Xbox One Console Reviews


Titanfall launched in North America yesterday and it’s suffering from some early wobbles.

To address the problems, EA has released a list of all known issues and offered some workarounds and troubleshooting information for players.

You can find it all below, courtesy of EA Help. I've left the PC-specific stuff on there, just in case the information is relevant to you.

Connection errors and infinite loop when trying to connect on slower internet connections

Exceedingly slow internet connections may cause an error message when trying to join a server or play your game. Some players may even get stuck in an infinite loop when trying to connect.

Try resetting your router or modem by unplugging it from its power source for at least fifteen seconds and then plugging it back in the game.

Crashing when accepting an invitation to a match in progress while currently in a match

If you’re in the middle of a match and accept a friend’s invitation to join their match also currently in progress, your game will crash when accepting your friend’s invitation.

To solve this issue, make sure before you either inviting a friend or accepting an invitation to exit to the game lobby first.

Players randomly assigned to the IMC or Militia when starting Campaign

When starting the Titanfall Campaign, you’ll be randomly aside to one of the two-opposing forces of Titanfall, either the IMC or the Militia.
While this is by design and intentional, to complete the Campaign you must complete all the missions of the Campaign on your assigned side.
You can always join the party of a friend assigned to the opposite side to get a taste of each perspective, however personal Campaign progression is limited to your completing all missions on your game-assigned side.

Kinect cannot be used for voice-comms, and Voice and microphone functionality on PC

Xbox One and Xbox 360 players cannot use Kinect for Voice over IP, or voice-communication, in-game.
Similarly, PC players with a microphone-containing-webcam set as your default microphone will have your microphone turned on automatically when playing Titanfall. If you do not wish to have your microphone on during gameplay, simply disable it in your game settings or disable it as your default microphone in your computer settings.

Some Intel processors must install specific beta graphics drivers

PC players with specific Intel processors, specifically those with Intel Graphics, must download and install a special beta graphics driver to ensure their game runs properly
You can find this driver, along with a full list of what Intel processors the driver is compatible with, straight from Intel.

Hard-drive related installation issues

Some players are reporting installation issues with Titanfall when using a hard drive formatted FAT32. Due to file-size restrictions inherent to FAT32 systems, some of the larger files within the Titanfall installation are unable to be managed by these hard drives.To successfully install Titanfall, make sure your hard drive is formatted NTFS. You can find instructions on how to convert a hard drive partition to NTFS straight from Microsoft.
 
I thought about it, but it will just be filled with trolls like almost every other Xbox thread. :smh::lol: So ill just post here.
 
so who be jumping into their Titan like this

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btw thats not me :lol:
 
Oracle kind of looks like Chloe O'Brien(probably will get mary lynn rajskub to do voiceover duty)

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Riddler looks like Chef Robert Irvine from Food Network :lol:

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Titanfall’s Metacritic pages have become a battlefield for sorts among gamers, as Sony loyalists have acted to drop the user score.

Going through the most negative reviews, it’s pretty transparent some reviews were made by people who did not play the game. Now, it may be a little hard to tell genuine negative reviews from positive ones, and to be fair, some users will have overly harsh but legitimate poor reviews. However, there are red flags that indicate which reviews clearly come from people who didn’t play the game.

For example, one review complains about Xbox Live being down and wishing they had a PC. As we covered before, the servers were down for both Xbox One and PC. Another complains about framerate, a complaint not duplicated in other forums or reviews. Two particularly odious ‘reviews’ have nothing to share about the game at all. One recommends Woodcutter Simulator 2014 over it, while another uses the space as a platform to complain about official reviews.

Free speech issues aside, this is an unfortunate indication that the tone of the ‘console wars’ has become toxic among loyal fanboys. We won’t be surprised to see this duplicated when Infamous: Second Son comes out, and we’re knocking on wood that it isn’t the case. Perhaps the game companies should be paying more attention to this phenomena, as it does the industry no good – and it seems that it’s hurting them now.

That shit is pathetic....It is not a stretch of the imagination that some that post here contributed to that bullshit.:smh:
 
This game really could've done without the spectre's and grunts..it wouldn't been much better to just add more real players. If battlefield did it with tanks, jets, and boats they should've been able too. They just sitting fucking ducks
 
Gentleman lets talk headsets which is the BEST for xboxone I'm looking for to get the best out of my game audio. Chat I dont care for so much I wanna hear explosions, gun fights, foot steps, etc..

I think its kinda stupid Xbox one don't Bluetooth but whatever
 
More real players means more Titans, and Respawn has explained time and time again that more players make the maps a Titan clusterfuck... I'm all for less grunts and spectres tho.
 

Developer reshuffles team in preparation for Halo 5's launch

Big things are afoot in Redmond, Washington. Following confirmation that the next Halo will release later this year, 343 Industries is shifting production up a gear with a reshuffle of its core creative team, which has led to a host of internal promotions and new hires.

With ex-LucasArts and Crystal Dynamics alum Tim Longo recently joining the Halo team as its creative director, former creative director Josh Holmes has taken on the role of Halo 5's executive producer, heading up the internal development team. Holmes is now responsible for "overall project leadership and business ownership," as the man himself explained in a blog post on Halo Waypoint. As for Halo 4's exec producer, Kiki Wolfkill, Holmes assured readers that she was still at 343, "developing exciting new stories, experiences and technologies that will transform the way you experience Halo. She will have more to share at a later date," he continued, "but I can promise that what she is working on is really cool."

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Room with a Bouview

Newly appointed art director Nicolas 'Sparth' Bouview, whose previous credits include the Assassin's Creed franchise as well as RAGE and Prince of Persia, has big plans for the future of the series. Taking over from previous art director and 343 founding member Kenneth Scott, Bouview was lead concept artist for Halo 4 - so already knows his way around the franchise. Scott, however, will still be working remotely on the title as a visual design consultant - in his underwear, he claims, in case you were wondering: "those Skype meetings will get awkward..." Bouview's introduction on Halo Waypoint was accompanied by a sneak peek of a piece of his concept art; "an early exploration of a new location that features prominently in a little game project we're tinkering with..." No prizes for guessing which project 343 is referring to there.

Those aren't the only Halo-related hires that have happened over the last few months, however. Joe Staten, Bungie's lead writer and cinematics director, and the man responsible for penning practically every Halo from the 2001 original right up to Halo: Reach in 2010, left Bungie last September. This occurred just as the studio was deep into development on Destiny - on which he was working as a writer and design director.

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At the time, Staten claimed his decision for leaving was so that he could seek out "new creative challenges". New, but also kind of familiar it seems, as just a few months later Microsoft announced Staten's return to Bungie's former parent company. Though the publisher has since confirmed that Staten will not be working on the next Halo title directly, it has said that in his new role he'll "help shape the franchise strategy for some Microsoft Studios titles." And all this on top of providing the voices for Halo's now-iconic grunts - the guy's done well for himself.

Chief and chips

So what do we know about the new Halo so far, other than Microsoft expects it to be in our hands by the year's end? Rumours suggest it'll be preceded by a TV series - the one that's being helmed by Hollywood legend Steven Spielberg, no less. It's also almost certainly the second chapter in 343's 'Reclaimer' saga, which kicked off with Halo 4. This overarching tale was originally intended as a trilogy, until Microsoft decided it didn't want to restrict the franchise or 343 to just three 'Reclaimer' titles.

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In last year's E3 trailer - the only real glimpse of the new Halo we've been privy to so far - Master Chief faces off against a humongous bird-like being, which is almost definitely a Forerunner Construct and possibly a War Sphinx or Seeker. Owing to its orange-yellow colouration, it's also a fair bet that it's of Promethean origin. John-117 holds an AI data crystal chip in his hand while approaching the construct; if we were to guess at its significance, it's possible he's searching for a way to bring back our old AI friend, Cortana. This chip is specifically mentioned in a listing for the game on Microsoft's online store, which, before being hastily pulled by the company following its discovery, read: "In possession of a mysterious data chip, Petty Officer John-117, aka Master Chief, confronts a new battery of challenges and tests in a Herculean effort to stay alive in a galaxy where sentient life is mercilessly hunted."

More information, and perhaps even an official title, is due at this year's E3, according Microsoft's Phil Spencer, who told us around the time of the game's initial reveal last year that every Halo game will, traditionally, span two E3 conferences. He also shed the faintest of clues as to the game's plot: "The end of [Halo 4] was a difficult time for him and his relationship with Cortana, so now he's searching." Our money is on the 'mysterious data chip' having something and/or everything to do with that search.


When we get to play is even more nebulous. While Microsoft considers it a 2014 title, later rumours suggested that this might refer to a beta rather than the final game - access to which may be included with the purchase of the hotly rumoured Halo 2 Anniversary, which is alleged to be in development by Master Chief's voice actor Steve Downes. Still, even that's something worth looking forward to - and, given the status of previous Halo titles as killer apps for Xbox, you can be sure 343 will have near-limitless resources to make sure everything goes to plan. Given the franchise pedigree, Microsoft will be looking for nothing less than the best shooter available on Xbox One, whether that takes the form of Halo 2 Anniversary, Halo 5 or a Halo 5 beta.

It's clear that 343 doesn't intend to simply retread Halo 4 with the next game, too. Following that game's release, 343's franchise and development director Frank O'Connor wrote a retrospective blog for Halo Waypoint in January of last year. In it, he acknowledged that the studio still had a lot of growing to do. "We have a lot to learn. We made a lot of mistakes. We can do better. And we know this, and we will," he wrote. O'Connor also promised fans that the team - armed with all of the feedback from the previous title, "will do much better next time." Despite hardships, he concluded, 343 is "excited about the future of Halo. A future we want you to be a part of. A future we're building for you." With the team now reformed and harnessing the power of Xbox One, that promise should still hold true come Halo 5's lift off.
 
Gentleman lets talk headsets which is the BEST for xboxone I'm looking for to get the best out of my game audio. Chat I dont care for so much I wanna hear explosions, gun fights, foot steps, etc..

I think its kinda stupid Xbox one don't Bluetooth but whatever

I have the tritton 720+ about to cop the refub astro a50 from Astros eBay. Only $200 for everything and those are the best.
 

Titanfall players have reported instances whereby first-time player teams are matched with a more experienced team of players, resulting in a skill imbalance.

Although some may consider it an ideal scenario to be put up against a team of low-level and minimal experience players, it’s not an ideal situation for everyone.

Respawn are working to improve the state of matchmaking within the game with “more details in the near future.”

<blockquote class="twitter-tweet" lang="en"><p><a href="https://twitter.com/SamWinks">@SamWinks</a> Our team is working on matchmaking upgrades for Titanfall. We will have more details in the near future.</p>&mdash; Titanfall (@Titanfallgame) <a href="https://twitter.com/Titanfallgame/statuses/444018593697517568">March 13, 2014</a></blockquote>
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Yea... They have to fix that shit asap...



I routinely get matched up against Generation 2 & 3 players... That shit ain't fair at all..
 

Developer reshuffles team in preparation for Halo 5's launch

Big things are afoot in Redmond, Washington. Following confirmation that the next Halo will release later this year, 343 Industries is shifting production up a gear with a reshuffle of its core creative team, which has led to a host of internal promotions and new hires.

With ex-LucasArts and Crystal Dynamics alum Tim Longo recently joining the Halo team as its creative director, former creative director Josh Holmes has taken on the role of Halo 5's executive producer, heading up the internal development team. Holmes is now responsible for "overall project leadership and business ownership," as the man himself explained in a blog post on Halo Waypoint. As for Halo 4's exec producer, Kiki Wolfkill, Holmes assured readers that she was still at 343, "developing exciting new stories, experiences and technologies that will transform the way you experience Halo. She will have more to share at a later date," he continued, "but I can promise that what she is working on is really cool."
.

Not surprised that her last name is also her XBL gamertag :lol:

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Microsoft hasn't yet released the official drivers to make Xbox One controllers compatible with a PC, but with a bit of finagling, those so inclined can make the two pieces of hardware play nice, and use an Xbox One controller on PC.

Modder Lucas Assis has a step-by-step tutorial for view on YouTube, where he explains how the magic happens: basically, what he's doing is making his computer think that the One controller is an Xbox 360 controller. Microsoft's controller wasn't drastically altered between console generations, so the buttons, triggers and bumpers all line up just fine.

That being said, this is still an unofficial modification, and those don't always work out. The video's comments are filled with people running into complications. If you choose to follow in Assis's footsteps, know that you risk damaging your hardware. If you'd rather not chance it and want to wait, Microsoft's official drivers are expected later this year.


 
Gentleman lets talk headsets which is the BEST for xboxone I'm looking for to get the best out of my game audio. Chat I dont care for so much I wanna hear explosions, gun fights, foot steps, etc..

I think its kinda stupid Xbox one don't Bluetooth but whatever

Im waiting for a bluetooth myself. Cant do cords from headset to controller. Shit is irritating as fuck
 
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