Tom Clancy's The Division 2 March 15th, 2019 PC, XBOX ONE, PS4

Hell yeah, just more of the same.

Gotta get ANOTHER currency, gotta build ANOTHER rank, gotta build ANOTHER wing by playing thru missions over and over and over only to get gear and guns that won't help me do shit in the Dark Zone.

I'm good.

I like it. It's fun, because it does require a true team to beat incursions, and to farm DZ, everyday I play something different happens. This game is massive. I enjoy it.
 
Don't see as many people on my friends list playing it unless as they were before. I haven't played it in about 2 weeks. Not being able to go into the dark zone alone and just farming for better gear has lost gotten old.

Why you can't go to the dz alone?
 
Why you can't go to the dz alone?

Farm the incursions, Farm the Daily HVT, Weekly get your gear up get a squad. I don't think the DZ is meant to be played alone, get you a squad. I find the community to be pretty friendly, specially them cats from the UK, London and shit. stack your gear sets, new gear sets going to be crazy though, new incursion going to be fun, as far as Incursions people forget the game does the same shit every time and is predictable, but it's hard to beat that shit rolling up in there busted with 200K toughness 10k skill and 250 DPS, which many cats are trying to do and I just give they ass the boot.
 
  • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
  • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
LOL. I knew they was gone fuck up the old incursions with some bullshit like instant respawn.
 
  • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
  • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
LOL. I knew they was gone fuck up the old incursions with some bullshit like instant respawn.


They such petty troll coders, these are really pathetic people right here. Won't do a damn thing about shotty snipers, Enemy AI being dragged through objects and away from damage. Always knowing our exact location and movement and aimbot damage being given to us with the A.I. in no remotely logical animation to be able to insta shoot us while doing twirling spins and being shot by whole team, on fire from turrets and all. It should just be called "Player Damage" becuase the coding simply forces damage on us.

Forget the recent AGGRO of any nearby A.I. that can literally be two blocks away and in a building and will somehow magically roll up behind u while you're in middle of a fight if not spawn directly on you.

And I've never seen the ultimate pettiness of us being instantly shot before we even transition between doors, coming out a safe house to hear yourself getting killed while staring at a black load screen is fucking ridiculous and they have zero intentions of fixing that. I've had mobs spawn on me and I was already being shot before the mobs actually appeared.

Sad how they are determined to make us not want to play this game with the retro fixing of any advantage we manage to get.
 
  • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
  • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
LOL. I knew they was gone fuck up the old incursions with some bullshit like instant respawn.

This has NOTHING to do with combat or tactics and everything to do with them simply wanting US to make it easy for them to generate an Area damage effect attack on us. So the holding down the roof with smart cover will now be negated not becuase it's GLITCHING but because we figured a way to stop them from jerking us.

Every "Area effect" in this game is not random at all but simply generated to appear where your controller is moving or at.

Like I said, petty
 
Exactly how does smart cover work? I've never used it other than playing with Artist Monk and even then didn't have a clue. I watched a video about the advantages in decreased damage takend and dealing more damage. Also do you have to fire bullets at the cover first to make it more effective?

????You must have been talking about when game first dropped cause I was a smart cover spammer from like lvl 17- on.... especially when we first got challenging missions and first incursion. I used to be yelling at mofos in here to use smart cover... now ballistic and mobile cover I don't fuck with at all. HA
 
????You must have been talking about when game first dropped cause I was a smart cover spammer from like lvl 17- on.... especially when we first got challenging missions and first incursion. I used to be yelling at mofos in here to use smart cover... now ballistic and mobile cover I don't fuck with at all. HA

Yo monk what's up with that boot shit you be doing to me? I jump in your party next I know I'm traveling to a safe house?
 
I was able to access the new shit as of early this morning but I can't leave the Underground area w/o getting booted and a Delta error. I guess they're about to shut the servers down and clean shit up in a few mins
 
I'm on the PS4 side and I'm jealous as fuck of your PC & Xbox guys. We welcomed our newborn son last week, so I've been helping take care of him. I jumped on psn thinking I'm going to play 1.3.......Nope! :angry::angry::angry:
 
EXPANSION 1: UNDERGROUND

Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

Underground

  • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
  • Explore the Underground of New York in solo play or up to four player co-op.
  • Operations: Experience randomly generated levels with all new environmental hazards and traps.
  • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
  • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.


New Incursion: Dragon’s Nest

  • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
  • You must be level 30 and have completed the mission "General Assembly" to access the incursion.
  • The encounter is balanced for a team of four players outfitted with high-level gear.
  • Heroic Mode will be available one week after release.


New Gear Sets and Weapons

  • Added four new Gear Sets:
    • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
    • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
    • FireCrest – Set your enemies ablaze with this offensive gear set.
    • Reclaimer – Boost your entire group with the ultimate support set.

  • Added one new Weapon:
    • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.


UPDATE 1.3

The following content, changes, and bug fixes are available for Xbox One and PC players on June 28th.
Unfortunately this patch has been delayed on PlayStation 4. Expect more information soon.

NEW FEATURES

New Gear Sets


  • Added one new Gear Set:
    • AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.


New High-End Weapons and Weapon Types


  • Added nine new weapon types:
    • Military G36 Assault Rifle
    • G36C Assault Rifle
    • G36 Enhanced Assault Rifle
    • Surplus SVD Marksman Rifle
    • Paratrooper SVD Marksman Rifle
    • PP-19 Submachine Gun
    • Enhanced PP-19 Submachine Gun
    • X-45 Pistol
    • First Wave X-45 Pistol

  • Added a new High-End named weapon:
    • The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.


Heroic Mode and Challenge Mode Missions


  • Added Challenge mode difficulty for two new main missions:
    • Hudson Refugee Camp
    • Queens Tunnel Camp

  • Added a new Heroic mode difficulty:
    • Fight even stronger enemies to unlock top tier rewards.
    • Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
    • Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
    • Daily Missions do not support the Heroic difficulty.


Base of Operations Extension


  • The Terminal is a new shared social space inside the Base of Operations.
  • The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
  • Visit High-Value Target contractors and all new Vendors.
  • The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
  • Players can also Fast Travel directly to The Terminal.


Weapon Recalibration


  • You can now recalibrate one of your Weapon Talents at the recalibration bench.
  • Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.


GAME CHANGES

Gameplay


  • Added a new Dark Zone bracket for 231+ Gear Score.
  • Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
  • Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
  • Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
  • You can now convert three High-End Division Tech to one of any High-End crafting material.
  • Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
  • The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
  • You can no longer share an item that you have equipped.
  • Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
  • Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
  • Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
  • You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
  • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
  • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
  • Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
  • Exotic Damage Resilience is now capped at 90%.


Weapons

These changes only impact weapons acquired after Update 1.3 unless stated otherwise.


  • Added unique bonuses to several weapon families:
    • LMG – Increased damage to targets out of cover by X%.
    • Shotguns – Added a chance to stagger NPCs. This will not affect other players.
    • Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.

  • Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
  • Increased the base damage of Shotguns.
  • Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
  • Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
  • The damage done by Explosive bullets has been reduced.
  • The status effect of Incendiary bullets has been reduced against other players.


Items


  • Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
    • Chest: 2 mod slots
    • Mask: 1 mod slot
    • Kneepad: 1 mod slot
    • Backpack: 1 mod slot
    • Gloves : 0 mod slots
    • Holster: 0 mod slots

  • Holsters will now always have all three attributes.
  • Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
    • Sentry’s Call bonuses were:
      • 2 Set: +30% Headshot Damage
      • 3 Set: +20% Damage to Elites

    • Sentry’s Call bonuses are now:
      • Sentry’s Call 2 Set: +10% Headshot Damage
      • Sentry’s Call 3 Set: +10% Damage to Elites
      • Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites

    • Striker’s Battlegear bonuses were:
      • 2 Set: +20% Enemy Armor Damage
      • 3 Set: +50% Critical Hit Damage

    • Striker’s Battlegear bonuses are now
      • Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
      • Striker’s Battlegear 3 Set: +20% Critical Hit Damage
      • Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage


Dark Zone


  • The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
    • DZ 01-02  NPC lvl 33
    • DZ 03-04  NPC lvl 34
    • DZ 05-06  NPC lvl 35

  • DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
  • Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.


Loot Changes


  • The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
  • Normalized loot drops from Main Missions in Challenge mode.
  • Caduceus can now drop from Hard Mode Mission bosses.
  • Normal mode Missions now drop Superior items.
  • Green Division Tech will no longer drop in the Dark Zone after level 30.


UI



  • Added a base weapon damage value that makes it easier to compare weapons.
  • Gear mods and weapon mods are now combined in the same inventory display.
  • Added a new inventory slot for Misc.
  • Improved the visibility of Supply Drops on the Mega Map.


BUG FIXES


  • Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.
  • Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.
  • Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.
  • Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.
  • Fixed a bug where the Operation ISAC timer was showing the incorrect time.
  • Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.
  • Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.
  • Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.
  • Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.
  • Fixed a bug where Pulse would sometimes not detect NPCs in range.
  • Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.
  • Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.
  • Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.
  • Fixed Supply Drop notifications and mission tracker inconsistencies.
  • Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.
  • Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.
  • Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.
  • Fixed VoIP chat causing lag and freezes in the Dark Zone.
  • Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.
  • Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.
  • Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.
  • Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.
  • Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.
  • Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.
  • Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.
  • Fixed an FPS issue during the explosion sequence in Napalm Production Site.
  • Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.
  • Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.
  • Fixed several character collision issues in Precinct Siege mission in Brooklyn.
  • Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.
  • Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.
  • Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.
  • Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.
  • Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.
  • Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.
  • Fixed a bug that would sometimes cause numbers to be rounded incorrectly.
  • Fixed a bug where sometimes reloading wouldn't take extended magazines into consideration.
  • Fixed a bug where ending reload animations would not play.
  • Fixed a bug where the player would be stuck in the blind fire position for too long.
  • Fixed a bug where player would see the fall damage warning on non-movement interactions.
  • Fixed the color of vanity loot drops when viewed in the game world from afar.
  • Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.
  • Fixed several subtitle localization issues for interactions with JTF patrols.
  • Fixed a bug where friends were not visible on the megamap when not grouped.
  • Fixed a rare issue where the mission UI would disappear following a mission failure.
  • Minor text corrections for a few items in the in-game store.
  • Fixed a bug where the Moon was upside down.


PC SPECIFIC



  • Improvements to consumable and grenade selection wheel navigation.
  • Added new key binding options for instant skill use (self-cast).
  • Player kills are now announced in local chat, including the player usernames.
  • Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).
  • Fixed the UI notifications for the High-Value Target vendor.
  • Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.
  • Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.
  • Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.


http://forums.ubi.com/showthread.php/1465614-Update-1-3-Underground-Patch-Notes
 
:cool:

Player stash size has been increased to 70 total slots (including Base of Operation upgrades).

You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
 
The Division Dragon's Nest Incursion Guide


We beat this last night with ease. You need two people to run defense abilities, the immunity protection packs and the cover protection. When the flaming mortars start dropping just stay in cover because it won't set you on fire, and it'll lure the enemies over and they'll catch on fire. I used over health and ammo support packs to keep use at full health. It's not as hard as the first two, Clear Sky has yet to be finished by me. I just can't get a team to do it.
 
Got some new gear doing the underground missions. And new weapons doing incursions and underground.
 
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