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I didn't realize the NEW Borderlands was coming out the following week after Destiny. Borderlands will have me on CRACK again. Now Im wondering if I should wait to get Destiny
I really can't stand gamers nowadays.
Sent From My Galaxy S5
I Agree. Metacritic Needs To Die Because Of This! #Destiny
Bragging because they pumped the stores full of games huh![]()
Sent From My Galaxy S5
Fucking metro redux for the Xbox is fire. I cannot believe I slept on this game
I need to play it some more. I'm at Dead City. I got bored and put it down but a friend told me to just get past Dead City and I won't be disappointed.
Sent From My Galaxy S5
You playing last light or 2033? Is dead city the one when them flying creatures debut?
CVG - 8/10Destiny suggests potential it never realizes
Let's wipe away Bungie's legacy with Halo, which put them on top of the world and in a position to make a game they've said they always wanted to make for
ages. We'll step back from the whispers of giant budgets, of corporate politics. For now, Destiny is just another game.
As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely
safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the
deep well of content native to the latter.
For all the wonder of its presentation, the swelling potential suggested by its (excellent) score and the basic foundational strength of its controls, Destiny
often feels like a collection of its influences' biggest problems.
http://www.polygon.com/2014/9/12/6138497/destiny-review-no-fate
Ars Technica - "Rent"Big, beautiful and generous, Destiny will keep FPS fans happy for months to come. Yet its feeble story and safety-first approach means it can't help but feel
slightly underwhelming.
Few can do first-person action as well as Bungie
Compulsive gameplay loop
Immaculate presentation
World feels curiously empty without friends in tow
Story and dialogue are surprisingly poor
http://www.computerandvideogames.co...es-shared-world-shooter-plays-it-safe-review/
Giant Bomb - 3/5Quality time...
Shooting fanatics probably won't care about the story (and certainly not the associated app), and they may argue that small, controlled worlds will ensure
that their Diablo-style replays of Destiny in order to gain more loot and more shooting time with their pals are as fun as possible. Bungie has certainly gone
to the trouble of building a system of events and loot meant to draw players back in over time, including brutally difficult six-player raids (as opposed to
standard three-player co-op missions), daily and weekly challenges, "public events" that appear mid-quest to gather all nearby players for a common goal (á la
Warhammer Online), and numerous factions that will allow players to carefully customize their Guardians' loot loadouts.
In terms of sheer gameplay, Destiny actually feels quite fine-tuned. Its weapons are explosive, its enemy variety is impressive, its worlds look stunning, and
its boss battles are among the most memorable and intense we've played in a first-person shooter in ages. The time we spent with the game was truly quality
time.
But we struggle to believe that so many years of development time were needed to develop the four planets available at launch (and, yes, more DLC is on the
way). And the eight hours we needed to start replaying the game's content gave us enough time to get annoyed at the AI, at the plot, at the way experience
points can break the challenge of a first-person shooter, at the lack of a legitimate item-trading system within the game, at the lack of MMO-caliber item
crafting, and at the fact that Borderlands 2 offers so much more co-op blasting—with a better plot, wilder weapons, bigger sense of humor, and lack of an
online requirement, to boot. One thing's for sure: Bungie has never officially called Destiny an "MMO," and that's probably because it's not "massive" enough.
The good
Beautiful worlds shine with varied architecture and landscapes.
You'll dispatch Bungie's most varied enemy roster yet with a powerful spread of satisfying weaponry.
Seriously, these boss battles are somethin' else. Find a cushy pillow to throw your controller at.
The bad
Nonsensical plot isn't fleshed out, and Peter Dinklage's bored-sounding performance as your assistant doesn't help matters.
Loot and experience points make players too powerful, get in the way of Bungie's ability to orchestrate intelligent gunfights.
Guardian classes aren't distinct enough from each other to encourage interesting co-op strategies.
The ugly
Four planets, eight hours of story missions. That's one tiny universe, Bungie.
Always-online requirement shouldn't have been forced on people who want to play campaign content by themselves.
Verdict: Rent it, since the game doesn't require a monthly MMO subscription fee.
http://arstechnica.com/gaming/2014/09/destiny-its-a-small-world-after-all/
The Escapist - 3/5But, yeah, its fantastic graphics often serve to make the game's mechanical underpinnings that much more disappointing. There are cool little flashes of
brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort
of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo
franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore. Clans? Again, they exist on the website but
don't surface in-game in a meaningful way. The pieces are there, but too many of them feel malformed or half-realized to make Destiny recommendable. If you're
interested in this sort of game, you may wish to wait and see what Bungie does in the months ahead before spending any money.
http://www.giantbomb.com/reviews/destiny-review/1900-655/
Gamespot - 6/10Gameplay is a cocktail of ideas taken from other titles that specialized to create superior experiences. Borderlands is much better at providing loot and a
sense of character progression, Halo is better at providing a sci-fi shooter adventure, and there are plenty of MMOs that do the "shared world" thing with
more gusto. Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example
of how the nebulous concept of "content" can be used to puff up a game without adding anything to it. There's a ton of "stuff" in Destiny. You'll never want
for things to do ... but it's terrible at providing motivation to do any of it.
Propped up by a very strong multiplayer mode, and with some co-op challenges that can be quite fun, Destiny did do enough to keep me playing until I beat the
story and leveled up, but beyond that, the thought of the lengthy, grinding post-game stuff makes me feel more exhausted than excited. At the very least, the
online component has been holding up impressively despite the huge amounts of people playing it, and with so many folks believing the hype and chomping at the
bit to play, I guess it doesn't matter how bland the game may be - we're all sucking it down regardless.
Bottom Line: With its banal universe and flavorless style, Destiny is packed with content, but just ... well ... content. There's a great PvP mode, and the
leveling system can be rewarding, but nonetheless this is a pretty, rock-solid, ultimately pedestrian product.
Recommendation: If you want a stable and populated FPS MMO, this will do the job with minimal fuss. For all my complaints, I did waste a lot of time with it,
and will likely continue to do so, so it's indeed doing something to hook folks. I wouldn't buy into the hysterical hype though.
http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12236-Destiny-Review