J.D. Walker ..... DayWalker....
Hummmmm??![]()
Are ya'll "related"?![]()

Nigga came out of lurking for that bullshit ass response/ "challenge".

GTFOH!
J.D. Walker ..... DayWalker....
Hummmmm??![]()
Are ya'll "related"?![]()
This is quite simply one of the greatest bitchslaps EVER. The fact that you did it in Flash was even more epic. You may want to do a HTML 5 version, so he can see it on his iPad!
![]()
Fixed!!!!!!!!!!!!!!!!!
![]()
J.D. Walker ..... DayWalker....
Hummmmm??![]()
Are ya'll "related"?![]()
Sorry, but I am still a doubter. But I will give you a) Props for doing additions/edits on a flash template. b) congrats and props if you did do it. c.) a challenge to prove either you did it or you have adequate flash skills.
CHALLENGE - Get the daddy clown porn video, edit a small clip, loop it in a movie file, remove the background, place it in it's place, so the loop plays during the game. P.S. it must stop when the game is over, and you must scale it right (use a mask). HINT: for your other images, PNG is your friend.
If you do this, or something close I will give you Full undeniable props, but with a Barry Bonds asterisk!
Luke you must watch yourself.
The Apple faggotry
is strong with STD Walker.
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if i was u i wouldnt talk.
they might make a shoot the cac redneck game next![]()
if i was u i wouldnt talk.
they might make a shoot the cac redneck game next![]()
This is quite simply one of the greatest bitchslaps EVER. The fact that you did it in Flash was even more epic. You may want to do a HTML 5 version, so he can see it on his iPad!
![]()
I hope JD is sitting at his Mac coding his comebackall the shit he talked about lonestar he cant go out like this
package jdwalker_game_web_fla
{
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.text.*;
import flash.utils.*;
dynamic public class MainTimeline extends MovieClip
{
public var runner1:MovieClip;
public var runner3:MovieClip;
public var runner5:MovieClip;
public var runner2:MovieClip;
public var runner4:MovieClip;
public var playAgain:SimpleButton;
public var sound:Sound;
public var crosshairs:MovieClip;
public var _2011291b:Timer;
public var scoretxt:TextField;
public var _20111d1b:Object;
public var valuex:TextField;
public var valuey:TextField;
public var _2011151b:Object;
public var startButton:SimpleButton;
public var _20111101b:Timer;
public var timerClock:TextField;
public var beginGame:SimpleButton;
public var _2011261b:Timer;
public var _2011281b:Object;
public var plane01:MovieClip;
public var _2011121b:Object;
public function MainTimeline()
{
addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b);
return;
}// end function
public function _2011211b(event:MouseEvent) : void
{
gotoAndPlay(5);
return;
}// end function
function _2011271b()
{
this.sound = new Sound(new URLRequest("Arrow_shot.mp3"));
this._2011281b = 581;
this._2011121b = 0;
this._2011151b = "no";
this._20111d1b = 30;
this._2011161b();
this.timerClock.text = String("Time Left: " + this._20111d1b);
this.scoretxt.text = String("Score: " + this._2011121b);
Mouse.hide();
stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b);
stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
this._2011291b = new Timer(50, 0);
this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b);
this._2011291b.start();
this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b);
this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b);
this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b);
this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b);
this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b);
this._2011261b = new Timer(1, 0);
this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b);
this._2011261b.start();
this._20111101b = new Timer(1000, 0);
this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b);
this._20111101b.start();
stop();
return;
}// end function
public function _2011231b(event:TimerEvent) : void
{
this.timerClock.text = String("Time Left: " + this._20111d1b);
if (this._20111d1b <= 0)
{
this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b);
this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b);
stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b);
Mouse.show();
gotoAndPlay(10);
}
return;
}// end function
public function _20111b1b(event:MouseEvent) : void
{
var deadwait5:Timer;
var explosionwait5:Function;
var event:* = event;
event = event;
explosionwait5 = function ()
{
runner5.alpha = 0;
runner5.gotoAndStop(1);
_2011151b = "no";
deadwait5.stop();
return;
}// end function
;
this.sound.play();
this._2011121b = this._2011121b + 10;
this.scoretxt.text = String("Score: " + this._2011121b);
deadwait5 = new Timer(50, 1);
deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5);
deadwait5.start();
return;
}// end function
function _2011251b()
{
this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b);
stop();
return;
}// end function
function _20111f1b()
{
this.scoretxt.text = String("Score: " + this._2011121b);
this.timerClock.text = String("Time Left: " + this._20111d1b);
this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b);
stop();
return;
}// end function
public function _2011111b(event:MouseEvent) : void
{
this._2011291b.stop();
gotoAndPlay(2);
return;
}// end function
public function _2011131b(event:TimerEvent) : void
{
this._2011161b();
return;
}// end function
public function _2011171b(event:MouseEvent) : void
{
var deadwait1:Timer;
var explosionwait1:Function;
var event:* = event;
event = event;
explosionwait1 = function ()
{
runner1.alpha = 0;
runner1.gotoAndStop(1);
_2011151b = "no";
deadwait1.stop();
return;
}// end function
;
this.sound.play();
this._2011121b = this._2011121b + 10;
this.scoretxt.text = String("Score: " + this._2011121b);
deadwait1 = new Timer(50, 1);
deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1);
deadwait1.start();
return;
}// end function
public function _2011191b(event:MouseEvent) : void
{
var deadwait3:Timer;
var explosionwait3:Function;
var event:* = event;
event = event;
explosionwait3 = function ()
{
runner3.alpha = 0;
runner3.gotoAndStop(1);
_2011151b = "no";
deadwait3.stop();
return;
}// end function
;
this.sound.play();
this._2011121b = this._2011121b + 10;
this.scoretxt.text = String("Score: " + this._2011121b);
deadwait3 = new Timer(50, 1);
deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3);
deadwait3.start();
return;
}// end function
public function _2011221b(event:MouseEvent) : void
{
gotoAndPlay(2);
return;
}// end function
function _2011241b()
{
this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b);
stop();
return;
}// end function
public function _20111c1b(event:MouseEvent) : void
{
var deadwait4:Timer;
var explosionwait4:Function;
var event:* = event;
event = event;
explosionwait4 = function ()
{
runner4.alpha = 0;
runner4.gotoAndStop(1);
_2011151b = "no";
deadwait4.stop();
return;
}// end function
;
this.sound.play();
this._2011121b = this._2011121b + 10;
this.scoretxt.text = String("Score: " + this._2011121b);
deadwait4 = new Timer(50, 1);
deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4);
deadwait4.start();
return;
}// end function
public function _20111e1b(event:TimerEvent) : void
{
this.plane01.x = this._2011281b;
this._2011281b = this._2011281b - 2;
if (this._2011281b < -464)
{
this._2011281b = 1028;
}
return;
}// end function
public function _20111a1b(event:MouseEvent)
{
if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762)
{
Mouse.hide();
this.crosshairs.alpha = 1;
this.crosshairs.x = mouseX;
this.crosshairs.y = mouseY;
}
else
{
this.crosshairs.alpha = 0;
Mouse.show();
}
return;
}// end function
public function _2011141b(event:Event) : void
{
this.crosshairs.alpha = 0;
return;
}// end function
public function _2011161b()
{
var _loc_1:* = undefined;
if (this._2011151b == "no")
{
_loc_1 = Math.floor(Math.random() * 5) + 1;
if (_loc_1 == 1)
{
this.runner1.alpha = 1;
this.runner1.gotoAndPlay(2);
this._2011151b = "yes";
}
if (_loc_1 == 2)
{
this.runner2.alpha = 1;
this.runner2.gotoAndPlay(2);
this._2011151b = "yes";
}
if (_loc_1 == 3)
{
this.runner3.alpha = 1;
this.runner3.gotoAndPlay(2);
this._2011151b = "yes";
}
if (_loc_1 == 4)
{
this.runner4.alpha = 1;
this.runner4.gotoAndPlay(2);
this._2011151b = "yes";
}
if (_loc_1 == 5)
{
this.runner5.alpha = 1;
this.runner5.gotoAndPlay(2);
this._2011151b = "yes";
}
}
return;
}// end function
public function _2011181b(event:MouseEvent) : void
{
var deadwait2:Timer;
var explosionwait2:Function;
var event:* = event;
event = event;
explosionwait2 = function ()
{
runner2.alpha = 0;
runner2.gotoAndStop(1);
_2011151b = "no";
deadwait2.stop();
return;
}// end function
;
this.sound.play();
this._2011121b = this._2011121b + 10;
this.scoretxt.text = String("Score: " + this._2011121b);
deadwait2 = new Timer(50, 1);
deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2);
deadwait2.start();
return;
}// end function
}
}
if i was u i wouldnt talk.
they might make a shoot the cac redneck game next![]()
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.
I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.
So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:
Code:package jdwalker_game_web_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; dynamic public class MainTimeline extends MovieClip { public var runner1:MovieClip; public var runner3:MovieClip; public var runner5:MovieClip; public var runner2:MovieClip; public var runner4:MovieClip; public var playAgain:SimpleButton; public var sound:Sound; public var crosshairs:MovieClip; public var _2011291b:Timer; public var scoretxt:TextField; public var _20111d1b:Object; public var valuex:TextField; public var valuey:TextField; public var _2011151b:Object; public var startButton:SimpleButton; public var _20111101b:Timer; public var timerClock:TextField; public var beginGame:SimpleButton; public var _2011261b:Timer; public var _2011281b:Object; public var plane01:MovieClip; public var _2011121b:Object; public function MainTimeline() { addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b); return; }// end function public function _2011211b(event:MouseEvent) : void { gotoAndPlay(5); return; }// end function function _2011271b() { this.sound = new Sound(new URLRequest("Arrow_shot.mp3")); this._2011281b = 581; this._2011121b = 0; this._2011151b = "no"; this._20111d1b = 30; this._2011161b(); this.timerClock.text = String("Time Left: " + this._20111d1b); this.scoretxt.text = String("Score: " + this._2011121b); Mouse.hide(); stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b); stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); this._2011291b = new Timer(50, 0); this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b); this._2011291b.start(); this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b); this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b); this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b); this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b); this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b); this._2011261b = new Timer(1, 0); this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b); this._2011261b.start(); this._20111101b = new Timer(1000, 0); this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b); this._20111101b.start(); stop(); return; }// end function public function _2011231b(event:TimerEvent) : void { this.timerClock.text = String("Time Left: " + this._20111d1b); if (this._20111d1b <= 0) { this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b); this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b); stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b); Mouse.show(); gotoAndPlay(10); } return; }// end function public function _20111b1b(event:MouseEvent) : void { var deadwait5:Timer; var explosionwait5:Function; var event:* = event; event = event; explosionwait5 = function () { runner5.alpha = 0; runner5.gotoAndStop(1); _2011151b = "no"; deadwait5.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait5 = new Timer(50, 1); deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5); deadwait5.start(); return; }// end function function _2011251b() { this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b); stop(); return; }// end function function _20111f1b() { this.scoretxt.text = String("Score: " + this._2011121b); this.timerClock.text = String("Time Left: " + this._20111d1b); this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b); stop(); return; }// end function public function _2011111b(event:MouseEvent) : void { this._2011291b.stop(); gotoAndPlay(2); return; }// end function public function _2011131b(event:TimerEvent) : void { this._2011161b(); return; }// end function public function _2011171b(event:MouseEvent) : void { var deadwait1:Timer; var explosionwait1:Function; var event:* = event; event = event; explosionwait1 = function () { runner1.alpha = 0; runner1.gotoAndStop(1); _2011151b = "no"; deadwait1.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait1 = new Timer(50, 1); deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1); deadwait1.start(); return; }// end function public function _2011191b(event:MouseEvent) : void { var deadwait3:Timer; var explosionwait3:Function; var event:* = event; event = event; explosionwait3 = function () { runner3.alpha = 0; runner3.gotoAndStop(1); _2011151b = "no"; deadwait3.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait3 = new Timer(50, 1); deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3); deadwait3.start(); return; }// end function public function _2011221b(event:MouseEvent) : void { gotoAndPlay(2); return; }// end function function _2011241b() { this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b); stop(); return; }// end function public function _20111c1b(event:MouseEvent) : void { var deadwait4:Timer; var explosionwait4:Function; var event:* = event; event = event; explosionwait4 = function () { runner4.alpha = 0; runner4.gotoAndStop(1); _2011151b = "no"; deadwait4.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait4 = new Timer(50, 1); deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4); deadwait4.start(); return; }// end function public function _20111e1b(event:TimerEvent) : void { this.plane01.x = this._2011281b; this._2011281b = this._2011281b - 2; if (this._2011281b < -464) { this._2011281b = 1028; } return; }// end function public function _20111a1b(event:MouseEvent) { if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762) { Mouse.hide(); this.crosshairs.alpha = 1; this.crosshairs.x = mouseX; this.crosshairs.y = mouseY; } else { this.crosshairs.alpha = 0; Mouse.show(); } return; }// end function public function _2011141b(event:Event) : void { this.crosshairs.alpha = 0; return; }// end function public function _2011161b() { var _loc_1:* = undefined; if (this._2011151b == "no") { _loc_1 = Math.floor(Math.random() * 5) + 1; if (_loc_1 == 1) { this.runner1.alpha = 1; this.runner1.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 2) { this.runner2.alpha = 1; this.runner2.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 3) { this.runner3.alpha = 1; this.runner3.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 4) { this.runner4.alpha = 1; this.runner4.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 5) { this.runner5.alpha = 1; this.runner5.gotoAndPlay(2); this._2011151b = "yes"; } } return; }// end function public function _2011181b(event:MouseEvent) : void { var deadwait2:Timer; var explosionwait2:Function; var event:* = event; event = event; explosionwait2 = function () { runner2.alpha = 0; runner2.gotoAndStop(1); _2011151b = "no"; deadwait2.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait2 = new Timer(50, 1); deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2); deadwait2.start(); return; }// end function } }
C'mon bro. Who really gives a fuck?
I gave a fuck. That's why I posted it.
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.
I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.
So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:
Code:package jdwalker_game_web_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; dynamic public class MainTimeline extends MovieClip { public var runner1:MovieClip; public var runner3:MovieClip; public var runner5:MovieClip; public var runner2:MovieClip; public var runner4:MovieClip; public var playAgain:SimpleButton; public var sound:Sound; public var crosshairs:MovieClip; public var _2011291b:Timer; public var scoretxt:TextField; public var _20111d1b:Object; public var valuex:TextField; public var valuey:TextField; public var _2011151b:Object; public var startButton:SimpleButton; public var _20111101b:Timer; public var timerClock:TextField; public var beginGame:SimpleButton; public var _2011261b:Timer; public var _2011281b:Object; public var plane01:MovieClip; public var _2011121b:Object; public function MainTimeline() { addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b); return; }// end function public function _2011211b(event:MouseEvent) : void { gotoAndPlay(5); return; }// end function function _2011271b() { this.sound = new Sound(new URLRequest("Arrow_shot.mp3")); this._2011281b = 581; this._2011121b = 0; this._2011151b = "no"; this._20111d1b = 30; this._2011161b(); this.timerClock.text = String("Time Left: " + this._20111d1b); this.scoretxt.text = String("Score: " + this._2011121b); Mouse.hide(); stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b); stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); this._2011291b = new Timer(50, 0); this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b); this._2011291b.start(); this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b); this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b); this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b); this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b); this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b); this._2011261b = new Timer(1, 0); this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b); this._2011261b.start(); this._20111101b = new Timer(1000, 0); this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b); this._20111101b.start(); stop(); return; }// end function public function _2011231b(event:TimerEvent) : void { this.timerClock.text = String("Time Left: " + this._20111d1b); if (this._20111d1b <= 0) { this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b); this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b); stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b); Mouse.show(); gotoAndPlay(10); } return; }// end function public function _20111b1b(event:MouseEvent) : void { var deadwait5:Timer; var explosionwait5:Function; var event:* = event; event = event; explosionwait5 = function () { runner5.alpha = 0; runner5.gotoAndStop(1); _2011151b = "no"; deadwait5.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait5 = new Timer(50, 1); deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5); deadwait5.start(); return; }// end function function _2011251b() { this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b); stop(); return; }// end function function _20111f1b() { this.scoretxt.text = String("Score: " + this._2011121b); this.timerClock.text = String("Time Left: " + this._20111d1b); this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b); stop(); return; }// end function public function _2011111b(event:MouseEvent) : void { this._2011291b.stop(); gotoAndPlay(2); return; }// end function public function _2011131b(event:TimerEvent) : void { this._2011161b(); return; }// end function public function _2011171b(event:MouseEvent) : void { var deadwait1:Timer; var explosionwait1:Function; var event:* = event; event = event; explosionwait1 = function () { runner1.alpha = 0; runner1.gotoAndStop(1); _2011151b = "no"; deadwait1.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait1 = new Timer(50, 1); deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1); deadwait1.start(); return; }// end function public function _2011191b(event:MouseEvent) : void { var deadwait3:Timer; var explosionwait3:Function; var event:* = event; event = event; explosionwait3 = function () { runner3.alpha = 0; runner3.gotoAndStop(1); _2011151b = "no"; deadwait3.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait3 = new Timer(50, 1); deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3); deadwait3.start(); return; }// end function public function _2011221b(event:MouseEvent) : void { gotoAndPlay(2); return; }// end function function _2011241b() { this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b); stop(); return; }// end function public function _20111c1b(event:MouseEvent) : void { var deadwait4:Timer; var explosionwait4:Function; var event:* = event; event = event; explosionwait4 = function () { runner4.alpha = 0; runner4.gotoAndStop(1); _2011151b = "no"; deadwait4.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait4 = new Timer(50, 1); deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4); deadwait4.start(); return; }// end function public function _20111e1b(event:TimerEvent) : void { this.plane01.x = this._2011281b; this._2011281b = this._2011281b - 2; if (this._2011281b < -464) { this._2011281b = 1028; } return; }// end function public function _20111a1b(event:MouseEvent) { if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762) { Mouse.hide(); this.crosshairs.alpha = 1; this.crosshairs.x = mouseX; this.crosshairs.y = mouseY; } else { this.crosshairs.alpha = 0; Mouse.show(); } return; }// end function public function _2011141b(event:Event) : void { this.crosshairs.alpha = 0; return; }// end function public function _2011161b() { var _loc_1:* = undefined; if (this._2011151b == "no") { _loc_1 = Math.floor(Math.random() * 5) + 1; if (_loc_1 == 1) { this.runner1.alpha = 1; this.runner1.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 2) { this.runner2.alpha = 1; this.runner2.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 3) { this.runner3.alpha = 1; this.runner3.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 4) { this.runner4.alpha = 1; this.runner4.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 5) { this.runner5.alpha = 1; this.runner5.gotoAndPlay(2); this._2011151b = "yes"; } } return; }// end function public function _2011181b(event:MouseEvent) : void { var deadwait2:Timer; var explosionwait2:Function; var event:* = event; event = event; explosionwait2 = function () { runner2.alpha = 0; runner2.gotoAndStop(1); _2011151b = "no"; deadwait2.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait2 = new Timer(50, 1); deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2); deadwait2.start(); return; }// end function } }
not your fight bruh let them two hash it out...
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.
I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.
So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:
Code:package jdwalker_game_web_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; dynamic public class MainTimeline extends MovieClip { public var runner1:MovieClip; public var runner3:MovieClip; public var runner5:MovieClip; public var runner2:MovieClip; public var runner4:MovieClip; public var playAgain:SimpleButton; public var sound:Sound; public var crosshairs:MovieClip; public var _2011291b:Timer; public var scoretxt:TextField; public var _20111d1b:Object; public var valuex:TextField; public var valuey:TextField; public var _2011151b:Object; public var startButton:SimpleButton; public var _20111101b:Timer; public var timerClock:TextField; public var beginGame:SimpleButton; public var _2011261b:Timer; public var _2011281b:Object; public var plane01:MovieClip; public var _2011121b:Object; public function MainTimeline() { addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b); return; }// end function public function _2011211b(event:MouseEvent) : void { gotoAndPlay(5); return; }// end function function _2011271b() { this.sound = new Sound(new URLRequest("Arrow_shot.mp3")); this._2011281b = 581; this._2011121b = 0; this._2011151b = "no"; this._20111d1b = 30; this._2011161b(); this.timerClock.text = String("Time Left: " + this._20111d1b); this.scoretxt.text = String("Score: " + this._2011121b); Mouse.hide(); stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b); stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); this._2011291b = new Timer(50, 0); this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b); this._2011291b.start(); this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b); this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b); this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b); this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b); this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b); this._2011261b = new Timer(1, 0); this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b); this._2011261b.start(); this._20111101b = new Timer(1000, 0); this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b); this._20111101b.start(); stop(); return; }// end function public function _2011231b(event:TimerEvent) : void { this.timerClock.text = String("Time Left: " + this._20111d1b); if (this._20111d1b <= 0) { this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b); this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b); stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b); Mouse.show(); gotoAndPlay(10); } return; }// end function public function _20111b1b(event:MouseEvent) : void { var deadwait5:Timer; var explosionwait5:Function; var event:* = event; event = event; explosionwait5 = function () { runner5.alpha = 0; runner5.gotoAndStop(1); _2011151b = "no"; deadwait5.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait5 = new Timer(50, 1); deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5); deadwait5.start(); return; }// end function function _2011251b() { this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b); stop(); return; }// end function function _20111f1b() { this.scoretxt.text = String("Score: " + this._2011121b); this.timerClock.text = String("Time Left: " + this._20111d1b); this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b); stop(); return; }// end function public function _2011111b(event:MouseEvent) : void { this._2011291b.stop(); gotoAndPlay(2); return; }// end function public function _2011131b(event:TimerEvent) : void { this._2011161b(); return; }// end function public function _2011171b(event:MouseEvent) : void { var deadwait1:Timer; var explosionwait1:Function; var event:* = event; event = event; explosionwait1 = function () { runner1.alpha = 0; runner1.gotoAndStop(1); _2011151b = "no"; deadwait1.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait1 = new Timer(50, 1); deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1); deadwait1.start(); return; }// end function public function _2011191b(event:MouseEvent) : void { var deadwait3:Timer; var explosionwait3:Function; var event:* = event; event = event; explosionwait3 = function () { runner3.alpha = 0; runner3.gotoAndStop(1); _2011151b = "no"; deadwait3.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait3 = new Timer(50, 1); deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3); deadwait3.start(); return; }// end function public function _2011221b(event:MouseEvent) : void { gotoAndPlay(2); return; }// end function function _2011241b() { this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b); stop(); return; }// end function public function _20111c1b(event:MouseEvent) : void { var deadwait4:Timer; var explosionwait4:Function; var event:* = event; event = event; explosionwait4 = function () { runner4.alpha = 0; runner4.gotoAndStop(1); _2011151b = "no"; deadwait4.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait4 = new Timer(50, 1); deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4); deadwait4.start(); return; }// end function public function _20111e1b(event:TimerEvent) : void { this.plane01.x = this._2011281b; this._2011281b = this._2011281b - 2; if (this._2011281b < -464) { this._2011281b = 1028; } return; }// end function public function _20111a1b(event:MouseEvent) { if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762) { Mouse.hide(); this.crosshairs.alpha = 1; this.crosshairs.x = mouseX; this.crosshairs.y = mouseY; } else { this.crosshairs.alpha = 0; Mouse.show(); } return; }// end function public function _2011141b(event:Event) : void { this.crosshairs.alpha = 0; return; }// end function public function _2011161b() { var _loc_1:* = undefined; if (this._2011151b == "no") { _loc_1 = Math.floor(Math.random() * 5) + 1; if (_loc_1 == 1) { this.runner1.alpha = 1; this.runner1.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 2) { this.runner2.alpha = 1; this.runner2.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 3) { this.runner3.alpha = 1; this.runner3.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 4) { this.runner4.alpha = 1; this.runner4.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 5) { this.runner5.alpha = 1; this.runner5.gotoAndPlay(2); this._2011151b = "yes"; } } return; }// end function public function _2011181b(event:MouseEvent) : void { var deadwait2:Timer; var explosionwait2:Function; var event:* = event; event = event; explosionwait2 = function () { runner2.alpha = 0; runner2.gotoAndStop(1); _2011151b = "no"; deadwait2.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait2 = new Timer(50, 1); deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2); deadwait2.start(); return; }// end function } }
Aiight, so I was curious if JD's claims were correct. My spidy sense told me that DarkMind used a game template but, there was no way to find out from the swf directory or filename itself. So, I downloaded a trial copy of a swf(Flash) decompiler & hacked to get the full functionality.
I downloaded the jdwalker_game_web.swf & decompiled it, exposing all the assets and actionscript. At first, I thought maybe he did author this game cuz none of the frame layers were labeled with an explanation of what was on it. I know PROFESSIONAL developers wouldn't do this. But as I examined the actionscript, the variable names were nonsensical...like the code was run thru an obfascator. Then I thought, maybe the decompilation process did. So to test this theory, I decompiled a swf I authored. To my surprise, all the variable names stayed intact.
So based on this observation, my conclusion is that this nigga, in fact, DID NOT create this game. The nigga's fake. Also, I believe someone who types in large letters to get their point across is compensating for something. Usually, a sign a nigga's lying. Code below:
Code:package jdwalker_game_web_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.utils.*; dynamic public class MainTimeline extends MovieClip { public var runner1:MovieClip; public var runner3:MovieClip; public var runner5:MovieClip; public var runner2:MovieClip; public var runner4:MovieClip; public var playAgain:SimpleButton; public var sound:Sound; public var crosshairs:MovieClip; public var _2011291b:Timer; public var scoretxt:TextField; public var _20111d1b:Object; public var valuex:TextField; public var valuey:TextField; public var _2011151b:Object; public var startButton:SimpleButton; public var _20111101b:Timer; public var timerClock:TextField; public var beginGame:SimpleButton; public var _2011261b:Timer; public var _2011281b:Object; public var plane01:MovieClip; public var _2011121b:Object; public function MainTimeline() { addFrameScript(0, this._2011251b, 1, this._2011241b, 4, this._2011271b, 9, this._20111f1b); return; }// end function public function _2011211b(event:MouseEvent) : void { gotoAndPlay(5); return; }// end function function _2011271b() { this.sound = new Sound(new URLRequest("Arrow_shot.mp3")); this._2011281b = 581; this._2011121b = 0; this._2011151b = "no"; this._20111d1b = 30; this._2011161b(); this.timerClock.text = String("Time Left: " + this._20111d1b); this.scoretxt.text = String("Score: " + this._2011121b); Mouse.hide(); stage.addEventListener(Event.MOUSE_LEAVE, this._2011141b); stage.addEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); this._2011291b = new Timer(50, 0); this._2011291b.addEventListener(TimerEvent.TIMER, this._20111e1b); this._2011291b.start(); this.runner1.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011171b); this.runner2.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011181b); this.runner3.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011191b); this.runner4.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111c1b); this.runner5.hitButton.addEventListener(MouseEvent.MOUSE_DOWN, this._20111b1b); this._2011261b = new Timer(1, 0); this._2011261b.addEventListener(TimerEvent.TIMER, this._2011131b); this._2011261b.start(); this._20111101b = new Timer(1000, 0); this._20111101b.addEventListener(TimerEvent.TIMER, this._2011231b); this._20111101b.start(); stop(); return; }// end function public function _2011231b(event:TimerEvent) : void { this.timerClock.text = String("Time Left: " + this._20111d1b); if (this._20111d1b <= 0) { this._2011261b.removeEventListener(TimerEvent.TIMER, this._2011131b); this._20111101b.removeEventListener(TimerEvent.TIMER, this._2011231b); stage.removeEventListener(MouseEvent.MOUSE_MOVE, this._20111a1b); stage.removeEventListener(Event.MOUSE_LEAVE, this._2011141b); Mouse.show(); gotoAndPlay(10); } return; }// end function public function _20111b1b(event:MouseEvent) : void { var deadwait5:Timer; var explosionwait5:Function; var event:* = event; event = event; explosionwait5 = function () { runner5.alpha = 0; runner5.gotoAndStop(1); _2011151b = "no"; deadwait5.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait5 = new Timer(50, 1); deadwait5.addEventListener(TimerEvent.TIMER, explosionwait5); deadwait5.start(); return; }// end function function _2011251b() { this.startButton.addEventListener(MouseEvent.MOUSE_DOWN, this._2011221b); stop(); return; }// end function function _20111f1b() { this.scoretxt.text = String("Score: " + this._2011121b); this.timerClock.text = String("Time Left: " + this._20111d1b); this.playAgain.addEventListener(MouseEvent.MOUSE_DOWN, this._2011111b); stop(); return; }// end function public function _2011111b(event:MouseEvent) : void { this._2011291b.stop(); gotoAndPlay(2); return; }// end function public function _2011131b(event:TimerEvent) : void { this._2011161b(); return; }// end function public function _2011171b(event:MouseEvent) : void { var deadwait1:Timer; var explosionwait1:Function; var event:* = event; event = event; explosionwait1 = function () { runner1.alpha = 0; runner1.gotoAndStop(1); _2011151b = "no"; deadwait1.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait1 = new Timer(50, 1); deadwait1.addEventListener(TimerEvent.TIMER, explosionwait1); deadwait1.start(); return; }// end function public function _2011191b(event:MouseEvent) : void { var deadwait3:Timer; var explosionwait3:Function; var event:* = event; event = event; explosionwait3 = function () { runner3.alpha = 0; runner3.gotoAndStop(1); _2011151b = "no"; deadwait3.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait3 = new Timer(50, 1); deadwait3.addEventListener(TimerEvent.TIMER, explosionwait3); deadwait3.start(); return; }// end function public function _2011221b(event:MouseEvent) : void { gotoAndPlay(2); return; }// end function function _2011241b() { this.beginGame.addEventListener(MouseEvent.MOUSE_DOWN, this._2011211b); stop(); return; }// end function public function _20111c1b(event:MouseEvent) : void { var deadwait4:Timer; var explosionwait4:Function; var event:* = event; event = event; explosionwait4 = function () { runner4.alpha = 0; runner4.gotoAndStop(1); _2011151b = "no"; deadwait4.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait4 = new Timer(50, 1); deadwait4.addEventListener(TimerEvent.TIMER, explosionwait4); deadwait4.start(); return; }// end function public function _20111e1b(event:TimerEvent) : void { this.plane01.x = this._2011281b; this._2011281b = this._2011281b - 2; if (this._2011281b < -464) { this._2011281b = 1028; } return; }// end function public function _20111a1b(event:MouseEvent) { if (mouseX > 4 && mouseX < 1020 && mouseY > 4 && mouseY < 762) { Mouse.hide(); this.crosshairs.alpha = 1; this.crosshairs.x = mouseX; this.crosshairs.y = mouseY; } else { this.crosshairs.alpha = 0; Mouse.show(); } return; }// end function public function _2011141b(event:Event) : void { this.crosshairs.alpha = 0; return; }// end function public function _2011161b() { var _loc_1:* = undefined; if (this._2011151b == "no") { _loc_1 = Math.floor(Math.random() * 5) + 1; if (_loc_1 == 1) { this.runner1.alpha = 1; this.runner1.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 2) { this.runner2.alpha = 1; this.runner2.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 3) { this.runner3.alpha = 1; this.runner3.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 4) { this.runner4.alpha = 1; this.runner4.gotoAndPlay(2); this._2011151b = "yes"; } if (_loc_1 == 5) { this.runner5.alpha = 1; this.runner5.gotoAndPlay(2); this._2011151b = "yes"; } } return; }// end function public function _2011181b(event:MouseEvent) : void { var deadwait2:Timer; var explosionwait2:Function; var event:* = event; event = event; explosionwait2 = function () { runner2.alpha = 0; runner2.gotoAndStop(1); _2011151b = "no"; deadwait2.stop(); return; }// end function ; this.sound.play(); this._2011121b = this._2011121b + 10; this.scoretxt.text = String("Score: " + this._2011121b); deadwait2 = new Timer(50, 1); deadwait2.addEventListener(TimerEvent.TIMER, explosionwait2); deadwait2.start(); return; }// end function } }
Don't care if he actually wrote the code or not. The idea was creative and deserving of ock of the year.
if i was u i wouldnt talk.
they might make a shoot the cac redneck game next![]()