Rockstar fixes GTA Trilogy ahead of GTA 6. These are all changes and improvements
Rockstar Games delivered on its promise to fix Grand Theft Auto: The Trilogy - The Definitive Edition three years later. In November 2024, it released a patch that fixed a multitude of bugs and added numerous substantial improvements.
The new update fixes many problems in the original release and adds improvements that were not present in the titles released at the time. It corrects bugs and adds new features, including the ability to move while shooting with certain weapons. The main new features and fixes in the GTA Trilogy patch are as follows:
Lighting Improvements: Each of the three titles has received a lighting adjustment that makes them more similar to their original versions. The visual disparity between the remasters and the originals was one of the main points of criticism.
- Volumetric Fog: Volumetric fog is back in all three video games. It was particularly prominent in GTA III and GTA: San Andreas, so its absence had a negative impact on visual fidelity compared to the originals.
- Movement and Combat Improvements: In GTA III and GTA: Vice City, the character can now move and shoot at the same time when using weapons such as shotguns and assault rifles, something that was not possible in the originals, so this is an improvement exclusive to the remasters.
- Improvements to character models and skeletons: The remasters had many problems with the models and animations of their characters, sometimes causing them to move in excessively unnatural ways. This has been fixed.
- Improvements in parallax of building interiors: In the remaster of GTA: San Andreas it was possible to see the interior of some buildings, something that was not present in the original. However, this “interior” often had nothing to do with the building because it was massively reused, so this feature has been reversed to make the title more similar to the original.
- Animation improvements: Certain animations, such as crouching in GTA: San Andreas, were very unnatural and have been corrected, resulting in greater fluidity and realism.
- Climatology improvements: In GTA: San Andreas, the same type of weather gave the game different lighting and ambient occlusion depending on the city we were in. This did not happen in the remaster, but has been fixed so that the climatology is the same as in the original game.
- Pause Scenes: this is a new addition that allows us to pause the movie scenes in the three titles of the compilation.