J.D. Walker is a Dumbass..... The video game!

Fixed!!!!!!!!!!!!!!!!!

2njdqnb.jpg

:lol::lol::lol::lol::lol:

J.D. Walker ..... DayWalker....

Hummmmm??:confused:

Are ya'll "related"?:lol:

:roflmao2:
 
Sorry, but I am still a doubter. But I will give you a) Props for doing additions/edits on a flash template. b) congrats and props if you did do it. c.) a challenge to prove either you did it or you have adequate flash skills.

CHALLENGE - Get the daddy clown porn video, edit a small clip, loop it in a movie file, remove the background, place it in it's place, so the loop plays during the game. P.S. it must stop when the game is over, and you must scale it right (use a mask). HINT: for your other images, PNG is your friend.

If you do this, or something close I will give you Full undeniable props, but with a Barry Bonds asterisk!

Dude already won. Why does he have to prove shit to you JD...I mean Daywalker...:rolleyes:
 
Last edited:
I'm not J.D. that brother has said too many things that are ock worthy TRUST. He doesn't have to prove anything, But a competitive designer would take the challenge as just that, a CHALLENGE! An opportunity to improve and enhance upon your skills, with a little social pressure for the added touch.

The brother got him, no doubt on that, I'm just sayin, this is an opportunity to shut it ALL the way down!
 
I hope JD is sitting at his Mac coding his comeback :dunno: all the shit he talked about lonestar he cant go out like this
 
I hope JD is sitting at his Mac coding his comeback :dunno: all the shit he talked about lonestar he cant go out like this

What???

lmaooooo

Anyways

This thread is like battle of the coons to me ... that is why it's so funny ... Dark Mind and Just Dicks actually have alot in common in terms of bashing black women and myself ... it's funny watching them go head to head
 
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.

I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.

So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:

Code:
package jdwalker_game_web_fla
{
    import flash.display.*;
    import flash.events.*;
    import flash.media.*;
    import flash.text.*;
    import flash.utils.*;

    dynamic public class MainTimeline extends MovieClip
    {
        public var runner1:MovieClip;
        public var runner3:MovieClip;
        public var runner5:MovieClip;
        public var runner2:MovieClip;
        public var runner4:MovieClip;
        public var playAgain:SimpleButton;
        public var sound:Sound;
        public var crosshairs:MovieClip;
        public var _2011291b:Timer;
        public var scoretxt:TextField;
        public var _20111d1b:Object;
        public var valuex:TextField;
        public var valuey:TextField;
        public var _2011151b:Object;
        public var startButton:SimpleButton;
        public var _20111101b:Timer;
        public var timerClock:TextField;
        public var beginGame:SimpleButton;
        public var _2011261b:Timer;
        public var _2011281b:Object;
        public var plane01:MovieClip;
        public var _2011121b:Object;

        public function MainTimeline()
        {
            addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
            return;
        }// end function

        public function _2011211b(event:MouseEvent) : void
        {
            gotoAndPlay(5);
            return;
        }// end function

        function _2011271b()
        {
            this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
            this._2011281b = 581;
            this._2011121b = 0;
            this._2011151b = "no";
            this._20111d1b = 30;
            this._2011161b();
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.scoretxt.text = String("Score: " + this._2011121b);
            Mouse.hide();
            stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
            this._2011291b = new Timer(50, 0);
            this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
            this._2011291b.start();
            this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
            this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
            this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
            this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
            this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
            this._2011261b = new Timer(1, 0);
            this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
            this._2011261b.start();
            this._20111101b = new Timer(1000, 0);
            this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
            this._20111101b.start();
            stop();
            return;
        }// end function

        public function _2011231b(event:TimerEvent) : void
        {
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            if (this._20111d1b <= 0)
            {
                this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
                this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
                stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
                Mouse.show();
                gotoAndPlay(10);
            }
            return;
        }// end function

        public function _20111b1b(event:MouseEvent) : void
        {
            var deadwait5:Timer;
            var explosionwait5:Function;
            var event:* = event;
            event = event;
            explosionwait5 = function ()
            {
                runner5.alpha = 0;
                runner5.gotoAndStop(1);
                _2011151b = "no";
                deadwait5.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait5 = new Timer(50, 1);
            deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
            deadwait5.start();
            return;
        }// end function

        function _2011251b()
        {
            this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
            stop();
            return;
        }// end function

        function _20111f1b()
        {
            this.scoretxt.text = String("Score: " + this._2011121b);
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
            stop();
            return;
        }// end function

        public function _2011111b(event:MouseEvent) : void
        {
            this._2011291b.stop();
            gotoAndPlay(2);
            return;
        }// end function

        public function _2011131b(event:TimerEvent) : void
        {
            this._2011161b();
            return;
        }// end function

        public function _2011171b(event:MouseEvent) : void
        {
            var deadwait1:Timer;
            var explosionwait1:Function;
            var event:* = event;
            event = event;
            explosionwait1 = function ()
            {
                runner1.alpha = 0;
                runner1.gotoAndStop(1);
                _2011151b = "no";
                deadwait1.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait1 = new Timer(50, 1);
            deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
            deadwait1.start();
            return;
        }// end function

        public function _2011191b(event:MouseEvent) : void
        {
            var deadwait3:Timer;
            var explosionwait3:Function;
            var event:* = event;
            event = event;
            explosionwait3 = function ()
            {
                runner3.alpha = 0;
                runner3.gotoAndStop(1);
                _2011151b = "no";
                deadwait3.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait3 = new Timer(50, 1);
            deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
            deadwait3.start();
            return;
        }// end function

        public function _2011221b(event:MouseEvent) : void
        {
            gotoAndPlay(2);
            return;
        }// end function

        function _2011241b()
        {
            this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
            stop();
            return;
        }// end function

        public function _20111c1b(event:MouseEvent) : void
        {
            var deadwait4:Timer;
            var explosionwait4:Function;
            var event:* = event;
            event = event;
            explosionwait4 = function ()
            {
                runner4.alpha = 0;
                runner4.gotoAndStop(1);
                _2011151b = "no";
                deadwait4.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait4 = new Timer(50, 1);
            deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
            deadwait4.start();
            return;
        }// end function

        public function _20111e1b(event:TimerEvent) : void
        {
            this.plane01.x = this._2011281b;
            this._2011281b = this._2011281b - 2;
            if (this._2011281b < -464)
            {
                this._2011281b = 1028;
            }
            return;
        }// end function

        public function _20111a1b(event:MouseEvent)
        {
            if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
            {
                Mouse.hide();
                this.crosshairs.alpha = 1;
                this.crosshairs.x = mouseX;
                this.crosshairs.y = mouseY;
            }
            else
            {
                this.crosshairs.alpha = 0;
                Mouse.show();
            }
            return;
        }// end function

        public function _2011141b(event:Event) : void
        {
            this.crosshairs.alpha = 0;
            return;
        }// end function

        public function _2011161b()
        {
            var _loc_1:* = undefined;
            if (this._2011151b == "no")
            {
                _loc_1 = Math.floor(Math.random() * 5) + 1;
                if (_loc_1 == 1)
                {
                    this.runner1.alpha = 1;
                    this.runner1.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 2)
                {
                    this.runner2.alpha = 1;
                    this.runner2.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 3)
                {
                    this.runner3.alpha = 1;
                    this.runner3.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 4)
                {
                    this.runner4.alpha = 1;
                    this.runner4.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 5)
                {
                    this.runner5.alpha = 1;
                    this.runner5.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
            }
            return;
        }// end function

        public function _2011181b(event:MouseEvent) : void
        {
            var deadwait2:Timer;
            var explosionwait2:Function;
            var event:* = event;
            event = event;
            explosionwait2 = function ()
            {
                runner2.alpha = 0;
                runner2.gotoAndStop(1);
                _2011151b = "no";
                deadwait2.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait2 = new Timer(50, 1);
            deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
            deadwait2.start();
            return;
        }// end function

    }
}
 
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.

I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.

So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:

Code:
package jdwalker_game_web_fla
{
    import flash.display.*;
    import flash.events.*;
    import flash.media.*;
    import flash.text.*;
    import flash.utils.*;

    dynamic public class MainTimeline extends MovieClip
    {
        public var runner1:MovieClip;
        public var runner3:MovieClip;
        public var runner5:MovieClip;
        public var runner2:MovieClip;
        public var runner4:MovieClip;
        public var playAgain:SimpleButton;
        public var sound:Sound;
        public var crosshairs:MovieClip;
        public var _2011291b:Timer;
        public var scoretxt:TextField;
        public var _20111d1b:Object;
        public var valuex:TextField;
        public var valuey:TextField;
        public var _2011151b:Object;
        public var startButton:SimpleButton;
        public var _20111101b:Timer;
        public var timerClock:TextField;
        public var beginGame:SimpleButton;
        public var _2011261b:Timer;
        public var _2011281b:Object;
        public var plane01:MovieClip;
        public var _2011121b:Object;

        public function MainTimeline()
        {
            addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
            return;
        }// end function

        public function _2011211b(event:MouseEvent) : void
        {
            gotoAndPlay(5);
            return;
        }// end function

        function _2011271b()
        {
            this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
            this._2011281b = 581;
            this._2011121b = 0;
            this._2011151b = "no";
            this._20111d1b = 30;
            this._2011161b();
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.scoretxt.text = String("Score: " + this._2011121b);
            Mouse.hide();
            stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
            this._2011291b = new Timer(50, 0);
            this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
            this._2011291b.start();
            this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
            this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
            this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
            this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
            this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
            this._2011261b = new Timer(1, 0);
            this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
            this._2011261b.start();
            this._20111101b = new Timer(1000, 0);
            this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
            this._20111101b.start();
            stop();
            return;
        }// end function

        public function _2011231b(event:TimerEvent) : void
        {
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            if (this._20111d1b <= 0)
            {
                this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
                this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
                stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
                Mouse.show();
                gotoAndPlay(10);
            }
            return;
        }// end function

        public function _20111b1b(event:MouseEvent) : void
        {
            var deadwait5:Timer;
            var explosionwait5:Function;
            var event:* = event;
            event = event;
            explosionwait5 = function ()
            {
                runner5.alpha = 0;
                runner5.gotoAndStop(1);
                _2011151b = "no";
                deadwait5.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait5 = new Timer(50, 1);
            deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
            deadwait5.start();
            return;
        }// end function

        function _2011251b()
        {
            this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
            stop();
            return;
        }// end function

        function _20111f1b()
        {
            this.scoretxt.text = String("Score: " + this._2011121b);
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
            stop();
            return;
        }// end function

        public function _2011111b(event:MouseEvent) : void
        {
            this._2011291b.stop();
            gotoAndPlay(2);
            return;
        }// end function

        public function _2011131b(event:TimerEvent) : void
        {
            this._2011161b();
            return;
        }// end function

        public function _2011171b(event:MouseEvent) : void
        {
            var deadwait1:Timer;
            var explosionwait1:Function;
            var event:* = event;
            event = event;
            explosionwait1 = function ()
            {
                runner1.alpha = 0;
                runner1.gotoAndStop(1);
                _2011151b = "no";
                deadwait1.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait1 = new Timer(50, 1);
            deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
            deadwait1.start();
            return;
        }// end function

        public function _2011191b(event:MouseEvent) : void
        {
            var deadwait3:Timer;
            var explosionwait3:Function;
            var event:* = event;
            event = event;
            explosionwait3 = function ()
            {
                runner3.alpha = 0;
                runner3.gotoAndStop(1);
                _2011151b = "no";
                deadwait3.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait3 = new Timer(50, 1);
            deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
            deadwait3.start();
            return;
        }// end function

        public function _2011221b(event:MouseEvent) : void
        {
            gotoAndPlay(2);
            return;
        }// end function

        function _2011241b()
        {
            this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
            stop();
            return;
        }// end function

        public function _20111c1b(event:MouseEvent) : void
        {
            var deadwait4:Timer;
            var explosionwait4:Function;
            var event:* = event;
            event = event;
            explosionwait4 = function ()
            {
                runner4.alpha = 0;
                runner4.gotoAndStop(1);
                _2011151b = "no";
                deadwait4.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait4 = new Timer(50, 1);
            deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
            deadwait4.start();
            return;
        }// end function

        public function _20111e1b(event:TimerEvent) : void
        {
            this.plane01.x = this._2011281b;
            this._2011281b = this._2011281b - 2;
            if (this._2011281b < -464)
            {
                this._2011281b = 1028;
            }
            return;
        }// end function

        public function _20111a1b(event:MouseEvent)
        {
            if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
            {
                Mouse.hide();
                this.crosshairs.alpha = 1;
                this.crosshairs.x = mouseX;
                this.crosshairs.y = mouseY;
            }
            else
            {
                this.crosshairs.alpha = 0;
                Mouse.show();
            }
            return;
        }// end function

        public function _2011141b(event:Event) : void
        {
            this.crosshairs.alpha = 0;
            return;
        }// end function

        public function _2011161b()
        {
            var _loc_1:* = undefined;
            if (this._2011151b == "no")
            {
                _loc_1 = Math.floor(Math.random() * 5) + 1;
                if (_loc_1 == 1)
                {
                    this.runner1.alpha = 1;
                    this.runner1.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 2)
                {
                    this.runner2.alpha = 1;
                    this.runner2.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 3)
                {
                    this.runner3.alpha = 1;
                    this.runner3.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 4)
                {
                    this.runner4.alpha = 1;
                    this.runner4.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 5)
                {
                    this.runner5.alpha = 1;
                    this.runner5.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
            }
            return;
        }// end function

        public function _2011181b(event:MouseEvent) : void
        {
            var deadwait2:Timer;
            var explosionwait2:Function;
            var event:* = event;
            event = event;
            explosionwait2 = function ()
            {
                runner2.alpha = 0;
                runner2.gotoAndStop(1);
                _2011151b = "no";
                deadwait2.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait2 = new Timer(50, 1);
            deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
            deadwait2.start();
            return;
        }// end function

    }
}



C'mon bro. Who really gives a fuck?
 
I swear you bgol niggas are the dumbest fucks in the world!
This is howw it goes.
Make a link with some sort of game...
have you dumb niggas play and report your score...
Match scores with logged ip...
You know the rest:smh:
This is the oldest tricks in the book..we was doing this shit 4 years ago...happy ocking idiots..:smh:
 
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.

I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.

So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:

Code:
package jdwalker_game_web_fla
{
    import flash.display.*;
    import flash.events.*;
    import flash.media.*;
    import flash.text.*;
    import flash.utils.*;

    dynamic public class MainTimeline extends MovieClip
    {
        public var runner1:MovieClip;
        public var runner3:MovieClip;
        public var runner5:MovieClip;
        public var runner2:MovieClip;
        public var runner4:MovieClip;
        public var playAgain:SimpleButton;
        public var sound:Sound;
        public var crosshairs:MovieClip;
        public var _2011291b:Timer;
        public var scoretxt:TextField;
        public var _20111d1b:Object;
        public var valuex:TextField;
        public var valuey:TextField;
        public var _2011151b:Object;
        public var startButton:SimpleButton;
        public var _20111101b:Timer;
        public var timerClock:TextField;
        public var beginGame:SimpleButton;
        public var _2011261b:Timer;
        public var _2011281b:Object;
        public var plane01:MovieClip;
        public var _2011121b:Object;

        public function MainTimeline()
        {
            addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
            return;
        }// end function

        public function _2011211b(event:MouseEvent) : void
        {
            gotoAndPlay(5);
            return;
        }// end function

        function _2011271b()
        {
            this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
            this._2011281b = 581;
            this._2011121b = 0;
            this._2011151b = "no";
            this._20111d1b = 30;
            this._2011161b();
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.scoretxt.text = String("Score: " + this._2011121b);
            Mouse.hide();
            stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
            this._2011291b = new Timer(50, 0);
            this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
            this._2011291b.start();
            this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
            this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
            this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
            this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
            this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
            this._2011261b = new Timer(1, 0);
            this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
            this._2011261b.start();
            this._20111101b = new Timer(1000, 0);
            this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
            this._20111101b.start();
            stop();
            return;
        }// end function

        public function _2011231b(event:TimerEvent) : void
        {
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            if (this._20111d1b <= 0)
            {
                this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
                this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
                stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
                Mouse.show();
                gotoAndPlay(10);
            }
            return;
        }// end function

        public function _20111b1b(event:MouseEvent) : void
        {
            var deadwait5:Timer;
            var explosionwait5:Function;
            var event:* = event;
            event = event;
            explosionwait5 = function ()
            {
                runner5.alpha = 0;
                runner5.gotoAndStop(1);
                _2011151b = "no";
                deadwait5.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait5 = new Timer(50, 1);
            deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
            deadwait5.start();
            return;
        }// end function

        function _2011251b()
        {
            this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
            stop();
            return;
        }// end function

        function _20111f1b()
        {
            this.scoretxt.text = String("Score: " + this._2011121b);
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
            stop();
            return;
        }// end function

        public function _2011111b(event:MouseEvent) : void
        {
            this._2011291b.stop();
            gotoAndPlay(2);
            return;
        }// end function

        public function _2011131b(event:TimerEvent) : void
        {
            this._2011161b();
            return;
        }// end function

        public function _2011171b(event:MouseEvent) : void
        {
            var deadwait1:Timer;
            var explosionwait1:Function;
            var event:* = event;
            event = event;
            explosionwait1 = function ()
            {
                runner1.alpha = 0;
                runner1.gotoAndStop(1);
                _2011151b = "no";
                deadwait1.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait1 = new Timer(50, 1);
            deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
            deadwait1.start();
            return;
        }// end function

        public function _2011191b(event:MouseEvent) : void
        {
            var deadwait3:Timer;
            var explosionwait3:Function;
            var event:* = event;
            event = event;
            explosionwait3 = function ()
            {
                runner3.alpha = 0;
                runner3.gotoAndStop(1);
                _2011151b = "no";
                deadwait3.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait3 = new Timer(50, 1);
            deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
            deadwait3.start();
            return;
        }// end function

        public function _2011221b(event:MouseEvent) : void
        {
            gotoAndPlay(2);
            return;
        }// end function

        function _2011241b()
        {
            this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
            stop();
            return;
        }// end function

        public function _20111c1b(event:MouseEvent) : void
        {
            var deadwait4:Timer;
            var explosionwait4:Function;
            var event:* = event;
            event = event;
            explosionwait4 = function ()
            {
                runner4.alpha = 0;
                runner4.gotoAndStop(1);
                _2011151b = "no";
                deadwait4.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait4 = new Timer(50, 1);
            deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
            deadwait4.start();
            return;
        }// end function

        public function _20111e1b(event:TimerEvent) : void
        {
            this.plane01.x = this._2011281b;
            this._2011281b = this._2011281b - 2;
            if (this._2011281b < -464)
            {
                this._2011281b = 1028;
            }
            return;
        }// end function

        public function _20111a1b(event:MouseEvent)
        {
            if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
            {
                Mouse.hide();
                this.crosshairs.alpha = 1;
                this.crosshairs.x = mouseX;
                this.crosshairs.y = mouseY;
            }
            else
            {
                this.crosshairs.alpha = 0;
                Mouse.show();
            }
            return;
        }// end function

        public function _2011141b(event:Event) : void
        {
            this.crosshairs.alpha = 0;
            return;
        }// end function

        public function _2011161b()
        {
            var _loc_1:* = undefined;
            if (this._2011151b == "no")
            {
                _loc_1 = Math.floor(Math.random() * 5) + 1;
                if (_loc_1 == 1)
                {
                    this.runner1.alpha = 1;
                    this.runner1.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 2)
                {
                    this.runner2.alpha = 1;
                    this.runner2.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 3)
                {
                    this.runner3.alpha = 1;
                    this.runner3.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 4)
                {
                    this.runner4.alpha = 1;
                    this.runner4.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 5)
                {
                    this.runner5.alpha = 1;
                    this.runner5.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
            }
            return;
        }// end function

        public function _2011181b(event:MouseEvent) : void
        {
            var deadwait2:Timer;
            var explosionwait2:Function;
            var event:* = event;
            event = event;
            explosionwait2 = function ()
            {
                runner2.alpha = 0;
                runner2.gotoAndStop(1);
                _2011151b = "no";
                deadwait2.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait2 = new Timer(50, 1);
            deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
            deadwait2.start();
            return;
        }// end function

    }
}
:hmm:
 
Don't care if he actually wrote the code or not. The idea was creative and deserving of ock of the year.
 
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.

I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.

So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:

Code:
package jdwalker_game_web_fla
{
    import flash.display.*;
    import flash.events.*;
    import flash.media.*;
    import flash.text.*;
    import flash.utils.*;

    dynamic public class MainTimeline extends MovieClip
    {
        public var runner1:MovieClip;
        public var runner3:MovieClip;
        public var runner5:MovieClip;
        public var runner2:MovieClip;
        public var runner4:MovieClip;
        public var playAgain:SimpleButton;
        public var sound:Sound;
        public var crosshairs:MovieClip;
        public var _2011291b:Timer;
        public var scoretxt:TextField;
        public var _20111d1b:Object;
        public var valuex:TextField;
        public var valuey:TextField;
        public var _2011151b:Object;
        public var startButton:SimpleButton;
        public var _20111101b:Timer;
        public var timerClock:TextField;
        public var beginGame:SimpleButton;
        public var _2011261b:Timer;
        public var _2011281b:Object;
        public var plane01:MovieClip;
        public var _2011121b:Object;

        public function MainTimeline()
        {
            addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
            return;
        }// end function

        public function _2011211b(event:MouseEvent) : void
        {
            gotoAndPlay(5);
            return;
        }// end function

        function _2011271b()
        {
            this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
            this._2011281b = 581;
            this._2011121b = 0;
            this._2011151b = "no";
            this._20111d1b = 30;
            this._2011161b();
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.scoretxt.text = String("Score: " + this._2011121b);
            Mouse.hide();
            stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
            this._2011291b = new Timer(50, 0);
            this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
            this._2011291b.start();
            this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
            this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
            this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
            this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
            this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
            this._2011261b = new Timer(1, 0);
            this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
            this._2011261b.start();
            this._20111101b = new Timer(1000, 0);
            this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
            this._20111101b.start();
            stop();
            return;
        }// end function

        public function _2011231b(event:TimerEvent) : void
        {
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            if (this._20111d1b <= 0)
            {
                this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
                this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
                stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
                Mouse.show();
                gotoAndPlay(10);
            }
            return;
        }// end function

        public function _20111b1b(event:MouseEvent) : void
        {
            var deadwait5:Timer;
            var explosionwait5:Function;
            var event:* = event;
            event = event;
            explosionwait5 = function ()
            {
                runner5.alpha = 0;
                runner5.gotoAndStop(1);
                _2011151b = "no";
                deadwait5.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait5 = new Timer(50, 1);
            deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
            deadwait5.start();
            return;
        }// end function

        function _2011251b()
        {
            this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
            stop();
            return;
        }// end function

        function _20111f1b()
        {
            this.scoretxt.text = String("Score: " + this._2011121b);
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
            stop();
            return;
        }// end function

        public function _2011111b(event:MouseEvent) : void
        {
            this._2011291b.stop();
            gotoAndPlay(2);
            return;
        }// end function

        public function _2011131b(event:TimerEvent) : void
        {
            this._2011161b();
            return;
        }// end function

        public function _2011171b(event:MouseEvent) : void
        {
            var deadwait1:Timer;
            var explosionwait1:Function;
            var event:* = event;
            event = event;
            explosionwait1 = function ()
            {
                runner1.alpha = 0;
                runner1.gotoAndStop(1);
                _2011151b = "no";
                deadwait1.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait1 = new Timer(50, 1);
            deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
            deadwait1.start();
            return;
        }// end function

        public function _2011191b(event:MouseEvent) : void
        {
            var deadwait3:Timer;
            var explosionwait3:Function;
            var event:* = event;
            event = event;
            explosionwait3 = function ()
            {
                runner3.alpha = 0;
                runner3.gotoAndStop(1);
                _2011151b = "no";
                deadwait3.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait3 = new Timer(50, 1);
            deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
            deadwait3.start();
            return;
        }// end function

        public function _2011221b(event:MouseEvent) : void
        {
            gotoAndPlay(2);
            return;
        }// end function

        function _2011241b()
        {
            this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
            stop();
            return;
        }// end function

        public function _20111c1b(event:MouseEvent) : void
        {
            var deadwait4:Timer;
            var explosionwait4:Function;
            var event:* = event;
            event = event;
            explosionwait4 = function ()
            {
                runner4.alpha = 0;
                runner4.gotoAndStop(1);
                _2011151b = "no";
                deadwait4.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait4 = new Timer(50, 1);
            deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
            deadwait4.start();
            return;
        }// end function

        public function _20111e1b(event:TimerEvent) : void
        {
            this.plane01.x = this._2011281b;
            this._2011281b = this._2011281b - 2;
            if (this._2011281b < -464)
            {
                this._2011281b = 1028;
            }
            return;
        }// end function

        public function _20111a1b(event:MouseEvent)
        {
            if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
            {
                Mouse.hide();
                this.crosshairs.alpha = 1;
                this.crosshairs.x = mouseX;
                this.crosshairs.y = mouseY;
            }
            else
            {
                this.crosshairs.alpha = 0;
                Mouse.show();
            }
            return;
        }// end function

        public function _2011141b(event:Event) : void
        {
            this.crosshairs.alpha = 0;
            return;
        }// end function

        public function _2011161b()
        {
            var _loc_1:* = undefined;
            if (this._2011151b == "no")
            {
                _loc_1 = Math.floor(Math.random() * 5) + 1;
                if (_loc_1 == 1)
                {
                    this.runner1.alpha = 1;
                    this.runner1.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 2)
                {
                    this.runner2.alpha = 1;
                    this.runner2.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 3)
                {
                    this.runner3.alpha = 1;
                    this.runner3.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 4)
                {
                    this.runner4.alpha = 1;
                    this.runner4.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 5)
                {
                    this.runner5.alpha = 1;
                    this.runner5.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
            }
            return;
        }// end function

        public function _2011181b(event:MouseEvent) : void
        {
            var deadwait2:Timer;
            var explosionwait2:Function;
            var event:* = event;
            event = event;
            explosionwait2 = function ()
            {
                runner2.alpha = 0;
                runner2.gotoAndStop(1);
                _2011151b = "no";
                deadwait2.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait2 = new Timer(50, 1);
            deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
            deadwait2.start();
            return;
        }// end function

    }
}

:lol: :lol: :lol: :lol:

That was pretty good try but... No kid. :smh: :smh: :smh:

First of all.. Yes I ran my code through an obfuscation program. :yes:

Second of all... I need a better encrytion process. I know there are good decompilers out there, but I don't like people looking at or taking my code.

Third of all.... Just a question... Are you using Flex? Because the "import flash.whatevers.*;" and the "dynamic public class" stuff wasn't in my orignal code that I created.

That stuff is usually created by Flex.

As i stated earlier, I don't use Flex, I use Flash.

Fourth and final of all... You can't possibly know what you are talking about because there is no such thing as a flash GAME TEMPLATE.

J.D. Walker's got you kats fooled. :smh:

There are templates for php. yes. :yes:

FLASH GAMES NO. :smh:

The simple fact that people keep saying that shows a lack of understanding of flash game coding. :smh:

As I stated earlier... There are flash libraries. But libraries are not templates. :smh:

I don't use libraries. :smh: I prefer my own stuff.

Oh and yes, I threw the game together in a hurry, (two days on and off in my freetime) so yes the code is not, commented and no I don't name my frames. (Although I do name my layers,:yes:)
 
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.

I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.

So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:

Code:
package jdwalker_game_web_fla
{
    import flash.display.*;
    import flash.events.*;
    import flash.media.*;
    import flash.text.*;
    import flash.utils.*;

    dynamic public class MainTimeline extends MovieClip
    {
        public var runner1:MovieClip;
        public var runner3:MovieClip;
        public var runner5:MovieClip;
        public var runner2:MovieClip;
        public var runner4:MovieClip;
        public var playAgain:SimpleButton;
        public var sound:Sound;
        public var crosshairs:MovieClip;
        public var _2011291b:Timer;
        public var scoretxt:TextField;
        public var _20111d1b:Object;
        public var valuex:TextField;
        public var valuey:TextField;
        public var _2011151b:Object;
        public var startButton:SimpleButton;
        public var _20111101b:Timer;
        public var timerClock:TextField;
        public var beginGame:SimpleButton;
        public var _2011261b:Timer;
        public var _2011281b:Object;
        public var plane01:MovieClip;
        public var _2011121b:Object;

        public function MainTimeline()
        {
            addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
            return;
        }// end function

        public function _2011211b(event:MouseEvent) : void
        {
            gotoAndPlay(5);
            return;
        }// end function

        function _2011271b()
        {
            this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
            this._2011281b = 581;
            this._2011121b = 0;
            this._2011151b = "no";
            this._20111d1b = 30;
            this._2011161b();
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.scoretxt.text = String("Score: " + this._2011121b);
            Mouse.hide();
            stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
            this._2011291b = new Timer(50, 0);
            this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
            this._2011291b.start();
            this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
            this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
            this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
            this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
            this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
            this._2011261b = new Timer(1, 0);
            this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
            this._2011261b.start();
            this._20111101b = new Timer(1000, 0);
            this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
            this._20111101b.start();
            stop();
            return;
        }// end function

        public function _2011231b(event:TimerEvent) : void
        {
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            if (this._20111d1b <= 0)
            {
                this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
                this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
                stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
                stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
                Mouse.show();
                gotoAndPlay(10);
            }
            return;
        }// end function

        public function _20111b1b(event:MouseEvent) : void
        {
            var deadwait5:Timer;
            var explosionwait5:Function;
            var event:* = event;
            event = event;
            explosionwait5 = function ()
            {
                runner5.alpha = 0;
                runner5.gotoAndStop(1);
                _2011151b = "no";
                deadwait5.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait5 = new Timer(50, 1);
            deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
            deadwait5.start();
            return;
        }// end function

        function _2011251b()
        {
            this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
            stop();
            return;
        }// end function

        function _20111f1b()
        {
            this.scoretxt.text = String("Score: " + this._2011121b);
            this.timerClock.text = String("Time Left: " + this._20111d1b);
            this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
            stop();
            return;
        }// end function

        public function _2011111b(event:MouseEvent) : void
        {
            this._2011291b.stop();
            gotoAndPlay(2);
            return;
        }// end function

        public function _2011131b(event:TimerEvent) : void
        {
            this._2011161b();
            return;
        }// end function

        public function _2011171b(event:MouseEvent) : void
        {
            var deadwait1:Timer;
            var explosionwait1:Function;
            var event:* = event;
            event = event;
            explosionwait1 = function ()
            {
                runner1.alpha = 0;
                runner1.gotoAndStop(1);
                _2011151b = "no";
                deadwait1.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait1 = new Timer(50, 1);
            deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
            deadwait1.start();
            return;
        }// end function

        public function _2011191b(event:MouseEvent) : void
        {
            var deadwait3:Timer;
            var explosionwait3:Function;
            var event:* = event;
            event = event;
            explosionwait3 = function ()
            {
                runner3.alpha = 0;
                runner3.gotoAndStop(1);
                _2011151b = "no";
                deadwait3.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait3 = new Timer(50, 1);
            deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
            deadwait3.start();
            return;
        }// end function

        public function _2011221b(event:MouseEvent) : void
        {
            gotoAndPlay(2);
            return;
        }// end function

        function _2011241b()
        {
            this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
            stop();
            return;
        }// end function

        public function _20111c1b(event:MouseEvent) : void
        {
            var deadwait4:Timer;
            var explosionwait4:Function;
            var event:* = event;
            event = event;
            explosionwait4 = function ()
            {
                runner4.alpha = 0;
                runner4.gotoAndStop(1);
                _2011151b = "no";
                deadwait4.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait4 = new Timer(50, 1);
            deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
            deadwait4.start();
            return;
        }// end function

        public function _20111e1b(event:TimerEvent) : void
        {
            this.plane01.x = this._2011281b;
            this._2011281b = this._2011281b - 2;
            if (this._2011281b < -464)
            {
                this._2011281b = 1028;
            }
            return;
        }// end function

        public function _20111a1b(event:MouseEvent)
        {
            if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
            {
                Mouse.hide();
                this.crosshairs.alpha = 1;
                this.crosshairs.x = mouseX;
                this.crosshairs.y = mouseY;
            }
            else
            {
                this.crosshairs.alpha = 0;
                Mouse.show();
            }
            return;
        }// end function

        public function _2011141b(event:Event) : void
        {
            this.crosshairs.alpha = 0;
            return;
        }// end function

        public function _2011161b()
        {
            var _loc_1:* = undefined;
            if (this._2011151b == "no")
            {
                _loc_1 = Math.floor(Math.random() * 5) + 1;
                if (_loc_1 == 1)
                {
                    this.runner1.alpha = 1;
                    this.runner1.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 2)
                {
                    this.runner2.alpha = 1;
                    this.runner2.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 3)
                {
                    this.runner3.alpha = 1;
                    this.runner3.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 4)
                {
                    this.runner4.alpha = 1;
                    this.runner4.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
                if (_loc_1 == 5)
                {
                    this.runner5.alpha = 1;
                    this.runner5.gotoAndPlay(2);
                    this._2011151b = "yes";
                }
            }
            return;
        }// end function

        public function _2011181b(event:MouseEvent) : void
        {
            var deadwait2:Timer;
            var explosionwait2:Function;
            var event:* = event;
            event = event;
            explosionwait2 = function ()
            {
                runner2.alpha = 0;
                runner2.gotoAndStop(1);
                _2011151b = "no";
                deadwait2.stop();
                return;
            }// end function
            ;
            this.sound.play();
            this._2011121b = this._2011121b + 10;
            this.scoretxt.text = String("Score: " + this._2011121b);
            deadwait2 = new Timer(50, 1);
            deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
            deadwait2.start();
            return;
        }// end function

    }
}



:smh:
:hmm:


Don't care if he actually wrote the code or not. The idea was creative and deserving of ock of the year.

pretty much

reminds me of a song

[FLASH]http://www.youtube.com/watch/v/dZONdoV_TBM[/FLASH]
 
Man, if it was thatw easy to do the shit, why don't JD just get out his shit and duplicate it? It would effectively counter punch TDM and sway the tide just like that.

We'll wait.
 
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