Xbox One Console Reviews

Am I the only person who wanted Microsoft to buy Crytek? Would have saved the company from its financial problems plus gained Ryse and Crysis as exclusives.

Sent From My Galaxy S5
 
I didn't realize the NEW Borderlands was coming out the following week after Destiny. Borderlands will have me on CRACK again. Now Im wondering if I should wait to get Destiny

I'm waiting on the inevitable current gen Borderlands GOTY edition next year. Then I'll finally have a new co-op game to play with the wife until Left4Dead hopefully comes out.

Sent From My Galaxy S5
 

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Microsoft is a technology company and when they see a problem that they think they can solve, they put their best and brightest minds to a solution. So when the question arises as to why cloud-based gaming hasn’t taken off and the answer is lag (to put it simply), the company sees this as a time to get to work.

A few weeks back, a Microsoft research project showed that the company had built a cloud-based gaming service that reduced the lag by a significant margin. Of course, Microsoft has many research products that never seem to make it out of the labs for one reason or another, but this product is a bit different.

Microsoft is testing out playing games in your browser and not just any games. We're talking Xbox games - and not just last-generation titles either. In fact, even Xbox One titles are currently said to be in the works too.

And don’t think this is some watered-down experience; one source told us that he thought the experience was right around 60FPS, while another stated that this is going to be the company’s next killer gaming feature.

The Xbox 360 games offer up the full experience, including the dashboard running in the browser too. So don't think this is some hacked together project, this is the real deal. The product, as it stands right now, has Xbox branding and works outside the walls of Microsoft.

It makes sense too - think about how quickly you can connect to Microsoft’s Azure platform when using the Xbox One and then apply that to this service. Microsoft has already proven that cloud-based off-loads can work with Titanfall and this is the next extension of that concept.

The service is not perfect as there are many barriers to overcome to bring this product to market. One issue is licensing; Microsoft may have to work with publishers to allow for this type of gameplay as it could cut into their revenue from PC game sales.

The implications here are huge for Microsoft as it removes the console from the equation to tap into the gaming market. Also, by off-loading the processing power needed to run these games, it means that they can run on any type of device. Microsoft’s current solution is not browser-locked either; it runs in Chrome as well as it does in Internet Explorer.

It was about this time last year that Microsoft showed off Halo 4 running in the cloud on various devices at the company’s all-employee meeting, and this project is the on-going work from that demo to bring it to more users. Our understanding is that significant progress has been made from that demo and it is now being rolled out to more users.

Microsoft is not the first to do this, with the most popular service being OnLive, proving that the model works - but putting Microsoft’s Xbox muscle and game library behind the service will certainly give it credibility.

There are still many questions about how well it will scale as right now the user testing is limited and with millions of Xbox users out there, Microsoft has to go forward carefully as they only get one shot at launching the service.

We also don’t know when this feature will go live either. Based on the current level of testing, it is beyond the concept stage and it is looking increasingly likely that this feature will be released at some point in the not-too-distant future. But, as with anything not officially announced, it could be killed before it launches but seeing how Microsoft is moving everything to Azure, we expect this product to be released at some point down the road.
 

Publisher claims the open-world shooter is most successful new IP launch ever

Activision has announced that it's sold more than $500 million worth of Destiny to retail stores and first party companies - and the game's only been out for two days. Since $500 million is reportedly how much the game cost its publisher to make, that's got to be music to the ears of the game's money men, who I imagine are diving delightedly - Scrooge McDuck style - into piles of cash right now.

Bear in mind that that figure doesn't reflect how many copies of the game have been sold to customers - a clearer picture of how many people are actually playing the game is sure to follow. But, according to Activision at least, early indications are promising. In a press release, the company named Destiny "the biggest new video game franchise launch in history," after releasing at over 11,000 midnight openings in over 178 countries around the globe on Monday.

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"Since the beginning, we've been confident that our investment and belief in Destiny would pay off," said Activision's CEO Eric Hirshberg in a statement. "But not many people believed we'd be able to say it did so on day one. Destiny is officially the biggest new franchise launch in our industry's history.

"It's also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision's next billion dollar brand. Most importantly, it's just a great game which we can't stop playing. A big thanks to our incredibly talented team and partners who helped make this happen; most importantly, our partners at Bungie."

We'll just have to wait and see what the players make of it. How are you getting on with your Guardian?
 

Metacritic is the worst. I really do hate it. I hate review scores to begin with, but I have to live with the fact that people want a quick, easy way of seeing how a game is without reading. I get the need for scores. But I still hate them. What I even hate more is when a game like Destiny, which takes more than 10 hours to review, has over half of its user reviews rated '0' after 10 hours. A zero. Zero. That makes Destiny the worst game of all-time.

As of this article, Destiny is sitting at a 4.3 user score on Xbox One with seven positive reviews and nine negative ones. On PlayStation 4, it's rated a 5.1 with 139 positive, eight mixed, and 142 negative. On neither console is a critic review listed. You want to know why? It takes longer than 10 hours to review a game. And even then, there's no way Destiny deserves a zero. A game should get a zero for two reasons: 1) it doesn't turn on; or 2) it glorifies a tragic event like Columbine or rape.


Here are some of the gems from the user review sections:


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... So Destiny gets a 1 because PS4 streaming is awful and the console is for kids... gotcha. Also, this user wrote the bad review for PS4 and then rated Destiny a 10 on Xbox One.

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It's not even close to Borderlands and it needs to be more like Halo. And no singleplayer offline. Same guy gave Watch Dogs, Call of Duty: Modern Warfare 3, and Killzone: Shadow Fall a 10.

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Doesn't have escape scene, turret scene, melee-only scene, stealth scene, sniper scene like old BF3. Just run and gun style and do we happen to be living in those 90s once again? What the f*ck does any of this mean? Big shame on you.

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He played it for "a bit," so that 0 rating is totally justified. Also, why does everyone want it to have more humor like Borderlands, and then want to call it a Borderlands clone?

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I got a headache reading this. I have no idea what Malkovich is trying to say. Literally... what. the. f*ck. This is the comment equivalent of The Room. You're tearing me apart Malkovich!

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So he's mad because people like him are hard to find and it's not as good as it would be on PC. I recommend plentyoffish.com to Boongie.

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I'm done, guys. I have no more words.
 
Bragging because they pumped the stores full of games huh :lol:

Sent From My Galaxy S5

what people also failing to realize about Destiny(been reading where players are pissed cause the main story ended abruptly) is that this is actually the first CHAPTER in a ongoing story,and Bungie plans to gradually add more to it down the line..through expansions and DLC of course
 
Customize Everything in Call of Duty: Advance Warfare's Pick 13 System – IGN First




Inside the Design of Xbox One Limited Edition Call of Duty: Advanced Warfare Bundle




Metal Gear Solid V : The Phantom Pain - TGS 2014 Sneak Peek

 
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Fucking metro redux for the Xbox is fire. I cannot believe I slept on this game

I need to play it some more. I'm at Dead City. I got bored and put it down but a friend told me to just get past Dead City and I won't be disappointed.

Sent From My Galaxy S5
 

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Folks, the time has come: Rockstar has finally shared the release dates for the current generation version of Grand Theft Auto V, squashing the rumors about a delay to 2015, at least for PS4 and Xbox One.

The console versions will hit the shelves on November 18th, while the PC version will unfortunately come later, on January 27th.

The game will feature “major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever. In addition to increased draw distances and higher resolution” and will include the following improvements:

  • New weapons, vehicles and activities
  • Additional wildlife
  • Denser traffic
  • New foliage system
  • Enhanced damage and weather effects, and much more
There will also be an enhanced radio selection with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations.

As a pre-order bonus, Rockstar went a tad off to the lazy side, offering $500,000 bonus in-game cash for the story mode and $500,000 for GTA Online.Why bothering to create pre-order items when you an type a number? Yet, maybe it’s better this way, so those that won’t pre-order won’t miss on anything significant.

Those who already purchased the game on PS3 and Xbox 360 will also get perks in the form of rare versions of classic vehicles to collect from across the Grand Theft Auto series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp; activities including wildlife photography and new shooting range challenges, new weapons and more.

Grand Theft Auto Online has also been improved, with increased player count (30 players), while progression will be transferable from the previous versions.
Below you can check out a brand new batch of screenshots and a new trailer.




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Some of these reviewers are going hard on Destiny. Polygon gave it a 6/10 damn! They gave watch dogs a 8/10 a couple of months ago.
 

Today we are announcing the Xbox 360 Holiday Value Bundles that will be available next week at retailers around the world. There are a number of options; here are the details:
Xbox 360 500 GB Holiday Value Bundle

This Xbox 360 500 GB bundle includes copies of Call of Duty: Ghosts and Call of Duty: Black Ops II. You also get one month of Xbox Live Gold access for new low price of $249 US.
Xbox 360 Special Edition Blue Bundle

If you decide to pick up the above bundle at Walmart in the US, there’s a special version for you: The Xbox 360 Special Edition Blue Bundle includes an arctic blue console and controller and includes everything mentioned in the bundle above, and also retails for $249.
Xbox 360 4GB Kinect Bundle

The 4GB Kinect Bundle showcases three games – Kinect Adventures, Kinect Sports, and Forza Horizon – along with one month of Xbox Live Gold access. This bundle also starts at $249, and will be available at Target in the US.
These Xbox 360 bundles begin shipping out to retailers on September 16. Visit your local retailer or head to our online retail portal to pick one up for yourself.
 
cant fucking wait for gta 5 on the xbox one ill be on that shit all damn day.that looks amazing!!plus all the add ons man nov.18 is to long.
 
I need to play it some more. I'm at Dead City. I got bored and put it down but a friend told me to just get past Dead City and I won't be disappointed.

Sent From My Galaxy S5

You playing last light or 2033? Is dead city the one when them flying creatures debut?
 
Destiny - Review's

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Polygon - 6/10

Destiny suggests potential it never realizes

Let's wipe away Bungie's legacy with Halo, which put them on top of the world and in a position to make a game they've said they always wanted to make for

ages. We'll step back from the whispers of giant budgets, of corporate politics. For now, Destiny is just another game.

As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely

safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the

deep well of content native to the latter.

For all the wonder of its presentation, the swelling potential suggested by its (excellent) score and the basic foundational strength of its controls, Destiny

often feels like a collection of its influences' biggest problems.


http://www.polygon.com/2014/9/12/6138497/destiny-review-no-fate
CVG - 8/10

Big, beautiful and generous, Destiny will keep FPS fans happy for months to come. Yet its feeble story and safety-first approach means it can't help but feel

slightly underwhelming.

Few can do first-person action as well as Bungie
Compulsive gameplay loop
Immaculate presentation

World feels curiously empty without friends in tow
Story and dialogue are surprisingly poor

http://www.computerandvideogames.co...es-shared-world-shooter-plays-it-safe-review/
Ars Technica - "Rent"

Quality time...

Shooting fanatics probably won't care about the story (and certainly not the associated app), and they may argue that small, controlled worlds will ensure

that their Diablo-style replays of Destiny in order to gain more loot and more shooting time with their pals are as fun as possible. Bungie has certainly gone

to the trouble of building a system of events and loot meant to draw players back in over time, including brutally difficult six-player raids (as opposed to

standard three-player co-op missions), daily and weekly challenges, "public events" that appear mid-quest to gather all nearby players for a common goal (á la

Warhammer Online), and numerous factions that will allow players to carefully customize their Guardians' loot loadouts.

In terms of sheer gameplay, Destiny actually feels quite fine-tuned. Its weapons are explosive, its enemy variety is impressive, its worlds look stunning, and

its boss battles are among the most memorable and intense we've played in a first-person shooter in ages. The time we spent with the game was truly quality

time.

But we struggle to believe that so many years of development time were needed to develop the four planets available at launch (and, yes, more DLC is on the

way). And the eight hours we needed to start replaying the game's content gave us enough time to get annoyed at the AI, at the plot, at the way experience

points can break the challenge of a first-person shooter, at the lack of a legitimate item-trading system within the game, at the lack of MMO-caliber item

crafting, and at the fact that Borderlands 2 offers so much more co-op blasting—with a better plot, wilder weapons, bigger sense of humor, and lack of an

online requirement, to boot. One thing's for sure: Bungie has never officially called Destiny an "MMO," and that's probably because it's not "massive" enough.
The good

Beautiful worlds shine with varied architecture and landscapes.
You'll dispatch Bungie's most varied enemy roster yet with a powerful spread of satisfying weaponry.
Seriously, these boss battles are somethin' else. Find a cushy pillow to throw your controller at.

The bad

Nonsensical plot isn't fleshed out, and Peter Dinklage's bored-sounding performance as your assistant doesn't help matters.
Loot and experience points make players too powerful, get in the way of Bungie's ability to orchestrate intelligent gunfights.
Guardian classes aren't distinct enough from each other to encourage interesting co-op strategies.

The ugly

Four planets, eight hours of story missions. That's one tiny universe, Bungie.
Always-online requirement shouldn't have been forced on people who want to play campaign content by themselves.

Verdict: Rent it, since the game doesn't require a monthly MMO subscription fee.

http://arstechnica.com/gaming/2014/09/destiny-its-a-small-world-after-all/
Giant Bomb - 3/5
But, yeah, its fantastic graphics often serve to make the game's mechanical underpinnings that much more disappointing. There are cool little flashes of

brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort

of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo

franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore. Clans? Again, they exist on the website but

don't surface in-game in a meaningful way. The pieces are there, but too many of them feel malformed or half-realized to make Destiny recommendable. If you're

interested in this sort of game, you may wish to wait and see what Bungie does in the months ahead before spending any money.

http://www.giantbomb.com/reviews/destiny-review/1900-655/
The Escapist - 3/5
Gameplay is a cocktail of ideas taken from other titles that specialized to create superior experiences. Borderlands is much better at providing loot and a

sense of character progression, Halo is better at providing a sci-fi shooter adventure, and there are plenty of MMOs that do the "shared world" thing with

more gusto. Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example

of how the nebulous concept of "content" can be used to puff up a game without adding anything to it. There's a ton of "stuff" in Destiny. You'll never want

for things to do ... but it's terrible at providing motivation to do any of it.

Propped up by a very strong multiplayer mode, and with some co-op challenges that can be quite fun, Destiny did do enough to keep me playing until I beat the

story and leveled up, but beyond that, the thought of the lengthy, grinding post-game stuff makes me feel more exhausted than excited. At the very least, the

online component has been holding up impressively despite the huge amounts of people playing it, and with so many folks believing the hype and chomping at the

bit to play, I guess it doesn't matter how bland the game may be - we're all sucking it down regardless.

Bottom Line: With its banal universe and flavorless style, Destiny is packed with content, but just ... well ... content. There's a great PvP mode, and the

leveling system can be rewarding, but nonetheless this is a pretty, rock-solid, ultimately pedestrian product.

Recommendation: If you want a stable and populated FPS MMO, this will do the job with minimal fuss. For all my complaints, I did waste a lot of time with it,

and will likely continue to do so, so it's indeed doing something to hook folks. I wouldn't buy into the hysterical hype though.

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12236-Destiny-Review
Gamespot - 6/10

 
I'm realizing this game isn't meant to be played alone at all. I think that's where most of these negative comments are comin from.
 
Maybe IGN is waiting for the raid's to release on Tuesday :dunno:

Or they are waiting until Sunday (slow news day) to release it. They dont want to mess up that good relationship that they have with Bungie :lol:
 
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