Tom Clancy's The Division 2 March 15th, 2019 PC, XBOX ONE, PS4

Gemini

Rising Star
BGOL Investor

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The Year 1 Pass includes the following additional content:

  • 7-Day Early Access to Episode Narrative Content
    • Owners of the Pass will have a 7-day early access to the narrative content only, included in all Year 1 Episodes.
  • Instant unlock of the Year 1 Specializations
    • At launch, The Division 2 will include three Specializations, instantly available to everyone when reaching max level (Level 30).
    • Throughout Year 1, we will release three additional Specializations for your agent. Year 1 Pass holders will unlock these new specializations as soon as they're released.
    • For those who do not have the Year 1 Pass, specializations will be released at the same time, but must be unlocked over time through gameplay.
    • Year 1 Pass holders will also be able to earn exclusive cosmetic items with each Specialization's release.
  • Exclusive Access to Classified Assignments
    • Over the course of Year 1, Pass holders will have exclusive access to 8 Classified Assignments, which will provide more story behind the events leading to your arrival in D.C.
    • Completing each assignment will award you with a unique and exclusive backpack trophy to customize your Agent's look.
  • Additional Bounties and Projects
    • Bounties in The Division 2 are special tasks to eliminate specific enemy targets, while Projects are assignments to complete various tasks around D.C.
    • As a Year 1 Pass holder, you will get access to one additional Bounty per week and one extra Project per day for a Challenging mission.
    • This perk ends on March 1st, 2020.
  • Exclusive Cosmetic Items
    • Year 1 Pass holders will get access to these exclusive rewards: the Agent Ward Outfit and the Scout emote.
You can get the Year 1 Pass with the Gold or Ultimate Editions.

The Year 1 Pass will also become available as a separate purchase when the game launches.


Post-Launch Monetization
Our overall monetization philosophy is that purchasable items should always be optional to the player.

At launch there will be two ways to purchase additional content for The Division 2.

  1. First and foremost is the Year 1 Pass, lined out in detail above.
  2. Secondly, we have the in-game Apparel Store, where players are able to directly purchase cosmetic items for purchasable Premium Credits. This option exists for those who wish to know exactly what they are buying and are looking to acquire a specific cosmetic item.
Shortly after launch we will be adding the first purchasable Apparel Caches. These Caches will contain cosmetics only: no weapons, crafting materials or other gear. Acquiring a Cache will never provide any type of advantage.

Our intention is for players to organically earn new pieces of Apparel as they enjoy the many different activities of The Division 2; getting cosmetics from gameplay should be fun, exciting and rewarding. For those who wish to speed up this process, or acquire specific Apparel, there will be choices to directly purchase individual cosmetics in the Apparel Store, or via Event Caches post launch.

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FAQ
Will Year 1 pass holders receive any gameplay advantage over other players?

Our intention is to allow all players an even playing field. Year 1 Pass holders will receive certain content like early access to Episodes and additional narrative experiences in Classified Assignments.

Raids, new weapons, gear and other gameplay-affecting post launch additions will be available to all players at the same time.

Won't instant access to new Specializations allow Year 1 pass holders gameplay advantage?

Specializations are unique and powerful with abilities and specialized weapons tailored to specific playstyles. When in skilled hands, these can turn the tide of battle. Though Year 1 Pass owners will have the benefit of instant access to new specializations, all players will be able to unlock them over time through gameplay. They will have different strengths and weaknesses, and appeal to different playstyles and tactical situations. Those who choose not to unlock new specializations via the Year 1 Pass or gameplay will still have access to the original three: Sharpshooter, Survivalist, and Demolitionist, and these will offer the same tier of power as new specializations.

In the Ultimate Edition, you are able to unlock extra spaces in your stash early in the game. Will additional stash space slots be monetized in the future?

No, stash space will not be monetized. If the available stash size becomes an issue affecting the game experience as we add more gear with new updates, we will of course take the necessary measures, for free.

To clarify, how many stash slots are available to players, and how many additional slots are provided to players who purchase the Ultimate Edition?

In general, players will start with 50 slots in the game. This stash space can be increased through 3 upgrade steps as perks by spending SHD Tech which they can accumulate from playing the game. These upgrade steps unlock 20, 30 and 50 slots respectively. This means that all players can get a total of 150 slots. The last upgrade step of 50 slots can only be unlocked when the player is level 30. Players who own the Ultimate Edition are awarded this final upgrade step from the beginning of the game, which means they will have a strong and convenient head start with 100 stash space slots at level 1, without having to spend any SHD Tech. Furthermore, it costs more SHD Tech to purchase this TIER 3 upgrade step of 50 slots than most perks which gives Ultimate Edition players the benefit to spend their valuable SHD Tech elsewhere.

What about cosmetic items? How can I obtain them?

As you play the game, you will frequently acquire cosmetic items through Apparel Caches. Shortly after launch, there will also be time-limited Events. Those come with a dedicated Cache, which can be both earned through gameplay or purchased.

Are there more than one type of Apparel Cache?

Currently we have two categories of Apparel Caches planned. For simplicity's sake, let us refer to them as Standard and Event in this article.

How do the different Apparel Caches work?

Standard Apparel Caches are the bread and butter of our cosmetics system, containing a large assortment of different cosmetics. All Standard Caches drop items from the same "standard pool" of cosmetics. These can be obtained via playing the game and completing different activities in the world, and cannot be purchased.

Event Caches appear for a limited time, and will contain a new and unique pool of cosmetics. Once this time-limited vanity event is over, these items will typically be added to the standard pool and thus attainable in Standard Caches. Event Caches can be earned via playing the game and completing activities during the event, as well as be purchased with Premium Credits.**

Can I get duplicate items in my Apparel Caches?

Event Caches will not contain duplicate items. This means there is a finite number of Event Caches to acquire (through gameplay or purchase) in order to attain said Event's full Apparel offering.

Our acquired through gameplay only Standard Caches may contain duplicate items. When this happens, players will instead be rewarded with partial progress towards their next Cache.

What are the drop rates like?

The drop rate is flat across all items in the Apparel Caches pool and items of higher quality have the same chance to dropping as items of lower quality. As an example: if you acquire an Event crate with 100 possible items, every item would have an equal drop chance of 1% regardless of their quality.*

Can I see what's inside a Cache?

For Event Caches, there will be a preview list of the items available inside. As drop rates are flat, you will be able to predict your chances of getting the item you want.

This preview list will not be available for Standard Caches, as these contain a large and ever growing pool of items with no time limitation for players to acquire.

What is the expected duration and cadence of Events?

Event timings will be based on a wide set of factors and is not something we can communicate in detail at this time. Stay tuned for the first time limited Event shortly after launch of The Division 2!

These are our current plans for Tom Clancy's The Division 2. We would love to hear your feedback, questions and thoughts on this matter, so please join us on our forums or Tweet our way with #AskTheDivision2! Remember to follow us on Twitter, Facebook, Twitch and Mixer for the latest news and information about Tom Clancy's The Division 2.

Thank you, Agents, and see you in Washington, D.C. soon!




 
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Gemini

Rising Star
BGOL Investor
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Gemini

Rising Star
BGOL Investor
That sound bug is back. In the last demo it was just the gun sound, now all sound shuts off.
 

Gemini

Rising Star
BGOL Investor
Physical Version Of The Division 2 For PlayStation 4 Costs Twice As Much Space Over Xbox/PC

It’s not that foreign of a concept that video games, big budget titles especially, cost users an arm and a leg when downloading the client onto their hard drives. Titles like Rockstar Games’ Red Dead Redemption 2, for example, asking for nearly 100 GBs worth of space to play the game. But for The Division 2, it’s a little more complex than that.

Yesterday, Ubisoft released on the FAQ page for the upcoming sequel the required space that users will need available to install physical version the game. While Xbox One and PC both have a space requirement of 48 – 52 GB for the game’s title update, PlayStation 4’s space requirement is nearly double that with a whopping 88 – 92 GB.

Stated from the UbiSupport page:

“If you purchased a physical copy of the game,” the blog reads. “Your console will simultaneously download Title Update 1 while you install it. Expect a 88-92 GB download, depending on your region and preferred language.”

Despite Sony users having to nearly fork over double the amount of space for the upcoming title, there is no clear explanation to why this is only for the PlayStation 4. This situation seems the share parallel similarities to Bethesda’s Fallout 76 in a way, as the game’s Day One patch equaled out to the same size as the entire client, but this applied to all platforms.

For those who plan on going physical on Sony’s platform, make sure you do some early Spring cleaning on you PlayStation 4 and the Tom Clancy title is inbound less than a week from today.

The Division 2 will be available for PlayStation 4, Xbox One, and PC.

Source: UbiSupport

https://rectifygaming.com/physical-...ion-4-costs-twice-as-much-space-over-xbox-pc/
 

Soufboy

Rising Star
Registered
I'm thinking about picking it up on Xbox, don't know if anybody else in here teaming up on there or not.
 

Gemini

Rising Star
BGOL Investor
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ScottyPiffen745

BGOL CSI: Connoisseur of Sluts on Instagram™
Registered
Are ya'll sold on this game or what?

I haven't been following the news or got a chance to play the beta

But I might cop off the strength of how much I liked the first one before it got stale.
 

Gemini

Rising Star
BGOL Investor
Two mission boss fights glitched out on me last night. Used two skills drone and turret during the fight. As soon as the boss used his EMP the game froze for a minute then automatically killed the boss and ended the mission.

Also the game locked up during co op play with multiple AI on screen. Game brought me back to the title screen

They need to fix this before the standard edition players start playing.


None of my friends online had any problems yet. Maybe it was my drone turret setup that's caused it. :dunno:
 
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