Xbox One Console Reviews

Maybe he doesn’t have family in the nfl or on the Main Line.

You clearly still stupid. My fam in the nfl has long retired. If u gonna quote me bitchniggaville get it right.

You wanna hit Lower Merion and get arrested for dwb I hope u do . I speak with my NBA folk often.
 
P Series upgrade for the fam who haven't purchased yet :yes:
  • TCL’s new 4K Roku TVs could be the best value of 2018
20
Better in every way than last year’s P-Series — and now in more sizes
By Chris Welch Jan 8, 2018, 4:00pm ESTbest TV you could buy for under $1,000 in 2017. It offered fantastic image quality with full-array local dimming, both Dolby Vision and HDR10, and Roku’s easy-to-use software in a package priced between $599 and $650. (The $50 difference depended on whether or not you got the remote with voice search.) But it wasn’t perfect. For one, TCL failed to ship the P-Series in any size other than 55 inches, eliminating potential customers who might’ve been looking for something bigger or smaller. And the P-Series’ glossy plastic design did nothing to disguise its value-level pricing. For 2018, TCL is addressing both of those issues — and changing the name to avoid any confusion with Vizio.

This year’s revision of the P-Series has been renamed to the TCL 6 Series. It’s got a much more stylish matte, metal design, there are more local dimming zones, and it comes in the 65-inch model that was first promised a year ago. That model will have 120 local dimming zones, while the 55-inch 6 Series will have 96 zones. The original P-Series had 72 zones, so both of these models should see improved contrast and less blooming. TCL also says the 6 Series reaches a higher peak brightness than the P-Series. Hopefully it will also maintain the very low input lag that gamers including myself appreciate.

6seriessideangle.jpg

TCL’s new 6 Series ditches the cheap-looking glossy plastic design of the company’s previous TVs.
TCL has added something it calls the iPQ Engine, which “allows for precision color performance, tailored to deliver accurate and optimized DCI-P3 color space coverage.” The company says you shouldn’t need to calibrate anything out of the box thanks to iPQ Engine. The 6 Series has 3 HDMI 2.0a ports that are each HDCP 2.2-compliant, so you’ll have no troubles with 4K HDR content coming from plugged in devices. Pricing isn’t yet available, but TCL has said that the 55-inch model should retain the same $650 price point as the P-Series.

The 5 Series

The 5 Series is TCL’s step down from the 6 Series, and it essentially replaces the current S Series. For 2018, TCL is introducing Dolby Vision HDR in addition to the already-supported HDR10. The 5 Series will come in sizes ranging from 43 to 65 inches.

5series_lifestyle2.jpg

TCL’s 5 Series is the successor to 2017’s S series and adds Dolby Vision HDR.
Both the 6 Series and 5 Series from TCL will be available this spring. They continue to run Roku OS for straightforward access to streaming services, and all models will include a voice remote to help you pull up content faster.

Man, if your living room looks like that, you damn sure ain't rocking a TCL.
 
P Series upgrade for the fam who haven't purchased yet :yes:
  • TCL’s new 4K Roku TVs could be the best value of 2018
20
Better in every way than last year’s P-Series — and now in more sizes
By Chris Welch Jan 8, 2018, 4:00pm ESTbest TV you could buy for under $1,000 in 2017. It offered fantastic image quality with full-array local dimming, both Dolby Vision and HDR10, and Roku’s easy-to-use software in a package priced between $599 and $650. (The $50 difference depended on whether or not you got the remote with voice search.) But it wasn’t perfect. For one, TCL failed to ship the P-Series in any size other than 55 inches, eliminating potential customers who might’ve been looking for something bigger or smaller. And the P-Series’ glossy plastic design did nothing to disguise its value-level pricing. For 2018, TCL is addressing both of those issues — and changing the name to avoid any confusion with Vizio.

This year’s revision of the P-Series has been renamed to the TCL 6 Series. It’s got a much more stylish matte, metal design, there are more local dimming zones, and it comes in the 65-inch model that was first promised a year ago. That model will have 120 local dimming zones, while the 55-inch 6 Series will have 96 zones. The original P-Series had 72 zones, so both of these models should see improved contrast and less blooming. TCL also says the 6 Series reaches a higher peak brightness than the P-Series. Hopefully it will also maintain the very low input lag that gamers including myself appreciate.

6seriessideangle.jpg

TCL’s new 6 Series ditches the cheap-looking glossy plastic design of the company’s previous TVs.
TCL has added something it calls the iPQ Engine, which “allows for precision color performance, tailored to deliver accurate and optimized DCI-P3 color space coverage.” The company says you shouldn’t need to calibrate anything out of the box thanks to iPQ Engine. The 6 Series has 3 HDMI 2.0a ports that are each HDCP 2.2-compliant, so you’ll have no troubles with 4K HDR content coming from plugged in devices. Pricing isn’t yet available, but TCL has said that the 55-inch model should retain the same $650 price point as the P-Series.

The 5 Series

The 5 Series is TCL’s step down from the 6 Series, and it essentially replaces the current S Series. For 2018, TCL is introducing Dolby Vision HDR in addition to the already-supported HDR10. The 5 Series will come in sizes ranging from 43 to 65 inches.

5series_lifestyle2.jpg

TCL’s 5 Series is the successor to 2017’s S series and adds Dolby Vision HDR.
Both the 6 Series and 5 Series from TCL will be available this spring. They continue to run Roku OS for straightforward access to streaming services, and all models will include a voice remote to help you pull up content faster.
Lets see the pricing on the 6 series 65 inch...if its good (sub $1000 and undercutting Vizio), then the whole game is changed (assuming TCL reliability is not too much out of whack with the market)
 
Microsoft discontinues Xbox One Kinect adapter

Microsoft has ended production of the Kinect Adapter, the USB accessory that is required to connect the Xbox One Kinect sensor to an Xbox One S, Xbox One X or Windows device, the company confirmed to Polygon today.

“After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10,” a Microsoft spokesperson said in a statement to Polygon. As for any plans to bring back the item in the future, the representative declined to discuss Microsoft’s product roadmap, but said the adapter “will no longer be available.”

This appears to mark the end of support for Kinect on Xbox One. The writing was on the wall in 2016, when Microsoft launched the Xbox One Swithout the proprietary portnecessary to hook up the Kinect directly to the console. The voice-enabled camera peripheral can be plugged into a USB port on a PC, Xbox One S or Xbox One X, but only via the Kinect Adapter.

For eight months following the debut of the Xbox One S, Microsoftoffered the adapter freeto Kinect-owning customers who were upgrading from an Xbox One to an Xbox One S. The companyshut down that promotionin March 2017, and did not bring back the offer when it launched the Xbox One X last November. When Microsoft confirmed the end of the deal to Polygon in April 2017, it noted that “the adapter is available for purchase” for $39.99. As annoying as that extra cost might have been to consumers, it meant that people at least had an option if they wanted to use a Kinect with an Xbox One S or Xbox One X.

But the Kinect Adapter has now been out of stock for months at the Microsoft Store and retailers such asAmazon,Best BuyandGameStop, fueling speculation that the company has discontinued the item. In fact, if you search for “Kinect” on the Microsoft Store website, the adapterdoesn’t even show up in the resultsanymore; we were only able to access the sold-out product listing from anold link.

Because the Kinect Adapter has been so hard to find lately, it’s fetching exorbitant prices on the secondary market.Third-party sellers on Amazonare charging about $300 for a new item — 7.5 times the retail price of the accessory, and more than the cost of an Xbox One S — whileused adapters on eBayhave gone for hundreds of dollars in recent weeks. This has produced a rash of one-star reviews on the Kinect Adapter’sout-of-stock Microsoft Store listing, with customers raging in disbelief that they have to buy the device in the first place and in frustration that they can’t do so at a reasonable cost.

Without a Kinect, of course, you won’t be able to play any Xbox One games that require the sensor. This is perhaps why Microsoft re-released some first-party Kinect titles with traditional controls added, includingDisneyland Adventures,Rush: A Disney-Pixar AdventureandZoo Tycoon, for the Xbox One X launch. The Xbox One dashboard hasn’t supported Kinect-based gesture controls sinceNovember 2015.

Voice navigation and Cortana functionality do not require Kinect; except for “hey Cortana, Xbox on,” all commands will work with a simple headset microphone. And a Microsoft rep noted to Polygon today that the company added support for USB webcams to the Xbox One last October, enabling those cameras to be used for features such as Mixer livestreaming and Skype video chat.

As for the Xbox One Kinect itself, Microsoft announced in October 2017 that it hadended production of the peripheral. At the time, the company said in a statement to Polygon that “it is not the end of the journey for the technology” because, in part, “Kinect continues to delight tens of millions of Xbox owners.” Today, however, Microsoft has fully closed the door to the possibility of new Kinect users.

Correction (Jan. 3):The re-released Kinect games in question still support the peripheral, but Microsoft updated them to make them playable without Kinect. We’ve edited the article to reflect this.

https://www.polygon.com/2018/1/2/16842072/xbox-one-kinect-adapter-out-of-stock-production-ended

Fuck!!!!!!!

You Microsoft......
 
Still too buggy for me. I played it off my brother's game share for a bit and I won't play again until it's fixed completely.

same...the potential is dope tho...I do have fun watching ppl’s vids on my activity feed...game is so intense...really does feel like survival of the fittest
 
Fuck!!!!!!!

You Microsoft......
yea man my girl was trying to get one an man when i tell you there going on ebay and amazon for over $300.its real when you want to find one lol.im lucky i got mines from microsoft for free.

same...the potential is dope tho...I do have fun watching ppl’s vids on my activity feed...game is so intense...really does feel like survival of the fittest
lsn if you have mixer follow me.we be having fun playing that game.MMCKINNEY
 
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Hori releasing a PS4 controller for people who prefer Xbox controllers


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Hori is releasing an officially licensed PlayStation 4 wireless controller that should appeal to Xbox fans. The Onyx Wireless Controller from Hori, which hits stores later this month, mimics the asymmetrical analog stick layout of Microsoft’s Xbox 360 and Xbox One controllers.

The Bluetooth wireless controller doesn’t include the standard DualShock 4’s light bar (nor does it appear to have a headphone jack or built-in speaker), so PS4 owners may have to trade some function for familiarity or comfort.

The Onyx Wireless Controller from Hori is out as of Jan. 15 — at least in the U.K. — according to a post on the European PlayStation Blog. We’ve reached out to Hori for details on a North American release of the controller.

For now, here are a few shots of the controller (and yes, the circle button does look a little wonky):

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https://www.polygon.com/2018/1/12/16878026/hori-onyx-ps4-controller-xbox-layout
 
Justice League :please:

DTrUFLfUQAELiAs.jpg





Batman Arkham Dev Teases Their New Game Through A Motion Capture Image

AC1b.jpg

Even though Batman: Arkham Knightis considered widely disappointing by many, there is no denying jut how talented Rocksteady really is as a development house. So it should come as no surprise to anyone that people are excited to see what they might be up to now- it’s been almost three years since their last major game came out, after all.

Rocksteady have begun teasing their new project more and more on Twitter of late, which seems to suggest that they’re building towards a reveal for it some time soon- and today, they teased the game again with another tweet, this one showing off their “unofficial motion capture crew”.

Motion capture for what? We don’t know yet. Hopefully, whatever this new game is, Warner Bros. will reveal it soon. I just hope it’s not another Batman game- after all, it’s clear they’ve plumbed that well dry by now to everyone.



https://gamingbolt.com/batman-arkham-dev-teases-their-new-game-through-a-motion-capture-image
 
Justice League :please:

DTrUFLfUQAELiAs.jpg





Batman Arkham Dev Teases Their New Game Through A Motion Capture Image

AC1b.jpg

Even though Batman: Arkham Knightis considered widely disappointing by many, there is no denying jut how talented Rocksteady really is as a development house. So it should come as no surprise to anyone that people are excited to see what they might be up to now- it’s been almost three years since their last major game came out, after all.

Rocksteady have begun teasing their new project more and more on Twitter of late, which seems to suggest that they’re building towards a reveal for it some time soon- and today, they teased the game again with another tweet, this one showing off their “unofficial motion capture crew”.

Motion capture for what? We don’t know yet. Hopefully, whatever this new game is, Warner Bros. will reveal it soon. I just hope it’s not another Batman game- after all, it’s clear they’ve plumbed that well dry by now to everyone.



https://gamingbolt.com/batman-arkham-dev-teases-their-new-game-through-a-motion-capture-image


yes please!!!
 
can peeps access external sources yet?

what addons/repos work?
Slym sent me one that works smooth as hell...

I'm watching season 5 of arrow right now, no issues. Movies load good, TV shows good, and the live streams of sports are doing well also.

Shit has made it to where if I turn my TV on I have to turn on my Xbox... Everything goes thru it.
 
Slym sent me one that works smooth as hell...

I'm watching season 5 of arrow right now, no issues. Movies load good, TV shows good, and the live streams of sports are doing well also.

Shit has made it to where if I turn my TV on I have to turn on my Xbox... Everything goes thru it.

damn...I haven’t messed it w/ it in a minute
 
Slym sent me one that works smooth as hell...

I'm watching season 5 of arrow right now, no issues. Movies load good, TV shows good, and the live streams of sports are doing well also.

Shit has made it to where if I turn my TV on I have to turn on my Xbox... Everything goes thru it.
Which one did Slym send you?
 
Sources: Microsoft plots Fable return

Work is underway on a brand new, big-budget Fable game, Eurogamer can reveal.

Fable franchise owner Microsoft has tasked UK developer Playground, which makes the Forza Horizon racing games for Xbox and PC, with creating this new Fable, sources close to the project have told Eurogamer. Microsoft said in a statement it does not comment on rumour or speculation.

We've heard the new Fable is planned as a story and character-focussed open-world action RPG. A significant investment in its development is also planned, with some 200 people set to work on the game at Playground's newly-established second office in Leamington Spa, Warwickshire.

Don't expect to play this new Fable any time soon, however. We've heard it's early days in terms of development, with Playground currently staffing up the team from double digits to its triple digit target.

Microsoft's decision to return to the much-loved fantasy world of Albion comes less than two years after itshut down Fable creator Lionhead and cancelled Fable Legends. Fable Legends, unlike previous Fable games, was designed as a free-to-play "game as a service", with a heavy focus on multiplayer (for more on how that went down, check outour extensive investigation into Lionhead's demise).

According to former Lionhead developers, staff at the studio had wanted to make a story-driven, single-player Fable 4 while Legends was in the works, and had hoped the studio would move on to making such a game after Legends was done and dusted.

Ex-Lionhead staff Eurogamer spoke with said they were excited to see Playground bring Fable back from the dead, but this excitement is tempered somewhat by a sadness that Lionhead was never given the chance to make its dream Fable 4.

"I have slightly mixed feelings," Fable co-creator Simon Carter told Eurogamer.

"On the one hand it's great for the UK games industry, and very pleasing that Fable isn't dead; indeed, it will be lovely to play one as a punter, without coming out in hives.

"On the other hand it is a little curious to get rid of the team that is uniquely expert in making Fable, and then try and make Fable. Fable is a weird game, and a tough one to deconstruct for a new team. That said, the team in question is very talented, and I'm sure they'll do a fantastic job."

So, what changed? We've heard Microsoft's rekindled interest in Fable was in part inspired by Sony's phenomenal success with Guerrilla Games' PlayStation 4-exclusive Horizon Zero Dawn. As of June 2017, Guerrilla's story-driven, single-player open-world action RPG had sold over 3.4m copies.

As for this new Fable, Playground is seen as a highly talented developer which has done fantastic work with the Forza series for Microsoft. Forza Horizon 3 was one of Xbox's biggest games of 2016, and the hope is the studio can make a high-quality Fable adventure once it brings in open-world RPG expertise.

This new Fable is seen as something of a clean break, and while all Fable Legends assets were backed up after Lionhead shut down, the expectation is Playground is starting from scratch as it bids to revive the Xbox-exclusive franchise.

Ted Timmins, an ex-Lionhead veteran who now works at Microsoft studio Rare on Sea of Thieves, mentioned: "I was a Fable (Project Ego!) fan before I was a Fable developer, so the thought of one of my favourite franchises of all time rumoured to be making a comeback excites me greatly."

http://www.eurogamer.net/articles/2018-01-17-sources-microsoft-plots-fable-return
 
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