Xbox One Console Reviews

The Order 1886 will run at 30fps

Ru Weerasuriya from Ready at Dawn Studios confirmed this in an interview with Play3.

“Currently we do not aim [for] 60 frames per second. In a first person shooter that [surely] makes sense. Also fighting games are undoubtedly predestined for 60 frames. But for us, the cinematic experience is in the foreground – presented in full HD 1080p speak. In favor of spectacular effects and the highest resolution we restrict ourselves to a fluid 30 frames per second,” he said.
Originally Posted by RWB993

It's PS4 so no one here will give a crap.

If this was Xbox everyone would be up in arms.

thisisneogaf.gif
Originally Posted by Apophis2036

Suddenly 30fps will be fine again.
So true.


Ninja's complain about frame rate and resolution, but refuse to game on a PC :smh::lol:





INTERVIEW: The Order 1886 - Studio Boss is to answer questions


Recently, the editors had the opportunity Ru Weerasuriya, to interview the head of the well-known Sony Studios Ready at Dawn in a detailed telephone interview about his new PS4-only project "The Order 1886". With PLAY3.DE he talked about the beginnings of the development, the brand new physics system, astonishingly real weapons, the performance of the PS4 and hidden Easter eggs ...

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play3.de: Who has the last few weeks and months, the availability of information to "The Order 1886" followed, often asked this question: What is the genre of the new PS4-exclusive title is ever settled?

Ru: The title is a third-person action game for single player.

play3.de: In the first overview documents that you have provided to us, but there is talk of a total of four protagonists. If it was not a co-op mode obvious?

Ru: The reason to focus on a squad of four characters is obvious: With "The Order 1886" We want to establish a new brand with its own heroes and personalities. Nevertheless: The player itself controls the time being only one of them: Gallahan.

play3.de: According to them it is nevertheless very often as a group go. Is it therefore possible to his colleagues to giving orders, that is to influence their actions directly?

Ru: That is something that we will probably discuss at a later date. Probably when we present the press for the first time a fully playable level. Currently, there are definitely a pronounced "camaraderie" between the characters, based on how they play and how they interact with each other. However, we can not say anything more about specific gameplay mechanics at this time.

play3.de: The desired mix of London, mystery and monsters is already quite fascinating. How did it all actually began? Has the team sat together over a beer in a bar and then came the idea?

Ru: Strictly speaking, there have been several so-called kick-off points with which it all began. The story, the substantive conditions and the idea of ​​how the world is built, these are all things to which I have already in 2005, written in 2006 little story. At that time there were but mainly ideas for a brand, not necessarily specifically a game.
It was more about creating an entire world and to start thinking about how this world is made up: What was the past of this world? What were the origins of this world? What the drastic events that shaped them? And of course: What is the history of this world different from ours?

Then, sometime in 2009, in 2010, after I had written numerous stories and have long been brooding over these ideas, we began to discuss the game mechanics for a title with which we had at that time been experimenting for some time. Well, and then eventually came to the point where both projects were, flowed together. The story and the brand began to influence the basic idea of ​​this game, we had designed as a shooter in the Victorian period. Much comes but certainly also the fact that I'm a real history freak. I love history and she has always been a true guarantor of the most mysterious and incredible stories.

play3.de: The player will therefore always find actual references to the Victorian era?

Ru: Absolutely. Nevertheless, one must not forget: "The Order 1886" is just a window that lets the viewer look at the events of this world in this very time. The raging in this world war shall take place for centuries.

play3.de: That is but at the same time that many other games such as "The Order 1912" in this universe would be possible?

Ru: Yes. I myself would someday come to the point that we reach a point where we could theoretically tell every year in this alternate timeline a story. Priority but it should be a story that you can continue especially dynamic.

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play3.de: How exactly do you have to imagine at that time, the representation of London? Roamed the player an open world or he fights from area to area such as in "Uncharted 3"? Ru: Our game experiences have always been "level out". We have debated whether a more modular, not to say open world makes sense, then decided against it. To tell a truly stunning story and entrain the players, you have to follow my opinion a linear approach.

play3.de: In the first "What's all about" documents is talk of centuries past events that made ​​the world to what it is now. If the player these past events also witness?

Ru: In "The Order 1886" we will first times to do one: a credible background for the story stake, witnessed the Gallahan. However, in the game itself classic leaps in time are not an issue. In the foreground is clearly the conflict between the three groups in 1886. The main fight is between the people and the so-called "Half Breed", sort of a cross between human and werewolf. In the crossfire of these rivalries but are increasingly the various layers of the prevailing society. The mob, for example, knows that he has to sit against the Halfbreed to fight back. At the same time he does not want to be dictated to by the aristocrats, what he has to do and can be. This results in a force triangle, which has many parallels to our world. Our world is never just black and white, but always gray. In the game as well as want no scenario where good and evil are clearly separated, but also gray will always play a crucial role.


play3.de: According to their accompanying information object interaction plays an important role for the gameplay. What exactly is meant by that?

Ru: Very happy yet. Take, for example, the cover system. It is so sophisticated that you can not simply destroy covers but even targeted can shoot holes in this - the other, of course, also can use it to their advantage. Or, as a second example the interaction with metals: the player can deform things made of metal, which probably can not be change in other games. A possible result: Suddenly gaps and ways to do the level design, through which the player can assume. Or take the example of substances: If you shoot on clothing or the like, parts of it much more realistic to fly through the area than you would expect from a "rigid body" physics system is used to. The resulting world is much more realistic over. For us very important: All of this is not the essential feature of the game. Nevertheless, the physics system ensures that you can dive into a very believable world.


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play3.de: Would such a sophisticated physics simulation also on Playstation 3 is technically possible? Ru: We actually have not tried. We currently work exclusively on the PlayStation 4 Our jetztige technology - although always designed for cross-platform - primarily aims at PlayStation 4 projects. Today all I can therefore say anything yet. But clearly, if there is a possibility to take over the physics system to other platforms, we would use this course.

play3.de: Your team did a fantastic reputation in the handheld sector. First and foremost, of course, by the two "God of War" Part for PSP. Consequently, the question naturally arises: Do something to join "The Order" with the mobile world? The Vita as a second screen maybe?


Ru: Interesting question. When we started to work on this project, we knew about much of what we are doing and what the platform is (ie the PS4) may not even know. Nevertheless, the cellular connectivity is for me personally one of the most interesting features of the platform, especially the connection between PS4 and Vita. Internally, we have talked about and already collected cool ideas could interact as both devices together. To weave these ideas even further, nonetheless poses a danger to the actual game experience to lose focus of what we do not want. We have explored also the possibilities of the new Playstation Eye Camera: In this context worth mentioning. The possibilities are endless here. Our gameplay but does not bind the camera at this time a.


play3.de: Speaking of game experience. If you were to ask someone post the top Veraufsargumenten of "The Order 1886" - how would you respond? Why, for example, should interest a "God of War" fan for this game, which is scheduled for fall 2014?


Ru: I think at the end of the day there are three things that distinguish "The Order". At the forefront is certainly the immersion. In short, we want challenges players. "Moment to moment"-Gamplay We call this All passages are extremely varied. You will have the feeling to witness the match live, rather than, as so often just to watch. You know, this typical game structure in which you look at a cutscene, then a bit daddelt and soon again shimmers next cutscene on the small screen. Exactly this process we do not want. With us, all of these elements merge miteinander.Zweitens: The world and everything that happens in it play a major role.


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And finally, of course, the combat system, weapons, and everything that goes with it. We have these mistaken ideas cocktail of science and fantasy, which already makes alone dealing with individual weapons into a real eye-opener. Long we studied, for example, the then dominant weapon systems to them eventually impose our very a stamp. Nikola Tesla, for example, has a lot of research at that time, just as Alfred Nobel and many others. It was the time of many incredible inventors and inventions. And now to the consideration we said, Okay, these are the things that it actually existed. But how much longer it takes to make the status quo just a tad bit crazy? However, without getting too on the Sci-Fi rail.

The result can be seen in our armory. The weapons are supposed to be cool, but also credible. The Thermite-Gun Fires about thermite, which can then ignite the player. The Arc-Gun fires from electric shocks, to name just one example. A and O in the weapons design: All reasoning amplifier available for selection must differ dramatically not only as the better version of something else feel. The player should make intelligent decisions and not one that we impose upon him. Why we do not allow him to always carry all the weapons - which would also be unrealistic.

play3.de: And the melee system?


Ru: In terms of melee, we work on different gameplay levels. The classic QuickTime reaction tests as we walk off easily and thus giving them a whole new twist. The other levels we try to level, with the aim of creating a cinematic possible end result. For example, we have a ton of studying fight sequences in films to replicate this important sense of power and hardness. As another level, we something like "intuition" to a combat system - unfortunately I can not tell you more about this. And clearly, the object interaction with the environment will play a role in fighting.


play3.de: The new console generation raises happy with slogans such as 1080p and 60 frames per second around. Sorry, could not reach these ambitious goals each launch title. Where you sit on?


Ru: Currently we do not aim at 60 frames per second. In a first person shooter that makes sure sense. Also Fighting games are undoubtedly predestined for 60 frames. But for us the cinematic experience is in the foreground - presented in full HD 1080p speak. In favor of spectacular effects and the highest resolution but we restrict ourselves to liquid 30 frames per second.


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play3.de: Mark Cerny, the architect of the Playstation 4, spoke some time ago in a very worth listening to lecture by noticeably reduced development times on PS4 compared to PS3 and PS3 era. Would you agree with that? Ru: Yes, when it comes to working with the PS4 as a platform, I would definitely agree. It's easier than on PS3 and so far has already made a lot of fun. The barrier ever cope first with the platform is definitely lower. However Regarding the creation of the game itself, is the reality: Until the actual game experience - not really matter what platform - really ignites, it takes so stupid as it may sound, just the time it just takes. Can calculate Really not that. Sometimes good game mechanics take years to perfect it. Nevertheless, we are satisfied with the high-reso PS4 - more than with any other platform before.

play3.de: Can you perhaps be more specific? High computing power, XXL memory, faster graphics chip, great controllers, social media networking - for which you are especially grateful to Sony?


Ru: The beauty of it all is not a single component, but rather the total package. When you put together the system, Sony gained an incredible amount of feedback from developers around the world to account for as many wishes as possible. In addition, Sony has designed the PS4 very future-oriented. The beginnings of "The Order 1886" to port of our PC-based technology on PS4, at that time was a breeze. No comparison to PSP and PS3 times! We always had this time the needs of developers in mind - this is I think the Joker, the Sony can play now. For example, a regular dialogue between us and Mark Cerny's team. And yes, you have listened fantastic! Not only the Sony's teams out there, but pretty much all the other major studios also.


play3.de: Ok, now butter by the fishes. Can you tell our readers something to "The Order" reveal what was not yet revealed.


Ru: Hehe, nice try. We hear this question quite often actually. Unfortunately, we are bound to embargo by the manufacturer. But believe us, there will be plenty of occasions, in detail about "The Order" to chat.


play3.de: Thank you for the interview and good luck continues with "The Order 1886".
 
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:angry: yo im still bugging on the fact that why is people saying an thinking all xbox one games are in 720p? they said watch dogs will be 1080 on ps4 an 720 on xbox one..lol these fanboys are too funny..every game on the xboxone they saying is 720.

no matter what folks say...the graphics on PS4 are better. period.
that doesn t mean anything....and its not by a lot....but its simply the case...

but...the exclusives look like they are better on Xbox
 
Frame rate and resolution fanboys :smh:

The Order 1886 Will Run At 30fps And 1080p On The PS4

One of the PlayStation 4′s most anticipated games of 2014, The Order 1886 will not be running at sixty frames per second. Instead, for better cinematic presentation and effects, the game will run at 30 frames per second at 1080p resolution.
Ru Weerasuriya from Ready at Dawn Studios confirmed this in an interview with Play3.

“Currently we do not aim [for] 60 frames per second. In a first person shooter that [surely] makes sense. Also fighting games are undoubtedly predestined for 60 frames. But for us, the cinematic experience is in the foreground [basically focus] – presented in full HD 1080p. In favor of spectacular effects and the highest resolution we restrict ourselves to a fluid 30 frames per second,” he said.

Considering that inFamous Second Son still looks gorgeous and slick at 30 frames per second, fans looking forward to this game should not be disappointed by the lack of 60 fps. After all, it is the gameplay that matters.

Read more at http://gamingbolt.com/the-order-1886-will-run-at-30fps-and-1080p-on-the-ps4#wI7V4O6ewcesH7B2.99

:lol:
<header>taternuggets</header> "After all, it is the gameplay that matters."
Unless it's an Xbox One. Right?
DriveClub Devs Can’t Confirm 60fps Yet, They’re “Pushing the PS4 HARD” to Achieve That and More
We haven’t confirmed fps yet except to say that we’re currently running 1080p@30fps. While the PS4 is the most powerful games console the world has ever seen it doesn’t make 60fps achievable by default. The tracks in #DriveClub are vast with fully dynamic illumination. The interiors and exteriors of every car in every race are rendered in staggering detail and the underlying physics system is incredibly fluid so that driving feels authentic and responsive. On top of that there’s a lot of live connectivity happening in and around the races too to serve up challenges and reward you and your club for everything you do.

We’re pushing the PS4 HARD to achieve all of this (and more!) and we will continue to optimize it all before we confirm the frame rate.
http://www.playstationlifestyle.net/2013/09/12/driveclub-devs-cant-confirm-60fps-yet-theyre-pushing-the-ps4-hard-to-achieve-that-and-more/
 
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aMOK taternuggets

Yup, PS4 is our lord and saviour, and the gospel of sony raineth supremeth above all othereth (spit spit spit spit)......only ps4 allowed to do 1080p @ 30fps. Any other system that do the equivlant is weak and last gen according o the sony gospel.

Even though we don't have a real NEXT GEN game that runs @ 080p and full 60fps locked, the holy gospel according to sony told us "60 a lot of the time" is as good, and that it is even better than a game that runs at a locked frame of 60. And we who are faithful believe this to be true.

Read the holy passage of guerrilla games, and be enlightened:

"Multiplayer also outputs at 1080p native, but the official line from developer Guerrilla Games is that it runs at 60 frames per second "a lot of the time"

"The reason for that is tricky," he said, in reference to the multiplayer not always running at 60 fps."

"Running 60 has become this Holy Grail. Suddenly people think if you run 60

your game is better. Technically, that's not really true."

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."


And so concludes the holy passage of guerilla games, and we we the faithful live by this, and concluded in our logical minds that 60fps most of the time, is better than 6o fps all of the time. But because we are the sony faithful, we find it reasonable and take it as truth if you you say 60fps most of the time IS actually 60fps ALL OF THE TIME!



Our sony god and his saviour ps4 will permit it if you spread the good news as such. STAY AWAY FROM FACTS BECAUSE IT IS THE DEVIL AND IT WILL ONLY MISLEAD YOU! Take heed and go forth and spread the sony ps4 gospel.
*sarcasm- based on sony fan logic.
:lol:
 
Amazon Acquires Video Gaming Studio Double Helix Games

Amazon has acquired a gaming studio called Double Helix Games, TechCrunch has learned, and Amazon now confirms. The deal was for both talent and IP, we understand. Financial terms have not been disclosed.

The Irvine, California-based company, founded in 2007 through the merger of two well-known game development shops, The Collective, Inc. and Shiny Entertainment, today employs 75 people who will now become Amazon employees and will continue to operate out of their Orange County home.

News of the deal leaked due to an invitation to joint recruiting event from Amazon and Double Helix Games taking place in L.A. on February 13th. The acquisition announcement was planned to take place at that time, most likely.

Amazon has provided TechCrunch with the following statement regarding the deal:

“Amazon has acquired Double Helix as part of our ongoing commitment to build innovative games for customers.”

The Double Helix deal may fuel to the recent rumors that Amazon is preparing to release its own gaming console in the coming months. Last week, the video game industry blog VG247.com reported that Amazon is planning to launch an Android-powered “dedicated games and entertainment device this year priced below $300… [that] will compete directly with Sony, Microsoft and Nintendo.” Buzz about an Amazon console has been around for a while: This past summer, the rumor was that the company was planning to debut a Qualcomm-based console system. Amazon declined to comment on the console speculation when reached today.

Of course, Amazon Game Studios also has a presence in Irvine, following the launch of its social game development arm back in 2012. Amazon’s efforts on the gaming front have been fairly quiet since then. The company has released a now-shuttered game called “Living Classics,” which retired last October. The company also has a handful of other titles now, but the Double Helix acquisition will bring more high-profile talent and IP to Amazon.

Double Helix has a history of creating popular games for nearly 20 years, when you consider the work Shiny and The Collective had done before the merger. Shiny, for example, was the creator of classic like “Earthworm Jim,”
“Sacrifice, MDK” and “Enter the Matrix,” while The Collective had previously put out titles like “Indiana Jones and the Emperor’s Tomb,” “Star Wars Episode III: Revenge of the Sith,” and “Buffy the Vampire Slayer.”

As Double Helix, the firm has a decent track record as well. Its most popular game today is “Killer Instinct,” but throughout the years, it has created a number of PC and console games including “G.I. Joe: The Rise of Cobra,” “Green Latern: Rise of the Manhunters,” “Silent Hill: Homecoming,” and “Front Mission Evolved,” among others. As you can tell by the titles, it specializes in large-scale action games based on blockbuster franchises.

A forthcoming title, “Strider,” is scheduled to launch this month on PS3, but others including “Dirty Harry” and “Harker” are no longer expected to follow.

Amazon says that Double Helix’s current lineup of games and other future developments will be supported, following the acquisition.


http://techcrunch.com/2014/02/05/amazon-acquires-video-gaming-studio-double-helix-games/


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Update: In a statement, a Microsoft spokesperson told Polygon that Microsoft Studios will be working with a "new development partner" on Killer Instinct for Xbox One.

"We have thoroughly enjoyed working with Double Helix and wish them success in their next endeavor," a Microsoft spokesperson said. "We want all of our loyal fans to know that the Killer Instinct team at Microsoft is not changing and that the franchise will remain with Microsoft Studios. We remain dedicated to delivering a great experience and plan to announce our new development partner soon. We're excited about the future of this popular franchise."

http://www.polygon.com/2014/2/5/5384672/report-double-helix-games-acquired-by-amazon
 
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So The Order is 30fps and now has no multiplayer or co-op. Seems like a decent idea of a game regardless, but let's see how the Sony Defense Force spin this one.

Nice... But they're right.. all of that should have been there DAY ONE...


Hopefully the March Update has more structural fixes, and addresses some of the ease of use concerns.

Launching without a battery indicator or without letting me monitor my hard drive space was just idiotic. They must have really been rushing for the holidays.
 
So The Order is 30fps and now has no multiplayer or co-op. Seems like a decent idea of a game regardless, but let's see how the Sony Defense Force spin this one.



Launching without a battery indicator or without letting me monitor my hard drive space was just idiotic. They must have really been rushing for the holidays.

I thought I was buggin, I searched all through the settings and couldn't find shit about the hard drive..

So here's my story with the kinect, Microsoft is willing to replace it, no beef, apparently many of them have been failing, they didn't come right out & say it but they didn't go through any kinda "fix it" unplug it plug it back in stuff.. They apologized for it breaking & set me up to send me the new one.. Only thing I don't like is, they put a 150$ hold on your credit card until the broken one comes back to them :angry:
 
I thought I was buggin, I searched all through the settings and couldn't find shit about the hard drive..

So here's my story with the kinect, Microsoft is willing to replace it, no beef, apparently many of them have been failing, they didn't come right out & say it but they didn't go through any kinda "fix it" unplug it plug it back in stuff.. They apologized for it breaking & set me up to send me the new one.. Only thing I don't like is, they put a 150$ hold on your credit card until the broken one comes back to them :angry:

Nope. Not just you. But damn that sucks about the hold on your card.
 
Microsoft to announce new 'development partner' for Killer Instinct

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Microsoft plans to unveil a new "development partner" for Killer Instinct soon, following yesterday's acquisition of Double Helix by Amazon. Double Helix developed Killer Instinct on Xbox One, and the Irvine Studio was bringing regular updates to the fighter as part of the first season content.

In a statement provided to Polygon, Microsoft said it'll be working with a new team on the franchise, but left it unclear whether that pertains to the Xbox One game's first season, the expected second season, future games, or a mixture of the three.

"We have thoroughly enjoyed working with Double Helix and wish them success in their next endeavor," a Microsoft spokesperson told Polygon. "We want all of our loyal fans to know that the Killer Instinct team at Microsoft is not changing and that the franchise will remain with Microsoft Studios. We remain dedicated to delivering a great experience and plan to announce our new development partner soon. We're excited about the future of this popular franchise."

As it stands, the revived fighter's next update is due next month, when it's set to receive classic combatant Fulgore as an addition to the roster.

Source: Polygon


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They should let Capcom make season two :yes: :lol: Street fighter VS Killer Instinct 2016 :lol:
 
No MP in The Order: 1886, confirmed

First good news I've heard about this game so far. Nicely done.
Good, MP ruins games.

Looking at you Last of Us (mainly because only 1 SP dlc) and Assassins Creed.
Good news.
Thank God! Now they can invest all their time and money into making this one of the first classic games to come out on the PS4.
Nothing wrong at all in that. Good news.
Good it doesn't need it.

Infamous doesn't need MP either.
I suddenly find myself more interested
Glad Sony isn't forcing MP in their published games. Hope it's a trend all generation.
:lol:This game better be 15 hours long :rolleyes: :lol:
 
No MP in The Order: 1886, confirmed



:lol:This game better be 15 hours long :rolleyes: :lol:

The deflection is amazing isn't it. Mofo said MP ruined The Last of Us and apparently the PS4 doesn't have a classic game yet. :lol: I saw someone say that Tomb Raider dips to 15fps earlier.
 
BroKenGaMezHD

If this was an Xbox one game ppl would be laughing at it and calling it a joke but now because its a ps4 exclusive and I'm saying this stuff now 30fps is acceptable and multiplayer doesn't matter to you LMAOOO. You FANBOYS ARE HILARIOUS
At least one fanboy see the hypocrisy.
 
The game is in letterbox format also.


IGN News : The Order: 1886 is Single-Player Only, 30 FPS

 
SLEDGEHAMMER GAMES IS MAKING CALL OF DUTY 2014 (Not Treyarch)




I was hoping for a Treyarch Call of duty this year, oh well.


Titanfall & Destiny for me this year. :cool:
 
SLEDGEHAMMER GAMES IS MAKING CALL OF DUTY 2014 (Not Treyarch)



I was hoping for a Treyarch Call of duty this year, oh well.


Titanfall & Destiny for me this year. :cool:

Fuck! I was looking forward to the next installment of Zombies...


Treyarch needs to make that mode a standalone game..
 
Im still undecided on what my nexy console purchase will be next year. I wen't with the 360 last gen but I don't play FPS & Gears Judgement was trash. May be time to change sides just based off how The Order looks & what i've heard. M$ gotta create some new IP's to compete.
 
M$ gotta create some new IP's to compete.

Compete with what?..


The only good exclusives Sony has going right now are Action Adventure games with decent stories that I can just catch YouTube "play throughs" of and save $60...

Sony exclusives are rentals at best..
 
Sony's AAA exclusives this year.

The Order

InFamous Second Son

Drive Club

Microsoft doesn't need new IP's to compete with that weak line up.


They do need a $100 price drop. Later on yeah.
 
Sony's AAA exclusives this year.

The Order

InFamous Second Son

Drive Club

Microsoft doesn't need new IP's to compete with that weak line up.


They do need a $100 price drop. Later on yeah.



Ultimately both systems will have killer exclusives. It all boils down to which one you MUST HAVE. Halo, Gears of War, Titan Fall or Uncharted, The Last of Us, InFamous. Whichever system people choose they win. Titan Fall will be a great game, as will Halo and the next Gears of War. So will Infamous and The Order. These comparisons and knocks against the systems are lame to me. I ride with Sony but I want Microsoft to do well and produce quality games. When there's stiff competition between systems every gamer wins. No matter which system you choose.




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