Xbox One Console Reviews

Xbox One X on a 4K Monitor - How Well Does it Work? | The Tech Chap


Xbox One X: 4K Monitor vs 4K Television



Best 4K Monitor for Gaming
 
Good game, at the half way mark now.

Assassin’s Creed Origins: The Hidden Ones - Launch Trailer


 
Xbox Game Pass Expands To Include New Releases From Microsoft Studios

Phil Spencer, Head of Gaming at Xbox, discusses a major update to the Xbox Game Pass program. Details below:

xbox-game-pass_key-art_us.jpg

When we launched Xbox Game Pass in June 2017, we knew we wanted to craft a service with gamers in mind. That meant a diverse, expanding library of over 100 games and counting, matched with one monthly price and unlimited access to download and play full-fidelity experiences.

We’ve been blown away by the incredible response. Following launch, we heard from fans around the world who wanted Xbox Game Pass in their country. In September, we expanded globally and Xbox Game Pass is now available to fans in 40 countries. We’ve also continued to expand the catalog with new games added to the Xbox Game Pass library every month, so there is always something new to play.

We know our fans value having a variety of games to play at a low monthly price. We’ve also heard from fans that the ability to play new blockbuster games in Xbox Game Pass is important. So we’ve continued to explore new ideas to make this possible.

Today, we’re excited to announce plans for a major expansion to Xbox Game Pass that underscores our commitment to deliver our fans the ultimate gaming subscription service.

Moving forward, we plan to release all new Xbox One exclusive games from Microsoft Studios into Xbox Game Pass on the same date as their global release. This means that when Sea of Thieves launches on March 20, it will be included in Xbox Game Pass to all members.

This plan to bring new games timed with their global release into Xbox Game Pass not only includes announced titles like Sea of Thieves, State of Decay 2, and Crackdown 3 but future unannounced games from Microsoft Studios including new iterations of our biggest Xbox One exclusive franchises such as Halo, Forza and Gears of War, on the same day they launch.

Our fans have also asked for more choice in the subscription offerings available for Xbox Game Pass. As part of today’s library expansion, we are also pleased to announce that we are working closely with our retail partners, such as GameStop, to offer a 6-month Xbox Game Pass subscription card for those fans who look for a variety of ways to purchase and enjoy new games and services. The 6-month Xbox Game Pass subscription card will be available at select retail partners for $59.99 beginning March 20. By working closely with retail partners, Xbox Game Pass will have valuable ambassadors in popular destinations for gamers to discover new and exciting games and enjoy community.

With the addition of more great games, new blockbuster releases and a new subscription offer, we are giving fans more choice and value in how they discover and enjoy games – purchase games for their permanent library or play through Xbox Game Pass for one low price.

We’ve only scratched the surface of the opportunity this new model brings to the industry and what we can deliver to our fans. We firmly believe Xbox Game Pass will be a catalyst to create new opportunities for game developers and publishers to innovate in the way games are developed and delivered, leading to entirely new ways to play.

We’re truly humbled by the incredible response we’ve received to date for Xbox Game Pass, and we look forward to offering an unprecedented choice and value with Xbox Game Pass this spring and beyond.

https://majornelson.com/2018/01/23/...-include-new-releases-from-microsoft-studios/


 
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Question is will certain content in the game be unavailable to game pass members. And how long will they actually be available. Just seems too good to be true.
 
Question is will certain content in the game be unavailable to game pass members. And how long will they actually be available. Just seems too good to be true.

Well that's what u gotta deal with when u crave media digitally instead of physical content that u own and play when you want.
 
Frostbite engine :smh:

BioWare Doubles Down On Anthem As Pressure Mounts

vkknu3pqbow7coarmlkd.jpg

Over the past few months, BioWare has essentially transformed into a single-game studio as it harnesses its teams to work on the ambitious multiplayer action game Anthem, sources say. There are still small teams maintaining Star Wars: The Old Republic and piecing together the next Dragon Age, which was recently rebooted, but the bulk of BioWare’s staff in both Edmonton and Austin are now on Anthem. And there’s a sense among BioWare employees that the company’s future is inextricably tied to this game.

Anthem, which was announced at E3 2017, is now scheduled for release in early 2019, according to three people familiar with the project. The “fall 2018” window mentioned during that E3 announcement was “never realistic,” one source said. Exact dates remain in flux—and Anthem’s developers must also plan for a beta release, an EA Access launch, and an ongoing schedule of patches and updates—but it appears unlikely to developers that publisher EA will allow BioWare to delay the game any further than March 2019, when the company’s 2019 fiscal year comes to an end. (EA, like most publicly traded companies, uses the fiscal calendar as a basis for all of its decisions, as those dates determine how investors will behave.)

BioWare, founded in 1995, has long been seen as one of the world’s most prestigious developers of role-playing games, thanks to hits like Star Wars: Knights of the Old Republic, the Mass Effect trilogy, and Dragon Age Origins. In 2007, EA purchased the studio, expanding it beyond its original office in Edmonton and putting BioWare studios in Austin, Montreal, and Virginia. (The latter two were later shut down.)

It’s not unusual for BioWare to pull staff from other projects as it enters the final year of production on a game. In recent years, BioWare has done the same for both Mass Effect: Andromeda and Dragon Age: Inquisition. But Anthem, the studio’s first new franchise in eight years and EA’s first big stab at a Destiny-style persistent online world, feels different. To BioWare staff, the stakes feel higher than they ever have. As one developer told me, there’s a belief that if Anthem doesn’t live up to EA’s expectations, BioWare will look very different in the future, especially after the disappointment of Mass Effect Andromeda led to EA absorbing BioWare Montreal into the studio EA Motive.

Now, with a year left in development and a climate that’s grown more turbulent thanks to controversies over EA’s Star Wars Battlefront II and Activision’s Destiny 2, pressure is mounting for Anthem to be great. In the past few weeks I’ve spoken to more than half a dozen people close to the project, all of whom spoke anonymously because they were not authorized to talk about the game, and they’ve described feeling both optimistic and anxious—optimistic that they can make something good, but anxious at the number of forces that appear to be pushing against them.

Anthem has been in development since 2012, at first under Mass Effect director Casey Hudson, who left the company in 2014 (and returned last year to lead BioWare as studio head). The game remained in preproduction at BioWare’s lead Edmonton studio for a very long time. Some close to the Anthem team have criticized that fact, suggesting that the game’s development was floundering, but veteran Anthem staff point out that most big new franchises have long gestation periods. Destiny, most notably, was in preproduction for years as the developers at Bungie tried to figure out what a persistent multiplayer shooter might look like. At points during 2014 and 2015, I heard several rumors that the Anthem projectwas not going well, in part because of the long-running issues that BioWare has faced with its engine, Frostbite, and in part because making a game of this nature can be an excruciating process.

Over the last year, as Anthem’s production ramped up and BioWare began putting more and more of its staff on the project, things appear to have improved. When I asked one source recently whether Anthem’s strugglesfell more into the category of “this game is screwed” or “game development is really hard,” the source said that over time, it had veered from the former into the latter. Other people close to BioWare have said similar things, although it’s not hard to find developers willing to complain about Frostbite, the game engine initially designed for EA’s Battlefield games, which has impeded many of BioWare’s projects over the past decade.



The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out. It’s not clear what a “live” version of Dragon Age might look like, but EA has been public about its embrace of games as a service, and its lack of interest in releasing $60 games that do not have any sort of revenue tail, whether that means paid extra content, microtransactions, or something else.

BioWare has also discussed ending development on the multiplayer online game Star Wars: The Old Republic, those sources said, although one person familiar with the studio told me recently that plans are still up in the air.

What’s clear is that both BioWare studios, Edmonton and Austin, are singularly focused on Anthem, and will be until that game comes out. Even Mark Darrah, executive producer and shepherd of the Dragon Age franchise, was recently moved to Anthem. In June, shortly after Anthem’s reveal, Darrah tweeted that he was not working on the game. But things have changed. This morning, minutes after we heard back from an EA spokesperson saying the publisher was declining to comment on this article, Darrah tweeted that he is working on both Anthem and Dragon Age—his apparent first public acknowledgement that he is now on Anthem. “Anthem’s up next but there are people hard at work on both franchises and I look forward to sharing more in the future,” he said. The creative director of the Dragon Age series, Mike Laidlaw, left BioWare last year.

Even with both of BioWare’s studios all-in on Anthem, some developers have expressed anxieties, in large part because of 2017’s other events. First there was Mass Effect Andromeda, a high-profile failure that disappointed fans last spring and led to the closure of BioWare Montreal, as well as Mass Effect getting put on ice. Veteran members of the Anthem team were thrilled to finally unveil the game at E3 in June 2017, but a month later, BioWare studio head Aaryn Flynn departed, to be replaced by Casey Hudson. Both men are well-respected at the company, but this sort of top executive shuffling often leads to worry.

Then, in November 2017, widespread player anger over loot boxes and microtransactions in EA’s Star Wars Battlefront II shook up the entire video game industry. From what I’ve heard, the loot box controversy has led a number of big video game studios, including BioWare, to reexamine their plans for microtransactions in future games. Although Anthem’s microtransaction plans are still undecided (and, I hear, may only involve cosmetics), the outrage has left some developers on edge.

Most recently, sources say, Anthem’s developers have been watching the ongoing anger in the Destiny 2 community over the state of that game. Destiny fans have grown irritated at Destiny 2’s lack of content, Bungie’s poor communication, and the lingering feeling that Destiny 2 is repeating its predecessor’s mistakes. Although fans and pundits have suggested that Destiny 2’s inability to capture hardcore players may leave an opening for Anthem to grab that crowd, some BioWare developers have expressed worry that their game will face its own growing pains, as all games of this nature do. Most persistent action games have had to recover from rocky launches, including Destiny, Diablo III, and The Division. The question is: how much patience will EA have for Anthem?

And then there’s the toxicity problem, as video game pundits seize any opportunity to stoke anger at big publishers. Two people who have worked on Anthem both expressed anxiety to me about the ways some big YouTubers have spread misinformation and inflammatory rhetoric about EA, saying that it has a demoralizing effect on those people on the ground level. To people who work for EA, the publisher isn’t just a cold corporate master—it is a complicated machine that, yes, is concerned first and foremost with generating revenue for investors, but also supports thousands of people in many tangible and intangible ways. People close to BioWare, along with many other developers I’ve talked to in recent months, worry that commentary from some of YouTube’s loudest voices has eliminated nuance and made companies like EA seem like Disney villains.

If you’re a BioWare fan, there are certainly reasons to be hopeful. Anthem’s staff have shown a willingness to be transparent and engage with fans, as technical design director Brenon Holmes posts frequently on Reddit to answer questions and share details on the game. What we’ve seen of the game has looked spectacular, even if last year’s footage seems a little too pretty to be real. One thing is undeniable, however: For BioWare, the pressure is on.

https://kotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989
 
No need to buy exclusives now. It helps games like Sea of Thieves and even State of Decay. Crackdown has me wondering will it hurt it. Has been underwhelming so far.
 
Frostbite engine :smh:

BioWare Doubles Down On Anthem As Pressure Mounts

vkknu3pqbow7coarmlkd.jpg

Over the past few months, BioWare has essentially transformed into a single-game studio as it harnesses its teams to work on the ambitious multiplayer action game Anthem, sources say. There are still small teams maintaining Star Wars: The Old Republic and piecing together the next Dragon Age, which was recently rebooted, but the bulk of BioWare’s staff in both Edmonton and Austin are now on Anthem. And there’s a sense among BioWare employees that the company’s future is inextricably tied to this game.

Anthem, which was announced at E3 2017, is now scheduled for release in early 2019, according to three people familiar with the project. The “fall 2018” window mentioned during that E3 announcement was “never realistic,” one source said. Exact dates remain in flux—and Anthem’s developers must also plan for a beta release, an EA Access launch, and an ongoing schedule of patches and updates—but it appears unlikely to developers that publisher EA will allow BioWare to delay the game any further than March 2019, when the company’s 2019 fiscal year comes to an end. (EA, like most publicly traded companies, uses the fiscal calendar as a basis for all of its decisions, as those dates determine how investors will behave.)

BioWare, founded in 1995, has long been seen as one of the world’s most prestigious developers of role-playing games, thanks to hits like Star Wars: Knights of the Old Republic, the Mass Effect trilogy, and Dragon Age Origins. In 2007, EA purchased the studio, expanding it beyond its original office in Edmonton and putting BioWare studios in Austin, Montreal, and Virginia. (The latter two were later shut down.)

It’s not unusual for BioWare to pull staff from other projects as it enters the final year of production on a game. In recent years, BioWare has done the same for both Mass Effect: Andromeda and Dragon Age: Inquisition. But Anthem, the studio’s first new franchise in eight years and EA’s first big stab at a Destiny-style persistent online world, feels different. To BioWare staff, the stakes feel higher than they ever have. As one developer told me, there’s a belief that if Anthem doesn’t live up to EA’s expectations, BioWare will look very different in the future, especially after the disappointment of Mass Effect Andromeda led to EA absorbing BioWare Montreal into the studio EA Motive.

Now, with a year left in development and a climate that’s grown more turbulent thanks to controversies over EA’s Star Wars Battlefront II and Activision’s Destiny 2, pressure is mounting for Anthem to be great. In the past few weeks I’ve spoken to more than half a dozen people close to the project, all of whom spoke anonymously because they were not authorized to talk about the game, and they’ve described feeling both optimistic and anxious—optimistic that they can make something good, but anxious at the number of forces that appear to be pushing against them.

Anthem has been in development since 2012, at first under Mass Effect director Casey Hudson, who left the company in 2014 (and returned last year to lead BioWare as studio head). The game remained in preproduction at BioWare’s lead Edmonton studio for a very long time. Some close to the Anthem team have criticized that fact, suggesting that the game’s development was floundering, but veteran Anthem staff point out that most big new franchises have long gestation periods. Destiny, most notably, was in preproduction for years as the developers at Bungie tried to figure out what a persistent multiplayer shooter might look like. At points during 2014 and 2015, I heard several rumors that the Anthem projectwas not going well, in part because of the long-running issues that BioWare has faced with its engine, Frostbite, and in part because making a game of this nature can be an excruciating process.

Over the last year, as Anthem’s production ramped up and BioWare began putting more and more of its staff on the project, things appear to have improved. When I asked one source recently whether Anthem’s strugglesfell more into the category of “this game is screwed” or “game development is really hard,” the source said that over time, it had veered from the former into the latter. Other people close to BioWare have said similar things, although it’s not hard to find developers willing to complain about Frostbite, the game engine initially designed for EA’s Battlefield games, which has impeded many of BioWare’s projects over the past decade.



The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out. It’s not clear what a “live” version of Dragon Age might look like, but EA has been public about its embrace of games as a service, and its lack of interest in releasing $60 games that do not have any sort of revenue tail, whether that means paid extra content, microtransactions, or something else.

BioWare has also discussed ending development on the multiplayer online game Star Wars: The Old Republic, those sources said, although one person familiar with the studio told me recently that plans are still up in the air.

What’s clear is that both BioWare studios, Edmonton and Austin, are singularly focused on Anthem, and will be until that game comes out. Even Mark Darrah, executive producer and shepherd of the Dragon Age franchise, was recently moved to Anthem. In June, shortly after Anthem’s reveal, Darrah tweeted that he was not working on the game. But things have changed. This morning, minutes after we heard back from an EA spokesperson saying the publisher was declining to comment on this article, Darrah tweeted that he is working on both Anthem and Dragon Age—his apparent first public acknowledgement that he is now on Anthem. “Anthem’s up next but there are people hard at work on both franchises and I look forward to sharing more in the future,” he said. The creative director of the Dragon Age series, Mike Laidlaw, left BioWare last year.

Even with both of BioWare’s studios all-in on Anthem, some developers have expressed anxieties, in large part because of 2017’s other events. First there was Mass Effect Andromeda, a high-profile failure that disappointed fans last spring and led to the closure of BioWare Montreal, as well as Mass Effect getting put on ice. Veteran members of the Anthem team were thrilled to finally unveil the game at E3 in June 2017, but a month later, BioWare studio head Aaryn Flynn departed, to be replaced by Casey Hudson. Both men are well-respected at the company, but this sort of top executive shuffling often leads to worry.

Then, in November 2017, widespread player anger over loot boxes and microtransactions in EA’s Star Wars Battlefront II shook up the entire video game industry. From what I’ve heard, the loot box controversy has led a number of big video game studios, including BioWare, to reexamine their plans for microtransactions in future games. Although Anthem’s microtransaction plans are still undecided (and, I hear, may only involve cosmetics), the outrage has left some developers on edge.

Most recently, sources say, Anthem’s developers have been watching the ongoing anger in the Destiny 2 community over the state of that game. Destiny fans have grown irritated at Destiny 2’s lack of content, Bungie’s poor communication, and the lingering feeling that Destiny 2 is repeating its predecessor’s mistakes. Although fans and pundits have suggested that Destiny 2’s inability to capture hardcore players may leave an opening for Anthem to grab that crowd, some BioWare developers have expressed worry that their game will face its own growing pains, as all games of this nature do. Most persistent action games have had to recover from rocky launches, including Destiny, Diablo III, and The Division. The question is: how much patience will EA have for Anthem?

And then there’s the toxicity problem, as video game pundits seize any opportunity to stoke anger at big publishers. Two people who have worked on Anthem both expressed anxiety to me about the ways some big YouTubers have spread misinformation and inflammatory rhetoric about EA, saying that it has a demoralizing effect on those people on the ground level. To people who work for EA, the publisher isn’t just a cold corporate master—it is a complicated machine that, yes, is concerned first and foremost with generating revenue for investors, but also supports thousands of people in many tangible and intangible ways. People close to BioWare, along with many other developers I’ve talked to in recent months, worry that commentary from some of YouTube’s loudest voices has eliminated nuance and made companies like EA seem like Disney villains.

If you’re a BioWare fan, there are certainly reasons to be hopeful. Anthem’s staff have shown a willingness to be transparent and engage with fans, as technical design director Brenon Holmes posts frequently on Reddit to answer questions and share details on the game. What we’ve seen of the game has looked spectacular, even if last year’s footage seems a little too pretty to be real. One thing is undeniable, however: For BioWare, the pressure is on.

https://kotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989


This looks like a 3rd-person Destiny..right down to the naming of the guns :rolleyes:

and they brought back the guy who helped to fuck up ME3.. yea :itsawrap:
 
Monster Hunter World Reviews

USGamer - 5/5

Monster Hunter has been in need of a big change for years, and this reboot-of-sorts could have easily gone wrong. Instead, Capcom took a careful look at Monster Hunter's design and cut all the fat while leaving the series trademark dense gameplay completely intact. All the changes, from the broad, sweeping ones to the granular alterations, only serve to improve an already winning formula. The next generation of Monster Hunter has finally begun, and, with Monster Hunter World, it's off to an incredibly good start.

The Telegraph - 5/5

The achievement of Monster Hunter: World, however, is that by the time these more archaic foibles become an issue you will already be in too deep. Any issues melt away as you leap whooping from your seat, punching the air after you slay a giant beast while on your last sliver of health. In Monster Hunter: World, those heart-pounding epiphanies happen with thrilling regularity.

IGN - 9.5

Whether or not it's the best, this is certainly the most audacious Monster Hunter game. World takes a dramatic leap into a look, feel, and size that feels truly new, simultaneously staying true to the series’ ideals by maintaining the addictive loop of combat, intimidating monsters and meaningful upgrades that fans love. The sheer depth and commitment required is still intense, but it clearly isn’t Capcom’s aim to court a casual crowd. This is as all-consuming and incredible a ride as ever.

Eurogamer - Essential

Invest a little, though, and you'll get an awful lot back. The truth of Monster Hunter - and arguably its greatest strength - is that you're never truly its master, and that every player, be they novice or veteran, is always learning something new. Monster Hunter World sees 13 years of evolution come crashing together with some new influences to create a very exciting breed of beast. This has always been a superlative series; with the release of World, it's only become easier to see that's an undoubtable truth.

Game Informer - 9.5

Intense battles, rewarding progression loops, and excellent multiplayer experiences make this the best Monster Hunter game to date.

Destructoid - 9.0

If you've been skipping out on Monster Hunter games for a while because they seem to blend together, jumping into World is your chance to get in. Just know that Capcom hasn't really shaken up the formula enough to piss off veterans or appeal to people who don't welcome grinding with open arms.

Gadgets 360 9/10

All in all, Capcom has crafted a large, sprawling RPG that’s addictive and entertaining without watering down any sense of depth. 2018 has just begun and we already have an exceptionally polished effort in Monster Hunter World. The gameplay mechanics and systems make it hard to put down. We'd recommend it for fans and first-timers alike.

GameSpot - 8.0

Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large.

ACG - BUY



GamingBolt - 9

 
Frostbite engine :smh:

BioWare Doubles Down On Anthem As Pressure Mounts

vkknu3pqbow7coarmlkd.jpg

Over the past few months, BioWare has essentially transformed into a single-game studio as it harnesses its teams to work on the ambitious multiplayer action game Anthem, sources say. There are still small teams maintaining Star Wars: The Old Republic and piecing together the next Dragon Age, which was recently rebooted, but the bulk of BioWare’s staff in both Edmonton and Austin are now on Anthem. And there’s a sense among BioWare employees that the company’s future is inextricably tied to this game.

Anthem, which was announced at E3 2017, is now scheduled for release in early 2019, according to three people familiar with the project. The “fall 2018” window mentioned during that E3 announcement was “never realistic,” one source said. Exact dates remain in flux—and Anthem’s developers must also plan for a beta release, an EA Access launch, and an ongoing schedule of patches and updates—but it appears unlikely to developers that publisher EA will allow BioWare to delay the game any further than March 2019, when the company’s 2019 fiscal year comes to an end. (EA, like most publicly traded companies, uses the fiscal calendar as a basis for all of its decisions, as those dates determine how investors will behave.)

BioWare, founded in 1995, has long been seen as one of the world’s most prestigious developers of role-playing games, thanks to hits like Star Wars: Knights of the Old Republic, the Mass Effect trilogy, and Dragon Age Origins. In 2007, EA purchased the studio, expanding it beyond its original office in Edmonton and putting BioWare studios in Austin, Montreal, and Virginia. (The latter two were later shut down.)

It’s not unusual for BioWare to pull staff from other projects as it enters the final year of production on a game. In recent years, BioWare has done the same for both Mass Effect: Andromeda and Dragon Age: Inquisition. But Anthem, the studio’s first new franchise in eight years and EA’s first big stab at a Destiny-style persistent online world, feels different. To BioWare staff, the stakes feel higher than they ever have. As one developer told me, there’s a belief that if Anthem doesn’t live up to EA’s expectations, BioWare will look very different in the future, especially after the disappointment of Mass Effect Andromeda led to EA absorbing BioWare Montreal into the studio EA Motive.

Now, with a year left in development and a climate that’s grown more turbulent thanks to controversies over EA’s Star Wars Battlefront II and Activision’s Destiny 2, pressure is mounting for Anthem to be great. In the past few weeks I’ve spoken to more than half a dozen people close to the project, all of whom spoke anonymously because they were not authorized to talk about the game, and they’ve described feeling both optimistic and anxious—optimistic that they can make something good, but anxious at the number of forces that appear to be pushing against them.

Anthem has been in development since 2012, at first under Mass Effect director Casey Hudson, who left the company in 2014 (and returned last year to lead BioWare as studio head). The game remained in preproduction at BioWare’s lead Edmonton studio for a very long time. Some close to the Anthem team have criticized that fact, suggesting that the game’s development was floundering, but veteran Anthem staff point out that most big new franchises have long gestation periods. Destiny, most notably, was in preproduction for years as the developers at Bungie tried to figure out what a persistent multiplayer shooter might look like. At points during 2014 and 2015, I heard several rumors that the Anthem projectwas not going well, in part because of the long-running issues that BioWare has faced with its engine, Frostbite, and in part because making a game of this nature can be an excruciating process.

Over the last year, as Anthem’s production ramped up and BioWare began putting more and more of its staff on the project, things appear to have improved. When I asked one source recently whether Anthem’s strugglesfell more into the category of “this game is screwed” or “game development is really hard,” the source said that over time, it had veered from the former into the latter. Other people close to BioWare have said similar things, although it’s not hard to find developers willing to complain about Frostbite, the game engine initially designed for EA’s Battlefield games, which has impeded many of BioWare’s projects over the past decade.



The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out. It’s not clear what a “live” version of Dragon Age might look like, but EA has been public about its embrace of games as a service, and its lack of interest in releasing $60 games that do not have any sort of revenue tail, whether that means paid extra content, microtransactions, or something else.

BioWare has also discussed ending development on the multiplayer online game Star Wars: The Old Republic, those sources said, although one person familiar with the studio told me recently that plans are still up in the air.

What’s clear is that both BioWare studios, Edmonton and Austin, are singularly focused on Anthem, and will be until that game comes out. Even Mark Darrah, executive producer and shepherd of the Dragon Age franchise, was recently moved to Anthem. In June, shortly after Anthem’s reveal, Darrah tweeted that he was not working on the game. But things have changed. This morning, minutes after we heard back from an EA spokesperson saying the publisher was declining to comment on this article, Darrah tweeted that he is working on both Anthem and Dragon Age—his apparent first public acknowledgement that he is now on Anthem. “Anthem’s up next but there are people hard at work on both franchises and I look forward to sharing more in the future,” he said. The creative director of the Dragon Age series, Mike Laidlaw, left BioWare last year.

Even with both of BioWare’s studios all-in on Anthem, some developers have expressed anxieties, in large part because of 2017’s other events. First there was Mass Effect Andromeda, a high-profile failure that disappointed fans last spring and led to the closure of BioWare Montreal, as well as Mass Effect getting put on ice. Veteran members of the Anthem team were thrilled to finally unveil the game at E3 in June 2017, but a month later, BioWare studio head Aaryn Flynn departed, to be replaced by Casey Hudson. Both men are well-respected at the company, but this sort of top executive shuffling often leads to worry.

Then, in November 2017, widespread player anger over loot boxes and microtransactions in EA’s Star Wars Battlefront II shook up the entire video game industry. From what I’ve heard, the loot box controversy has led a number of big video game studios, including BioWare, to reexamine their plans for microtransactions in future games. Although Anthem’s microtransaction plans are still undecided (and, I hear, may only involve cosmetics), the outrage has left some developers on edge.

Most recently, sources say, Anthem’s developers have been watching the ongoing anger in the Destiny 2 community over the state of that game. Destiny fans have grown irritated at Destiny 2’s lack of content, Bungie’s poor communication, and the lingering feeling that Destiny 2 is repeating its predecessor’s mistakes. Although fans and pundits have suggested that Destiny 2’s inability to capture hardcore players may leave an opening for Anthem to grab that crowd, some BioWare developers have expressed worry that their game will face its own growing pains, as all games of this nature do. Most persistent action games have had to recover from rocky launches, including Destiny, Diablo III, and The Division. The question is: how much patience will EA have for Anthem?

And then there’s the toxicity problem, as video game pundits seize any opportunity to stoke anger at big publishers. Two people who have worked on Anthem both expressed anxiety to me about the ways some big YouTubers have spread misinformation and inflammatory rhetoric about EA, saying that it has a demoralizing effect on those people on the ground level. To people who work for EA, the publisher isn’t just a cold corporate master—it is a complicated machine that, yes, is concerned first and foremost with generating revenue for investors, but also supports thousands of people in many tangible and intangible ways. People close to BioWare, along with many other developers I’ve talked to in recent months, worry that commentary from some of YouTube’s loudest voices has eliminated nuance and made companies like EA seem like Disney villains.

If you’re a BioWare fan, there are certainly reasons to be hopeful. Anthem’s staff have shown a willingness to be transparent and engage with fans, as technical design director Brenon Holmes posts frequently on Reddit to answer questions and share details on the game. What we’ve seen of the game has looked spectacular, even if last year’s footage seems a little too pretty to be real. One thing is undeniable, however: For BioWare, the pressure is on.

https://kotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989

As soon as I saw the trailer I knew it wasn't going to make it this year, if it doesn't get canceled I say 2020 at the earliest.
 
its great. the graphics are damn near identical. i saw a digital foundry video that did a comparison between all versions. ps4 has slightly better shadow detail over xbox one. but xbox one x has a slightly higher shadow detail and resolution over ps4. neither versions suffer from anything that would affect gameplay. they did a good job making the game pretty much equal across all platforms.
 
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