NBA 2K15 (Official Thread)

Kevin Durant at NBA 2K Uncensored, Talking NBA 2K15! Exclusive Footage!






Steph Curry at NBA 2K Uncensored, Talking NBA 2K15! Exclusive Footage!




Anthony Davis at NBA 2K Uncensored, Talking NBA 2K15! Exclusive Footage!




James Harden at NBA 2K Uncensored, Talking NBA 2K15! Exclusive Footage!

 
2K Sports Announces 2K Heroes Mode For NBA 2K15, Exclusive to Xbox 360 & PS3

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The fuck is this shit?
 
myplayer face scans!!

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i like playing the new nhl game, is more fun
( i only played the nba live not 2k)

that fifa game thou :smh:, is just as boring as the real game
 
Yeah that shit is nice but you're gonna have to fork out the $40 for the PS4 eye camera or $100 for the kinnect. I wonder are they doing this face scanning with WWE 2K15 caws.


the ps4 camera with something that I purchased in the beginning and something that my son really enjoys playing so it's an advantage that is finally coming into use
 
That facial recognition scanning is crazy. They just fucked around and opened Pandoras box though. My guy is going to look like a black version of this dude.

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<blockquote class="twitter-tweet" lang="en"><p>“<a href="https://twitter.com/MatthewJewson8">@MatthewJewson8</a>: <a href="https://twitter.com/Ronnie2K">@Ronnie2K</a> can I put my ass in the camera?” You can do whatever you want but that won't work <a href="https://twitter.com/hashtag/NoButtFace?src=hash">#NoButtFace</a></p>&mdash; Ronnie 2K 2K15 (@Ronnie2K) <a href="https://twitter.com/Ronnie2K/status/512449478607917056">September 18, 2014</a></blockquote>
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Full List and Description of NBA 2K15 Badges

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Chris "LD2K" Manning and the NBA 2K15 developer team just sent us the full list and description of the NBA 2K15 badges.

(All of the following applies only to Xbox One, PS4 and PC):
This year we combined Personality Badges and Signature Skills into one “Badge” list. Badges uniquely identify players in two ways: Personality and Skill. They affect how players react to various emotional situations, as well as how they perform in specific in-game scenarios.

  • We have a total of 77 badges in 2K15
  • Personality: 28 of the badges are categorized as “Personality Badges”
  • Personality badges have just one tier
  • They affect hot/cold streaks, ambient animations, facial expressions
  • Skill: The rest of the badges are categorized as “Skill Badges”
  • Skill badges have three tiers -> Bronze, Silver and Gold
  • They’re categorized as Outside Scoring, Inside Scoring, Athleticism, Playmaking, Rebounding and Defense badges
  • NBA players can now have up to 70 badges and the skill badges they have are not limited to just one tier (in 2K14, NBA players would have just the top tier of the Signature Skill). This means James Harden can be a GOLD Transition Finisher, while Harrison Barnes can be a BRONZE
  • NBA players cannot have all 77 badges because some badges conflict (i.e. a player cannot have both Alpha Dog and Beta Dog)
  • LeBron currently has the most in the NBA with 47 total badges.
  • Badges are earned in MyCareer based on how you play, how you respond to situations in scenes, and how good your regular attributes are. Once you earn the bronze version, you can then purchase with VC the silver and gold versions(note that the personality badges just have one tier to them).
BADGE LIST
Personality
Alpha Dog - Steps his game up when his teammates are performing poorly
Beta Dog - Steps his game up when an Alpha Dog teammate is out or is playing poorly
Road Dog – Elevates his play when playing in road games
Prime Time - Elevates his play in games of great significance
Cool and Collected - A player who remains fairly consistent throughout the course of the game
Closer - Steps his game up in the 4th quarter and overtime when the game is close
Fierce Competitor - Elevates his game when being outplayed or instigated
Spark Plug - Energizes teammates with big plays
Swagger - Gets himself going by making big plays
Mind Games - Gets his opponent out of rhythm by getting into his head while guarding him
Enforcer - Wreaks havoc on the floor with physical and tough play
Mentor - Gets younger players focused in on the game when they commit mistakes
Heart and Soul - Rallies team when things are getting out of hand. Helps team stay focused
Floor General - Makes his team better offensively just by being on the floor
Hardened - Plays through fatigue and injury without experiencing full negative consequences
Defensive Anchor - Makes his team better defensively just by being on the floor
On Court Coach - MyCareer specific. A player with this badge can get the ball, call plays and tell teammates to shoot whenever he wants


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The following have no gameplay affect. These badges simply help drive the emotional reactions to various in-game situations:
o Friendly - An outgoing and typically well-liked player
o Reserved - A quiet player that generally keeps to himself
o High Work Ethic - Works harder than the typical NBA player
o Legendary Work Ethic - First one to the gym, last one to leave and the hardest worker at all times
o All-Time Great - Strives to be known as an all-time great
o Low Ego - Values team success more than anything
o Keep it Real - Responds best to tough love
o Pat My Back - Responds best when coddled
o Expressive - Has no problem expressing his feelings
o Unpredictable - Can be erratic in his behavior
o Laid Back - Generally pretty chill at all times


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The Rest
Volume Shooter – Heats up with every shot, make or miss. However, lack of shots can make him cold
Microwave - Only needs a limited amount of made shots to get hot
Unfazed - Timeouts as well as quarter breaks do not cool this player down offensively
Corner Specialist - Known for his ability to knock down threes from the corner
Screen Outlet - Excels as the screener in the pick & roll game
Deadeye - Not bothered as much by defenders when it comes to making contested shots
Limitless Range - Known for knocking down three pointers well beyond the three point line
Bank Is Open - Excels at banking in jumpers
Fade Ace - Excels at making fadeaway jumpers
Shot Creator - Known for making tough shots off the dribble after creating space to shoot
Lob City Finisher - Finishes alley-oops at a high rate
Sprite (R) Posterizer - Known for attempting to dunk on opposing players whenever possible
Spin Lay-in - Excels at making spin layups
Hop-stepper - Excels at making hop-step layups
King of Euros - Shines in his ability to make euro step layups
Acrobat - Can change his shot in air and attempt difficult shots with few consequences
Tear Dropper - Excels at making floaters and runners
Post Spin Technician - Dominates the post with his ability to beat his defender spin and drive moves
Drop-stepper - Adept at beating his defender in the post with dropsteps
Post Hoperator - Excels at making hop-shots out of the post
Post Stepback Pro - Shines in his ability to use the post stepback move to score in the post
Dreamlike Up and Under - Uses an array of up-fakes in the post to fool his defender into jumping
Killer Crossover - A ball-handler who excels at breaking his defender down with crossovers
Spin Kingpin - A ball-handler known for breaking his defender down with spin moves
Stepback Freeze - A ball-handler adept at freezing his defender with stepback moves
Behind the Back Pro - A ball-handler who catches his defender off guard with behind the back moves
Hesitation Stunner - A ball-handler adept at freezing his defender with hesitation moves
Master of In and Out - A ball-handler known for breaking his defender down with in and out moves
Pet Move Sizeup - A ball-handler who uses elite size-up moves to break his defender down
One Man Fastbreak - Excels at taking the ball coast to coast on a fastbreak
Transition Finisher - Adept at running the fastbreak and finishing at a high rate
Flashy Passer - Known for throwing accurate flashy passes
Break Starter - Starts fastbreaks with accurate outlet passes
Pick & Roll Maestro - Known for orchestrating the pick & roll game as the ball-handler
Lob City Passer - Throws accurate alley-oop passes
Dimer - An elite passer known for hitting teammates in the correct position to score, giving them a boost on their shot %
Hustle Points - Known for immediately scoring following an offensive rebound near the basket
Scrapper - A hustle player who wins loose ball battles
Tenacious Rebounder - Relentless in going for rebounds
Perimeter Lock-down Defender - A defender that automatically counters the perimeter offensive badges of opponents
Post Lock-down Defender - A defender that automatically counters the interior scoring badges of opponents
Charge Card - Adept at placing himself in position to win charge calls
Pick Dodger - Doesn't get caught up on screens very easily
Interceptor - Adept at stealing passes
Pick Pocket - Known for his ability to strip the ball from a ball-handler
Eraser - Amazing shot blocker who counters inside-scoring badges of opponents
Chase Down Artist - Chases players down on fastbreaks and effectively swats their shots from behind
Bruiser - The physical nature of this player drains energy from his match-up
Brick Wall - Sets extremely effective screens


http://www.operationsports.com/features/1963/full-list-and-description-of-nba-2k15-badges/
 
I hope they fixed all the chase down dunks getting blocked from last year. I hated that shit. Everybody was LBJ when getting a chase down block.
 
when attempting steals or looseballs, they need to fix that defensive kickball shit too. also, they need to fix the foul slider...no matter what it's set for the fouls stay the same...also with injuries.
 
when attempting steals or looseballs, they need to fix that defensive kickball shit too. also, they need to fix the foul slider...no matter what it's set for the fouls stay the same...also with injuries.

Yeah the kick ball happens to much. The AI doesn't react to loose balls as they should. I also hate when big men fumble a pass in the paint. I understand if its Perkins fumbling a pass but not an All Star big.
 
How was MyCareer mode last year on next-gen? And will it be any different/better this year?
 
GAMEPLAY BREAKDOWN / New Controls, Badges, Dribbling Animations etc



Offensive Gameplay Pros & Cons Part 1 - Spacing, Plays, Gathers, Passing & Floaters

 
I hope they fixed all the chase down dunks getting blocked from last year. I hated that shit. Everybody was LBJ when getting a chase down block.

Haaaa!

You getting that, the stumble backwards 10 feet combo animation you can't break free of but the A.I can and the soccer.


Ohhh and the A.I always prefectly deflecting ball to itself and perfect dive ball saves to any team you're not on.

Game a joke! :smh:
 
Haaaa!

You getting that, the stumble backwards 10 feet combo animation you can't break free of but the A.I can and the soccer.


Ohhh and the A.I always prefectly deflecting ball to itself and perfect dive ball saves to any team you're not on.

Game a joke! :smh:

From watching the Shakedown 2012 video above, that animation was removed. You would have to call a time out if you were near the backcourt or out of bounds line to avoid a turnover. Hell even if you was trying to pass the ball when that animation occurred you was gonna get a turnover because that player was no longer in that spot.

What I hate most is how they let players dribble or catch and shoot in a defenders face even when you set the D settings to tight on-ball D or deny off-ball on shooters.:smh:
 
From watching the Shakedown 2012 video above, that animation was removed. You would have to call a time out if you were near the backcourt or out of bounds line to avoid a turnover. Hell even if you was trying to pass the ball when that animation occurred you was gonna get a turnover because that player was no longer in that spot.

What I hate most is how they let players dribble or catch and shoot in a defenders face even when you set the D settings to tight on-ball D or deny off-ball on shooters.:smh:

It is still in there, it's just not happening every third possession.

They will add a new one, all of them are put in game solely to screw the single player vs A.I., every single one of those supposed realistic animations of stumbling, bumping, falling are all in game simply to seize your player and consume seconds AND pull you out of any favorable position you may have gotten.

Also the game is coded to throw a bad pass anywhere in the paint or drag your player away from rim to the ball or out to 3 point line nonstop.

Video soon come.
 
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