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Major companies paying YouTubers to promote their video games doesn't run afoul of the Federal Trade Commissions guidelines, and even if it did, it's unlikely a content creator would be fined, an FTC spokesperson tells Polygon.

"The guides are guidance to help advertisers and endorsers comply with federal advertising law," said Betsy Lordan, with the FTC Office of Public Affairs. "They are not legally enforceable, and there are no monetary penalties or penalties of any kind associated with them."

Earlier this week, news hit that Microsoft and Electronic Arts were paying YouTubers to create videos to promote their games. Under the separate programs, the content creators were asked to disclose that relationship.

That's likely because of the 2009 revised guides released by the FTC for endorsements and advertising. According to those guides, paid endorsements are fine as long as the fact that a endorser is being paid is "clearly and conspicuously" disclosed. Lordan declined to comment on whether the disclosure in these cases met that requirement.

The guides were first written in 1980 to help advertisers understand the principle that if an ad features an endorser who's a relative or employee of the marketer — or if an endorser has been paid or given something of value to tout the marketer's product — the ad is misleading unless the connection is made clear, Lordan said. Knowing about the connection is important information for anyone evaluating the endorsement, she said.

In 2009, the FTC revised the guides to address the rise of social media.

"The legal principles haven't changed, but the FTC revised the examples to show how these standards apply in today's marketing world," Lordan said.

But the guides are just that, guides. They aren't laws, so they are not legally enforceable.

What they are is a set of guidelines meant to boil down the dense language of U.S. federal advertising laws. It's also worth noting that because these laws deals with communication on behalf of an advertiser, that communication is considered commercial and not protected speech.

And this is where things get a little interesting. While violating the guides won't lead to sanctions, the guides were written as a sort of warning sign to prevent people from breaking the law. So ignoring the guidelines could put a company on the road toward breaking the law, and some serious repercussions.

This is how Lordan explained it:

"So (for example) if an advertiser is not following these guidelines, there is no penalty. But the FTC could send a warning letter and if the problem is not eventually resolved, the agency could opt to open an investigation. But the ultimate charge (if the FTC decides to follow through) would be a violation of the FTC Act (violation of federal advertising law) and not a violation of the Guides. (It is not technically possible to violate the Guides because unlike regulations, the Guides are not legally enforceable.)"

And it's highly unlikely that the FTC would launch an investigation into a single YouTuber, rather they would investigate the company paying that person.

We reached out to Activision, Electronic Arts, Microsoft, Nintendo and Sony to ask them if they used or planned to still use endorsed YouTube videos to promote their games and if they had any plans to review the practice in light of the week's news and the reaction to it.

Sony and Activision did not respond. A Nintendo representative said that the company does not disclose or comment on its business practices.


Electronic Arts, which requires full discloser under its Ronku program, referred us to the statement they released earlier this week:

"Through EA's Ronku program, some fans are compensated for the YouTube videos they create and share about our games. The program requires that participants comply with FTC guidelines and identify when content is sponsored. User-generated videos are a valuable and unique aspect of how gamers share their experiences playing the games they love, and one that EA supports."

Specifically, the spokesman pointed out that under the terms and conditions of the program, each video must comply with the FTC's guidelines.

Microsoft, which paid Machinima to promote their games, noted that the decision to use YouTube creators for the program wasn't their's.

"As part of this campaign, Microsoft advertising dollars on Machinima were specifically for banner and pre-roll media placements," according to the Microsoft spokesperson. "The additional video content creation was provided by Machinima as a value-add program. Microsoft was not aware of the terms and requirements that Machinima has in place with its content providers.

"Our overall media plan spans a diverse set of channels and Machinima is one of many media partners we work with to reach our audience. It is important to Microsoft that all of our partners follow necessary guidelines and any videos as part of paid programs should carry the appropriate disclosures."

Like EA, Microsoft declined to say whether they were reexamining the use of endorsed YouTube videos for marketing their games.

The FTC isn't conducting any research into the use of their guidelines for endorsements, Lordan said. She declined to say if the FTC had any active investigations into game publishers over breach of the federal advertising law. Under FTC rules, the commission does not confirm investigations until they are complete and then, only if there are wrongdoings found.
 
Official Call of Duty®: Ghosts Extinction: Episode 1 Nightfall Trailer




Shadow of Mordor: First look Gameplay Walkthrough




Fable Anniversary - Gameplay Trailer




The Amazing Spider-Man 2 Reveal Trailer

 
:smh:look i dont know whats up with these games coming out but that spiderman looks like shit!!i mean the first amazing spiderman game was the shit ,i mean the graphics looked dope but it looks like there taking a step backwards on graphics..pass for this an that goofy fable shit.wish i had 20 hands ill give these shits 40 thumbs down!!:lol:
 
TITANFALL BETA COMING SOON! Announced Unofficially (Call of Duty Ghosts Multiplayer Gameplay)

 
Microsoft Studios acquires rights to Gears of War franchise

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Today we're excited to announce that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games, including rights to all existing and future games, entertainment experiences and merchandise. In addition, we are excited to announce that Black Tusk Studios in Vancouver, BC will take over development of the “Gears of War” franchise and that Rod Fergusson, former Director of Production at Epic Games on the “Gears of War” franchise, will join Microsoft and play a key studio leadership role at Black Tusk on the development of the franchise going forward. We had a chance to chat with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the big news.

Why did Microsoft purchase the “Gears of War” franchise?
Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.

Why did Epic Games agree to this acquisition?
Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.

Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?
Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.

Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?
Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.

When can we expect to hear more about the plans for the “Gears of War” franchise?
Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.

You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?
Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.

Finally, Epic games shared the following statement on the acquisition:
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”

http://news.xbox.com/2014/01/games-microsoft-studios-gears-of-war
 
no the first 3 was great the 4th was a piece of shit!! graphics wasnt as good as any of the first 3 an all in all it was trash..cant wait to see the new one on xbox one i swear it will be epic!!
 
Curious as to what story they will do for Gears. Wouldn't mind a prequel set during The Pendulum Wars. 1 was classic, 2 was OK, 3 was great, Judgment bored me because it came out too soon after 3.
 
no the first 3 was great the 4th was a piece of shit!! graphics wasnt as good as any of the first 3 an all in all it was trash..cant wait to see the new one on xbox one i swear it will be epic!!

This. I enjoyed the first 3, a fresh start with a up and coming studio can be just what gears need. No one heard of 343 prior to halo.
 
EA Has The NFL License Secured For At Least a Few More Years

In 2011 the exclusive NFL license with Electronic Arts was extended an additional year taking the deal through what would be Madden NFL 25. Given the lack of any comment from the parties speculation as to what was taking place behind the scenes has naturally occurred and rumors originating from unreliable sources have swirled. The two previous extensions were made two years in advance of expiration yet here only a matter of days remained until it would presumably end.

At some point, without making it known publicly, the NFL and Electronic Arts extended the license though it is not clear whether the exclusivity terms remain the same. On a quarterly investor call today COO Peter Moore responded to a question on the status of the license by saying there are “a couple years left” on the deals with the NFL and NFLPA and that they have a “number of games in development with the NFL”. That probably refers to the different versions of Madden on the various consoles and mobile.

Hopefully EA and the NFL will soon detail whether the terms of the deal have been altered. Given the league’s business strategy leans on exclusivity it’s most likely that remains in place. It’s certainly curious though that EA is not broaching the subject of continued exclusivity.

http://www.pastapadre.com/2014/01/28/ea-has-the-nfl-license-secured-for-at-least-a-few-more-years
 

Microsoft has resumed the quest to lock down both control and exclusivity of big franchises by purchasing the rights for the Gears of War series from Epic Games.

This move not only guarantees that no Gears title will ever been seen on a competing console, it also gives Microsoft complete control over the creation of future games, possible film deals, and merchandising.

Microsoft has already set up Black Tusk studio to handle the creation of the next Gears of War game, complete with series veteran Rod Fergusson helping to oversee production. These moves are familiar to anyone who followed Microsoft’s efforts to turn the Halo series into an internally-controlled property, and that’s great news for fans who want to see Gears given the same push as Halo.

How Halo 4 laid a blueprint for Gears

Halo 4 was the end result of Microsoft’s shift from Bungie-developed games to Halo titles created in the publisher’s own 343 Industries. The title featured upgraded technology and visuals, took some startling risks with the game’s story, and focused more on the characters of Master Chief and Cortana.

It was a beautiful, often emotional game, and looked significantly better than any of its competitors in the world of console first-person shooters.

Halo 4 went on to sell around 9 million units worldwide, and we know there is an Xbox One Halo title coming this year. All in all, this was a successful passing of the torch.

Gears of War doesn’t have the luxury of coming off a recent hit; Gears of War: Judgment sold around one million copies as of August of last year. This is a bad stumble from such a high-profile franchise, regardless of personal feelings of the game’s quality.

Gears of War, as a series, benefits from both a long legacy on Microsoft hardware and strong recognition from gamers, Black Tusk would do well to pay attention to how 343 Industries dealt with what amounts to re-launching a franchise after a developer shake up.

A Gears of War game that launches another trilogy, that isn’t afraid to take risks with these characters and their world, and gets us re-invested in that universe is exactly what the franchise needs. The framing device of Judgment was interesting, but it often felt like a side-story, not a major moment in the world of Gears. Players had already won the war before they played the game, leaving the events to feel less than pressing. Black Tusk should focus on shaking the story up before shoving it forward as much as possible.

Mechanics as identity

Halo 4 might have taken a dive into the game’s deep lore, to the point where things could be confusing if you didn’t track down the exposition in game or read any of the Halo books, but it focused very effectively on the relationship between Master Chief and Cortana, and used that as a plot device to change core aspects of the game’s world.

The erosion of what made the Gears series so good is a legitimate fear, especially for the first game being developed by a new team.

Look at what happened with the Dead Space series: The overall quality didn’t decrease, but the horror aspects of the game, along with the sense of dread, were all but left behind by the third game. A series that started off as Ridley Scott began to resemble James Cameron, and much of the game’s feel was lost.

The same thing happened to the Crysis series, which ended up feeling like a generic first-person shooter by the third installment. The unique feel of a game and the mechanics that made them so special when these series are launched often get removed piece by piece as they become popular and publishers strive for the largest possible audience.

Gears of War is a heavy, thudding, third-person cover shooter that takes place in a ruined but once-beautiful planet. That’s the game, and that’s the formula that helped make the franchise so successful. It’s important that Black Tusk doesn’t try to chase what other franchises are doing, or focus only on increasing sales from Judgment.

A game that tries to appeal to every audience ends up appealing to none; doubling-down on what made us fall in love with Gears originally would go a long way to bringing back the audience.

It’s also worth looking at what 343 Industries released leading up to Halo 4: A graphically updated version of the original Halo in Combat Evolved Anniversary and Halo: Waypoint, a hub that treats that world of Halo as its own platform, complete with stats and lore. Gears of War offers a rich history of games and online content that is ripe for next-generation updates and re-release.

Creating a version of a previous Gears title for Xbox One, complete with for-pay map packs and modes could make sense from a business perspective, and would help remind players of what the series can offer before revealing the next step in its evolution.

This is all conjecture, and neither Black Tusk nor Microsoft may be interested in these moves. But it's hard to ignore the success Microsoft has seen with Halo 4, which launched a brand-new trilogy and will come to the Xbox One this year. Gears of War being returned to its former glory is certainly the goal, and that goal is completely achievable. The trick is to make a game that feels and plays like Gears, while charting a new path in the game's story and setting.
 
EA Has The NFL License Secured For At Least a Few More Years

In 2011 the exclusive NFL license with Electronic Arts was extended an additional year taking the deal through what would be Madden NFL 25. Given the lack of any comment from the parties speculation as to what was taking place behind the scenes has naturally occurred and rumors originating from unreliable sources have swirled. The two previous extensions were made two years in advance of expiration yet here only a matter of days remained until it would presumably end.

At some point, without making it known publicly, the NFL and Electronic Arts extended the license though it is not clear whether the exclusivity terms remain the same. On a quarterly investor call today COO Peter Moore responded to a question on the status of the license by saying there are “a couple years left” on the deals with the NFL and NFLPA and that they have a “number of games in development with the NFL”. That probably refers to the different versions of Madden on the various consoles and mobile.

Hopefully EA and the NFL will soon detail whether the terms of the deal have been altered. Given the league’s business strategy leans on exclusivity it’s most likely that remains in place. It’s certainly curious though that EA is not broaching the subject of continued exclusivity.

http://www.pastapadre.com/2014/01/28/ea-has-the-nfl-license-secured-for-at-least-a-few-more-years

Damn, the NFL leave so much money on the table with their fucked up exclusives. It is about time 2k get another crack at the title.
 
:yes: yea this goes out to the ps4 fanboys that was saying the kinect was taking away from the xbox graphics an thats why the ps4 was better ,well check this out boyz :lol:..
 
Curious as to what story they will do for Gears. Wouldn't mind a prequel set during The Pendulum Wars. 1 was classic, 2 was OK, 3 was great, Judgment bored me because it came out too soon after 3.

There's no where for that story to go.. I say they should just leave it alone, and develop another IP...


But, If they just remaster Gears One for the Xbox One, I'm happy..
 
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