Daz Animation Study Update
Daz's IK chains are very basic. You don't get a full rig with dynamic IK switching. I understand why people export daz characters to animate them in Blender and then come back to Daz if they want to render in Daz. And from what I understand, you can use the diffeomorphic plug-ins to go back and forth. In a professional setting where all animations are required to be done from scratch OR you have to animate any and everything that comes at you, Blender, 3DS Max, Maya, etc is the way to go.
With that said, with Daz you have:
For the kind of work I'm doing, I don't really need to leave Daz. I have enough tools to get what I need done. In the video below, this dude shows an example using FK/IK switching for this Spiderman sequence. Could I do this in Daz? Yes, but it probably wouldn't be as clean as it would be in Blender. And it probably would take longer. And a bit more difficult to pull off....but it can be done. You just would need patience and a lot of add-ons....then again, you need that for Blender too.
que'd at 00:24 sec
All that said, I do wish Daz had some more advanced tools when it came to IK, but I can work with what it's offering now.
Daz's IK chains are very basic. You don't get a full rig with dynamic IK switching. I understand why people export daz characters to animate them in Blender and then come back to Daz if they want to render in Daz. And from what I understand, you can use the diffeomorphic plug-ins to go back and forth. In a professional setting where all animations are required to be done from scratch OR you have to animate any and everything that comes at you, Blender, 3DS Max, Maya, etc is the way to go.
With that said, with Daz you have:
- Aniblocks
- can easily be altered with sub-tracks using Animate2
- can easily be converted to keyframes on the timeline (and back).
- Mixamo
- the whole collection can be used with Genesis 1-8
- 3rd Party Animations
- Many other animations are available from renderosity, renderotica, renderhub, etc
- Tools like 3DU Pose Architect that make it easier to pose and animate rather than setting the poses manually yourself.
- mCasual plugins, his whole collection is essential.
- AI mocap
- you can make a video of your motions and then have AI apps like plask.ai give you an fbx or bvh of the animation, though you'd have to retarget it in a program like MotionBuilder or Maya to get it to work in Daz.
- Poses
- endless poses available can be starting points for animations used with ik chains
For the kind of work I'm doing, I don't really need to leave Daz. I have enough tools to get what I need done. In the video below, this dude shows an example using FK/IK switching for this Spiderman sequence. Could I do this in Daz? Yes, but it probably wouldn't be as clean as it would be in Blender. And it probably would take longer. And a bit more difficult to pull off....but it can be done. You just would need patience and a lot of add-ons....then again, you need that for Blender too.
que'd at 00:24 sec
All that said, I do wish Daz had some more advanced tools when it came to IK, but I can work with what it's offering now.