Xbox One Console Reviews


Gears of War Xbox One developer Black Tusk is going to make an innovative entry to the series, according to Microsoft Game Studio’s Ken Lobb, who has discussed the new shooter, the departure of Killer Instinct developer Double Helix Games and more in a new interview.

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Lobb made his comments in a new Edge interview, which explained that he was instrumental in the discusssions that led Metroid Prime to become a first-person title. The man’s not afraid of suggesting big risks, clearly.

He is now involved across all of Microsoft’s first-party studios. When asked what he thought of Black Tusk taking over the Gears of War IP – following its acquisition from Epic Games – Lobb replied, “I actually have tons of respect for Chuck [Osieja, creative director] and all the guys up at Black Tusk. I think the reality is what we have is innovative Gears Of War. That’s what I believe they’re going to make.

“They’re an internal studio, but the reality is it’s cool to have [an IP] that can be a grand slam right out of the gate. The concepts they’ve been toying with are awesome. You take what they were thinking about and their expertise on Unreal Engine 4, because that’s what they’ve been playing with since their founding, and really go with the IP. Again, this was a mutually agreed thing. It’s not, ‘Here’s this thing you must take.’ That’s not the way Phil [Spencer] works; that’s not the way we work.”

On Double Helix – which was recently purchased by Amazon – Lobb continued, “[Double Helix] gave us their best pitch for Killer Instinct and that was a prototype that was playable. I was deeply involved in Killer Instinct 1 and 2 working at Nintendo with Rare. I designed the core combo system and worked closely with them on basically every character on the game and all the animations. It’s an IP that I love dearly, both from the memory of working with these guys and also because it’s kind of fun to go to the arcade and win a lot.

“I was able to bring some of that back. [Creative director] Adam Isgreen ran the product internally, and we had a bunch of great designers working with Double Helix to make the game. That was a game where I went literally no more than two or three days without looking at it for pretty much the whole time it was in development. I love the genre, so I cared a lot about making sure the game was balanced.”

Iron Galaxy, the same team behind the re-release of Street Fighter III: Third Strike, is now in charge of Killer Instinct. Lobb teased that Microsoft now has plans for the series that he feels, “players will be happy with.”

We’ll have more on the new Gears of War when it drops. Stay tuned.
 

Gears of War Xbox One developer Black Tusk is going to make an innovative entry to the series, according to Microsoft Game Studio’s Ken Lobb, who has discussed the new shooter, the departure of Killer Instinct developer Double Helix Games and more in a new interview.

gears_of_war.jpg


Lobb made his comments in a new Edge interview, which explained that he was instrumental in the discusssions that led Metroid Prime to become a first-person title. The man’s not afraid of suggesting big risks, clearly.

He is now involved across all of Microsoft’s first-party studios. When asked what he thought of Black Tusk taking over the Gears of War IP – following its acquisition from Epic Games – Lobb replied, “I actually have tons of respect for Chuck [Osieja, creative director] and all the guys up at Black Tusk. I think the reality is what we have is innovative Gears Of War. That’s what I believe they’re going to make.

“They’re an internal studio, but the reality is it’s cool to have [an IP] that can be a grand slam right out of the gate. The concepts they’ve been toying with are awesome. You take what they were thinking about and their expertise on Unreal Engine 4, because that’s what they’ve been playing with since their founding, and really go with the IP. Again, this was a mutually agreed thing. It’s not, ‘Here’s this thing you must take.’ That’s not the way Phil [Spencer] works; that’s not the way we work.”

On Double Helix – which was recently purchased by Amazon – Lobb continued, “[Double Helix] gave us their best pitch for Killer Instinct and that was a prototype that was playable. I was deeply involved in Killer Instinct 1 and 2 working at Nintendo with Rare. I designed the core combo system and worked closely with them on basically every character on the game and all the animations. It’s an IP that I love dearly, both from the memory of working with these guys and also because it’s kind of fun to go to the arcade and win a lot.

“I was able to bring some of that back. [Creative director] Adam Isgreen ran the product internally, and we had a bunch of great designers working with Double Helix to make the game. That was a game where I went literally no more than two or three days without looking at it for pretty much the whole time it was in development. I love the genre, so I cared a lot about making sure the game was balanced.”

Iron Galaxy, the same team behind the re-release of Street Fighter III: Third Strike, is now in charge of Killer Instinct. Lobb teased that Microsoft now has plans for the series that he feels, “players will be happy with.”

We’ll have more on the new Gears of War when it drops. Stay tuned.

thing is where will they go with this story-wise.. Judgement was hot garbage IMO
 
Gta5 killed my original fat 60g ps3. Went to Walmart to get a new super slim 500 gb , showcase was filled with xbox1s several regular and several titanbundles , one ps4 and just two ps3s about five wiius
 

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EA's reign as the Worst Company In America (note: as voted by readers of a website, not every human American) was ended this year, as the publishing giant was knocked out in the first round by Time-Warner Cable. So who went on to take EA's crown?

Comcast did, retaining the title they first won back in 2010. It was very close, though, as the telco and media company narrowly beat out Monsanto, which says as much about this contest as EA's victories did.

Comcast is a communications company with poor customer service. Monsanto is a company that is playing both God and Lawyer with America's fresh food supply. One of those things is a lot more important than the other.

Congratulations To Comcast, Your 2014 Worst Company In America! [Consumerist]


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http://consumerist.com/2014/04/08/congratulations-to-comcast-your-2014-worst-company-in-america/
 
thing is where will they go with this story-wise.. Judgement was hot garbage IMO

Yeah to this day im still pissed off that I bought that trash. I still play Gears 3 from time to time. I don't know if they should use new characters or stick with Marcus & Cole. It may be best to bring the old cast back but they were getting up in age & a few years would have past to introduce a new threat to mankind.
 
I know this is a xbone thread but what was so bad about gears - judgment??

Shit was awesome to me.... Will that franchise make it's way to xbone?

Sent from my SPH-L720 using Tapatalk
 
Yeah to this day im still pissed off that I bought that trash. I still play Gears 3 from time to time. I don't know if they should use new characters or stick with Marcus & Cole. It may be best to bring the old cast back but they were getting up in age & a few years would have past to introduce a new threat to mankind.

thing is they seem to have defeated the Locust hordes..so this new threat will most likely come from space
 
I know this is a xbone thread but what was so bad about gears - judgment??

Shit was awesome to me.... Will that franchise make it's way to xbone?

Sent from my SPH-L720 using Tapatalk

That shit ain't coming back. It reviwed poorly and overall was not up to the standards of the past Gears games.

They removed DBNO (down but not out).:smh:

They changed the weapon loadout making you only have one main along with the snub pistol.

Weapons were either over powered(flame thrower)or under powered.
The stim grenade was a bitch before they removed it. You could throw in into a fight and just heal yourself & not take damage.

They removed horde mode. Any gamer knows that the horde more is one of the most copied game modes today. You can't take that out after what they expanded on with horde 2.0

The single player felt more like an old school arcade game with the dissclassify missions.

No Locust in multiplayer.:angry: That shit was confusing early on at times running into another human that wasn't on your team.
 
IGN reviewed TitanFall on 360, but didn't give it an independent score; then glossed over the shitty textures, pop-ins, and frame-rate drops like that shit's normal... Wow...
 

Starting April 10, the famed Long Beach circuit is coming to the “Forza Motorsport” franchise for the first time in “Forza Motorsport 5.” Available for free as part of the latest “Forza Motorsport 5” content update, delivering tight turns and blindingly quick straights, Long Beach is surrounded by the sun-drenched beauty of southern California. Long Beach in “Forza Motorsport 5” is packed with stunning detail, with the entire track and surrounding area recreated with obsessive precision through laser scanning, thousands of photos, and hours of video. From the angles of each unique palm tree along Shoreline Drive to every nuance of the track’s surface, this circuit is a racing experience unlike any other.

The full eleven-turn, 1.97-mile course, home to this weekend’s 40th running of the Toyota Grand Prix of Long Beach, is included, as well as two alternate ribbons: the slightly shorter East Loop and the half-mile West Loop, both of which are perfect for drifting or pushing your technical driving skills to their limits.

Like all track add-on content for “Forza Motorsport 5,” Long Beach has been fully integrated into every mode of the game. Once you download the content update, the Long Beach circuit becomes part of your "Forza Motorsport 5" world. You’ll find brand new events in Career mode, new Rivals and multiplayer lobbies to challenge your friends, and more. Download the latest update for “Forza Motorsport 5” and experience this world-class track for the very first time in the “Forza Motorsport” series!


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The History of Long Beach
In April 1974, Christopher Pook, a local Long Beach travel agent and fan of racing, brought international attention to Long Beach by putting the sunny ocean-side city on the racing map.

With the help of 1969 Indianapolis 500 winner Mario Andretti, Pook arranged a Formula 500 race as a test of the track’s setup. Long Beach went on to host the Formula One Grand Prix during one of the greatest racing eras in history. Drivers like James Hunt, who once had a spectacular lap one crash at the circuit, immediately gave Long Beach international reverence as the “Monaco of the West.” In 1977, Andretti out-dueled Niki Lauda at Long Beach and become the first American to win a Formula One grand prix in the U.S.

Now home to the annual Toyota Grand Prix of Long Beach, the circuit hosts series such as the Verizon IndyCar Series, TUDOR United SportsCar Championship, Indy Lights, Pirelli World Challenge, Formula Drift, and more. Over the years, the skyline of Long Beach has transformed from small, nondescript buildings to state-of-the-art high rises and upscale condominiums. Despite these changes, the track has mostly remained the same. Naturally, the street surfaces have improved, but the hairpin just before the high speed run down Shoreline Drive, which leads to the infamous Turn 2 around the fountain, is as challenging as ever. Long Beach is an American racing icon and always provides for exciting racing, no matter what breed of cars are competing.

Need some new rides to go with that new track? The Long Beach Booster Pack also features five amazing cars to add to your collection, including the 1977 Ford Coyote Gilmore77, the 1974 Lancia Stratos HF Stradale, the 1956 Jaguar D-Type, the 1998 Mercedes-Benz AMG Mercedes CLK GTR, and the 1971 Ferrari #2 Ferrari Automobili 312 P. This five-car pack will be available at no additional charge to “Forza Motorsport 5” Car Pass owners. The Forza Motorsport Car Pass includes the six monthly DLC packs that Car Pass owners will receive through May 2014 as well as the five-car Road America Booster Packs and the five-car Long Beach Booster Pack.

Be sure to check out an IGN exclusive direct feed of the Long Beach track here!
 
Oh snap. Let me go pop in Forza. Already Did the big Killer Instinct update earlier.

Sent from my SGH-T999 using Tapatalk
 


Microsoft Studios has begun rolling out the Fulgore title update for Killer Instinct, which introduces the season's eighth and final add-on character, the cyborg knight Fulgore, and an Arcade Mode.

Weighing in at 6.8 GB, the update adds online lobbies featuring eight-player rooms and a spectating functionality. Killer Instinct's update was developed by the title's developer Double Helix Games, which was acquired by Amazon in February. Microsoft has since brought a new developer onto the title, Iron Galaxy Studios, developer of 2011's Street Fighter 3: 3rd Strike Online Edition and 2013's Divekick.

"Before we were ever talking about this, I was a fan of the game," Dave Lang, CEO of Iron Galaxy, told Polygon in an interview. "And to get to now take it over and start with this great base, and expand it and put new stuff on top of it, everyone in the company is super pumped up, and we can't wait to show people what we're going to be doing down the road."

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Killer Instinct Xbox One Fulgore Arcade Mode


Killer Instinct Xbox One Online Lobbies (8 Player Lobbies)


 
FULGORE -142 Hit Double Ultra Combo (Killer Instinct 2014)


I can't even front, that shot was fucking sick ass hell

I watched that shit like 3 times. Fulgore was wrecking that chick.

He looks like the best in the whole fucking game.
 

Respawn Entertainment has announced that Titanfall players should expect a patch to be rolled out later on today, adding private matches and tweaking a few more items.
The update is now being rolled out on Xbox One. It weighs in at around 88 MB for Xbox One.

Update

Here are the official patch notes, published by Respawn:

New Features added to all Platforms

Private Match (beta)
This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

  • Private Match supports 2 to 12 players, with 1 to 6 players on each team.
  • You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
  • Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
  • Choose which team you’re on.
  • There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
  • For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
  • All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
  • New options like round time, score limits, and much more will come in future updates.
Party Colors
Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary

Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit

PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes

“Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu

The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

New features for Xbox One


Party App Shortcut in Menus

Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

Game Balanace Changes

The Gooser Challenge

Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag

The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change

During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields

It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change

We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change

We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes

We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:

  • Capturing a hardpoint from 150 to 250
  • Assisting in capturing a hardpoint from 75 to 100
  • Neutralizing a hardpoint from 50 to 150
  • Assisting in neutralizing a hardpoint from 25 to 75
  • Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
  • Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
  • Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
  • Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
  • Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
  • Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
  • Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
  • Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
  • Defending a hardpoint now goes from 75 to 25
CTF scoring changes

We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:

  • Capturing a flag from 500 to 400
  • Returning the flag from 250 to 100
  • Killing the flag carrier from 150 to 100
Bug Fixes for All Platforms


  • Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
  • Fixed a rare bug with Pilot health pools that would make them virtually invincible.
  • Fixed rare cases where Titans could be called in through solid geometry.
  • Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
  • Fixed a case where a Pilot could embark a Titan through walls.
  • Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
  • The Archer now locks onto the top of a heavy turret rather than the base of the turret.
  • The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
  • Fixed shadows incorrectly shimmering on a particular area of Lagoon.
  • Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
  • Fixed certain characters not rendering properly in French and other languages.
  • Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
  • Fixed being unable to scroll to the top of the datacenter list after scrolling down.
  • Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
  • Grunts now show up on the minimap when they shoot.
Bug Fixes for PC


  • Fixed issues with Asian fonts.
  • ‘-nojoy’ command-line parameter now disables gamepad input.
  • All anti-aliasing modes should now properly be displayed in the video settings menu.
  • Fixed graphics corruption and some GPU underutilization for SLI and Crossfire configurations.
  • Fixed a crash in the options menu when toggling between Low and Medium shadows.
  • Mouse buttons can now be used for voice chat in lobbies.
  • Titanfall will no longer override your Windows microphone volume setting when it is launched.
  • Fixed the Smart Pistol reticle so it scales properly based on the Field of View setting.
  • Fixed crashes on machines with 32 or more cores.
Bug Fixes for Xbox One


  • Fixed a rare full-screen blue/red flash.
  • Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
  • Fixed a crash when saying “Xbox go back” on certain menus.
Coming Soon in Future Update

A selection of improvements that will be released in an upcoming update:

  • More Custom Loadout Slots with Custom Slots per Game Mode
  • Ability to rename Custom Loadout Slots
  • Last Game Summary shows the scoreboard from the previous match
  • Additional customization options in Private Match
  • Better 120hz monitor support
  • Pick-up prompt for dropped Amped weapons appear in a different color than for normal weapons

  • Enhanced interaction with Challenges. You will be able to review your Challenges by the following criteria:
    • Completed (in your previous match)
    • Most progressed (in your previous match)
    • Almost completed (overall)

  • Scoreboard icons will reflect 3 new states:
    • Player Evacuated
    • Player Dead with Auto-Titan Still Alive
    • Player Alive with Auto-Titan Still Alive
Original Story

“Update coming later today with private matches, gooser update, etc,” posted Respawn on Twitter. Private matches, as Vince Zampella promised, will be added to the title.
In terms of the gooser update, Respawn shared the following recently:
“We are aware that some players have already completed the challenge or earned more than the new requirement. We plan to internally note those players so we can recognize their accomplishments in a future game update.”
When asked about those who have completed all 50 objectives, Respawn explained “it’ll be [noted] you did it the hard way”.
At the time of writing, Respawn hasn’t published the official patch notes. Keep your sights on MP1st as we learn more about the update.
 

With the release of the Fulgore update that added the new character and included the much requested Story Mode and Online Lobbies, Microsoft is now dropping more hints for Season Two of Double Helix’s – now Iron Galaxy’s – Killer Instinct Xbox One remake.

But first, here’s a look at Fulgore’s leaked classic costume.


It appears that one Shadow Jago’s Ultimate Combos will finally make it to the game after developers discussed the possibility of adding it in for Season Two.

Check out this clip of Shadow Jago performing his Ultimate Combos below:


Microsoft also says that Iron Galaxy is well under way with Season Two and that we can expect a trailer when ever they’re ready to give us a glimpse.

The next bit of news is going to interest fans of Riptor, as she may be included somewhere down the line for Season Two. You can expect her to play much like her original character.

Lastly, developers insisted that patch notes for the recent update will be released “soon”.

Before reading on, spoilers about the recently released story mode for Killer Instinct are ahead. Please read at your own discretion.

Completing the grueling story mode and defeating Shadow Jago, Double Helix has not only revealed the boss for Ultra Tech, the mega company responsible for creating and starting the Killer Instinct tournament, but also hinted that Aria, the head honcho of UltraTech, will be the Season Two’s boss.

Unfortunately, from the footage shown after completing story mode, we don’t get a good glimpse of what Aria really looks like, aside from this silhouette:


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Not much is known about the Aria, aside from being Ultra Tech’s boss and a really “nasty character”, according to Microsoft developers.

Are you looking forward to season two of Killer Instinct with Iron Galaxy?
 
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