Xbox One Console Reviews

gemini when it comes on you will love it cause the build up is great.i just didnt like the driving.oh yea for it to have been 10gb it took about 2hrs maybe alittle less then 2,an i started at 12 pm when they first added it up there.
 
I'm not feeling the controls either. And im not buying a racing wheel to play this. Driving game fans will love this game though.
 
Gearbox's Next Big Game Is Going to Be Very Different from Borderlands

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It was the guns that did it for the Borderlands games, wasn't it? Thousands, millions, umpty-trillions of weapons to find, collect and love more than some actual flesh-and-blood human beings. Well, in Battleborn, the people who made those games want to do for characters what they did for guns in Borderlands.

That's not to say that Battleborn will have scads of procedurally generated playable characters. It's going to have around 20, possibly more, nine of which we've seen so far. No, what Gearbox CEO Randy Pitchford means when he talks about Battleborn's protagonists is the idea that these personas will be the items that players collect and get attached to. "Every kind of character trope that's in a first-person-shooter, we want to be able to put that in Battleborn."

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Pitchford's remarks came during a two-hour-long demo where he and other Gearbox staffers showed Battleborn to press in New York City. A live gameplay demo of Battleborn's co-op campaign was shown, with a squad of five players fighting on a world called Tempus during a phenomenon called a Shardstorm. The goal of the mission was to track down the shards falling from the sky, protect them from enemies and win a final showdown against waves of enemy forces to claim a giant shard for a huge bounty.

The mission provided an extended look at the upcoming game's nine revealed characters and, as Pitchford said, some well-trod archetypes were in the mix. Military man Oscar Mike fills the space marine role, blurting out soldier jargon in the same brisk, clipped tones heard in Call of Duty, Battlefield and similar games. Elf-styled warrior woman Thorn channels a mystical, one-with-the-trees vibe common to many Tolkien-esque fantasy worlds. And swordsman Rath comes across as an homage to Darth Maul, something of a cross between a samurai and a vampire.

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Art director Scott Kester—the man responsible for the ink-drenched, comic-book styling of the Borderlands series—says that he thinks of each character in Battleborn as the main character in a game that hasn't come out yet. The heroes converge on a far-flung solar system from different planets across the galaxy, seeking refuge as all the stars start dying one by one. In the game's fiction, the characters on Battleborn's roster put aside their differences to battle the Varelsi, the shadowy race responsible to snuffing out the stars.

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Montana's the guy who's pretty much a classic tank-type character and it was during his leveling up that Gearbox revealed how the game's upgrade system would work. After getting a new upgrade at level 8, the player controlling Montana opened up the Helix Menu, which holds a slew of either/or upgrade options. Ultimate abilities are unique skills that each character has. Montana's ultimate ability is called the Mansformation and covers him in metal skin, which makes him more damage-resistant. Battleborn's leveling progresses much quicker than in Borderlands. During the game's quests, all players will start at level one and end at the maximum level by the quest's end. This design decision is supposed to encourage folks to play over and over and make different upgrade choices.

One of the core ideas in Battleborn is to provide players with a broad swath of possibilities, in everything from characters to playstyles. Missions like the one shown will take around 20-30 minutes from start to finish, Gearbox reps said. Individual character levels reset to level 1 after each one but design director John Mulkey said all that work will be reflected in a profile-persistent growth system that will recognize and reward the time put into the game.

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Pitchford referenced Borderlands' reward system, calling Battleborn's "Badass Ranks on crack." He went on to explain how Gearbox is trying to build out three layers of reward for the people who'll be playing Battleborn. There'll be an in-scenario loop, where the rapid leveling and upgrade selection happens. On top of that will be external rewards that influence character growth like loot and end-of-mission prizes. Finally, the previously mentioned profile-persistent rewards will follow users no matter what characters they switch back and forth from.

The goals are to ostensibly open up more ways to play and to avoid the kinds of huge level disparities that prevented new and veteran Borderlands enthusiasts from playing with each other. "We found that most Borderlands players committed to one character and one type. That means there's a ton of value that they're not experiencing." The shorter grind loop and level resets are meant to be an encouragement to replay a lot, try out different skills and jump into games whenever possible.

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The studio that fused together FPS gameplay and RPG elements for Borderlands is calling their next game a "hero shooter" and creative director Randy Varnell likened the cast to a collection of action figures. He also said that the focus on building a toybox of characters is giving Gearbox the room to experiment with features that they've long wanted to explore. "If you look at most FPSes, Borderlands included, most of the characters and classes have the same run speeds and generally the same mobility options," Varnell offered. "But, we're going to be able to change things up in Battleborn with characters like Thorn, who's super-fast has a double jump." Rath is another character that represents Gearbox's attempts to diversify. He's the first character in a Gearbox game to be fully focused on melee attacks and can play a different kind of role on a team.

Generating teamwork is another big focus for Gearbox as they build Battleborn. It's the reason that squads will consist of five people. "It's an odd number that makes people focus on team play and co-ordination," Varnell said. "With five people, you can't evenly pair off into teams. It forces players to make more interesting decisions, especially when you have to split up to pursue different objectives."

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Battleborn still has the broad, quippy banter that Gearbox has rolled out in past releases, but the salty language from those titles won't be in the upcoming game. The team members at the event acknowledged that eliminating cusswords is a play for a wider audience. "There's no swearing in Star Wars," Kester said. "I've never sat around and thought that it'd be so much cooler if C-3PO could've said 'Holy shit, motherfucker!'"


While co-op was the main focus of the gameplay demo last week, multiple competitive modes are being built for Battleborn, too. With a bigger cast of characters, a core gameplay loop that's less time-intensive and the promise of a variety of play styles, Battleborn is Gearbox's most ambitious title yet. There's still a big chunk of time left before the game hits PS4, Xbox One and PC next year and the dev studio is hoping that Battleborn will be an evolutionary step capable of pleasing their current fans and creating a whole bunch of new ones.


 
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Final Fantasy 15/Final Fantasy XV Gameplay




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Scalebound, the Xbox One-exclusive action game from Bayonetta and The Wonderful 101 developer Platinum Games, is unlike anything the studio has done before in terms of building an action game, game director Hideki Kamiya says. Don't look to games like Devil May Cry or Bayonetta for a "template" by which to think of the mysterious Scalebound.

Kamiya, who was joined by producer Atsushi Inaba and creative producer JP Kellams at a Tokyo Game Show presentation this week, admitted he couldn't say much about Scalebound at this point. It's still early in development and was only recently announced at E3 2014. But Kamiya tried to convey what Scalebound would ultimately be.

"Monsters, dragons, large action [sequences], that is exactly what our key theme is for this game," Kamiya said through a translator. "This large, epic-scale of battle taking place right in front of your eyes [and] the impact and dynamism that it brings to the experience, that's going to be core to the game."

In Scalebound, players will fight alongside a giant dragon that aid them in battling other giant beasts. But the role of the dragon and the influence the player has on it isn't quite clear yet.

"I can't say a whole lot about how much of the detail or the control of the action you have over the dragon, but you will have a very good sense that this is a living, breathing partner on your side," Kamiya explained. "Whether it's through battle or through adventure, your relationship and your bond is going to grow throughout the story. Your player character and this dragon will form that bond and in that sense you will have a relationship...

"It's not just meant to be a tool for battle. It's not meant to be just your pet."

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Asked whether the player's dragon can evolve over time, from an ability or gameplay perspective, Inaba couldn't provide much detail, but said "we envision this game as something you'll be playing for a long time."

Kamiya said that his latest game is not just a combination of the gameplay elements he's known for — quick reflexes, intuitiveness, high-skill play — plus a bunch of giant monsters.

"The way we're approaching our development and building the game is unlike what we've done before, it's a completely new take on how we make this [kind of] game," he said. "In that sense, I don't look at it as going to be just for the very skilled, advanced players. It should be appealing to a wider range of players — it's not going to have a very severe risk/reward type of feel. The dragon element, the fantasy world setting element hopefully will attract a wider audience and that the game itself, the combat system will match those expectations."

Kamiya also reiterated the point that Scalebound would focus less on quick reflexes and action than a game like Bayonetta, and that its next title would benefit graphically from that decision.

"The most important thing for Bayonetta was more focusing on the action, the reflexes, the challenge," he said. "That is not the main main focus [with Scalebound]. It allows for us to dig in deeper in terms of the quality of our visuals and our graphics... At first glance you'll see the Platinum essence come through. Even that will be unlike anything you've seen before."

Platinum Games fans shouldn't necessarily look to past action heroes like Dante or Bayonetta for reference for Scalebound's hero, who has been shown equipped with a large sword and bow and arrow. "That sort of template or style [of dual-wielding weapons] is not what we're aiming for," he said. "There's more to what we are building for the character."
 
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Destiny Hype Train Derails


First it was Titanfall now Destiny. Another one GOT US! However, I am still playing Destiny mainly for the Borderlands aspect of it. I love looting, grinding, farming... I think that's the only thing they got right about this game. The rest ehhh. I reached level 20 I didnt finished the game yet and I havent really fucked with the multiplayer. Im just farming cus VENUS is kicking my ass. Alot of times I play by myself. If niggas wanna team up add me: "King Addies" on the xbox 1
 
That Final Fantasy shit is going to be doooooope. I'm not a fan of turn based rpgs, so they already have me sold.
 
That Final Fantasy shit is going to be doooooope. I'm not a fan of turn based rpgs, so they already have me sold.

Just don't get too excited. I was excited too when it was called Final Fantasy Versus 13. Gonna hit the decade mark eventually. I want it but I'm waiting for it to have an official date.

Sent From My Galaxy S5
 
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CVG 8/10


Bonkers, uneven and better with Kinect - D4 certainly isn't for everyone. Anyone prepared to take a walk on the weird side, however, will be rewarded with something disturbing, deranged and delightfully different.

  • Smart, inventive use of Kinect (no, really).
  • Intriguing central mystery
  • Several side missions and tons of unlockables

  • Stick to the main path and it's over too soon
  • Stamina meter depletes too quickly
http://www.computerandvideogames.co...on-one-part-one-really-is-better-with-kinect/


Destructoid 9/10

Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title. Check out more reviews or the Destructoid score guide.

http://www.destructoid.com/review-d...ie-prologue-episode-1-episode-2--281305.phtml

escapistmagazine 4/5

Bottom Line: D4 is ridiculous. It's weird, and silly, and makes very little sense. It's also hilarious, and packed with some of the most engaging motion-controlled sequences I've ever played. Coming from someone who generally doesn't like the Kinect, that's a damn big achievement!

Recommendation:
A potential must for Deadly Premonition fans, and worth checking out for anybody who wants a strange, strange adventure game.

http://www.escapistmagazine.com/art...s/editorials/reviews/12277-D4-Xbox-One-Review
 
Damn kotaku :smh:

After Dark: #Gamergate Blackout Conspiracy Exposed



Not surprised at the lack of ethics. College wasted my time and money teaching me all that ethical crap when they should have just said "get money...at any cost".
 
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MAYA & (not a)MUMMY BREAKDOWN: Killer Instinct Season 2



Killer Instinct - Season 2 and Maya Walkthrough - TGS 2014



 
First it was Titanfall now Destiny. Another one GOT US! However, I am still playing Destiny mainly for the Borderlands aspect of it. I love looting, grinding, farming... I think that's the only thing they got right about this game. The rest ehhh. I reached level 20 I didnt finished the game yet and I havent really fucked with the multiplayer. Im just farming cus VENUS is kicking my ass. Alot of times I play by myself. If niggas wanna team up add me: "King Addies" on the xbox 1

could use more vehicle combat IMO..liked using the Pike(enemy's hoverbike) on the Moon missions

hopefully the December expansion will include more chat features..reason why theyre so limited is that Bungie said they did it to" reduce the amounts of trolling/bullying/griefing" etc..if thats the case then i applaud them for it
 
You got to do all of this shit to rank up after level 20 :smh:
Your Guide to Life after 20 - Destiny

 
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