Update:
Man I have been making so much progress in the last month it's crazy!
I'm to the place where I'm having to do some work in Blender. I'm learning how to do texture editing, clothing morphs and possibly figure morphs.
I also found out about using a smoothing modifier on a figure in Daz to smooth out the bends on a character.
This is the Super Implant body morph. Notice the ugly indentation at the hip:
This is with the Zev0 Bend Control applied:
Now this is with a smoothing modifier applied to the character at 10 iterations:
Also, I've been working on the VSS shader, getting deep into understanding that more.
This image is from novel.ai. This is a common shading style in Anime. I've been attempting to get this look with VSS for a while:
I finally got it or close to it:
On the animation end, I've been getting deeper into that too. I'm to the point where I'm looking at modifying current animations rather than doing shit from scratch. Why reinvent the wheel?? I'm not going to design all my sounds on a synthesizer, I'm using a preset and tweaking the settings! So it's the same with animation. This is why no matter what, I'm just not running to Blender yet as far as animation because I'm not doing this shit from scratch! Takes to much time, no matter whether you're using Daz OR Blender. And if I really have something that's complicated, I can videotape the movements and then use deepmotion or plask ai to make a mocap using genesis 1/2 and then converting to 3/8. Basically, there's a way to get shit done.