Xbox One Console Reviews

Marvel vs. Capcom: Infinite - Story Trailer 1


Injustice 2 - Darkseid Super Move!



Injustice 2 - Introducing Brainiac!
 
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Xbox chief: we need to create a Netflix of video games

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Something big has happened to the video game industry over the last five years – you may have noticed. All the old rules about consoles – the fact that they enjoyed five-to-eight-year life cycles, the fact that games “just worked” out of the box – they’re all gone. An accelerating consumer electronics sector and the mass penetration of broadband internet have led us into a new era of chaotic innovation and fraught business model evolution. And somewhere in the middle of all this, people are making and playing games. How do those people keep up?

These are very much the concerns of Phil Spencer, the ex-game developer who now heads up Xbox. Spencer has always put himself forward as a fan rather than a suit. His mantra is “we put the gamer at the centre of everything”. But what that actually means is changing – not just in terms of hardware, but in the way games are made and played.

Over the last five years we’ve seen the emergence of a new concept: the video game as a service. What this means is the developer’s support for a new title doesn’t stop when it’s launched. They run multiplayer servers so that people can compete online; and they release extra downloadable content (DLC) in the form of new items, maps and storylines – sometimes free, but very often paid for. There’s a clear reason for this model: the costs of mainstream game development are rising faster than potential revenue. To create 1080p and 4K games, teams are bigger and development cycles are longer, and then there’s the cost of maintaining those online servers. It’s expensive, and one way to pay for it is to ensure that players who enjoy a title stay around and keep investing in the experience.

In this way, games like Destiny and The Division have mutated into services – and although some gamers despair at the new era of endless DLC, season passes and add-ons, it is working. Both those titles have maintained huge and profitable user bases even in this volatile and uncertain era; Destiny has 30m active players, contributing generously to Activision’s $1bn a quarter in digital revenues.

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So being able to build and sustain a community around a single title takes the risk out of development. However, the costs of renting and running server networks and maintaining the matchmaking and lobby infrastructures make the model inaccessible for smaller teams. Should it be?

“This is directly in line with what I think the next wave of innovation needs to be for us as a development platform,” says Spencer. “Say there’s 10 people in a garage that have an idea for a service-based game – what does it mean for them to build up the infrastructure to go and create that game? How can we help them? And at the other end, are there things we can do to support a developer who has to move on to their next thing but still wants to support the player base of their previous game? Those things are important to me.”

His solution, it seems, is to make Microsoft’s Azure cloud computing platform more open to smaller studios, so they get access to a large global network of servers. “They don’t have to go buy a bunch of servers on their own and stick them under their desks and hope they get enough players to pay for them,” he says. “We can build on the elastic scalability of our platform. From a reliability standpoint, from what the latency looks like, this has been a big part of the investment that we’ve made in our server-based side. We’ve talked a lot in the press about the consumer side of Xbox Live with Arena and Clubs, and other things that we’ve done to innovate. There’s a whole developer side of that, which you’re gonna hear more from us.”

On the plus side what this may mean is more innovative independent developers working on persistent world experiences like DayZ, Rust or Playerunknown’s Battlegrounds. The concern is, making the games-as-a-service option more accessible may lead to a greater number of titles that abuse DLC, microtransation and freemium mechanics – which is exactly what we’ve seen in the smartphone sector.

“I worry about it too,” says Spencer. “What I worry about is a game that feels to me like it isn’t a service-based transactional game, has to inject those things in order to survive in today’s world, or injects them as some kind of money grab. I’m worried about the unnatural fit of those things together. Fifa Ultimate Team is crazy successful and people love that. I think the card model there, and the way they’ve built the creative along with the engagement and monetisation, makes sense to people, and consequently millions and millions of people play.

“But if I was playing a single-player story-based game and all of a sudden there was a paywall in the middle ... I mean, I’m old enough I remember horse armour, right? People had this view of, ‘Wait a minute, this is not that kind of game.’ We want to open up the opportunities for developers to do what they want to go do. But I also think we have to be able to support, as an industry, all kinds of games. I hear from gamers, ‘I don’t want microtransactions in all my games. I don’t want paywalls in all my games,’ and I think they’re absolutely in their right to voice their opinion. I do think there are models where that makes sense, and there are other models where it doesn’t.”

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So what about the games that don’t need to exist as services? We’ve seen a huge drop in the number of big, single-player narrative adventures – the games that provide a discreet experiences and then end. How do we keep those experiences alive?

“The audience for those big story-driven games... I won’t say it isn’t as large, but they’re not as consistent,” says Spencer. “You’ll have things like Zelda or Horizon Zero Dawn that’ll come out, and they’ll do really well, but they don’t have the same impact that they used to have, because the big service-based games are capturing such a large amount of the audience. Sony’s first-party studios do a lot of these games, and they’re good at them, but outside of that, it’s difficult – they’re become more rare; it’s a difficult business decision for those teams, you’re fighting into more headwind.

“We’ve got to understand that if we enjoy those games, the business opportunity has to be there for them. I love story-based games. I just finished [LucasArts-inspired RPG] Thimbleweed Park – I thought it was a fantastic game. Inside was probably my game of last year. As an industry, I want to make sure both narrative-driven single-player games and service-based games have the opportunity to succeed. I think that’s critical for us.”

Spencer feels there are also design issues with a lot of mainstream single-player games. They tend to be part of long legacy franchises, and they rely too much on assumed knowledge about control interfaces and game conventions. “As creators, we’ve got to think about accessibility of the content that we build. Our big narrative story-driven games are in some ways less accessible. They may be the nth iteration of a story that, if you didn’t play the first and minus-one versions you don’t feel connected to. From a mechanics standpoint, they know the core audience has been playing games since PS1, and they just assume you’re a master with a controller.”

“It’s why I really applaud teams like Telltale Games who have taken an interesting approach to narrative-driven games. They pick stories that people already know, like Walking Dead and Game of Thrones, and build a mechanic that’s accessible. From a core standpoint, we may say is, ‘Ah, it’s kind of quick-time events. Is that a real game?,’ but if you think about broadening the audience, you can’t assume that somebody can left-click down on the stick and hold the right trigger and then hit Y over and over in order to solve some problem. As developers, we need to think about how to broaden our audience.”

Spencer feels that, from a creative standpoint, we need new types of narrative experience – but from a business standpoint, it’s getting harder and riskier to commit to those games. Is there an answer? Spencer thinks there is – and it comes from watching the success of original content made and distributed on modern TV services. “I’ve looked at things like Netflix and HBO, where great content has been created because there’s this subscription model. Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn’t have to deliver the whole game in one month; you could develop and deliver the game as it goes.”

It’s a fascinating idea. Until now, services like PlayStation Plus and Game Pass have been used simply to give players access to larger numbers of back-catalogue games, which is exactly how the Netflix digital service started up – as a repository of older games and box-set TV. But then, the Netflix model evolved to fund new material and revolutionalised the market. It’s no wonder Microsoft is considering something similar. “We’re in a golden age of television right now,” says Spencer. “The storytelling ability in TV today is really high, and I think it’s because of the business model. I hope as an industry we can think about the same. [Subscription services] might spur new story-based games coming to market because there’s a new business model to help support their monetisation.”

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This is all very interesting, but looking at the market as it stands, Xbox is weaker than PlayStation in terms of first-party studios, which tend to be where epic, agenda-setting story games come from. Sony has Naughty Dog, Guerrilla, Media Molecule, Japan Studio, Polyphony and Santa Monica; Microsoft has Rare, 343 Industries, Mojang, Turn 10, The Coalition and a few important second-parties like PlayGround Games and Remedy. Xbox is strong in racing games, and Minecraft is still huge of course, but it’s games like The Last of Us, Horizon Zero Dawn and Uncharted that people are talking about.

Spencer knows this. “Right now the focus is really on the content that we’re building,” he says. “I know I get some community pushback on our first-party [slate], and what position we’re in, and I want to say to people: that same level of commitment you felt from myself and from the team as we’ve evolved platform over the last three years – as we’ve evolved service over the last three years, as we’ve evolved and innovated hardware over the last three years – is going on with our first party. I don’t want to go and pre-announce a bunch of things, but we are upping our investment, there’s no doubt about that.”

The changes in the way games are developed and sold isn’t going to let up any time soon. But Spencer has made a big concession that server-based games have to work harder and think harder about the business model, and if it’s working well for millions of gamers then smaller studios need a way in too. At the same time, the industry won’t widen its audience by making ever-more complex demands on the time, skills and wallets of its hardcore users. More needs to be done to open up the idea of interactive entertainment. Before the likes of Netflix and Amazon made sophisticated, challenging box-set drama so easily and readily available, would so many people have invested in productions like Stranger Things, Westworld or Game of Thrones? Could new ways to access console games bolster uptake in the way that fresh business models utterly exploded the mobile sector?

These are things the industry should consider. And the guy at the head of Xbox seems to be doing that.

https://www.theguardian.com/technol...-episodes-subscription-downloads-phil-spencer
 
Elder Scrolls :please:

Bethesda Hints At Two New Reveals At E3



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Around this time every year, publishers beginning sending out invites to their E3 press conferences and other events. Bethesda is once again joining the party, with a showcase planned for June 11th in downtown Los Angeles.

While this year’s invite included the expected request for an RSVP, it also included a curious picture. Within, the artist has drawn homages to several familiar Bethesda-produced series, including Doom, Fallout, Dishonored, Elder Scrolls, Quake, and Prey. In addition, you can see that two areas of “Bethesdaland” remained under construction, suggesting that we may be hearing about some new projects on that Sunday event.

Alternately, it’s certainly possible that the two unidentifiable areas are simply artistic license, to illustrate Bethesda’s nebulous future plans. To be honest, that seems less likely.

Make up your own mind; check out the full invite image below.

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I haven't played it since that EA access trial. (I wasn't feeling it) Since then ive heard they patched a few things.

It's $40 on Amazon now.



Mass Effect: Andromeda Reviews

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IGN - 7.7/10

Mass Effect: Andromeda is an expansive action role-playing game with a few great moments that recapture the high points of the landmark trilogy that came before it, and energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere. Without consistently strong writing or a breakout star in its cast to carry it through the long hours and empty spaces, however, disappointments like a lack of new races, no companion customization, and major performance problems and bugs take their toll.

Polygon - 7.5/10

Let’s be clear: I’m conflicted about Mass Effect: Andromeda. There’s a lot of roughness throughout the game, and the technical issues, while not game-breaking, are often incredibly distracting.

But it’s my time with the cast that I’m still thinking about, and the mysteries about the world that haven’t been answered that make me feel like I’m waiting once again for a new Mass Effect game. And if I’m judging a game by where it leaves me, Andromeda succeeds, even if it stumbled getting there.

Game Informer - 8/10

When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.

Gamespot - 6/10

In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly. Its worlds and combat shine, but its writing and missions falter--and the relative strength of the former is not enough to compensate for the inescapable weakness of the latter. As a Mass Effect game, Andromeda falls well short of the nuanced politics, morality, and storytelling of its predecessors. For me, the series has always been about compelling characters and harrowing choices, so to find such weak writing here is bitterly disappointing. Yet even after 65 hours, I still plan on completing a few more quests. The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.

Destructoid - 6.5/10

Mass Effect: Andromeda spends a lot of time not really feeling like a Mass Effect game. If anything, it feels like a spin-off -- the sort of thing created by another studio that's unsure about what direction to take it. Like in the game itself, there are problems with the atmosphere. But Andromeda is very clear that it doesn't aim to be like the other Mass Effects. New beginnings, not funerals -- for better and for worse.


Videogamer - 7/10

Performance issues are a huge let down, and it feels more Dragon Age than Mass Effect. But if you like open world exploration with fast paced gun fighting, and a hero story like an OTT Hollywood action movie, you'll probably like Andromeda.

GamesRadar+ - 3.5/5
With a little more focus, Andromeda could have been a great game. The premise of exploring a new frontier in space is exciting and original, and the cast of characters inhabiting this new world - be they the fresh races, or the people you’ve dragged with you from the Milky Way - are more interesting than not. Some of the worlds have a real beauty, and the main narrative itself is compelling enough to carry you happily to the end. But there’s too much quest padding. Too much technical jargon. Too much fighting for a game with a poor fighting system. Too many clever little animations and quest-steps in between the stuff that’s actually fun to do. Place the resulting experience next to infinitely more finessed open-world games like The Witcher 3, Horizon: Zero Dawn - or even the original trilogy - and Andromeda compares very poorly indeed. Not a disaster, but definitely not the fresh start this series needed, or the one fans have been waiting patiently for.

Eurogamer - No score
It's gripping stuff, and a reminder of the greatness of the Mass Effect trilogy - its intelligent reworkings of pulp sci-fi cliche, the taut splendour of its scenarios and aesthetic, the colour and dexterity of its writing. All that's still in here somewhere, I think. But then you pop out the other end of the mission, back into Andromeda's labyrinth of drudgery and obfuscation, and remember that you're a long way from home.

Stevivor - 9.5/10

Andromeda is superb, easily jettisoning Ryder and crew ahead of Commander Shepard and his team. It’s clear BioWare has learned lessons with the original Mass Effect trilogy, offering something even better and far more cohesive with this new series. Its only misstep is a slow, labouring tutorial that lasts the better part of five hours; though, after 60 more, it seems like nothing more than a distant memory. Offering deep, engaging characters, a new lore for a new galaxy (but enough interconnected so franchise fans don’t feel left out) and a stellar storyline, gamers of any background will find something to do in the far off reaches of the universe.

Press Start - 9/10
Mass Effect: Andromeda manages to successfully bring back the sense of exploration and discovery that fans have longed for since the original Mass Effect, whilst honing and improving the already enjoyable combat mechanics of Mass Effect 3. The result is something truly special – a metaphorical slow burn, a hybrid that is sure to appeal to fans of both the original game and its flashier sequels. Despite this, Andromeda is hampered slightly by its lack of visual polish and presentation, which can kill the wonder and fantasy as quickly as it builds it.

COG Connected - 8.8/10
So is it fun? Heck yes it is. The fantastic combat and strong story points far outweigh the technical missteps and more cringeworthy moments. Bioware may have bitten off more than it could chew scope wise, and the fringe elements of the game clearly have suffered for it. However, they’ve nailed the key aspects of what made for a great Mass Effect game in the past. - See more at: http://cogconnected.com/review/mass-....Rht72lLN.dpuf

Gaming NeXus - 8.8/10
Mass Effect: Andromeda doesn’t quite live up to the hype, but it comes close. Considering the situation in which the developers found themselves, they put out an addition to the franchise that really feels like returning home even though you’re millions of light years from Earth. With stunning scenery, a distinct Mass Effect feel, and an abundance of things to do, it’s a worthy investment for any Mass Effect veteran or newcomer—but don’t expect it to be perfect.

Forbes - 8.5/10
I have a feeling that Mass Effect fans will enjoy the game, but I don’t think anyone will claim it outclasses the original trilogy, outside of maybe the very first game. If you could combine the story and memorable quests of the originals with the combat, visuals and scope of Andromeda, you would have the perfect video game, though I think what's offered here will satisfy most. Despite its issues, Andromeda is welcome return to one of my favorite fictional universes, and I am still not ready to let Mass Effect go. I'm not sure I ever will be.

PlayStation Trophies - 8/10
You might initially turn your nose up at Mass Effect: Andromeda, but stick with it and you'll be richly rewarded with a vast space opera that gets better and better. It has problems, but they pale into insignificance once you're swept up in the exploits of Mass Effect: Andromeda's Pathfinder.

The Sixth Axis - 8/10
I found it hard to be excited during the opening hours of Mass Effect: Andromeda. It feels too safe, too much like what’s gone before, but then it clicks. There’s a moment where the galaxy opens up and you find yourself embarking once more on a huge mission across compelling, beautifully constructed planets, surrounded by memorable characters. Sadly the glut of technical missteps serve to cheapen proceedings, but this is still an adventure you don’t want to miss out on.

Critical Hit - 8/10
Mass Effect Andromeda is a fresh start – but in borrowing liberally from the first game it’s made many of the same mistakes. In spite of them, it’s an exciting space adventure that delivers everything that’s become important to Mass Effect: Great characters, fun exploration and a climactic tale of good vs evil.

PC Gamer - 8/10
Here's the thing, though: in the end, Andromeda still manages to be more than the sum of its parts. As a critic I can point to the things that don't quite work, the things that could be better, the things that should be better after 10 years and four of these games. I can also appreciate where improvements have been made, the basic pleasure of an improved combat system and a full-feeling, spectacular sci-fi world to explore.

Attack of the Fanboy - 4/5
Mass Effect: Andromeda fails to deliver a compelling plot and the journey to a whole new galaxy offers little that's new or exciting. Still, it does give you the same quality gameplay the series is known for and you'll enjoy your time with your new crew, even if they're no replacement for the originals.

PlayStation Universe - 8/10
The Andromeda saga begins with enthusiasm and the spirit of Mass Effect. It’s a credit to that spirit--to its truly great characters, gameplay, and fiction--that a staggering number of technical and design flaws don’t change the recommendation. If you love a good story, you should play Andromeda. If you love RPGs and shaping a world with choices, you should play Andromeda. If you’ve ever loved Mass Effect, you should play Andromeda.

RPGFan - 7.8/10
Mass Effect: Andromeda presents plenty of great ideas, but these tend to be either aped too closely from its predecessors or buried under issues that are surmountable, yet frustrating all the same. It excels most keenly at crafting environments that drip with atmosphere, suffused with rich color and ambient, spacey sound. Though this new setting lacks the depth and texture of BioWare's Milky Way, would-be explorers and romantics will find their odyssey to Andromeda sufficiently enjoyable.

RPG Site - 7/10
Ryder’s tale feels like a solid beginning to something new. It needs more than a little polish, and probably some extensive work under the hood, but Andromeda has reassured me Mass Effect can exist without the Citadel, Earth, Shepard or even Ryder. This new galaxy left me with more questions than answers, but I’m okay with that. I hope another entry to the series means more exploration into every corner of humanity’s new home.


CGMag Online - 7/10
At times, Mass Effect: Andromeda can feel like an expansion and not a true follow-up. A lot of strides have been made to improve the already dazzling combat system (which is leaps and bounds more exciting than your average cover shooter), but so much of it feels like a regression. That slip still puts it a cut above a lot of others in the same space, but the failure to iterate after the divisive conclusion of the original trilogy isn't going to do BioWare any favours.


Hardcore Gamer - 3.5/5
Performance issues are a huge let down, and it feels more Dragon Age than Mass Effect. But if you like open world exploration with fast paced gun fighting, and a hero story like an OTT Hollywood action movie, you'll probably like Andromeda.


PlayStation Lifestyle - 6.5/10
With the vast love of the Mass Effect series, Andromeda was never going to make people 100% happy, the same way the ME3 ending didn’t make people happy. The BioWare team put so many great things in place, but the main story, the characters, and most of the writing keep the game from being great. Sadly, technical mess keeps it from being good.

USgamer - 6/10
Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.

Metro - 6/10
We didn’t particularly like any of the characters and interacting with them often comes across like some purposefully silly-looking YouTube skit. Whereas the team behind Andromeda’s action and role-playing elements have used the five years since Mass Effect 3 wisely it feels like those working on the script and story have only just woken up from hypersleep themselves, and dashed out this rushed and worryingly flawed game in a matter of weeks, not years.


The Daily Dot - 3/5
It’s a shame that the central narrative of Mass Effect Andromeda is deflated by this burdensome gameplay, because the crew of the Tempest is worth meeting. The mystery of the Kett is a fresh spin on the apocalyptic war of the original trilogy, and following the stories of people in the Heleus cluster often leads to surprising developments with tough decisions waiting at the end. Ryder’s tale and the thrill of colonizing a new star system set Andromeda apart from other Mass Effect games, but it often plays worse than a game from five years ago.

VentureBeat - 5.5/10
Games have to fit into our lives, and that’s not always fair. Mass Effect: Andromeda might’ve worked a decade ago on the Xbox 360 and PlayStation 3, but it doesn’t work in a world that is delivering games like Horizon: Zero Dawn, Nier: Automata, and The Legend of Zelda: Breath of the Wild. In this reality, BioWare’s latest role-playing game is old, broken, and often boring. Worst of all, it’s going to disappoint fans of the Mass Effect series.

Rock Paper Shotgun - No score
Mass Effect Andromeda feels like a game that exists because there needed to be a new Mass Effect game. It’s hard, as deeply as you explore it, to find something that shows any other reason for it to be. Despite the extraordinary opportunity of a fresh start, fresh characters, and even a fresh galaxy to set it in, this feels like a lengthy rehash of what came before. It is bad in many ways, from its madcap AI, poor character faces, dated design and most of all, horrible writing, but its biggest crime is just how unavoidably, all-encompassingly dull it is for so, so many hours.


ACG Gaming - "Wait for a deep sale / Rent" (Video)
 
Mass Effect gets better over time. There is tons to do. But I haven't played in weeks thanks to Zelda. Addicting.
 
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NBA 2K18 Is Now Available For Digital Pre-order And Pre-download On Xbox One

Game Description: You may pre-download this game, but it will not be playable until release date (09/14/2017 – 9:00 PM).

The highest rated annual sports title of this console generation (according to 2008 – 2016 Metacritic.com) returns with NBA 2K18, featuring unparalleled authenticity and improvements on the court. Pre-Order NBA 2K18 now to receive Early Access (4 days before standard release) and bonus in-game content!

There are 3 versions of NBA 2K18 available for pre-order – Click each link for more details or see below.

NBA 2K18 – includes the game + pre-order now to get Early Access (4 days before standard release) and bonus in-game content.

NBA 2K18 Legend Edition – includes game + 100,000 Virtual Currency, Shaq digital items for your MyPLAYER, and more. Pre-order now to get Early Access (4 days before standard release) and bonus in-game content.

NBA 2K18 Legend Edition Gold – includes game + 250,000 VC, 40 MyTEAM Packs, Shaq Attaq shoes, Rookie Shaq jersey, Shaq Official Logo shirt, Shaq “nickname” jersey, Shaq Championship ring, Mitchell & Ness Shaq jersey collection and additional MyPLAYER apparel items. Pre-order now to get Early Access (4 days before standard release) and bonus in-game content.

https://majornelson.com/2017/05/08/...gital-pre-order-and-pre-download-on-xbox-one/
 
Okay, this might be the first image of the new Assassin's Creed Origins

Okay, let's be cautious here but this Reddit post could be the first shot of Assassin's Creed, possibly called Origins.

I'm in the process of trying to verify this, so treat it with extreme caution for the time being

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It does match up with rumours currently floating around that the next game's set in Egypt, will be called Assassin's Creed Origins and have a much more Black Flag like vibe, with a massive open world and two main characters. The poster claims modern day sections will return and that it's using a revamped version of the Anvil Engine to enable more seamless transitions through the world. He reiterates that the Black Flag team is working on it, so Black Flag 2 essentially?

If it is fake then it's beautifully made. The 'assassinate the crocodile' sub-mission is a nice touch and harks back to the 'air assassinate an ocelot' from Black Flag. The main mission says 'Follow Shadya to Khenut's villa'.

Khenut, according to wiki was "a Queen of Egypt, the wife of King Unas. She lived during the time of the Fifth dynasty of Egypt." So that matches up with the series' use of historical characters. I'm not getting a hit on Shadya though.

I've contacted Ubi but I'm expecting a firm 'no comment' [UPDATE: I've received a veryfirm 'no comment'] and, as I said there's no proof this is legit yet, this is repeating info that has already been rumoured. I'm chasing it up now and I'll keep you posted.

UPDATE

The man on the ship also matches this (since removed) image leaked a few months ago - that's the same shield and trousers as this new shot.

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http://www.gamesradar.com/okay-this...e=twitter&utm_medium=social&utm_campaign=grtw
 
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