Xbox One Console Reviews

1 - Gamers are so fucking stupid. Microsoft puts games on PC but they have no exclusives. Yet Sony wins E3 with games going to PC also (FF7, Shenmue 3, SF5, No Man's Sky)
2- Took long enough to chill on Ass Creed for once. Does the story even matter anymore?
3 - Destiny 2 is going to be a hard sell for the first year. Might as well make it free. Ignore it and get the better version eventually.
4 - Wasn't paying attention to The Division much but I signed up for the next beta. Maybe I will watch some videos and give it a go. The UFC beta is over so fuck it why not. Also never pick CM Punk online. You will get wrecked.
 
Pre orders up 2,212% on amazon. The drama yesterday worked. :lol:

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1 - Gamers are so fucking stupid. Microsoft puts games on PC but they have no exclusives. Yet Sony wins E3 with games going to PC also (FF7, Shenmue 3, SF5, No Man's Sky)
2- Took long enough to chill on Ass Creed for once. Does the story even matter anymore?
3 - Destiny 2 is going to be a hard sell for the first year. Might as well make it free. Ignore it and get the better version eventually.
4 - Wasn't paying attention to The Division much but I signed up for the next beta. Maybe I will watch some videos and give it a go. The UFC beta is over so fuck it why not. Also never pick CM Punk online. You will get wrecked.

over on Bungie's forums people going in on them yet again for the fact that D2 may be comprised entirely of content that was cut from the first game :rolleyes: and also that last-gen systems will possibly still be supported(at least for Destiny 2 and its expansions)
 
Pre orders up 2,212% on amazon. The drama yesterday worked. :lol:

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This shit better live up to the hype bro. It won't be the first time some game looks amazing then falls flat on it's face(or disc case).

I'm going to be splitting my time between this and The Division. We need an official thread in the gaming forum for squads.
 
The price's on these games drop $20 two weeks after they release. If your not sure about a game don't pre order wait. Wait until the hype dies down, or rent it.
 
No new Assassin's Creed game this year, Ubisoft confirms (update)
The franchise is taking a break

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Assassin's Creed is taking the year off, Ubisoft announced today. The publisher won't release a new entry in the popular franchise during 2016; instead, the development team is "stepping back and re-examining the Assassin's Creed franchise," according to the post.

"We've also updated our development processes and recommitted to making Assassin's Creed a premier open-world franchise," the company stated. "We're taking this year to evolve the game mechanics and to make sure we're delivering on the promise of Assassin's Creed offering unique and memorable gameplay experiences that make history everyone's playground."

Instead, the upcoming Assassin's Creed film will be the only major release for the franchise this year. Assassin's Creed, starring Michael Fassbender, will debut Dec. 21.

Reports emerged that the franchise would take a yearlong break in January. Sources close to the Assassin's Creed team shared that the developer was reconsidering its annual release schedule. The next game would launch in 2017 and take place in Egypt, the report claimed.

The news coincides with Ubisoft's third-quarter financial report, which the company shared today. The fall release of Assassin's Creed Syndicate had a "slower launch than expected," it noted in the report.

Regarding the company's upcoming financial targets, CEO Yves Guillemot said, "We are now in a position to take the decision not to release a new Assassin's Creed game in 2016-17, in order to give the brand a new dimension, while still presenting very solid targets for the fiscal year."

Ubisoft's calendar for the year includes South Park: The Fractured But Whole and Tom Clancy's The Division, among other titles launching by March 2017.

Update: Guillemot explained the break from Assassin's Creed during the company's earnings call today. The goal, he said, was to finish developing future games in the series earlier so that the company can spend more time polishing them. The point is to spend less money on that final polish, limiting the amount needed to be done post-launch.

Assassin's Creed Unity, for example,notably shipped in 2014 with several issues, which the company attempted to address after its debut.

Guillemot also addressed debuting the Assassin's Creed movie without a corresponding game on the shelves this year. Ubisoft is dedicated to launching the movie franchise as a separate entity from the game franchise, he said. It's not based on any existing game, and won't receive a tie-in.

"We didn't want to connect the movie to a game that would be about the same subject," he explained. "The movie guys are actually extremely happy we don't have a game."

The focus this year is to grow the audience for the film as its own brand, Guillemot said.


http://www.polygon.com/2016/2/11/10966664/assassins-creed-no-new-game-2016
such a lack of imagination, they completely fucked this up... so many missed opportunities for great stories and games

Victorian Era London instead of Civil War and post Civil War America? just plain dumb...
Why get stuck in Europe? Why not do Ghengis Khan? or the the Boxer Rebellion? shit- Meiji era Japan would be the shit!
 
such a lack of imagination, they completely fucked this up... so many missed opportunities for great stories and games

Victorian Era London instead of Civil War and post Civil War America? just plain dumb...
Why get stuck in Europe? Why not do Ghengis Khan? or the the Boxer Rebellion? shit- Meiji era Japan would be the shit!


This times infinity......easily a civil war or Ghengis Khan would be very nice.
 
Video Games Are Broken, Reviews Are Broken, And Things Have To Change

Fellow gamers, our favorite entertainment industry is in trouble. It has become the victim of irresponsible reviews and blind trust. It is being disabled by apathy and undeserved forgiveness. Something’s gotta give, and it might as well start with the press.

“Wait, aren’tyoupress?” you’re asking. Yes, and in the past I’ve committed some of the things I’m about to rail against because I’m not perfect, but I’m trying my best to course-correct and do what’s right for the industry and especially for its consumers. More importantly, I’m trying to raise awareness of a serious problem affecting millions of gamers every week: Reviews.

sfv-metacritic.png


As I write this,Street Fighter Visutterly brokenon its day of release and people areunderstandably upset. For at least 16 hours running, finding strangers to battle online is all but impossible due to server instability and connectivity issues. Finding friends to play against is impossible because you can’t create a Battle Lobby. The game’s producer hasapologizedonTwitter, and Capcom has set up a standalone Twitter accountjust to track server progress and updates.

Broken Record

Games are launching broken, and we keep forgiving. Worse, perhaps, is that the gaming press is shielding your eyes from serious issues that are brought to light onlyaftera game is publicly released and subjected to heavy play in a live server environment. That’s because a large percentage of outlets — including this one, on occasion– are choosing to publish their reviews the instant an embargo is lifted, which is typically the day prior to release.

This needs to stop. Thishasto stop.

To be clear before we move forward, my complaint isn’t confined toStreet Fighter V, but Capcom’s newest release has certainly exacerbated the problem with multiplayer-centric reviews. Here’s a small sampling of reviews that hit on Monday.


Destructoid: “Most people will be spending their time in the online component, though, and here’s the good news: it works, and when more players start to really use it, it’s going to be great.” SCORE: 8/10

Most people will be spending time in the online component because, frankly, thereisn’t much to do offline. And it’s not great. It’s broken. Destructoid would have known this had they waited 24 hours to publish their review.

“Come on, Jason, I’m sure Capcom will have it ironed out in no time,” I hear you saying. At this point it’s absolutely unforgivable to give publishers a pass andassumethat server problems will be ironed out within hours or even days. Why? Well,Halo: The Master Chief Collectionsayshello. Remember that game which saw the majority of its reviews published 4 days before it released? When the online component worked pretty well? We cannot forget that Halo: MCC stayed broken for what amounts to forever in this industry.

Nearly 6 months after it released, the connectivity issues were still so terrible that developer 343 Industrieshad to shut downwhat was supposed to be their first official tournament. I could also talk aboutBattlefield 3, or any number of other games that amounted to lemons until they were patched up weeks after their initial release

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The bottom line? Readers have faith in their favorite outlets. If their favorite outlets fail to highlight such grievous issues, it’s entirely plausible that hundreds or thousands of gamers rush out and buy that 8.0-rated game only to find themselves frustrated when they can’t play for the next 12 or 112 hours.

IGN: “[...] it’s difficult to understand or accept the big gaping holes in Street Fighter 5’s feature set. The biggest, most unforgivable thing right now is that there’s simply no way to play the CPU in a standard two out of three-round match, because bizarrely, there’s no CPU vs mode and no standard arcade mode. [...] This is basic functionality that every fighting game has, and it just isn’t here, despite the fact that all the pieces to provide it are.” SCORE: 8/10

IGN also published their review ofStreet Fighter Vthe day before it released, and as such wasn’t able to discuss the online issues the game is facing right now. Worse, the review score wasn’t remotely justified in the text. IGN rightly criticized the game’s anemic mode offerings with phrases like “difficult to accept,” “big gaping holes” and “basic functionality that every fighting game has” but the score just seems…wrong.

And it seems like every review praising the game defends its score by saying that Capcom is promising to add more content in March and June. But the game is outright nowand that content could be terrible.

Game Informerdeserves kudos for waiting until the day of release to finish evaluating the game and publish their review. But curiously, there’s this quote: “With such a neutered experience outside of the online component, any server downtime practically renders the game useless.”

By that logic, the game is absolutely useless right now to everyone who bought it. And yet it’s awarded a 7.25 out of 10.

Folks, we don’t buy our vehicles and expect that the dealer will install the brakes a month from now. Nor do we happily extend forgiveness and bide our time if we can’t even accelerate the car out of the lot.

Remember Who Reviews Are For

My gripe has always been the sheer existence of review scores, but more specificallywhenthese review scores are published. The authors of these reviews are entitled to their opinions, and they’re certainly allowed to assign their own definitions of weight and value to the components of a game that add up to the final score. But it’s time to push back against the system.

Why are reviews published the day before release? Because publishers establish embargoes that lift uniformly across the globe, allowing all sites an equal amount of time to render their criticisms, and an equal chance for eyeballs. The problem is that serves the site, and it serves the publishers.

Does that practice serveyoubest? Wouldn’t you rather wait an additional 24 hours and be served with an impression of the game after it’s been subjected to millions of players, in its everyday environment? Wouldn’t you rather know about bugs, or balance issues, or broken servers, or broken gameplay before making that purchase decision?

If we want fewer games to launch broken, we have to hold publishers accountable. But that first step absolutely starts with me, and with my fellow critics in the game industry. And you need to tell us that’s what you want. Ultimately, the games and the coverage of games is done for you. So wield the power you have and make your voice heard.

http://www.forbes.com/sites/jasonev...roken-and-things-have-to-change/#6c8404658d24
 
Ain't shit gonna change. In the social media age there are more and more people willing to defend corporations no matter what. Their argument pretty much ends with "Just don't buy it" because they can't defend it. Happens every time. And reviewers aren't gonna change as long as they are bought and paid for. Just gotta say fuck it and find the best deals on stuff not worth a full $60 way after it releases. Preferably used.
 
Rocket League is fun AF!! I was not expecting that when I saw vids on YouTube, but I OD'd on that joint last night and all I can think of is the hours until I get to play again.
 
At least it not a year :rolleyes: Destiny

The Division's DLC will launch as timed Xbox One exclusive



Ubisoft will launch additional expansions for Tom Clancy's The Division on Xbox One first, according to GameStop. The retailer's promotional video for the upcoming game, above, revealed that Ubisoft will release downloadable content for the shooter as a timed Microsoft exclusive.

Following a period of 30 days, DLC will make its way to the PlayStation 4 and Windows PC versions of the game. Although GameStop doesn't specify which content falls under the timed exclusivity deal, Ubisoft previously announced that The Division would receive a season pass including three expansions and free monthly updates.

Although Ubisoft will release the game on three platforms, the company has paid special attention to Xbox gamers leading up to The Division's release. The game recently wrapped its latest beta, which also launched on Xbox One first. It will also receive a 1 TB Xbox One bundle for $399, as seen in the GameStop video.

The timed exclusivity deal was first revealed during Ubisoft's E3 2014 press conference, although it didn't elaborate on the length of the period.

After a lengthy delay, The Division will arrive on PS4, Windows PC and Xbox One on March 8. A release date for the post-launch DLC has not been announced.

See our video preview of the next Tom Clancy game below.

http://www.polygon.com/2016/2/17/11033958/the-divisions-dlc-will-launch-as-timed-xbox-one-exclusive
 
Rocket League is fun AF!! I was not expecting that when I saw vids on YouTube, but I OD'd on that joint last night and all I can think of is the hours until I get to play again.

yea.. that game is the shit. I watched some vids about it before playing and now I can really appreciate the shit they were doing. There sure as hell is a learning curve to this.
 
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