Xbox One Console Reviews

hmmm... I'm kinda pissed but happy.

My xbox one kinect stopped working... just went dead for no reason this past weekend. I tried all the fixes and nothing worked it was dead. I look on youtube and sure enough there's other people with the same problem. So Monday morning I hit up the support website and make a service order. I chose the option to have them send me the kinect and I return the broken one in the same packaging. Only catch was I had to give them my credit card info and I have to return it within 15 days or I get charged which was cool to me. So this morning before noon, to my surprise, the package with kinect arrives. Not bad at all...just over 24hrs.

I'm pissed that it broke which is the reason I was hesitating gettin an xbox one so soon after released but I'm pleased with the way they handled it. Really fuckin fast.
 
Now my Xbox works fine when I say "Xbox on". What they said was true that once the system learned your voice it will operate smoothly. Now I can talk low and the system will operate smoothly.:yes:

That's what's up. I don't even try to talk to this hoe no more.
 

battlefield_4.jpg


Don’t be so hasty to chastise DICE over Battlefield 4‘s numerous launch issues, says former gameplay designer at DICE.

Now a game designer with Rovio, he is quick to defend DICE’s efforts on the game, noting that the problems surrounding it are not a result of any laziness or complacency on the part of the developer, but rather that the issue lies in a place higher than the devs. You can the tweets below:

366b543de13b0f443a9a0e2ce0e5288d.png



This alludes to the implication that publisher EA may be a culprit in pushing the game for release earlier than was ready, resulting in a mish-mash of problems at launch that continue to this day.

This isn’t the first time such claims were made. An anonymous QA tester corroborated this idea just last month, stating the Swedish developer was being forced to rush the game in order to beat Call of Duty to market.

http://pixelenemy.com/battlefield-4-former-dice-dev-claims-games-problems-are-higher-than-devs/

I just downloaded the BF4 China Rising DLC I swear I'm not having these problems that people are complaining about with this game. I swear I'm not. I'm really enjoying it. In fact my COD Ghost Prestige Edition is just sitting in the box.
 



YouTube's Content ID program scans videos for copyrighted content – music, graphics and the like – and gives the copyright holder the option to monetize, block or track these videos. YouTube recently revamped Content ID, and some Let's Play personalities have received claims, mostly targeting the music in their videos. When a copyright holder monetizes or blocks flagged content, the Let's Player can't monetize that video anymore.

In an email acquired by Kotaku, YouTube explains its Content ID system and offers tips for Let's Play creators: "Last week, we expanded the system to scan more channels, including those affiliated with a multi-channel network ("MCN"). As a result, some channels, including many gaming channels, saw claims appear against their videos from audio or video copyright holders. Keep in mind one video may contain multiple copyrighted works, any of which could potentially result in a claim."

The email continues, "Online rights are often resold to companies like music labels and aggregators. While you might not recognize the owner, this doesn't necessarily mean their claims are invalid .... Know that we love what you do. We've worked hard to design Content ID and other tools to give everyone - from individual creators to media companies - the opportunity to make great videos and earn money."

As for the tips, YouTube links to its copyright support page, where content creators can dispute claims and learn more about Fair Use and Content ID. It also reminds users to "be aware of music," and suggests turning off background music but keeping on sound effects.

A few publishers – Capcom, Ubisoft, Deep Silver, Blizzard – ask YouTubers to contest any Content ID claims as quickly as possible so they can be dismissed.
 
This dude getting a lot of Youtube money, yet his teeth are still fucked up. :lol:

BF4 GAMERS DESERVE THE ISSUES THEY'RE HAVING | STOP BUYING EA'S SHIT

 
A Quantum Breakthrough: Remedy's quest for the perfect game narrative

Remedy plans to raise the bar for storytelling in games, and Oskari Hakkinen tells Develop how the studio is taking cues from TV, film and its own past to develop a new experience with Xbox One game Quantum Break

The search for the perfect kind of narrative for games has long been an ambition for Finnish studio Remedy Entertainment.

Since it was founded in 1995, the developer has only released a small number of franchises, testing out different types of story structure along the way.

From the movie-like three act structure of Max Payne to the more TV-like episodic format of Alan Wake, the studio has experimented with various techniques to successfully tell a story that immerses players for ten hours plus.

Speaking with Develop, Remedy’s head of franchise development Oskari Hakkinen says developers can learn a lot from television, perhaps even moreso than the typical three act framework of films. He recalls the studio’s creative director Sam Lake banging his head over trying to perfect game narrative beyond Max Payne’s movie format, before taking inspiration from TV shows like Lost.

“It was during that time that the big series started to come out with HBO and whatnot, Lost for instance was one where people were buying the boxsets, and then watching the episodes at their own pace. Some are binging through it, some are watching one a day, some are watching one every other day or once a week, but all at their own pace,” he explains.

“The great thing about it was each episode had its own three act structure and ended on a cliffhanger, which kind of prodded you on to see what happened next. Sam got the idea from that, that this would be a fantastic fit for a video game, especially a video game that has very strong narrative, because we're telling the story over ten plus hours.

"With Alan Wake, having a very high completion rate was partly to do with the structure we built. What we read on our forums and from media and fans was that some people played through the whole experience from start to finish - the bingers - but some people, folks that didn't have the time to do that, they'd play one episode. It was a perfect cut off point, and they'd know that the next chunk would take an hour to an hour and a half.”

A unique combination

Remedy’s upcoming Xbox One exclusive Quantum Break, which tells the story of a time travel experiment gone wrong and gifts the title’s three main characters with abilities to manipulate time, is taking cues from the lessons learned in Max Payne and Alan Wake, and taking it to another level. Each segment of gameplay will be split into episodes, and once each is completed, players will unlock an episode of live action TV which is included on the disc already.

Rather than the transmedia approach used by the likes of Trion Worlds with Defiance, where players can impact the story through their actions, but must wait for the TV series to air at specific timeslots during the year, the full TV content will be opened up instantly much like on-demand television through services such as Netflix, ready for the player to tuck into whenever they want.


quantum%20break%203.jpg


“We're building these experiences together from the ground up,” says Hakkinen.

“The game and the show are designed to be built as one experience, to be experienced as one package. So you play an episode of the game, then you can unlock an episode of the show, play another episode of the game, and unlock another episode of the show, and so on.

“Without telling too much, you'll be looking at two different sides of the coin from a story perspective. In the game you'll be following the story of one theme, in the show you'll be following the story of another theme. These are meshing together to form the whole experience.”

He adds: “Obviously we are not naive to the fact that some people may not necessarily want to watch some linear media when they slot out their gaming time. So once it is unlocked, it's unlocked for you to jump in or experience whenever you then so choose. So it could be you catch up on it through your tablet device or your mobile device on the bus to work, and then you get home and you're ready for the next experience.”

Given the studio’s ambitions to effectively combine two different mediums, it is perhaps understandable why they have chosen to work with Microsoft, which has championed the Xbox One as an all-in-one entertainment box.

If successful, Quantum Break could become Microsoft’s poster child for this meshing together of entertainment forms, and Remedy already has a much larger story mapped out should the new IP take off, with the first release effectively ‘season one’, with potential for multiple series.

quantum%20break%202.jpg


A quantum leap forward

Turning the game into an episodic and potential multi-season structure however means the pressure is on for Remedy to make an engaging experience and strong narrative. But rather than perceiving it as a challenge, Hakkinen says the developer is treating the task as a huge opportunity to be a pioneer of new entertainment in building a game specifically designed for Microsoft’s new gen hardware.

He says the studio’s own new technology, combined with the power of the Xbox One means the developer is able to create ‘digital doubles’ of the actors from Quantum Break’s live action TV show.

“When I say we can tell better stories with the new hardware it means better facial animation, better, more realistic characters. In fact we're actually using digital doubles,” he says.

“That's the future of what we have right now. The characters look exactly like the actor. Every performance and every nuance is now captured from motion capture and translated on screen directly. So we're really capturing everything in the facial movements.”

The notion of ‘digital doubles’, even on new gen hardware, is an ambitious statement to make. Hakkinen is confident however that the studio has been able to jump right across the uncanny valley and ensure characters look lifelike and won’t cause a sense of unease amongst players.

“We were worried, until we saw the results that the technology is doing,” he states.


“We've been working towards this for a very long time. We've been building different types of techniques and technologies. Now that we have the power to actually achieve that, what we've always dreamed of, it almost feels like we jumped straight over the uncanny valley.


quantum%20break%204.jpg


“Whereas we were on the edge before we went into there, with the next generation project for Quantum Break we kind of missed all of that, and we're talking about now digital doubles.

“There are of course elements there that need fine tuning. One of the downsides if you like of everything being so accurate is that sometimes, a flaw, a natural flaw, can seem like a mistake. So if someone has, for instance, a weird walk, it's his exact walk, but in the game because it's not perfect, and none of us are perfect, it might look like it's not correct.

“So then sometimes we may need to readjust their walk cycle or we may need to adapt to certain things so people don't look at it like it's an actual mistake.”

Recreating reality

The sense of realism doesn’t just stop at the characters and the live action TV, Hakkinen says Remedy has almost painstakingly recreated as realistic settings and sounds as possible to keep players engrossed in the gameplay.

He likens the effort as similar to that of Alan Wake, in which the developer took over 60,000 photos across the Pacific North West to ensure the surroundings were as realistic as possible. The studio also recorded the ambient sounds of the forest, and even made sure the constellation of stars were accurate to that part of the region.


alan%20wake%202.jpg


“We go for an immense amount of detail and we look at those little, intricate things that we can bring into the game to make you feel like you are in that experience,” he says.

“With Quantum Break we're obviously doing a hell of a lot of research yet again and at the same time we are pushing the characters forward to now fit into that world even better, make these realistic environments and worlds that give you that sense of place.”

Remedy’s ambitions and hopes are high, but Remedy’s core focus on telling stories in games means the studio at least has the know how to take a stab at tying together the TV and games mediums in to one package.

Hakkinen remarks: “We know that our experience is going to be very revolutionary and just looking at what we have right now, we can see that we're going to set a bar."

http://www.develop-online.net/inter...-quest-for-the-perfect-game-narrative/0187411

http://www.oxm.co.uk/68253/new-quantum-break-details-how-the-cross-media-storyline-works/
 
Damn another one.:smh:



Battlefield 4's PC version has had some problems since launch. For some, this is an annoyance and an inconvenience. For others, it's grounds for a lawsuit.

We've already seen one firm consider taking the giant publisher to court, but there's now a second, filed in a U.S. District Court and which is the first step towards a class-action lawsuit.

As reported by Gamasutra, securities law firm Robbins Geller Rudman & Dowd LLP have filed on behalf of a Mr. Ryan Kelly "and anyone else who purchased EA stock between July 24 and December 4 of this year."

The suit will claim the same as the first: that EA essentially lied during Battlefield 4's development, repeatedly boasting of the "quality" of a game that they knew would be marred by technical woes after launch in order to boost sales.

I see two things wrong with this. The first is that I think they're using different definitions of the word "quality". EA seem to be referring to the quality of the content, while the suit is referring to quality in terms of functionality.

Example: "Hey, this story is great!", vs, "Hey, this book's pages are falling out!".

The second is that it also seems bananas. It sucks when a game doesn't work, but taking a company to court over it - when that company has had to deal with the complexity of PC compatibility and has worked continually to fix those issues since launch - seems a tad extreme, at least so soon after release, and sets a very dangerous precedent.

EA taken to court by investors over Battlefield 4 [Gamasutra]
Complaint [Case Docs]
 
3 :lol:



battlefield4fall.jpg


EA has been under a lot of scrutiny lately. First, law firm Holzer Holzer & Fistel, LLC launched an investigation to uncover whether or not the company deliberately misled investors on the state of Battlefield 4 and the game's impact on company revenue. Then, law firm Robbins Geller Rudman & Dowd, LLP filed a class action lawsuit against the publisher. Now, law firm Bower Piven has likewise filed for a class action lawsuit, and is currently seeking a lead plaintiff.

Investors who lost more than $200,000 between July 24 and December 4 of this year have until February 17, 2014 to contact Bower Piven, should they wish to take up the mantle of lead plaintiff. The law firm alleges that EA violated the Securities Exchange Act of 1934 by failing to disclose the game's multitude of issues before release, which in turn left investors unable to make informed choices about their investments. EA's stock declined sharply following the announcement that future DICE projects would be put on hold until Battlefield 4 was fixed, hence Bower Piven's case.

This legal kerfuffle is starting to look like a regular battle(field).

Game InformerGlobalNewsWire
 
3 :lol:



battlefield4fall.jpg


EA has been under a lot of scrutiny lately. First, law firm Holzer Holzer & Fistel, LLC launched an investigation to uncover whether or not the company deliberately misled investors on the state of Battlefield 4 and the game's impact on company revenue. Then, law firm Robbins Geller Rudman & Dowd, LLP filed a class action lawsuit against the publisher. Now, law firm Bower Piven has likewise filed for a class action lawsuit, and is currently seeking a lead plaintiff.

Investors who lost more than $200,000 between July 24 and December 4 of this year have until February 17, 2014 to contact Bower Piven, should they wish to take up the mantle of lead plaintiff. The law firm alleges that EA violated the Securities Exchange Act of 1934 by failing to disclose the game's multitude of issues before release, which in turn left investors unable to make informed choices about their investments. EA's stock declined sharply following the announcement that future DICE projects would be put on hold until Battlefield 4 was fixed, hence Bower Piven's case.

This legal kerfuffle is starting to look like a regular battle(field).

Game InformerGlobalNewsWire

:lol::dance:
 
3 :lol:



battlefield4fall.jpg


EA has been under a lot of scrutiny lately. First, law firm Holzer Holzer & Fistel, LLC launched an investigation to uncover whether or not the company deliberately misled investors on the state of Battlefield 4 and the game's impact on company revenue. Then, law firm Robbins Geller Rudman & Dowd, LLP filed a class action lawsuit against the publisher. Now, law firm Bower Piven has likewise filed for a class action lawsuit, and is currently seeking a lead plaintiff.

Investors who lost more than $200,000 between July 24 and December 4 of this year have until February 17, 2014 to contact Bower Piven, should they wish to take up the mantle of lead plaintiff. The law firm alleges that EA violated the Securities Exchange Act of 1934 by failing to disclose the game's multitude of issues before release, which in turn left investors unable to make informed choices about their investments. EA's stock declined sharply following the announcement that future DICE projects would be put on hold until Battlefield 4 was fixed, hence Bower Piven's case.

This legal kerfuffle is starting to look like a regular battle(field).

Game InformerGlobalNewsWire

All these years trying to beat out Call of Duty and they finally fucked themselves. Don't look for anymore Battlefield games anytime soon. Now it's up to Destiny and Titan Fall to steal COD sales
 
Damn.. Is Battlefield really that damn bad?...

It isn't really that bad but they just released an untested and unfinished game and now they're playing catch up with the patches.
Fuckin irresponsible and bad business and everyone is letting them know about it.
 
I'm hearing that everyone that bought their new gen consoles are already BORED. All the "next gen" games don't start rolling out until March 2014 so basically the PS4 and Xbox ain't got much use than to watch Netflix right now and have intimate conversations with your Kinect 2.0 :lol::lol:
 
I'm hearing that everyone that bought their new gen consoles are already BORED. All the "next gen" games don't start rolling out until March 2014 so basically the PS4 and Xbox ain't got much use than to watch Netflix right now and have intimate conversations with your Kinect 2.0 :lol::lol:

:lol:

I am going to wait for more content to hit these next gen as well as let them work out some of the production kinks
 
I rather wait for a game then play a buggy, glitchy, constantly crashing, 3 lawsuits messy game. :lol: Oh my bad your not having those problems :rolleyes: Ninjas that purchased Battlefield mad about waiting for shit :lol:
 
Fuck y'all ninjas beta testing that Xbox one :rolleyes: Loads up Betafield 4 :hmm: :lol: Another article for a game that you can.. well sort of play right now. :lol:









Technical issues following the launch of Battlefield 4 and subsequent class action lawsuits could mean long-term damage for publisher Electronic Arts, says investor analysis site The Motley Fool.

The Fool writes that Battlefield 4, which was poised to compete with Activision's Call of Duty: Ghosts, was "a PR nightmare on all fronts," and as a result of the still ongoing technical and online issues with the game, EA has "let a golden opportunity slip between its fingers." Battlefield 4 was largely unplayable at launch and frequently crashed when players tried to search for and join online matches. As of today, developer DICE is still rolling out patches for Battlefield 4 across all platforms, and all future expansions for the title are on hold until the technical issues are resolved.

Additionally, EA has been hit with three lawsuits alleging that EA knew about the problems with Battlefield 4, delivering consumers and press false information regarding its status during development. EA's shares — which were above $28 prior to the shooter's launch — have fallen. At the time of writing, they are currently sitting around $23.90.

"Proving that executives knew of the problems will be difficult, if not impossible" the Fool notes. "Given the scope of the problems, it's likely that someone knew about them, but management may have been detached enough from the process to be unaware of the impending disaster. It is therefore unlikely that this lawsuit amounts to much of anything."

The Fool points out that EA's reputation is once again on the line. The company was voted the worst company in America two years in a row by The Consumerist readers and between SimCity and Battlefield 4, the company had two failed online launches in one year.

"Electronic Arts has proven twice this year that it can't launch a game with a major online component without subjecting gamers to frustrating technical problems," writes The Fool. "SimCity was bad, but the situation with Battlefield 4 is far worse, causing delays of future games and tarnishing the Battlefield brand. Electronic Arts has let a golden opportunity slip away."

<footer>

</footer>
 
They gonna make an example out of EA they are fucked. They single handedly killed the BF franchise I only Pray this don't hurt the DEAD SPACE franchise that's one of my favorite game series
 
Back
Top