Xbox One Console Reviews

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I'd love a sleep timer. I'd appreciate that most of all.
 
Ryse actually is an OK game Once you put it on hard. Isn't a $60 purchase definitely though.

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They screwed Ryse the minute they abandoned its kinect format.....

That game started out as a kinect melee game and they salvaged it into a shit game
 
To anyone trying to shit on TitanFall's graphics, check out the 360 version... LOL... I have an all new appreciation for TitanFall's graphics on XB1... :smh:
 

Xbox 360 emulation on the Xbox One has not been ruled out, according to comments made by Xbox partner development lead Frank Savage.

Speaking at Microsoft's Build developer conference in San Francisco last week, as attended by Kotaku, Savage replied to queries regarding whether the company has plans for Xbox 360 emulation on the Xbox One.

"There are [plans]," he said. "But we're not done thinking them through yet, unfortunately.
"It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there's nothing to announce, but I would love to see it myself."

Since the console's release in November last year, Microsoft has not announced firm plans for either emulation or backwards compatibility.

While Sony intends to support backwards compatibility using its Gaikai-powered PlayStation Now service, a Microsoft spokesperson said in November that a similar service is unlikely to come to the Xbox One, citing the difficulty of managing the quality of the service.

"It's really cool and really problematic, all at the same time, insofar as it's really super cool if you happen to have the world's most awesome internet connection. It works way better than you'd expect it to," Albert Penello said at the time.
 

Microsoft has a couple of unannounced first-party studios working on exclusives, recently promoted Head of Xbox Phil Spencer has said.

Spencer said on Twitter that he still believes that exclusive content is a key to console success, and that Microsoft expands its lineup of first-party studios when it has a great idea to build. “We’ve been doing this with a few things lately,” he said.

New Microsoft first-party studios that are developing games for the Xbox One include Team Dakota, currently at work on Project Spark, and Black Tusk Studios, which has taken over the Gears of War franchise Microsoft acquired in January.

Spencer also mentioned Lift London, another first party developer that we last heard was working on four, free-to-play titles for "connected platforms.” Spencer added that there are also “a couple” of unannounced studios.

He previously said that Microsoft’s 90-minute E3 presentation will focus on games, so we might find out who these studios are and what they’re working on then. E3 2014 runs June 10-12 in Los Angeles.
 

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Target has the $450 Xbox One Titanfall Bundle with a free year of Xbox LIVE thrown in, effectively bringing the price down to $390. This is the best deal on the Xbox One so far. [Target]2

Update: This deal also applies to the "standard" Forza 5 Xbox One Bundle.
If you want an extra controller, Best Buy has them for $10 off, or $42 if you buy a game with the controller. [Best Buy]

Target is also running a Buy 2, Get 1 Free game promotion. [Target]
 
Supposedly there's going to be a day one update to fix framerate, and stuttering on TitanFall 360... We'll see, cause right now that shit is a mess...
 

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Lee joins the impressive roster of UFC fighters in EA's mixed martial arts game.

The character is the product of a partnership between EA Sports and Bruce Lee Enterprises, who agreed to support Lee's inclusion with plenty of background material which, according to EA Sports, allowed them to create a highly authentic digital representation of the martial arts legend. Here's art director Ian Lloyd

This does not just look like Bruce Lee. It is Bruce Lee. The way he carries himself, his fighting stance, his rippling physique, devastating speed, signature strikes and accompanying yells, whoops and shrieks.

We have summoned this pinnacle of human strength, speed and spirit into our world and it has truly been an honor and a career highlight for us to do so.
Bruce Lee can be unlocked in two ways: either by finishing the game's campaign mode on Pro difficulty or higher, or by pre-ordering the game—in which case you can use Lee in your first playthrough. Look for him this Spring, when EA Sports UFC lands on Xbox One and PS4.

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Everyone Can Be Bruce Lee & Why Bruce? [EA Sports UFC Official Site]










 

Kinect Sports Rivals reviews have started to go live ahead of the Kinect Sports Rivals release date of April 8 in North America and Australia, and April 11 in Europe.

In our Kinect Sports Rivals review we praised the Xbox One title for delivering "motion gaming for everyone - core gamers included".

Andy Robinson said: "Rare has overcome nearly all preconceptions of motion control - Rivals is responsive, accurate, deep, reliable and well integrated. It just needs the space."

To give you a taste of what other critics thought, we've rounded up a number of review scores below, along with short excerpts from the verdicts.


  • CVG: 8/10 - If you want to experience Rivals at its best, you'll need to be prepared to move furniture. If you do, the game's few inconsistencies will subside, and this masterful and surprisingly deep sports package will truly begin to shine. If you don't have the space, it's probably not worth the full price.
  • GamesRadar: 6/10 - Ultimately, Kinect Sports Rivals will produce some good times, but it's far from a killer app. Unfortunately, only a few of the sports are fun to play, and its long-term appeal seems firmly rooted in the novelty party game camp.
  • Polygon: 6/10 - I went into Kinect Sports Rivals with the mindset of an over-active kid. I wanted to jump around the room, enjoy the goofy vibe and pretend to be a badass athlete. Kinect Sports Rivals feels like it's halfway there. But I spent too much time fighting the game, rather than feeling empowered by it, and the game's inconsistent controls and eye-rolling dialogue kill its momentum.
  • Digital Spy: 3/5 - Despite their execution, the story and creation suites contribute to what is already a ton of content, with online leagues, challenges, unlockables and multiplayer modes. It's a package that rivals the very best party games for volume, so ultimately when the whistle blows and the action is go, there's plenty of fun to be had with Kinect Sports Rivals.
  • IGN: 7.3/10 - Kinect Sports Rivals isn't the Kinect's killer app, but it comes closer than anything else I've played. The various games, aside from soccer, feel great to play and offer more control than I expected. And even though the challenge grows in later levels, I felt like I was able to maneuver through them without fighting the controls.
  • The Verge: No score - The best parts of Kinect Sports Rivals are games that you've already played. It may look better and have more variety, but Rivals won't turn you on to motion controls the way Wii Sports did. Rivals tries so hard to do things that the Kinect can't quite manage yet, at least not consistently, and that makes its faults all the more glaring.
  • GameSpot: 5/10 - Kinect Sports Rivals is an inconsistent collection that will get you up off the couch and moving around for a bit of mild fun, but that's about the best you can say for it.
  • Destructoid: 7/10 - A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.
  • VideoGamer: No score - KSR is fun in short bursts. Any session beyond 20 minutes and you'll be frustrated by the long load times, feel self-conscious because you look like a pillock, and get bored by the lack of challenge. The tech is there. Sadly, the game isn't yet.
  • ShopTo: No score - Kinect Sports Rivals is what motion sport should have been all along. It works, has well designed environments and is packed full different sports and many ways to play them. I'm not sure it's the sort of game that you'll play constantly, however if you have friends or family around and are looking for something to amuse, then Rivals certainly fits the bill.
 

Microsoft's director of developer relations for Xbox envisions a future where Kinect powers a "smart home" with functions that intuitively adjust a thermostat, set mood lighting, or even play a "theme song" for someone when he or she enters the room.

To get there, though, the sensor needs greater adoption on PC platforms, Michael Mott acknowledged to SlashGear. A Kinect 2.0 sensor bar will be coming for Windows PCs this summer, but Mott concedes that nowhere near as many people are aware of Kinect's PC presence as they are for Xbox One, where the sensor is sold with every console.

Long term, though, he thinks developers will push Kinect to a point where it is not waiting for a user to deliberately act with it — as nearly all of the interactions are today. "If there's two of you on the couch, what does it play? Does it bring up on screen something that's relevant to the both of you?" he said. "I have Sonos at home ... if I walk in the room, it would be cool to have my theme music come on, a little AC/DC to get going in the morning, perhaps!"

There remains a chicken-and-egg question of how to get to this point. More developers would build apps for a Kinect-driven "smart home," if more PC users were buying Kinect. And more PC users would buy Kinect if there were more applications and functions that made it useful to them.

Mott told SlashGear he is not sure that Microsoft bundling Kinect with a PC or a tablet really fosters its adoption — however developers might. For example, a health care company enrolling members in a physical therapy program would require them to have a tablet and a Kinect to participate. The tradeoff would be that participating from one's home is cheaper and more convenient than driving to sessions with a therapist in person.

For now, he doesn't foresee a single Killer App to generate a rush on development for Kinect. "But there will be three or four of those that we think are just going to delight people," he told SlashGear. "Communications is definitely one of them, enhanced communication and even entertainment communication. I think creativity is another one of them, and I definitely think fitness and wellness is yet another one. And then there's home automation."

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Post Updated for Accuracy – 4/7/2014 – 11:30 a.m. PDT

In January, we promised that the GoPro Channel would be making its way to Xbox and this week, we’re excited to deliver the app on Xbox 360. On Tuesday, Xbox Live Gold subscribers around the world* can immerse themselves in wild adventures with the GoPro app on Xbox 360. Now you’ll be able to stream and curate GoPro video content from the largest screen in the house and to kick off the launch, GoPro is offering two exclusive (read: AWESOME) videos that the Xbox community will get one week before they’re available elsewhere. The first is an amazing basketball trick shot – a couple basketballs, a car, and a GoPro camera, sure why not?! Check out the teaser clip below, just don’t try this at home. The second exclusive video is an extreme snowmobile jump that will tie your stomach in knots – look for it on Tuesday only on the GoPro app on Xbox 360.

“The GoPro Channel app will bring the best of GoPro originally-produced and user-generated content into the homes of millions of Xbox Live Gold customers,” said Adam Dornbusch, Head of Content Distribution at GoPro. “We’re excited to launch with exclusive content for early adopters of the app and stoke out the Xbox 360 community with hours of engaging and inspiring GoPro videos through the Channel.”

With GoPro on Xbox 360, you can check out what extreme adventurers from around the world are up to by browsing and searching through categories such as sports, adventure and athletes. Watch videos individually or back-to-back within a category if you can’t get enough. Feeling inspired to get out there and GoPro yourself? Xbox Live Gold members will be able to purchase GoPro cameras and accessories directly through the app, and orders in the U.S. will be fulfilled by the Microsoft online store.

Stay tuned for more details as we get ready to launch GoPro on Xbox One this summer.

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Game DVR and Upload are among the most used apps on Xbox One. We know how important it is to be able to easily watch and share video clips, and starting tomorrow we’re rolling out an update to the YouTube app on Xbox One that integrates Game DVR and Upload with YouTube**, making it easier than ever to capture and share game clips with the world.

Now, use Game DVR to capture epic gaming moments, edit them in Upload Studio, and, with the simple click of a button inside the YouTube app (look for My Uploads**), share them instantly to your YouTube channel. The updated YouTube experience also allows you to watch YouTube videos in Snap Mode, earn Media Achievements, and adds YouTube channels to OneGuide for instant access to YouTube videos right next to your favorite TV listings or App Channels.

*Xbox Live Gold required; GoPro is launching on Xbox 360 in all Xbox Live markets
**In Settings, elect to “Share game clips” and “Share on social network”
 
this shouldve been included to start with..


Xbox 360 emulation on the Xbox One has not been ruled out, according to comments made by Xbox partner development lead Frank Savage.

Speaking at Microsoft's Build developer conference in San Francisco last week, as attended by Kotaku, Savage replied to queries regarding whether the company has plans for Xbox 360 emulation on the Xbox One.

"There are [plans]," he said. "But we're not done thinking them through yet, unfortunately.
"It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there's nothing to announce, but I would love to see it myself."

Since the console's release in November last year, Microsoft has not announced firm plans for either emulation or backwards compatibility.

While Sony intends to support backwards compatibility using its Gaikai-powered PlayStation Now service, a Microsoft spokesperson said in November that a similar service is unlikely to come to the Xbox One, citing the difficulty of managing the quality of the service.

"It's really cool and really problematic, all at the same time, insofar as it's really super cool if you happen to have the world's most awesome internet connection. It works way better than you'd expect it to," Albert Penello said at the time.
 
I don't want game emulation anymore. They are just gonna charge us all over again for our old games like PlayStation Now is going to do. Keep your old systems around. Scoop up games for cheap.

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Researchers at Stanford University have developed a prototype control pad that monitors the autonomic nervous system via peripheral signals detectable in a player’s hands, such as heart rate, movement, perspiration and respiration rate.

The modified Xbox 360 controller uses multiple biometric sensors, and researchers can use the data harvested in addition to game data to draw conclusions about the player’s mood and reactions.

In a Stanford news post, creator Gregory Kovacs, a professor of electrical engineering at Stanford, the technology could be used to design games that respond to players.
“If a player wants maximum engagement and excitement, we can measure when they are getting bored and, for example, introduce more zombies into the level,” he said.

“We can also control the game for children. If parents are concerned that their children are getting too wrapped up in the game, we can tone it down or remind them that it’s time for a healthy break.”

I can also think of some pretty great horror applications, ala Nevermind.
This is definitely not the first time this kind of biometric use has been touted in gaming; Valve uses biometrics when testing games, and we did expect biometric sensors to grace the Steam Controller.

The ill-fated Nintendo Vitality Sensor is just one of a number of devices brainstormed by major gaming companies – Sony attempted to patent one, too.


 



Gameplay footage of the Xbox 360 version of Titanfall reared its head online thanks to a video uploaded to YouTube from Twitch user CityFlex.

Viewers should note that the video is compressed. Additionally, CityFlex is eventually disconnected from the game after playing a match with a number of other users. Developer Respawn has previously stated the game's servers will not be turned on until launch.

Bluepoint Games, the studio behind the development of the 360 release, has previously confirmed Titanfall will feature all content from Xbox One and Windows PC versions of the game despite the fact that Titanfall will run just above 30 frames per second rather than 60 frames per second, due to hardware differences.

"Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions," senior producer Daryl Allison wrote. "The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware — for example, the game runs above 30fps — but rest assured, the intense 6v6 wall-running, titan dropping action is all there."

Titanfall's Xbox 360 version was delayed last month; it was originally slated to launch alongside the Xbox One and PC versions of the game, but was pushed back to March 25 to give Bluepoint "the time they need to put the finishing touches on the current-gen version of the game," according to EA executive vice president Patrick Söderlund.

Titanfall now launches April 8 on Xbox 360. The game received a 9 out of 10 from Polygon when it launched on Xbox One. "Titanfall is the rare game that feels like it came out on top of the few compromises Respawn has had to make," the review reads. "Sliding the spectacle and holy shit moments of an epic campaign among bold, fast multiplayer that steals unlikely elements, Respawn has made them shine like they belonged there all along. Titanfall may not mark the same kind of sea change that Modern Warfare started but the pieces are all there in a game that delivers on its potential as the next big thing."


 
Compressed video my ass... I've played it and it looks like I was playing a PSVita game on the TV...


They hid all pics and video before release for a reason, and I cant wait for those reviews to drop.
 
Compressed video my ass... I've played it and it looks like I was playing a PSVita game on the TV...


They hid all pics and video before release for a reason, and I cant wait for those reviews to drop.

come to think of it thats probably why Ubisoft delayed Watch Dogs..the Playstation 3/XB360/Wii U versions all look shitty :smh::rolleyes:
 

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If you always wanted to help test the upcoming Xbox One software updates but you haven’t been invited to the preview program, now you have another chance, as relayed by reddit user KAM7.

The preview app has just been updated with the addition of an option to invite friends, so if you know someone that is already in the preview, all you have to do is to ask him for an invite.

Of course you should keep in mind that despite the definition of “preview,” you’ll be taking part to the beta testing of a critical part of the operating system of your console, and that means that you’re going to experience bugs and problems that can very well impact your gaming experience.


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