E3 2017 | Electronic Entertainment Expo

Xbox One X PC Build: Can you do it for $500?
Creating the PC equivalent of the $500 Xbox One X is trickier than you might guess.

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Microsoft’s Xbox One X presents an interesting challenge for PC builders. Sure, if you want raw power, nothing beats the PC. But can you put together an Xbox One X equivalent for $500?

At that price point (and outside of that golden window of Black Friday sales and stellar combo/bundle deals on PC components), you're pushing the limits of what’s possible, particularly if you want to completely replicate the same experience Microsoft is promising hardcore console fans. Given today’s high RAM prices, the low availability of certain GPUs, and the dearth of 4K UHD drives, the results don’t come out cleanly in favor of a DIY PC.

Build #1: A basic 4K/30-fps gaming PC
To start, we’ll walk through a baseline build, which makes a few sacrifices but should still perform at 4K/30 fps.

Part Name Price
CPU
AMD FX-8300 (3.3GHz, 8-core)
$90
Motherboard ASRock 970 Pro3 R2.0 ATX AM3+[3][4] $45
RAM Patriot Signature 8GB DDR3/1600 (1x8GB) $47
Graphics card Gigabyte Radeon RX 580 8GB Gaming 8G[5] $266
Storage Western Digital 1TB Caviar Blue 3.5” 7200RPM HDD $50
Optical Drive LG UH12NS40 Blu-Ray drive $43
PSU Thermaltake SMART 550W 80+ Bronze[6] $35
Case Thermaltake Versa H21 ATX Mid Tower $34
OS Windows 10 OEM license $32
Shipping Motherboard ($1), Graphics Card ($9) $10
Total: $652

Build notes

  1. Prices current as of June 15, 2017.
  2. Retailers chosen with shipping costs in mind—and the assumption most people have an Amazon Prime account.
  3. Cheap AM3+ motherboards like the ASRock 970 Pro R2.0 lack on-board Wi-Fi, so if you want wireless connectivity, prepare to shell out for either a Wi-Fi adapter or a better motherboard.
  4. The price for this ASRock motherboard is after a $20 mail-in rebate.
  5. See the Build Summary section for notes on availability.
  6. This price is after $20 mail-in rebate.
Build breakdown

When comparing our build to the Xbox One X piece by piece, each platform’s advantages are clear. Our PC has more flexibility and muscle, while the Xbox One X is both highly compact and set in stone.

For the Xbox One X’s CPU, GPU, and memory, Microsoft chose a custom AMD APU that features eight 2.3GHz custom x86 cores, 40 Radeon compute units running at 1,172MHz, and 12GB of GDDR5 memory. AMD doesn’t have an equivalent APU available for DIY build purposes, so I chose to walk the line between the Xbox One X’s specs and recommended specs for a smooth PC gaming experience. In our build is the eight-core 3.3GHz AMD FX-8300, 8GB of DDR3/1600 RAM, and an 8GB Radeon RX 580. (My GPU choice does have one catch, which I’ve noted in the Build Summary below.)

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This configuration nets you a (faster) eight-core CPU, enough RAM to avoid bottlenecks in system performance, and a GPU capable of 4K gaming at a minimum of 30 fps on Medium settings. However, some Xbox One X games may end up running more smoothly or with better visual fidelity on console than on this homebrew 4K machine. Unlike with the PC, developers can fine-tune their games for Microsoft’s console through a low-level API.

For storage, Microsoft hasn’t yet shared details on drive speed, type, or interface. All we currently know is what Digital Foundry revealed in its April 2017 preview: The Xbox One X will have a “1TB hard drive with a 50 percent increase in bandwidth.”

Without knowing how Microsoft arrived at that 50 percent figure, we could spend a lot of time speculating on what it means. (Do they mean a shift from SATA II/3Gbps to SATA III/6Gbps? Use of a solid-state hybrid drive? A larger cache?) Instead, I chose to keep this exercise simple and selected a SATA III 7200rpm Western Digital hard disk drive. While it’s possible that the Xbox One X's $500 price tag includes a SSHD, like in its now-discontinued Xbox One Elite model, that raises the price of this build without explicit cause.

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The final pieces of this build are straightforward. In fact, you can use any reputable 500W power supply (the minimum you’ll need for this build), ATX case, and Blu-Ray drive—the ones listed in our build were chosen for how cheap they were at the time of publication.

Speaking of that Blu-Ray drive, it’s a far step down from the Xbox One X’s 4K UHD Blu-Ray drive. To stay even remotely near a final total of $500, you have to ditch support for playback of 4K UHD discs. So that means you can’t play your collection of 4K UHD movies in HDR on a compatible TV, if you already own one.

As for the operating system, we can’t go as cheap as the Xbox One X’s included variant of Windows 10, but we can get a W10 Home license at a heavy discount. How? By using a trick that Brad Chacos has mentioned to our staff for a while now: Buying a product key through Kinguin. It works, but be sure to get the Buyer Protection—the site functions like an eBay for software, and that insurance will protect you from shady sellers.

Build summary
As mentioned above, we wanted to replicate both the functionality and the price of the Xbox One X as closely as possible. You can’t do an exact 1:1 duplicate, thanks to a mix of Microsoft’s custom hardware design and slow release of specs, but this build is a fairly decent compromise between Xbox One X’s main features and the cost of PC components. This rig should play games in 4K at a minimum of 30 fps on a Medium graphics setting, support HDR, and play optical discs.

However, it’s more expensive than an Xbox One X by $152 (or more, if you’re bad about filing mail-in rebates). It lacks support for 4K UHD Blu-Ray discs. It uses a GPU that’s extremely difficult to find right now, so currently you’d have to pay more for a used RX 580 or buy a graphics card with less memory (Nvidia’s 6GB GTX 1060 instead of a 8GB Radeon RX 580). It doesn’t have built-in Wi-Fi support. And it’s not nearly as compact or small.

Build #2: The upgraded 4K/30-fps gaming PC
Our second build swaps out the standard Blu-Ray drive for a 4K UHD Blu-Ray drive—and changes the CPU and motherboard configuration as well.

Part Name Price
CPU
Intel Core i5-7400 (3.0GHz, 4-Core) $187
Motherboard MSI H110M Gaming Micro ATX LGA1151[3][4] $40
RAM Crucial 8GB DDR4/2133 (1X8GB) $55
Graphics card Gigabyte Radeon RX 580 8GB Gaming 8G[5] $266
Storage Western Digital 1TB Caviar Blue 3.5" 7200RPM HDD $50
Optical Drive Pioneer BDR-211UBK 4K UHD Blu-Ray drive $130
PSU Thermaltake SMART 550W 80+ Bronze[6] $35
Case Thermaltake Core H21 ATX Mid Tower $34
OS Windows 10 OEM license $32
Shipping Optical Drive ($1), Motherboard ($2), Graphics Card ($9) $12
Total: $818
Build Notes

  1. Prices current as of June 15, 2017.
  2. Retailers chosen with shipping costs in mind—and the assumption most people have an Amazon Prime account.
  3. This cheap H110 motherboard lacks on-board Wi-Fi. If you want wireless connectivity, prepare to shell out for either a Wi-Fi adapter or a better motherboard.
  4. The price for this MSI motherboard is after $15 mail-in rebate.
  5. See the Build Summary section for notes on availability.
  6. This price is after $20 mail-in rebate.
Build breakdown
For the most part, this build shares the same approach as our first one. The key difference is the addition of Pioneer’s 4K UHD Blu-Ray drive to closely match what the Xbox One X has.

That 4K UHD Blu-Ray drive makes this build quite a bit more expensive than an Xbox One X. The BDR-211UBK itself is $130, and its highly restrictive system requirements also require a more expensive CPU and motherboard. Even when using a completely low-end motherboard, the Kaby Lake processor bumps up the price by another $87.

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For the moment, you can’t get around this painful jump in cost. Pioneer has the only options for a 4K UHD Blu-Ray drive currently—and this one we’ve picked is the cheaper of the two.

Build summary
This upgraded rig nails the Xbox One X’s main features: It should run games in 4K at a minimum of 30 fps on a Medium graphics setting, support HDR, and play 4K UHD optical discs.

However, like the first build in this article, it has its downsides. First of all, if you build this PC at this very moment, you’ll have a rough time finding an RX 580. You’ll end up paying more or purchasing a GTX 1060 (which has less memory) instead.

It’s also much more expensive than the Xbox One X. At $818, you could buy both a 500GB Xbox One S (the cheapest Xbox console available) and the Xbox One X, plus a game or two. And this PC still lacks built-in Wi-Fi.

Final thoughts
For the moment, Microsoft’s created a machine that the DIY PC crowd can’t currently match—not when you try to copy both feature set and the cost at the same time, at least. That might be a first, given how often PC gamers tout the benefits that console fans miss out on.

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Still, it’s not a complete victory for the Xbox One X. PC gaming doesn’t require an optical drive, after all, so you can enjoy 4K gaming, 4K video content, and HDR through digital downloads. (The RX 580 will handle all that just fine.) That already drops the cost of the cheaper build we priced out.

Beyond that, these builds could change the closer we get to the Xbox One X’s launch date. When AMD’s Ryzen 3 line launches, it might offer even better CPU performance for the same price as the FX-8300. Prices might come down for RAM and Pioneer’s 4K UHD Blu-Ray drive. Availability for the RX 580 may increase again. And of course, the holiday shopping season should yield some sweet deals on at least some of these build components. By November 7th, the Xbox One X may be far easier to reproduce as a punchy $500 PC.


http://www.pcworld.com/article/3200767/gaming/xbox-one-x-pc-build.html





They never include a controller ..ever. Because that would bump the price and the argument is .. you dont need one! But we are doing a Side By Side, don't skip out parts ?

Like the new argument is ... you don't need a UHD Drive !

But the XB1x has one, so include it and then tell me the price. Just like PCworld has done here once they added a UHD Drive it was $818.
 
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can't belive it took so long for somebody to use that old Warner brothers animation style in video games

can't wait to play this

Merry Melodies FTW!
Even though this looks great , I much prefer the cuphead look

 
Rumor: Red Dead Redemption 2 Cross-play Support Being Discussed

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One of the many significant stories to come out of E3 2017 undeniably is the rise of cross-play. For those hoping to play their favourite online games with friends on other systems, the future is looking bright. Microsoft and Nintendo are seemingly embracing the feature - with updates for games such as Rocket League and Minecraft being announced that will allow their respective Nintendo Switch and Xbox One versions to interact with each other. Cross-play could be about to take another huge step forward if rumoured discussions between Rockstar, Microsoft, and Sony bear fruit.

We’ve heard from multiple sources that Rockstar has recently been pursuing cross-platform multiplayer across Xbox One and Playstation 4 versions of Red Dead Redemption 2. We first picked up word of this in May from a reputable inside source at Rockstar that has revealed correct information to us in the past regarding the timing of Red Dead 2 announcements.

There’s no word yet on how these talks between the three parties are progressing, but if Sony’s current stance on cross-play between PS4 and Xbox One games is any indication, we may never see a deal come to fruition. In a controversial move, the company recently denied developers the chance to create cross-play options between the three major consoles. They defended the questionable policy to Eurogamer, describing it as a decision based on “commercial” factors.

On the flipside, if the rumours prove true, these talks may open the door for cross-play between the Xbox versions and an eventual PC release, should one ever happen.

Red Dead Redemption 2 is currently set to launch in Spring 2018. We will keep you posted if there any updates on the possibility of it having cross-play multiplayer in the future.

http://comicbook.com/gaming/2017/06...emption-2-cross-play-support-being-discussed/
 
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Reactions: LSN
So I really feel like I should be on something while playing this Marvel vs Capcom demo... I've got no clue what's going on. Side note... the fighting is great but these loading times are horse shit.
 
yea the demo is ok but i dont think imma get into it like i did injustice. i downloaded the demo on xbox one. i might download the ps4 version just to see if i can see a difference. to be honest this vs series hasnt been as good since mvc2 on dreamcast. i'll still buy infinite when it comes out but its probably gonna get as much play as 3 did (not a whole lot since i gave it to my nephew last summer lol). i think i will buy umvc3 since its on xbox one now. im looking forward to dragonball z fighters more since thats 3v3.
 
yea the demo is ok but i dont think imma get into it like i did injustice. i downloaded the demo on xbox one. i might download the ps4 version just to see if i can see a difference. to be honest this vs series hasnt been as good since mvc2 on dreamcast. i'll still buy infinite when it comes out but its probably gonna get as much play as 3 did (not a whole lot since i gave it to my nephew last summer lol). i think i will buy umvc3 since its on xbox one now. im looking forward to dragonball z fighters more since thats 3v3.

Mvc2 was a masterpiece.....

And I didn't know that mvc3 was on Xbox now...
 
Shadow Of The Tomb Raider Confirmed By New Logo And Concept Art Leak

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Shadow of the Tomb Raider may be gaming’s worst-kept secret right now. Square Enix has yet to officially announce the game, but the title the Shadow of the Tomb Raider name was leaked in late 2016 when somebody glimpsed a PowerPoint presentation on a game developer’s laptop while riding the subway. No, really. Kotaku later confirmed the name to be legit.

Well, it seems we have further proof Shadow of the Tomb Raider exists. Takeoff Creative is an LA studio that creates promotional materials for video games, and has collaborated with Square Enix and Ubisoft in the past. Recently they posted an image promoting the work they did on Shadow of the Tomb Raider, which features a look at the game’s official logo and early concept sketches for the game’s key art. Check it out, below.

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Here’s how Takeoff describes their work on the Shadow of the Tomb Raider:

“Through sketches and renders, we explored varying concepts for the Shadow of the Tomb Raider logo and key art. This process consisted of using the different pillars of the game as inspiration to accurately portray the brand.”

Aside from confirming the Shadow of the Tomb Raider title again, the concept sketches could reveal some tidbits about the upcoming game. We see Lara wielding some different weapons, including a machete, spear, and small sword, and in one image she appears to be holding something in her hand that’s producing smoke or steam. For the most part though, this looks like a typical Lara Croft adventure, which certainly isn’t a bad thing.

Tomb Raider skipped E3 2017, but Square Enix have said we’ll learn more about the game later this year. It’s rumored Shadow of the Tomb Raider will be coming out in early next year to coincide with the Alicia Vikander-starring Tomb Raider movie, which hits theaters on March 16, 2018.

You can keep up with WWG’s coverage of all things Tomb Raider by clicking right here.

http://comicbook.com/gaming/2017/06/18/shadow-of-the-tomb-raider-confirmed-logo-concept-art-leak/
 
well technically they will if they just gonna do console refreshes inbetween. if they didnt skimp out on the cpu/gpu on the initial launch systems we wouldnt have this problem now. i get their thinking about the cost issue but there's no reason they shouldnt have had an 8-core 3.0ghz cpu with a better gpu and 16gb of ram. if they wasnt able to do that then they shouldve waited another year or 2. i couldve dealt with the ps3/360 til 2015 if it meant we got better next gen systems in the process.
 
So remember all that talk from Sony when the PS4 came out about them being the home for Indies.....


Why Didn't Sony Show Any Indie Games at E3 2017?



Well, the Internet has its pitchforks ready, and it really wants to give PlayStation Europe chief Jim Ryan a big fat poke in the chest – but of all the dumb things the executive’s said recently, this isn’t one of them. Asked by Games Industry.biz about the lack of indie games during Sony’s E3 2017 press conference, the executive had two honest – if a little too honest – answers.

“One of the things we have realised is that these video collages of ten indie games shown in a minute, is almost meaningless,” he said. “Nobody can really learn anything about the games in that sort of time. It is almost viewed as wasted time.” Does anyone really disagree?

Ryan added that, during the launch period of the PlayStation 4, the platform holder almost wanted to evangelise indie games so that both fans and the media took its stance seriously. It’s now dedicating that time to PlayStation VR. “Right now, we have tonnes of indie content on the platform,” he continued. “And the fact that we elected […] not to give it its own spot on the stage this week, in no way means it is not important, or it is not there, or we don't worry about it.”

Ryan concluded that indie games are “less relevant” these days, but he meant in the context of an hour-long press conference and not in regards to the category itself. Of course this is the part that’s being (unfairly) misquoted, and will ensure that his nightmarish week of interviews drags on. Personally we don’t have a problem with the comments, but he could have phrased them better.

And it may be something Sony needs to look at because, while Ryan’s generally talked sense over the past couple of weeks, he makes it very easy for his words to be twisted. And that’s not a good look for the company he’s representing as a whole. It does beg the question, though: do we want gaming executives to be honest – or do we just want them to tell us what we want to hear?
 
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