LaunchBox - Review and Setup Guide!



I posted those two games to make a point.

Emulation and video game preservation is always going to exist in a grey area of the gaming community because of the reasons mentioned in the meme above but Nintendo's release of Super Mario 3D All-Stars has caused even the most hardcore anti-emulation advocates to begin to drift to our side.

I had the original Super Mario All-Stars from 1993 and I still love the game to this day. It is a textbook way of remaking a game for stronger hardware, while some argue that the remakes lost their 8 bit charm, I remember them being very well received in 1993. The point here was that those games were remade, they were not emulated.

Fast forward 27 years later and Nintendo drops Super Mario 3D All-Stars, a time-limited, three-game compilation, that grabbed good reviews but was not without some harsh criticism for what people claimed were lazy emulated ports. YouTubers were quick to point out that publically available emulators did a better job of upscaling, fixing frame rates, and providing widescreen ratios than Nintendo's in-house emulators. Furthermore, people did NOT want emulation, they wanted completely remade games from the ground up.

Nintendo has the time, money, and manpower to do this but it only goes further to show that while Nintendo fights hard against emulation, fan games, and fan-made remakes, they continue to do the things that keep the community alive.

Simply, if you don't want people using emulation, provide something better than what free emulators can give.
 
Since this thread was originally about launchers or frontends, here's my current launchers.

This the Attract-Mode launcher with a theme based on the NES Classic Edition's theme.
It is intended for me to launch NES Games with a singular version of Retroarch and Nestopia with specialized controls for a usb NES controller

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This is also the Attract-Mode Launcher (second instance) with a theme based on the Famicom Classic Edition's theme.
It is intended to launch Famicom games with a singular version of Retroarch and Nestopia with specialized controls for my USB NES Controller.




This is the Playnite launcher with a theme based on the PlayStation 5's userface. The theme is called PS5ish
It is intended to launch PC games

 
I'm also very likely to switch to the Nintendo Switch theme because while the PS5 theme looks great the Mario games in a PlayStation theme look overwhelmingly ridiculous.
 
I know this site was once looked at as a solid resource but the ROMs and isos from Emuparadise should be avoided.

People have stated that they are glitchy and incomplete or have been edited from their original state
 
The guy over at the Playnite forums keeps tinkering with his PS5 theme and each time he gets it closer and closer to looking like the real thing!

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Since this thread was originally about game launchers, I want to showcase the Playnite themes that I've installed and tweaked.

I use Playnite to launch PC games only.
 
So I am using the Xbox dark theme right now, being on a Windows 10 based PC, it fits better. Also the "All games" section on the PS5 theme has a highlighter that is very hard to see and is a bit sluggish. The Xbox theme runs very smoothly.

Overall I keep all themes installed so I can change them up as I want.
 
So I put Playnite on a friend of mine's computer.

While he was quick to give props to the creator of the PS5/Xbox themes, he said they felt like "skins". Like you were putting a Mac skin on Windows and in a way they felt cheap.

He seems to prefer a more original theme that's not based on any console's UI
 
Nintendo wins $2.1 Million Judgment Against Pirate Site Operator

Nintendo has won a $2.1 million summary judgment against the owner and operator of the now-defunct pirate site RomUniverse. A California federal court ruled that the man, a Los Angeles resident, uploaded and distributed pirated Nintendo games. In addition, he profited from mass-scale copyright infringement by charging paid subscriptions.

In September 2019, gaming giant Nintendo filed a lawsuit against the game download portal RomUniverse.
The website facilitated massive online copyright infringement of many popular Nintendo titles, according to the complaint filed at a California district court.
Nintendo said that RomUniverse made things worse by profiting from these copyright infringements by selling paid premium accounts that allowed users to download as many games as they wanted.

RomUniverse Fought Back
The site’s operator, Los Angeles resident Matthew Storman, clearly disagreed with these allegations. Without an attorney, he decided to defend himself in court. In his view, the site wasn’t breaking any laws and he asked the court to dismiss the case.
Nintendo picked this defense apart and found the court on its side. This meant that Storman had to face the charges, as well as millions of dollars in potential damages.

The RomUniverse site also remained online initially but last summer, after discussions with Nintendo’s legal team, the operator agreed to shut it down. However, that didn’t end the case.

Nintendo Requests Summary Judgment
After investing a substantial amount in legal fees, the gaming giant moved for a summary judgment and $15 million in damages.
“This is a straightforward video game piracy case, and the material facts are undisputed,” Nintendo informed the court.

“For over a decade, defendant Matthew Storman owned and operated the website RomUniverse.com. He populated the website with pirated copies of thousands of different Nintendo games and distributed hundreds of thousands of copies of those pirated games.”
Storman, who continued in court without a lawyer, clearly disagreed. In his opposition brief, he denied that RomUniverse offered for download and distributed pirated ROMs of thousands of Nintendo games. Storman also argued that he never uploaded any games himself.
Earlier this week, US District Court Judge Consuelo Marshall ruled on the matter, largely siding with Nintendo.


Court Sides With Nintendo
According to the court, Nintendo provided sufficient evidence to show that Storman is liable for direct, contributory, and vicarious copyright infringement. In addition, trademark infringement claims were also accepted.
Storman’s denials failed to convince the court as he admitted to uploading content to the site in a previous deposition.
“Defendant filed a declaration in opposition to the Motion wherein he declares that he ‘denies and disputes that he uploaded any files to said website and at no time did he verify the content of said ROM file’, which is directly contradictory to his sworn deposition testimony wherein he testified that he uploaded the ROM files onto his website,” Judge Marshall notes.
“Furthermore, Defendant testified at his deposition that his website ‘indicated’ that copies of Nintendo’s copyrighted video games were available for download on the website.”
Storman also profited from the infringements of users by charging for premium access to the site. He testified that, during 2019, the site generated between $30,000-36,000 in revenue, which was his main source of income at the time.


Substantially Lower Damages
Nintendo requested more than $15 million in copyright and trademark infringement damages, but the court doesn’t want to go this far.
Judge Marshall believes that $35,000 statutory damages for each of the 49 copyrighted works is sufficient. This adds up to $1.7 million, which is substantially lower than the $90,000 per work requested by Nintendo.

“Considering Defendant’s willful infringement, the Court finds $35,000 statutory damages for each infringed copyright […] would compensate Plaintiff for its lost revenue and deter Defendant who is currently unemployed and has already shut down the website,” Judge Marshall writes.
The trademark damages are also much lower than requested. Nintendo’s original motion asks for $400,000 for each of the 29 trademarks, but the court awarded $400,000 for all combined, which could be an oversight.

“The Court finds the requested $400,000 in statutory damages, which equals approximately $14,286 in statutory damages for each of the 28 counterfeit marks, is appropriate,” the order reads.

Finally, Judge Marshall decided not to issue a permanent injunction against Storman. Nintendo failed to show that it suffered irreparable harm, and the fact that Storman already shut down the site shows that there’s no imminent threat of further infringements.
All in all, the court orders (pdf) the former RomUniverse operator to pay a total of $2,115,000 in damages.

“The Court Grants Plaintiff’s Motion for Summary Judgment as to Plaintiff’s copyright infringement, unfair competition and Lanham Act claims, and awards Plaintiff $1,715,000 in statutory damages under the Copyright Act and $400,000 in statutory damages under the Lanham Act for a total of $2,115,000 in statutory damages.”
 
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Cliffnotes for the above article

The site owner basically fucked himself by selling the roms, even Sega, which allows and encourages fan games says openly, DO NOT SELL THE GAMES, so a company like Nintendo that doesn't even want their IP's fucked with at all is always going to attempt to sue you into oblivion for trying to sell their shit.
 
davidkriggs Playnite themes are great but I wonder if they tend to bogg down a software that was intended to be lightweight.
 
On Cemu, use vulkan and a-sync it eliminates any stuttering because you will lose your shaders with the recent update.
 
I'm switching to Duckstation for PS1 emulation for everything except Parappa the Rapper and UmJammer Lammy.

I like ease of use and it's upscaling options make PS1 games look like N64 games.
 
If you are using the Playnite launcher update to 9.4, this is a major update and your themes will not work.

Also if you are using Retroarch update to 1.9.11
 
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I will be switching away from Nestopia to Mesen for NES/Famicom/Famicom disk system emulation within Retroarch.

This switch is due to Mesen being able to handle disk switching with the Famicom Disk System more effectively than Nestopia.

Both emulators handle NES emulation well and as I've stated before NES emulation is a matter of choice because the NES hardware is so old that most devices can handle it's emulation with no issue.
 
I've ordered Retrobit's USB Sega Saturn controller, it should be here by the end of the week. Saturn emulation has reached a state that I'm satisfied with and I want the immersion of having the native controller.


Now I'm going to be thinking about this one
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Retrobit's products are generally affordable, I've spent no more than $20 on controllers from them and have come away satisfied but this controller is $40 and I already have the previous wired version which does a great job, This one is wireless (not something I need) and has force feedback (something I want) but it's also for a system that is very poorly emulated. A $40 controller for a poorly emulated system is not a smart purchase.

So I'll be looking at N64 emulators that operate off of Retroarch in the mean time and see if I get more satisfactory results.
 
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Was tinkering around with Sega Master System emulation today and I was pleasantly surprised to find out that the Genesis Plus GX core will convert 3D SMS games into standard 2D. I was able to play Maze Hunter 3D today, a game I have been wanting to play for nearly 30 years.

If you are trying to emulate 3D SMS games in 3D, you're going to be out of luck because you're going to need those hard to find Sega 3D glasses and no emulator can accurately emulate the SMS's 3D effects and unlike the Virtual Boy emulator, you can't just buy a pair of generic Red/Cyan glasses to play with them because the SMS used a full-color palette while the Virtual Boy just used a Red and Black palette.
 
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