Official Video Game News

01. [PS2] Dragon Ball Z: Sparking! Meteor (Bandai-Namco) - 204,000 / NEW

Damn I would have thought by now my Japanese people would be tired of Dragon Ball Z. The series has been over for like 10 years
 
01. [PS2] Dragon Ball Z: Sparking! Meteor (Bandai-Namco) - 204,000 / NEW

Damn I would have thought by now my Japanese people would be tired of Dragon Ball Z. The series has been over for like 10 years

dont forget we got the series almot 5 years after them as well

they dont tire and get bored quickly like we do

thats why pokeman brought nintendo in 15 billion :eek:
 
March Madness 08 running at 60fps on Xbox 360, 30fps on PS3

Another EA title, another frame rate of 30fps for the PS3. Gamespot is reporting that March Madness 08 will be running at 60 frames per second on the Xbox 360 while PS3 owners will be limited to 30fps. However, EA has promised that the title will run nice and smooth on the PS3 regardless of this limitation.

quote:

Anyone who played last year's Xbox 360 game will remember that the frame rate was a serious issue, which legitimately hurt how the game played. That doesn't look like it will be a problem this year--the game is running at 60 frames per second on the 360. PlayStation 3 owners will have to make do with 30 frames per second, but EA promises it will be nice and smooth, which is what matters anyway.



News Source: Gamespot
 
PES Producer: No code difference between 360 and PS3 versions

Shingo 'Seabass' Takatsuka, the genius behind the PES franchise has stated that there will be NO difference in terms of the code on the PS3 and Xbox 360 versions. However, Seabass himself prefers to use the PS3 controller as he feels that he makes a lot more missed placed passes and mistakes when using the Xbox 360 controller. Seabass also talked about the diving feature of the game, stating it was something well thought out and not randomly chucked in for a bit of fun.

quote:

When you compare 360 and PS3 versions of PES, which do you think is the better version in terms of control?

Seabass: Well firstly there's absolutely no difference in terms of the code between the PS3 and 360 versions. If you're asking about the controller I can only give you my personal opinion. I am really bad at using the 360 controller and I make a lot more missed passes and mistakes using the 360 controller, so I like the PS3 controller more. However a lot of my friends prefer the 360 controller so it's really personal preference, but there's absolutely no difference in the code between the two versions.


http://www.computerandvideogames.com/article.php?id=173679
 
GTA IV Screenshots


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October 15, 2007

Pachter: Xbox 360 To Outsell Wii In September

Pachter: Xbox 360 To Outsell Wii In September In his latest notes to investors, Wedbush Morgan's Michael Pachter has predicted a 47 percent rise in overall sales for the month of September, driven primarily by Halo 3, which also leads to expectations that the Xbox 360 will outsell the Wii.

Pachter suggests that video game sales will reach $655 million, up from last year's $445 million. $200 million is predicted to have come from Halo 3 alone. Pachter predicts $530 million of that figure will be games sold for next-gen game platforms, and $125 million will be current-gen.

Apart from Halo, Pachter expects The Legend of Zelda: Phantom Hourglass, Heavenly Sword, and Stranglehold to be top new sellers, as well as continued strong sales of Madden NFL 08, Wii Play, Metroid Prime 3: Corruption, and Guitar Hero.

Looking at the hardware breakdown, Pachter, now officially partnering with fantasy video game prediction market simExchange, has offered platform by platform estimations from both:

Wedbush:

Xbox 360 - 450,000
DS - 430,000
Wii - 425,000
PSP - 252,000
PS2 - 220,000
PS3 - 150,000
GBA - 65,000

simExchange:

DS - 493,000
Wii - 481,000
Xbox 360 - 400,000
PSP - 283,000
PS3 - 165,000

"Our forecasts for the Wii and the DS reflect our belief that supplies remain somewhat constrained," explained Pachter, "particularly for the Wii... Our Xbox 360 forecast (up from 277,000 units last month) reflects an expected boost in hardware sales due to the introduction of Halo 3."

Citing a number of the recent bundles and price cuts -- expected cuts for the 80GB PS3 and a new 40GB model, a cut for the PS2 to $99, and the recent Xbox 360 bundle with Forza and Marvel Ultimate Alliance -- Pachter concludes with optimism about software and hardware sales through the end of the season.

Noting that "Nintendo remains the least promotional of the three hardware manufacturers due to the strength of its Wii, with demand expected to outstrip supply well into next year," Pachter says that "should hardware sales trend much higher for the balance of the year, we are prepared to revise our 19% sales growth estimate upward."


http://www.gamasutra.com/php-bin/news_index.php?story=15858
 
Console Wars Are Still A Four System Battle, At Least

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Crave Entertainment's COO Rob Dyer makes a good point about this holiday season's console battle:

In fact, we see it more of a four consoles, two handhelds market...Christmas will be very strong and we see PS2, Wii and the handhelds leading the way for us.

A family friend of a friend asked my advice on a good console to buy their kids this Christmas that wouldn't cost an arm and a leg—one with lots of kids' titles, too. I responded, the PS2. They thought I was crazy. They meant "next-gen" console, apparently. And by "next-gen," they really meant Wii. So then just buy a flipping Wii like you wanted! But the PS2 is cheap and has a huge, price-reduced library still worth exploring (and still expanding), and chances are that many parents will be keeping their pocketbook in mind this holiday season while picking up PS2s and PS2 titles—especially if Wiis sell out.

http://kotaku.com/gaming/fyi/console-wars-are-still-a-four-system-battle-at-least-311474.php
 
for those of you who missed G4's"big announcement" it's not game-related,its that theyre re-running episodes of the 2nd season of Heroes on saturdays starting Nov 2..why bother when you just rewatch the episodes on NBC.com,or d/l them :lol:
 
Soldier of Fortune: Payback

Gotta love the over the top gore

[flash]http://www.youtube.com/v/bEA5Dg9L0ZM[/flash]
 
Soldier of Fortune: Payback

Gotta love the over the top gore

[flash]http://www.youtube.com/v/bEA5Dg9L0ZM[/flash]

:lol: There was a vid where this dude just stood over a body and cut it to pieces with a machine gun. Seeing that almost makes me want to get it the first day it comes out.
 
Street Fighter 4 Confirmed

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What could be better than Capcom bringing back Bionic Commando? How about Street Fighter 4? Games Radar is reporting from the Capcom Gamer's Day in London that the 4th game in the series has been officially confirmed. A stylized trailer of Ken and Ryu fighting was shown, but no actual gameplay footage, and while development has started the game is still more than a year away for whatever platform it ends up coming out on, Still, we can all rest easy that it is indeed on the way. Along with this amazing news, Capcom also announced Lost Planet for the PS3, a new Ace Attorney game for the DS featuring and new main character, and an all-new sci-fi action adventure game called Dark Void. It takes a special kind of company to wait 20 years from the release of the original game to finally get to number 4 in the series. I can't wait for the year 2012, when we'll be playing Super Street FIghter 4 Hyper Mega Hologram Remix. Yum.

http://kotaku.com/gaming/finally/street-fighter-4-confirmed-311856.php
 
G4 gets LOST, network execs miss obvious joke

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rashing down any hopes that G4 might turn itself around and work at producing quality video game and tech television, the network spent big money for the rights to air reruns of LOST. The series will begin airing in the fall of 2008, joining other nails in the former tech and video game station's coffin like COPS and Star Trek.

Sci-Fi also picked up the rights to LOST, but at least that makes sense, because we all know the castaways are actually encapsulated in a glass bubble floating through space. G4 plans to redo LOST like they did Star Trek by creating "LOST 2.0," which will offer interactive elements and display factoids during the broadcast. G4 and Sci-Fi allegedly paid $200,000 per episode for the series -- although Sci-Fi footed most of the bill. Although it's sad to see G4 continue down this path toward becoming the poor man's Spike TV, at least we've got GameTrailers making good video game retrospectives. It could also be worse, G4 could still be doing that whole The Whip Set thing. Don't remember what that was? Check out the trailer after the break.

http://www.joystiq.com/2007/10/17/g4-gets-lost-network-execs-miss-obvious-joke/
 
Big GRAW 2 pack coming next month

t appears that Ubisoft's going to be ringing in Thanksgiving and the beginning of the holiday shopping season with a cornucopia (pilgrims FTW!) of content for tactical shooter Ghost Recon Advanced Warfighter 2. Sometime in late November, fans will be able to add five new missions that continue the story line and nine new multiplayer maps, seven of which are rehashed from old Ghost Recon games. Oh, and those who get the pack through Xbox Live will also have 125 more Gamerscore points available.

The one big question that we don't have an answer for yet is price. But Ubisoft is supposed to put some new details out today, so we'll likely soon know if this Thanksgiving treat is the equivalent of delicious pumpkin pie or ... Jello salad.

http://www.joystiq.com/2007/10/17/big-graw-2-pack-coming-next-month/
 
Soldier of Fortune: Payback

Gotta love the over the top gore

[flash]http://www.youtube.com/v/bEA5Dg9L0ZM[/flash]

thats what i loved about the first game..you could also shoot someone in the nuts and watch them grab their crotches then fall over screaming in a high pitched voice :lol: if only EA had made BLACK like that
 
EA exec wants a single gaming platform​
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Here's a surprise: Life would be a lot easier for EA if they didn't have to port all of their games to so many different platforms. In fact, they'd be happier with just one. Gerhard Florin, EA's head of international publishing, told the BBC, "We want an open, standard platform which is much easier than having five which are not compatible." Well, count this as one of the many times when we're happy we're living in reality, rather than an alternate, EA-crafted dimension. We probably don't have anything to worry about though, Florin says he thinks dedicated consoles could be around for "up to 15 years."

The way we see it, everyone is better off having consoles competing, pushing each other to do better. But out of curiosity, do any of you feel differently? Would you rather have just one box that handled all of your gaming needs?

http://www.joystiq.com/2007/10/19/ea-exec-wants-a-single-gaming-platform/
 
Atari founder: Todays games are pure, unadulterated trash

Nolan Bushnell, founder of Atari is not a fan of todays shoot-em-up/ beat-em-up style of todays games. Commenting on the state on the video game industry he said "Video games today are a race to the bottom. They are pure, unadulterated trash and I'm sad for that." Bushnell wants to create a gaming environment for families or groups of adults to have fun, rather than 1 or 2 player action. He thinks games that encourage social interaction are what's missing and the days when the family used to sit together and play Monopoly are slipping away.

quote:

"Video games today are a race to the bottom. They are pure, unadulterated trash and I'm sad for that," says Bushnell.

To create the shift, Bushnell is taking his experience as an amusement park game barker, inventor of Pong, and founder of Atari and Chuck E. Cheese Pizza Time restaurants and rolling it all into a new pursuit - uWink. Instead of creating games primarily played by one lone player, or occasionally two players, Bushnell wants to create an environment for families or groups of adults to have fun.

His first step in that direction was the fall 2006 opening of uWink in Woodland Hills, Calif. It is an entertainment dining experience where people can play tabletop games, interact, and enjoy tasty, reasonably priced meals.

His daughter Alissa invented one of uWink's features, Truth or Dare, based on the old party game. "It's not really a game per se, but provides an experience where people have fun, do something a little embarrassing, but have a really good time doing it," says Bushnell. Alissa is uWink's publicist and VP of marketing and has even developed a couple of its games.

"Social games represent something that has been missing," he adds. "Most of the board games are purchased by women for families. It is this gaming world that can be re-energized. We used to have families sit down and play a game together. A lot of video games today are very isolated. You don't see mom and dad, sister and brother, sitting down like they used to play, say, Monopoly," says Bushnell. "That represented good mentoring time for families that just isn't happening now."




http://electronicdesign.com/Articles/Index.cfm?AD=1&AD=1&AD=1&AD=1&ArticleID=17133
 
Atari founder: Todays games are pure, unadulterated trash

Nolan Bushnell, founder of Atari is not a fan of todays shoot-em-up/ beat-em-up style of todays games. Commenting on the state on the video game industry he said "Video games today are a race to the bottom. They are pure, unadulterated trash and I'm sad for that." Bushnell wants to create a gaming environment for families or groups of adults to have fun, rather than 1 or 2 player action. He thinks games that encourage social interaction are what's missing and the days when the family used to sit together and play Monopoly are slipping away.

quote:

"Video games today are a race to the bottom. They are pure, unadulterated trash and I'm sad for that," says Bushnell.

He's right. Games really did use to be about fun, but now it's about the console and hardware specs versus actual FUN. That's why the Wii is kicking the asses of SOny and Microsoft.


www.mynewhustle.com

Be the man, stop working for him.​
 
G4 gets LOST, network execs miss obvious joke

lostcast.jpg



rashing down any hopes that G4 might turn itself around and work at producing quality video game and tech television, the network spent big money for the rights to air reruns of LOST. The series will begin airing in the fall of 2008, joining other nails in the former tech and video game station's coffin like COPS and Star Trek.

Sci-Fi also picked up the rights to LOST, but at least that makes sense, because we all know the castaways are actually encapsulated in a glass bubble floating through space. G4 plans to redo LOST like they did Star Trek by creating "LOST 2.0," which will offer interactive elements and display factoids during the broadcast. G4 and Sci-Fi allegedly paid $200,000 per episode for the series -- although Sci-Fi footed most of the bill. Although it's sad to see G4 continue down this path toward becoming the poor man's Spike TV, at least we've got GameTrailers making good video game retrospectives. It could also be worse, G4 could still be doing that whole The Whip Set thing. Don't remember what that was? Check out the trailer after the break.

http://www.joystiq.com/2007/10/17/g4-gets-lost-network-execs-miss-obvious-joke/

I miss the programing on G4 like the Extended Playground and that show with the guy and two female host that I cant think of. G4 is a tech network but they are playing reruns of cops and other garbage :smh:. Atleast Christin Holt is still around. :yes:
 
I miss the programing on G4 like the Extended Playground and that show with the guy and two female host that I cant think of. G4 is a tech network but they are playing reruns of cops and other garbage :smh:. Atleast Christin Holt is still around. :yes:

as is layla kayleigh at least for the time being..she's the new host of World Poker Tour on Travel Channel nowadays

as for Electric Playground,new episodes can(supposedly) be seen only on G4's website
 
Dallas News: Xbox 360 has the advantage over PS3 until 2008

Dallas News has debated on whether the Xbox 360 or the PS3 is the ideal choice at the moment, while admitting that it is not a clear cut decision, they conclude that unless you plan to use the PS3 as a Blu-ray player then the Xbox 360 currently has the advantage at least until 2008. Although it is not a forgone conclusion, because the PS3 with its recent price cut and upcoming blockbusters next year such as MGS 4 and LittleBigPlanet could produce a better investment.

quote:

But if you're deliberating whether to get a 360 or a PS3, the decision isn't that clear cut.

Unless you plan to just use your PS3 as a Blu-ray movie player – and honestly, stand-alone Blu-ray players won't be much cheaper this year – the availability of good, new games is just as important as the price of the hardware.

On that front, the Xbox 360 still has the advantage, at least until 2008.

Halo 3, of course, is the main draw, but game of the year contenders like BioShock and Mass Effect are also Xbox exclusives, and older masterpieces such as Dead Rising and Lost Planet also have yet to show up on the PS3.

Plus, Xbox Live remains a much better online experience than Sony's service for the PS3, although you do have to pay $50 a year to get the full experience.

But the PS3 price cut does finally make the console attractive, both for the crush of indiscriminate Christmas shoppers in the next few weeks and for the discerning gamers waiting until early next year for blockbusters such as Metal Gear Solid 4 and LittleBigPlanet.



http://www.dallasnews.com/sharedcon...-gamer_1020gl.ART.State.Edition1.423e51d.html


_____


Victor Godinez: Comparing Xbox 360 and PS3

12:38 PM CDT on Saturday, October 20, 2007

Is it time to buy a PS3?

With the announcement this week that Sony will introduce a $399 model of the PlayStation 3 on Nov. 2, it's finally fair to compare the PS3 with the Xbox 360.

So let's compare deals:

Xbox 360 Premium ($349)

•20-gigabyte hard drive

•Backward compatibility for most Xbox games via downloadable software updates

•Wireless controller

•Wired headset

•DVD drive

•No Wi-Fi adapter ($99 separately)

PS3 ($399)

•40-gigabyte hard drive

•No backward compatibility with PS2 games

•Wireless controller

•No headset

•Blu-ray drive for games and high-definition movies, as well as regular DVDs

•Built-in wireless adapter

•Includes copy of Spider-Man 3 movie on high-def Blu-ray disc

From a pure hardware standpoint, I think the PS3 is now a better deal than the Xbox 360 Premium.

The larger hard drive, the built-in wireless adapter and the Blu-ray movie player are simply a phenomenal deal for a mere 50 bucks extra.

While Sony made a marketing mistake by hyping backwards compatibility when the PS3 first launched, only to kill the feature with the new unit, I suspect most gamers who buy a new console aren't actually using it to play old PS2 games. So I doubt the feature will be missed much.

But if you're deliberating whether to get a 360 or a PS3, the decision isn't that clear cut.

Unless you plan to just use your PS3 as a Blu-ray movie player – and honestly, stand-alone Blu-ray players won't be much cheaper this year – the availability of good, new games is just as important as the price of the hardware.

On that front, the Xbox 360 still has the advantage, at least until 2008.

Halo 3, of course, is the main draw, but game of the year contenders like BioShock and Mass Effect are also Xbox exclusives, and older masterpieces such as Dead Rising and Lost Planet also have yet to show up on the PS3.

Plus, Xbox Live remains a much better online experience than Sony's service for the PS3, although you do have to pay $50 a year to get the full experience.

But the PS3 price cut does finally make the console attractive, both for the crush of indiscriminate Christmas shoppers in the next few weeks and for the discerning gamers waiting until early next year for blockbusters such as Metal Gear Solid 4 and LittleBigPlanet.

Plus, Microsoft is going to be under a lot of pressure once the Halo 3 effect wears off to slash the 360's price to stay ahead of the PS3.

Which is all good news for gamers.

Victor Godinez covers technology for The Dallas Morning News. Read more of his video game coverage at punchbutton.beloblog.com.





(the only thing the guy left out is that the 360 has the forza 2 and MU:A holiday bundle)
 
Army of Two delayed until Q1 2008​

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Which, if we're reading 1UP's interview with executive producer Alan Tuscan correctly, is to "add the polish." They must be having a devil of a time finding a translator, eh?

But seriously, folks, Army of Two has been delayed until the first quarter of 2008. While those looking forward to the co-op macho men antics of the high-profile shooter will restrain their bitter tears until they're alone, EA's November bail-out is probably for the best. "This is an important new IP for us and we don't want to spoil it," says Tuscan, displaying full awareness of the competition found in Halo 3 and even Gears of War. "Are they setting the bar at a certain level? Sure. But that's the bar we're hitting anyway -- it's the bar we were aiming for even before seeing these games."

Though it sounds like a slight against the game, it's clear that nobody is going to miss Army of Two in a holiday brimming with a ludicrous number of $60 epics, least of all an unpolished version of it. Let's hope a few more publishers realize the calendar goes on after you page past the holiday months.


http://www.joystiq.com/2007/10/22/army-of-two-delayed-until-q1-2008/

___


EA Talks Army of Two Delay
Why it took EA so long to figure everything out.
By Sam Kennedy, 10/22/2007
Just a few minutes go, Electronic Arts announced they are officially pushing back Army of Two from its Fall 2007 release date on Xbox 360 and PlayStation 3 to First Quarter 2008, which means we should see the final product before March 2008. 1UP chatted with VP and General Manager of EA Montreal and Army of Two Executive Producer Alan Tascan about why the company decided to announce the delay so late in the game.

media


1UP: So what's the official announcement that you're giving us today?

Alan Tascan: The announcement is that we're pushing the game to Q1 of next year and the reason is based on the feedback we've had internally and externally. We just want to add extra polish to the game -- I think everyone would want that. Our job is to delight the customer and we feel that we need more time to add the polish.

1UP: Yeah, but what's interesting in this case is that the game got to review stage -- we were playing it to review it -- before it got delayed, so we were wondering why it took this long to figure out. We're pretty accustomed to delays in this industry, but not usually at this stage.

AT: This was based on a lot of feedback we had internally and externally. Where we failed is in questioning whether we could really make the game better. I agree with you that this decision came at the last second, but it still came and I think that's better for everybody. I think the fundamentals are there, we just need to add in the extra polish that we now have the time to do.

1UP: We're definitely happy to hear that -- no gamer is going to complain about extra polish -- but what did the other higher ups at EA have to say about it?

AT: Well, it was a very interesting conversation we had between me, Frank Gibeau and John Riccitiello. Their comments were very supportive: "This is a new IP and a new IP takes time. We need to put our customer front and center. We are supporting you [EA Montreal], and if you feel you can create a better experience for the customer, at the end of the day, we will support you in that." I think it really speaks to Frank and John's message about quality, that we can release a game when it's ready. What we failed in is that we didn't recognize earlier that needed more time to improve the balancing. I mean, we have hundreds of weapons in the game, so it takes a long time to polish that sort of thing. We didn't have time to do it before and now we do. And we had full total support from EA. This is an important new IP for us and we don't want to spoil it.

1UP: Having seen the game through the development process -- very early on, midway through, and then now -- we notice that this game was pretty experimental. It had a lot of ideas -- some that worked, some that didn't work -- it was a game that was trying to do lots of new things. Do you think it was perhaps too ambitious in that sense?

AT: I hope it was too ambitious. If it's not, I'm not doing my job well. But in games, we always take away features and add new ones in. We had plenty of features that worked on paper that just didn't when it was up and running. But now we've passed the experimentation phase -- the fundamentals are already there to make a good game. So we owe it to the customer and to ourselves so that we can be proud of the game we release. We experimented a lot in the development and I'm proud of that. The process is always adding and subtracting things, and I know we're not the only ones doing that. I'm delighted that EA is supporting that kind effort. This is really showing the new EA in that it's trying to reward and encourage those types of things.

1UP: As you've been working on the game, lots of other titles have been released, from Gears of War to Halo 3. Has the competition upped the ante a little bit, or raised the bar?

AT: The competition is always raising the bar. But are we afraid of the other games? No. Are they setting the bar at a certain level? Sure. But that's the bar we're hitting anyway -- it's the bar we were aiming for even before seeing these games. The cool thing about this business is that every six months there is something that excites you and makes you want to do better. We were already aiming for quality on that level, but only recently realized we needed more time to reach it.

1UP: So about how long has the game been in development now? This is obviously not a case like Duke Nukem or anything like that, but at what point does EA have to say that it just needs to get done? Is that what this new Q1 deadline is going to be?

AT: This game has been in development since -- well, we started it about a year after we opened the studio, and we opened the studio in 2004, so it was sometime in 2005. It's completely in the range of every game that's out today, within 3-6 months. Whether it's Halo 3, Assassin's Creed, or Call of Duty, we're exactly in the same range, or in some cases a little bit shorter -- and we've built a studio at the same time. I've never heard from EA -- and this is true, because I'm still here talking to you now -- "You need to ship this now!" They've always said, "Tell us when you think you can do something of high quality." I mean, obviously there's the business side, and you're not just going to develop the game for five years. But I haven't felt the pressure of, "You need to release that now because we need to." I think this is a new commitment of EA on a truly different level.

http://www.1up.com/do/newsStory?cId=3163863
 
as is layla kayleigh at least for the time being..she's the new host of World Poker Tour on Travel Channel nowadays

as for Electric Playground,new episodes can(supposedly) be seen only on G4's website

i love Layla....:yes::yes:

They announced Electronic Playground will return to G4 TV soon.... Whats messed up is in the US G4 dumbed down their shows to appeal to the Gen pop and younger males. Thats why every exclusive G4 show has model type exotic looking women as the co-host.(I aint complaining though:D) G4 Canada stays true to tech heads... They used to show how to mod and hack shit live when "Attack of the Show" was called "The Screensavers" The hosts had a website and talked alot of how when G4 took over Tech TV formerly ZD TV they dumbed down the shows and got rid of the nerds......
 
Square Enix releases new screenshots of The Last Remnant

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Square Enix released several new screen shots from their upcoming game, The Last Remnant. All the screen shots are taken from the Tokyo Game Show trailer though, so you may recognize a few. The official game Web site also had some great screen shots, so I've added them to the gallery as well.

Created as a Ninety-Nine Nights-type game, The Last Remnant takes place on an island called Eulam which is inhabited by four races: Mitras, Yamas, Qsitis and Sovannis. Rush Sykes (the game's main character) is on a mission to save his sister, who has been kidnapped by an evil organization. Soon, he finds himself in the middle of a global war that involves ancient artifacts known as Remnants.

Hit the jump for more game information and gallery pictures.

[Via Official The Last Remnant Web site & Jeus France]
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It seems the power of remnants were originally used for the good of the people, but over time they changed the balance of power, and began a great war between those who ruled, and those who obeyed. This created a new era of countless battles by those who seek power. A thousand years later, Rush begins his journey to save his sister.

The Conqueror is the only main enemy revealed so far. He seeks the power of remnants, and will destroy anyone who gets in his way. Not much else is known about him yet.
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The Gae Blog is the only revealed Remnant so far; it's a cannon-like machine that uses focus energy to blast the enemies in its path, and leave cities in ruin. For centuries, the Gae Blog has been in the hands of Athlum rulers. David Nassau is the current ruler of Athlum, and longs for his homeland to be free from the rule of Celapaleis.
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David joins Rush in his journey, though he has his own motives for the journey.


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http://www.destructoid.com/square-enix-releases-new-screenshots-of-the-last-remnant-50655.phtml
 
Netflix Eyeing Xbox 360, PS3 For Rentals

Gamasutra is reporting that mail order movie rental service Netflix is looking at alternate delivery vehicles for subscribers, including "internet-connected HD-DVD and Blu-ray devices." That could mean that PlayStation 3 and Xbox 360 owners could benefit from the company's on-demand movie watching service, already available for PC users and included with regular membership.

With Sony already rumored to be planning an on-demand download service and Microsoft offering plenty of downloadable movies and television shows via the Xbox Live Marketplace, one has to wonder how open these monoliths would be to inviting a partner. My guess? Not open. Maybe the Phantom console would be a better bet.

http://kotaku.com/gaming/digital-delivery/netflix-eyeing-xbox-360-ps3-for-rentals-314710.php
 
The Nike NES Hack​



nes_nike.jpg


Yeah, the Gizmodo edition of Mark Wilson beat us to the punch on this fashionable hack quite some time ago, but we're just getting caught up. It may not work as a shoe, but as a NES, it's totally feasible. As the guts of a Nintendo Entertainment System fit easily into a Super Mario Bros. cartridge itself, I don't see any reason why I couldn't reasonably have an old beater Nike hooked up to my television. The laced NES controller is a nice touch, totally killing those Xbox 360-style Heely eyesores.

'Sneaker Pimps' pimped out NES sneaker [CrunchGear]

http://kotaku.com/gaming/nes/the-nike-nes-hack-314541.php
 
World of Warcraft case on Judge Judy

Judge Judy hears her first case based on a World Of Warcraft addiction. In the case, an unemployed woman sued her former live-in boyfriend for back rent. The former boyfriend lost his job and the plaintiff alleges that he couldn’t get another job because he was obsessed with World of Warcraft. Surprisingly enough Judge Judy has never heard of the game.

[FLASH]http://www.youtube.com/v/00QrlSkaIk8[/FLASH]



:lol::lol::lol::lol:
 
Electronic Arts to undergo empire-wide restructuring, layoffs​

By Frank Caron | Published: October 25, 2007 - 11:40AM CT

When you're on top, the only place to go is down. In the face of stiff competition, EA's profits have begun to drop. Destructoid is reporting that job cuts and branch restructuring have already begun taking place, with extensive changes being made to many different studios under EA's umbrella, including Mythic.

Word of these changes came from an internal EA e-mail. CEO John Riccitiello has begun taking precautions to ensure that the current state of affairs of his company doesn't continue. This follows a previous restructuring meant to rebalance staff across the many branches of the company. To quote the e-mail:

Given this, John Riccitiello, our CEO, has tasked the company to get its costs in line with revenues... Every studio, group and division of the company has been tasked to review its overall headcount and adjust its organization to meet the needs of the business moving forward.

The changes to Mythic appear to be only the first in what will be a long line of changes. Certain teams, such as the Ultima Online group, will be relocated. Competitive employment strategies will also be enforced to keep employees working hard if they want to keep their jobs: "attrition, performance management, stricter hiring guidelines, and layoffs" will purportedly keep workers in check.

Given the state of EA's multiplatform competitors, including Activision, which is set to release one of the assured hits of the winter in Call of Duty 4, and long-time rival Ubisoft, which is sitting on Assassin's Creed, the company will be pressed to start taking more risks like skate if it hopes to stay fresh in this increasingly competitive development scene.


http://arstechnica.com/journals/thu...-to-undergo-empire-wide-restructuring-layoffs
 
They have to trim some of that fat :lol: :lol: This is ultimately the problem with large bloated businesses though. I bet some tittles are going to indirectly suffer because of this. :lol: @ Empire wide
 
Assassin's Creed dev: both versions will go out on time, there are no problems

Speaking in a recent interview, the creator director of Assassin's Creed was asked on whether he'd like to clarify some comments he made which seem to have been taken out of context by the media. Desilets commented that maybe he was mis-understood, and even on the Xbox 360 version, nothing has been cut for the game and both versions will be shipping at the same timme with no issues at all.

quote:

NZGamer: On the internet there have been huge dramas over a comment during an interview you made regarding technical issues on the 360 and PS3. Want to clear that up for us?
Patrice: (Laughs) Well, I wasn't supposed to answer that question the first time. Basically my role isn't the technical side of the game but I was asked what were the biggest challenges we faced... Maybe, also, it was my English as I'm not very good with my tenses. I mean, the game is almost gold, so it'll be on DVD on the 360, everything which needed to be figured out for the PS3. We didn't cut anything, it's all there.

Another thing, when I did that interview, it was in September, there was an embargo, and they couldn't print it for another three weeks. So the “problems” were being reported when it wasn't the case. The game will be out on time, on both platforms, and everything is fine. There really is no issue!


http://www.nzgamer.com/hub-x360-features-502
 
Wal-Mart handing out old Guitar Hero controllers to early adopters

Wal-Mart seems to have taken advantage of over anxious Guitar Hero III fans by handing them of PS2 SGs as opposed to Kramers and giving them 360 Xlorers instead of Les Pauls. So if you plan on purchasing Guitar Hero III, remember to keep your wits about you.


quote:

People shopping at Wal-Mart are getting Xplorers in 360 bundles and Red SGs in PS2 bundles. Unconfirmed report someone got a Red SG in a Wii Bundle? (LOL ._.)

The Xplorer inclusions are indicated on the bundle boxes in what appears to be packaging exclusive to Wal-Mart's stock (wtf?); the same appears to be true for the PS2 Bundle, as indicated in a picture provided by LocalH in his post below:

Be sure to check the relevant area of your bundle package carefully before purchasing to make certain you're buying exactly what you expect. Don't let your excitement for the game distract you or you might get home and find your desired Les Paul has been supplanted with an older model guitar.

http://www.scorehero.com/forum/viewtopic.php?t=33159
 
Someone Thinks A Spyro Movie Is A Good Idea​

spyro.jpg


There are many gaming mascots who deserve a kid's movie adaptation. Ratchet & Clank, for example. Those adorable Raving Rabbids. Shit, even Bubsy could probably scrape together 87 minutes of passable children's entertainment. But Spyro? We have our doubts. But what do we know. The Animation Picture Company have picked up the rights to Sierra's character, with plans to make a "stereoscopic 3-D computer-animated feature". As for the plot:

The story follows Spyro, a rare purple dragon of prophecy, on a voyage of self-discovery as he struggles to come to terms with his potential while finding himself embroiled in an epic struggle against evil.

No director or producer on-board yet, but Steve and Daniel Altiere (naught but the unreleased Dr. Dolittle 4 on their records) will be writing up the screenplay based on the three games. Can't wait.

http://kotaku.com/gaming/spyro/someone-thinks-a-spyro-movie-is-a-good-idea-316082.php
 
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