NBA Live seems to be looking good

Pussy Krook

Star
Registered
I have nba2k7 for the ps3 and nba live 07 for the pc. I think both games are good but I found that I enjoyed the gameplay of nba live more. After ea released the patch to fix the fatigue glitch I actually thought it was a pretty good game. Unlike most people I like freestyle control and freestyle superstars and I've always found ea's menu system easier to navigate than 2k games. That being said I've been eagerly anticipating purchasing my first next gen nba live basketball game and so far its looking real good

Online play:

In terms of additions to the game, the biggest news of all for NBA Live 08 comes in the form of online tournaments. Here, up to 32 players can compete in leagues that, according to producers, are based on online presence. In other words, EA does not handle the scheduling of tournament games; instead, the game merely handles the results and statistics then declares a winner when all games in the tournament are complete. Setting up a league is as simple as going to the appropriate menu and selecting "create online league."

Other noteworthy online options in the game include a versus mode, which pits you and up to three friends on the same console against an online foe (also with up to three friends), as well as and online quick pick play, which lets you play a game after building your team from scratch from various NBA stars. There's also plenty of ESPN-related content in the game, such as ESPN videos playing in the newly refurbished practice gym (where you can horse around with your favorite NBA star), as well as live stats, results, and stories that you can filter by league or team.
http://www.gamespot.com/xbox360/sports/nbalive08/news.html?sid=6177918&tag=topslot;title;1&page=1

FIBA teams

FIBA World Championship Mode is an 8-team single elimination tournament that allows you to compete with any of the top international teams in the world or any of the 30 NBA teams. There are 8 international teams and they are: USA, Spain, France, China, Italy, Greece, Argentina, and Germany. The international teams are all available to play with not only just in FIBA World Championship Mode, but also in Play Now if you just want to play a quick exhibition game with any of them.

All of the official FIBA logos are being used in the game. All of the uniforms are accurately represented for all 8 of the national teams, including the 2007 version of Team USA’s uniforms that they are wearing for this year’s FIBA World Championship qualifying tournament. All of the players are rated as close to real life as possible, including their hot spots. All of the international players have real heads used with real reference that we gathered through FIBA resources, as well as through extensive research for photo reference for every international player from all over the internet. Even the body types were made as authentic as possible based on the same photo reference that was gathered.
http://blogs.ign.com/NBALive_08/2007/08/20/63943/

Better AI

TEAM STRATEGY
Creating team strategy in a dynamic game such as basketball where there are so many interchangeable parts that can all be in motion at any give moment is an interesting challenge, particularly when a human is in control of one of the players. The importance of great team AI can’t be emphasized enough since the game must be able to both compete against and work with the human player. With this in mind we took a unique approach to this abstract concept and developed a new strategy system which evaluates where players are on the court, thus allowing the AI to set up and run contextual quick plays. You no longer have to manually call for a screen because the AI will play basketball and set one for you. Imagine Tim Duncan stepping out to set up a pick and roll situation for you as a user because the AI read that this situation was a possibility for that player. You can choose to use the screen or not, but either way the AI will continue to look to create openings for you as a user (and against you as an opponent)

FEATURED SCORER
Basketball games have always had issues with the point guard being too dominant in the offense and taking too many shots due to the fact that they are typically the primary ball handler. We have taken a unique approach to solving this issue in LIVE 08 with the implementation of what we are calling the “featured scorer.” This logic is based on real player skills and tendencies: a player like Steve Nash is an excellent passer and known for passing first whereas Allen Iverson is a great scorer and known for being a shoot first player. Both players have prominent roles within their team’s offensive philosophy but in very different ways. As a result we assign a larger percentage of the offensive shot attempts to a player like Iverson vs. a player like Nash. You’re probably wondering what happens when you have multiple players on a team who are capable of being featured scorers which is the case for a team such as the San Antonio Spurs. Tony Parker, Manu Ginobili and Tim Duncan are all capable of shouldering the load offensively. In this case each player is assigned a percentage of possessions where the offense is run through them. When the AI is evaluating the goal of a given possession they take this into consideration and run their offense accordingly.

TEAM DEFENSE
Defense is a major part of basketball and we’ve taken a unique approach to one on one defense with the help of our two player scenario system. However, the confidence you have in your team’s ability to help you when you get beat plays a large part in whether or not you win or lose. This year we have drastically improved our defensive help side logic. If the player guarding the ball carrier is beaten on a drive to the basket his teammates will recognize that his coverage is lost and rotate to the open man in an attempt to cut him off and possibly block his shot. If the opportunity presents itself the both the CPU and the user have the ability to trap the ball and knock it loose creating potential turnovers.
http://blogs.ign.com/NBALive_08/2007/06/15/57523/

Own The Paint

The post-up game is now a mini-game within the game, in a sense. It's a battle between offense and defense that, believe it or not, actually looks similar to a real NBA game. As an offensive player in the post, you'll have far more options than merely backing down a defender and then shooting close to the hoop. Using the analogue sticks, post players now enter into a shot/countershot battle of fakes and quick moves to the hoop. Moves in the paint are contextual and are based on the player, their position in the paint, and how you manipulate the sticks.

All of this is both fine and dandy, but the most impressive aspect of Own the Paint are the collisions. EA's motion-capture sessions were done in pairs, so that the collision of bodies looks natural. Bodies bang in mid-air and for the first time, it truly matters who is involved. If you want to see some carnage, have Earl Boykins drive against Shaq. Don't forget to call an ambulance after you watch the replay a few times. The collisions are more than just obvious David v. Goliath scenarios. Nash may drive towards the hole, leave his feet for a layup and get bumped by a pursuing Tony Parker who manages to get to the paint just in time. The contact will affect Nash's shot. And though he's got a magic touch, the shift in his arm angle sends the ball clanking off the rim. Sure, it's a foul, but at least it's not an "and one."
http://ps3.ign.com/articles/800/800515p1.html

Quickstrike Ballhandling

The Quickstrike ballhandling system uses very simple controls. All moves are based on moving the right analog up, down, left, or right. Yes there are only 4 directions that you need to know. The type of moves available depends on what your player is doing when you are using the Quickstrike system. For example, a ball carrier can be in triple threat, standing and dribbling, moving and dribbling, moving to a stand, post up, back down, or reversing their dribble. It is also important to note that all players are not equal. A players rating will dictate what moves are available. The reason we’ve designed the feature this way is because it allows us to differentiate players like Yao Ming, Vince Carter, and Baron Davis from one another. All three players have their own unique abilities with the ball in real life and our new system will ensure that these players are authentic.

As well as providing a wide variety of moves, our system gives us the ability to create high intensity and low intensity moves depending on how fast you move the right analog. This is a really cool aspect of the feature as players will now be able to break out of animations at any point as long as you’re in control of the ball. The result is an unprecedented level of ball control, where you can create move combinations like never before. For example, by slowly moving the right analog left to right with Baron Davis he will execute a series of low intensity crossover animations. By increasing the intensity of your analog movement, Baron Davis will start to execute faster more intense crossover animations that make him difficult to defend. At any point during this sequence you can decide to explode past your defender or perform another move like a behind the back. Some examples of cool dribble combinations that you can create are the UTEP two step popularized by Tim Hardaway in the 90’s, or the famous double crossover that Allen Iverson used against arguably the greatest player of all time Michael Jordan. Dribble combinations play an important role by keeping your defender off balance and faking him out. The better you get at creating combinations on the fly, the harder you are to guard (assuming your player can shoot!)
http://blogs.ign.com/NBALive_08/2007/07/12/60089/

New Dynasty Mode

Basically, the way that current Dynasty games are structured is that they are Pull systems: you have to go in there and pull out the information that you really want. What we're trying to do with Push Dynasty is turn that around so essentially the relevant, most important stuff that needs to be dealt with right now gets pushed to you.

So an example of that would be that you're playing a game, and a player gets hurt. You can go in and adjust your lineups if you want, or if you remember to do that in the old dynasty mode. What we're trying to do in the new Push Dynasty mode is actually have a little prompt come up and have your trainer say, "Hey, this guy is hurt. What do you want to do?" The idea with those questions is that we always wanted the following format: we always want you to be able to say, "I want to do this, or I want to do that, so give me some choices," or, "I don't want to do this ever again." So what Push Dynasty allows you to do is set up filters and basically tell your team staff, "Hey, I don't care about Player Evolution and I don't care about Team Chemistry, but I really care about Scouting and I really care about making trades and player moves."

So you can basically set up filters so that the first time one of these questions comes up, you can say, "Hey, you take care of that for me -- I don't ever want to know again." You can always go back in and change that after the fact, but the idea is that you get to concentrate on the parts of Dynasty that you like and the rest you can leave up to the CPU, and have pretty good confidence that they're going to do a good job. I found that in the old Dynasty, before we did this, my motivation for playing or really digging in deep was that I was afraid that I was going to miss something. What Push Dynasty does is that it kind of puts all of those things right out in your face, and you know that when your Scout needs direction, he's going to pop up and say so instead of just sitting there and doing nothing because you forgot to look at that menu. That's what Push Dynasty is all about.

Yeah, we have a whole new hub that we're calling Dynasty Central. It's a much better version of our old calendar screen. It's got a little bit of the calendar at the top, where you can cycle through the games and actually play right from there, but it's also got a lot of other information that we throw up there. It has rotating side panels that give you updated stats, standings and free agent information. There are toggleable panes that let you move through your lineup and rotation and all that, all from one central place. The menus and the screens behind all that are all there, so if you want to dig in and get to a specific screen and do things from the screens you're familiar with, you can. But right now, you don't have to leave that hub as often as you did in the past, which helps.

The other thing that's kind of cool is that a lot of things that used to take multiple days in the season happen instantly now. So that makes a big difference as far as how much time you have to spend. I always found it very annoying to propose a trade and then have to wait a day and then the guy would respond; you do all of that stuff now and it's instantaneous. You're making trades -- they either happen or they don't.

One of the things that we noticed when it came to the CPU teams was that there wasn't enough individuality or realistic behavior coming from them. In the past, everyone was following the same kind of basic rules about what kind of trades they would accept or what kind of players they wanted to draft or whom they'd sign as free agents. It wasn't any different if you were contending for the title or an expansion team or completely rebuilding, whereas in real life, we know that's the case. You approach trading and free agency differently depending on where the team is.

So we came up with this idea of three different directions that the team could take. You could be a rebuilding team, an up and coming team or a contending team, and that will change how the CPU team will accept or go after trades and which ones they will accept, the kind of free agents they go after, and the roster decisions they try to make. Do they keep the young guy or the experienced veteran? The teams use those as a guide to determine how to handle their rosters.

So if you get a team like the T-Wolves, for example of a team looking to rebuild, certainly now that KG is gone, they're looking to dump their salary. They're looking to add young talent; they don't need a lot of veterans, especially high priced veterans, because they aren't going anywhere this year. Whereas if you have a contending team, they might be willing to take on a salary, especially if they have room under the cap, while other teams wouldn't. I think it makes it a little bit more realistic as to how teams approach their roster.
http://ps3.ign.com/articles/815/815669p1.html





6evf436.jpg
 
I watched a video of Live 08 the animations look awkward. 2K8 just released a trailer that shit is fire. I'm copping 2K8.
 
So other than having the FIBA teams, Live is adding what 2k sports has had in their basketball games for at least the last 3 years????

I'm co-signing with freaky_1.
 
cold-n-cocky said:
So other than having the FIBA teams, Live is adding what 2k sports has had in their basketball games for at least the last 3 years????

I'm co-signing with freaky_1.
And I'm backing you up.
 
ENIGMATIC 1 said:
I watched a video of Live 08 the animations look awkward. 2K8 just released a trailer that shit is fire. I'm copping 2K8.

Last year everybody agreed Nba live looked better besides I thought it was gameplay that mattered the most :rolleyes:
 
The dunk contest in 2k8 is a ripoff from Live, but the shit looks much better :yes:

[FLASH]http://www.youtube.com/v/ddO1cvbpW1g[/FLASH]
 
cold-n-cocky said:
So other than having the FIBA teams, Live is adding what 2k sports has had in their basketball games for at least the last 3 years????

I'm co-signing with freaky_1.

Bullshit! Nba2k7 has to be the most overrated sports game in history. If anything 2k has been biting off of Live for years and this year is no exception with 2k biting live's hot spots and defense stick. The only live game I have every been really disappointed with was last year when they had the fatigue isssue but like I said after they released the patch for the pc I thought the game was cool.
 
Pussy Krook said:
Bullshit! Nba2k7 has to be the most overrated sports game in history. If anything 2k has been biting off of Live for years and this year is no exception with 2k biting live's hot spots and defense stick. The only live game I have every been really disappointed with was last year when they had the fatigue isssue but like I said after they released the patch for the pc I thought the game was cool.

The last decent Live was '04, IMO. '03 and '99 were good too, but since '04, Live has been straight trash. EA does some sports really well (racing, hockey, golf) but basketball.....nah, 2k has that on lock.
 
Pussy Krook said:
Bullshit! Nba2k7 has to be the most overrated sports game in history. If anything 2k has been biting off of Live for years and this year is no exception with 2k biting live's hot spots and defense stick. The only live game I have every been really disappointed with was last year when they had the fatigue isssue but like I said after they released the patch for the pc I thought the game was cool.
Spoken like a true zombie for EA. NBA 2K7 is arguably the best basketball game ever made.

And to prove my point, NBA Live 07 was the game being used to show off the PS3, when it was released on the 360 it was so horrible, that they cancelled the PS3 version.

You tell me which game was better. Get EA's dick out your mouth.
 
I don't understand why dudes think nba2k7 is so good. The defense cheats, the control is not that good especially trying to do dribble moves, rebounding and blocking controls are too difficult and I HATE the menu interface. Navigating through that game gives me a headache. I'm still waiting on nba2k to give all the players independent movement like live has had for years.
 
freaky_1 said:
Spoken like a true zombie for EA. NBA 2K7 is arguably the best basketball game ever made.

And to prove my point, NBA Live 07 was the game being used to show off the PS3, when it was released on the 360 it was so horrible, that they cancelled the PS3 version.

You tell me which game was better. Get EA's dick out your mouth.

Spoken like a true sheep. Its cool to bash anything ea now so you hopping on the bandwagon. At least cold-n-cocky gave props to some of their titles. What the fuck was so good about 2k7? Live 07 was cancelled because they couldn't release a patch for the console versions of the game but like I said with the patch on the pc the game was as good if not better than 2k. Now get MY dick out YOUR mouth.
 
live fuckin sux and will always suck, shit looks cartoonish and players look as if they skating on the court, so therefore i will get 2k8
 
Pussy Krook said:
Spoken like a true sheep. Its cool to bash anything ea now so you hopping on the bandwagon. At least cold-n-cocky gave props to some of their titles. What the fuck was so good about 2k7? Live 07 was cancelled because they couldn't release a patch for the console versions of the game but like I said with the patch on the pc the game was as good if not better than 2k. Now get MY dick out YOUR mouth.
So you didn't see all the people around the gaming industry and fans of Live bashing the shit out of the game.

Yeah live was soo much betten 2K.
 
sayword! said:
live fuckin sux and will always suck, shit looks cartoonish and players look as if they skating on the court, so therefore i will get 2k8

This just proves your a sheep too bashing the game when you obviously haven't played it. They stopped that skating shit a few years ago with their new physics engine that 2k8 is biting off of too this year

In hopes to add even more realism to its sim franchise, Visual Concepts implemented new footplanting technology. The new animation and physics system requires that every crossover and post move have the necessary footwork to make it real. In the past you could use the Isomotion system to break from a crossover and then instantly hit a spin move. While it looked cool, some of the animations were physically impossible. Now, players must plant their foot to properly push off. It makes some of the moves slower to respond, but it also makes NBA 2K8 feel a touch more grounded than its predecessors. Movement and momentum were a major focus for VC this year and its shows.

The drawback to the new system is that the once fluid animation chains are gone. The build I played had some jerky transitions at times. While individual animations looked great, they don't connect well together. This is something VC is tweaking and hopefully can improve before NBA 2K8 ships in early October.
http://xbox360.ign.com/articles/817/817122p1.html


freaky_1 said:
So you didn't see all the people around the gaming industry and fans of Live bashing the shit out of the game.

Yeah live was soo much betten 2K.

Yea because of the fatigue glitch which I already said they fixed in the pc version. Never said it was so much better I said it was just as good. And who gives a fuck what industry cats and fanboys think?
 
Pussy Krook said:
I don't understand why dudes think nba2k7 is so good. The defense cheats, the control is not that good especially trying to do dribble moves, rebounding and blocking controls are too difficult and I HATE the menu interface. Navigating through that game gives me a headache. I'm still waiting on nba2k to give all the players independent movement like live has had for years.
You're to used to playing Live fam that much is obvious. The I can't control my player shit is the same excuse people use to try and discredit 2k's football games.

You have to take your time and learn the controls you can't just wiggle sticks, launch tons of threes or just drive to the hole all the time like you can on Live and be successful.

The 2k sports game have a real learning curve and this is why EA sports players like Madden and Live better you have to learn how to play 2k sports games they aren't really pick up and play friendly.

I will admit that Live has had overall better graphics (not animation but just nice visuals) since moving to the new consoles but game play? :smh: :lol: not even fucking close.
 
Chitown said:
You're to used to playing Live fam that much is obvious. The I can't control my player shit is the same excuse people use to try and discredit 2k's football games.

You have to take your time and learn the controls you can't just wiggle sticks, launch tons of threes or just drive to the hole all the time like you can on Live and be successful.

The 2k sports game have a real learning curve and this is why EA sports players like Madden and Live better you have to learn how to play 2k sports games they aren't really pick up and play friendly.

I will admit that Live has had overall better graphics (not animation but just nice visuals) since moving to the new consoles but game play? :smh: :lol: not even fucking close.
I'm with you on this one. Been playing 2K since the dreamcast and you do have to learn it. It's not NBA jam like Live is. shoot 3's all day and dink all day and think that's real basketball. you have to run plays and earn breakaways and things like that.

Live you just grab the stick and run and dunk, rinse and repeat.
 
Chitown said:
You're to used to playing Live fam that much is obvious. The I can't control my player shit is the same excuse people use to try and discredit 2k's football games.

You have to take your time and learn the controls you can't just wiggle sticks, launch tons of threes or just drive to the hole all the time like you can on Live and be successful.

The 2k sports game have a real learning curve and this is why EA sports players like Madden and Live better you have to learn how to play 2k sports games they aren't really pick up and play friendly.

I will admit that Live has had overall better graphics (not animation but just nice visuals) since moving to the new consoles but game play? :smh: :lol: not even fucking close.

Unlike most of these cats in here I've played both. Like I said I think both are good games but c'mon dude the moves in 2k are too complicated to pull off. You gotta do all this left right left right circle shit don't nobody wanna do all that shit. And you still don't have complete control of what move you do. I just thought the controls in live were more smooth and responsive.
 
Pussy Krook said:
Unlike most of these cats in here I've played both. Like I said I think both are good games but c'mon dude the moves in 2k are too complicated to pull off. You gotta do all this left right left right circle shit don't nobody wanna do all that shit. And you still don't have complete control of what move you do. I just thought the controls in live were more smooth and responsive.
Right re-read my post you just confirmed exactly what I said. There is a very steep learning curve to the 2k sports football, basketball, and baseball games I admit that. If you want to be good at them like any other type of game you have to learn how to play em.

EA games are pick up and play friendly meaning anyone can pick up their games and be good in a matter of a few matches played. I'm not saying thats good I'm not saying thats bad.

I whoop ass in NBA 2k because I know how to play the game. I stopped playing Live once EA didn't fuck with the Dreamcast I was forced to play the 2k sports games. I got used to the games and haven't looked back. The game has gotten progressively better compared to Live which got progressively worse. The moves aren't hard for me to pull of at all and I am in total control of what I'm doing.
 
Chitown said:
Right re-read my post you just confirmed exactly what I said. There is a very steep learning curve to the 2k sports football, basketball, and baseball games I admit that. If you want to be good at them like any other type of game you have to learn how to play em.

EA games are pick up and play friendly meaning anyone can pick up their games and be good in a matter of a few matches played. I'm not saying thats good I'm not saying thats bad.

I whoop ass in NBA 2k because I know how to play the game. I stopped playing Live once EA didn't fuck with the Dreamcast I was forced to play the 2k sports games. I got used to the games and haven't looked back. The game has gotten progressively better compared to Live which got progressively worse. The moves aren't hard for me to pull of at all and I am in total control of what I'm doing.
He probably never played NBA 2K.
 
freaky_1 said:
He probably never played NBA 2K.
I don't know why the EA sport people fight so hard to really try the competition. I aint gon front I go back every now and then and check out the Live and Madden series so I can be informed about the games. Thats just what I do. I'm a real gamer I make choices based on the facts not nostalgia. If 2k Sports starts sucking and EA gets back on track I'd happily switch back over to EA.

Just to add Fight Night was my shit for months after the 360 came out. I played that shit to death. Skate and Burnout Paradise look really good and also. After playing the demo I may pick up Tiger Woods Golf. I don't even fuck with gold but I enjoyed the demo. So this isn't an anti EA thing with me the 2k BBall and Football games just better represent their respective games to me.
 
i was a bigtime nba live baller thats what i started with online
but its a been wrap for nba live since 2005, the past few versions have been too much like nba street, they got this clip on gametrailers and the shit still looks pretty much the same
http://www.gametrailers.com/player/24357.html

i think they should just scrap the whole nba live and start a new basketball series

2k got the basketball on lock, all they need to do is make a few tuneups like they did on college hoops 2k7 and the new nba 2k8 should be off hook
 
Chitown said:
Right re-read my post you just confirmed exactly what I said. There is a very steep learning curve to the 2k sports football, basketball, and baseball games I admit that. If you want to be good at them like any other type of game you have to learn how to play em.

EA games are pick up and play friendly meaning anyone can pick up their games and be good in a matter of a few matches played. I'm not saying thats good I'm not saying thats bad.

I whoop ass in NBA 2k because I know how to play the game. I stopped playing Live once EA didn't fuck with the Dreamcast I was forced to play the 2k sports games. I got used to the games and haven't looked back. The game has gotten progressively better compared to Live which got progressively worse. The moves aren't hard for me to pull of at all and I am in total control of what I'm doing.

How come dudes try to cover up wack controls by always saying theres a learning curve? That shit ain't necessary just make the shit fun. Nobody bashes the iphone because its user friendly. I disagree about nba live being easy to play thats why a lot of cats don't like the freestyle control thing. I whoop ass in both games so that ain't the point. Just make the the controls and interface responsive and fun this shit ain't a rpg.

Chitown said:
I don't know why the EA sport people fight so hard to really try the competition. I aint gon front I go back every now and then and check out the Live and Madden series so I can be informed about the games. Thats just what I do. I'm a real gamer I make choices based on the facts not nostalgia. If 2k Sports starts sucking and EA gets back on track I'd happily switch back over to EA.

Just to add Fight Night was my shit for months after the 360 came out. I played that shit to death. Skate and Burnout Paradise look really good and also. After playing the demo I may pick up Tiger Woods Golf. I don't even fuck with gold but I enjoyed the demo. So this isn't an anti EA thing with me the 2k BBall and Football games just better represent their respective games to me.

Don't generalize playa. I'm not a fanboy of any game or system like some of these other cats. I play what I think is the best game. I played 2k5 back in the day and thought it was sick. When I moved to pc gaming I fucked with nba live. When I got my ps3 I got both games and I think live on the pc was better. Thats just my opinion.
 
Pussy Krook said:
How come dudes try to cover up wack controls by always saying theres a learning curve? That shit ain't necessary just make the shit fun. Nobody bashes the iphone because its user friendly. I disagree about nba live being easy to play thats why a lot of cats don't like the freestyle control thing. I whoop ass in both games so that ain't the point. Just make the the controls and interface responsive and fun this shit ain't a rpg.

Again I ask you re-read my post fam. I never even bashed Live for one. I just stated that its user friendly and in my opinion that this is why Live players don't like the NBA 2k games they can't seem to get used to the controls. I for one love 2k's control scheme because its harder to play an arcade styled game with them. You have to learn to set screens, learn to do crossovers, learn to effectively use the shot stick (that shit is ridiculous with layups and dunks).But Overall the game play and their jerky animations in my opinion is where Live falls short.The graphics and presentation are top notch and are better the 2k's but thats it. That game play has to be on point for me to back it but its just not there.

Pussy Krook said:
Don't generalize playa. I'm not a fanboy of any game or system like some of these other cats. I play what I think is the best game. I played 2k5 back in the day and thought it was sick. When I moved to pc gaming I fucked with nba live. When I got my ps3 I got both games and I think live on the pc was better. Thats just my opinion.

You're right I was generalizing but it wasn't meant to be vicious or anything. Just from my experiences EA sports cats fight hard to not enjoy 2k sports games almost as if they feel like they're betraying their momma or some shit. And if you liked 2k5 and thought it was sick how can you down talk 2k7? Honestly its 2k5 with highly improved game play, better controls and better graphics :confused:
 
BMG said:
i was a bigtime nba live baller thats what i started with online
but its a been wrap for nba live since 2005, the past few versions have been too much like nba street, they got this clip on gametrailers and the shit still looks pretty much the same
http://www.gametrailers.com/player/24357.html

i think they should just scrap the whole nba live and start a new basketball series

2k got the basketball on lock, all they need to do is make a few tuneups like they did on college hoops 2k7 and the new nba 2k8 should be off hook

You aint never lied fam while watching this shit I couldn't even see a difference. They were talking like they scrapped the old engine and then made a new one and revolutionized the way live plays. Look at the K.G animation then look at that big Z dunk. They both still have jerky animations. That floor percentage system is the only real improvement. But 2k is going to have something like that in 2k8 as well.

[flash]http://www.gametrailers.com/remote_wrap.php?mid=24357[/flash]
 
In comparison

I'm looking for some videos hold up


[flash]http://www.gametrailers.com/remote_wrap.php?umid=15318[/flash]

[flash]http://www.gametrailers.com/remote_wrap.php?umid=85424[/flash]
 
Pussy Krook said:
Bullshit! Nba2k7 has to be the most overrated sports game in history. If anything 2k has been biting off of Live for years and this year is no exception with 2k biting live's hot spots and defense stick. The only live game I have every been really disappointed with was last year when they had the fatigue isssue but like I said after they released the patch for the pc I thought the game was cool.

You must be new to the world of Console B-Balling...As some of you should remember Live 2000 was the bigest piece of shit to be released. it was as if EA knew no one was going top go for segas 2K series and so they threw some BS together and called it a game. THat was the first year I started buying 2K games and I never turned back.

2K has ,since 2000, been an NBA video game vs. 2K which has been since 2000 a console basketball simulation with realistic gameplay.
 
I'm gonna put it like this, as far as concepts and ideas, EA kills 2k.

As far as development and gameplay 2k kills EA. If somehow they were to get together and let EA handle the ideas and shit, and 2k handle the implementation and development, the game would be one of the greatest sports games ever.

Simulating a franchise in NBA live is a better experience than NBA 2k. I mean, how are you not able to see which teams have caproom? That's bullshit. Also there's no rhyme or reason when it comes to free agent signings. It's too easy to trick the computer and building a team with multiple all stars. Also I've always hated how teams trade for superstars when they already have a superstar at that position.

Ex. You mean to tell me that the Mavs will trade for KG, then start him over Dirk, and only have Dirk come off the bench and play 20 minutes per game? That's stupid. Also they need to give up on 24/7 mode, although the last one was the best version of it.

As far as gameplay, NBA 2k is superior. I'm playing basketball, not iceskating. Also, I don't like run and gun. To the guy who said 2k is bad, it can be a hard game to play if you think you can just run around with no game plan and beat the computer. You have to set plays, pick and choose when to run, etc.

I also like the playerlock feature for 2k. I think it's more fun being able to control one player and run off screens and play without the ball. Playing as all 5 players instantaneously is too much to do and pretty lame IMO.
 
No lie this is like the best vid I could find of NBA Live 07 at least it show the pretty graphics and presentation. I don't want to post the ones I did find because they are far to negative.

[flash]http://www.gametrailers.com/remote_wrap.php?mid=14059[/flash]
 
Back
Top