Web Marketing

Garifuna

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I originally posted this on the Technical Forum, then I realized that the best part is not technical. The information on marketing and customers is gold - and doesn't just apply to software marketing.

LINK: An Experiment in BlackBerry Development: Lessons Learned Writing PodTrapper

This is an interesting web page about one person's experience. It's long; however Colin Powell might read it because IT IS NOT BS.

The discussion about development is Blackberry specific. The discussions about marketing and customers are more generic; therefore, more valuable. OTOH: Web artists and others should take note of the author's efforts to outsource graphics design.

Here is the authors outline.

Code:
    *  Why I did it
          o Listen to podcasts during commute
          o Need to carry blackberry for work
          o Didn't want to carry two devices
          o Saw potential on iPhone for sales, wanted to take advantage of BB App World when it became available
          o Sounded fun
          o Thought I could do it better than the next guy
    * The platform
          o Java based, MIDP/CLDC or RIM specific
          o Decided to use full platform and go with RIM specific APIs
          o Choosing a version is problematic since not everyone has compatible versions
    * Development
          o Look and Feel
                + Very limited widgets
                + The widgets are stark
                + Spent significant effort making it look good
                + Finding someone to hire for graphical help didn't work out
                + RIM has internal UI elements they don't publish
                + Results in inconsitent UIs across applications
          o Networking
                + Lots of networking options available
                + Very complicated to get working
                + Steep learning curve
          o Background Processing / Memory
                + Need to be constantly concious of memory use
                + Garbage collection isn't a magic bullet
                + Many BB devices have very limited memory
                + At least it's possible
    * Pricing
          o Initially goal wasn't to make a huge sum of money
          o After beta at 9.99 wanted to up it to 12.99
          o Trying to keep it under the point where most people would question the value
          o Think it could be priced higher
          o I'd prefer people saw me as an incredible value than a tax on podcast listening
          o Thought about subscription models or paying for updates
          o Talked with some of my users about it (link to forum post)
          o Want to offer free version with ads (see third party integration)
          o Pay for features (flopped)
    * DRM
          o Went with device-specific registration codes -- mistake
          o People switch phones a lot for various reasons
          o Haven't arrived at a viable solution that reconciles the competing goals
    * Retailer experiences
          o Handango
                + Before going in to it Handango was the only service I'd heard of
                + I had (incorrectly) assumed they were the most popular since they were the only one I'd heard of
                + I also assumed that's how they justified their 50% cut (which actually turned out to be more like 60%)
                + Ended up dropping them eventually
          o Direct sales
                + Went through paypal, resulting charges are ~4%
                + A bit of work to set up
          o MobiHand
                + Much more reasonable pricing (80/20 split), except for all of the loopholes
                + Not many sales come from Mobi themselves, but through 'channel' sites, which themselves keep 20%
                + A lot of BB sites run their own channels and add a lot of value to their stores (mobile app stores, reviews, etc)
                + This probably should have been the first sales venue
          o App World
                + Definitely rushed to market
                + The marketing potential is huge
                + Needs some improvements
                + Great rates (80/20 always)
                + Costs money to participate -- $200 to start which covers 10 submissions -- waived for early adopters like me
                + Great support, even if it shouldn't be needed
                + Review process (end-user) needs improvements
                + Review can make or break an app
                + Needs a recommendation engine
                + Browsing needs to be improved drastically
                + Registration issues/teething issues
    * Sales before marketing/betas
          o Word of mouth at first
          o Review on crackberry
          o Graphs
          o Realized I needed usage tracking
    * Marketing
          o Pre-App World marketing was essential
          o Marketing is real work
          o You get back as much as you put in
          o After we started to see potential (after first crackberry post) we realized the potential
          o I'd rather spend time improving it than selling it
          o App world takes care of that, largely
          o Process we used
                + Each email was specific to the target, no mass mails
                + Started with what I thought was obvious (tech podcasts)
                      # Didn't work out so well
                      # Organic was the only way I got mentioned, marketing didn't matter
                      # Didn't have the impact I thought it would
                + Next up, tech blogs
                      # Worked out a little better, but not much
                      # Crackberry is great
                + Next up, non-tech podcasts
                      # Also didn't work too well
    * Sales after marketing
          o App World is significant
          o Graphs and impacts
    * Third party integration
          o It's really hard to get anyone to talk to you as a single developer
          o Need to be a startup that isn't actually making any money
          o "One man shop" stigma
          o Tried the approach of appearing to be a company
          o Integrations:
                + Audible DRM
                + Advertising network to provide an ad supported version
    * Customers
          o Biggest reward
          o 'Email developer' menu item has worked well
          o Forums are crucial
          o Some people don't think about their comments (example email), but you can't let that affect the response
          o Very few negative comments
          o Public defense (link to examples)
          o Developers not communicating with their customers are missing out
          o Spend about an hour a day responding to emails and forum posts
          o Customers are the biggest source of new feature ideas
                + Try to always ask after solving a user's problem if there are any features they'd like to see
 
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