvette) design.besides the character designs this is some of the worst cgi for a movie with this type of budget in modern cinema.
do you realize why they had morphing transformers instead of transforming transformers?
and that morphing shit looked terrible. it looked like the end battle between blade and frost when frost could regenerate his parts from frigging 1998.
if they are going to do something at least do it well. don't have me go and pull up the clips.





























Here's an article about ILM's effects for AoE (and even talks about the new morphing transforming effect)
Age of Extinction: ILM turns up its Transformers toolset
Age Of Extinction Was ILM's Biggest Data Project To Date
With three Transformers films already under visual effects studio Industrial Light & Magic’s belt, Age of Extinction still managed to be eclipse them all in terms of effects shots, shooting locations, crew size, stereo delivery and sheer scale. ILM visual effects supervisor Scott Farrar describes the show as the “heaviest data wrangling picture I’ve ever done, the largest in ILM’s history. It was the largest crew I’ve ever had – 500 people. It was IMAX and 3D so you’re rendering twice as much at least. Our work is about 90 minutes worth of the movie.”
In this article fxguide explores ILM’s new challenges on the Michael Bay film, from ramping up on robot facial animation, to the new KSI-bot ‘hypno-transformations’, to creating the dinobots, crafting the enormous effects simulations as Hong Kong is ripped apart and building vast spaceship interiors.
http://www.fxguide.com/featured/age-of-extinction-ilm-turns-up-its-transformers-toolset/