Red Dead Redemption 2 (spoilers)


:roflmao2::roflmao2::roflmao2::roflmao2::roflmao2::roflmao2::roflmao2:

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You are. Don't do it. Reconsider.

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Damn Jack i have a 200 game backlog I'm trying to work through lol. For PS4, i still gotta beat Uncharted 4. Horizon Zero Dawn, GOW 4, and Spiderman smh.

I bought GTAV on ps3 and regreted not waiting for PC. I might listen to you and cave in. So many games so little time, man.
 
Damn Jack i have a 200 game backlog I'm trying to work through lol. For PS4, i still gotta beat Uncharted 4. Horizon Zero Dawn, GOW 4, and Spiderman smh.

I bought GTAV on ps3 and regreted not waiting for PC. I might listen to you and cave in. So many games so little time, man.
Right. I'm not gonna steer you wrong. You gotta believe in me. Look at this wonderful big tittie bitch I'm dropping off here below. If you can't believe in Jackson, then who I ask?

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Damn Jack i have a 200 game backlog I'm trying to work through lol. For PS4, i still gotta beat Uncharted 4. Horizon Zero Dawn, GOW 4, and Spiderman smh.

I bought GTAV on ps3 and regreted not waiting for PC. I might listen to you and cave in. So many games so little time, man.

I don’t have a big titty bitch to offer lol but if you’re looking to jump in online then ya you want to get the game on console asap...if you’re only interested in story mode then ya it can wait...I have a backlog of games too...a little over 100 but ALL that shit is gonna take a backseat to red dead online
 
I don’t have a big titty bitch to offer lol but if you’re looking to jump in online then ya you want to get the game on console asap...if you’re only interested in story mode then ya it can wait...I have a backlog of games too...a little over 100 but ALL that shit is gonna take a backseat to red dead online
I got you covered Leroy. That's what friends are for!! :cheers::roflmao2::roflmao2::roflmao2::roflmao2:

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I don’t have a big titty bitch to offer lol but if you’re looking to jump in online then ya you want to get the game on console asap...if you’re only interested in story mode then ya it can wait...I have a backlog of games too...a little over 100 but ALL that shit is gonna take a backseat to red dead online

Good point. This way of thinking is why we got a 300 game backlog between us lol.
 
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Since this takes place in the 1800's they should be able to render in animals into the online world and place less human npc's into online. There has to be ways to make like how you would take care to Simeon in GTA 5 online. So we should be able to hunt and take back our kill for money.
 
Valentine – The Heartlands, NH

A raucous, rough-and-tumble town in the Heartlands, Valentine’s livestock auctions attract traders, ranchers, cowboys, gamblers, outlaws and prostitutes from far and wide, all looking to make some money, raise some hell, and have a good time.

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Annesburg – Roanoke Ridge, NH

Life isn’t easy for the miners and their families in Annesburg, which has been providing coal up and down the Lannahechee River for almost a century. Working conditions are terrible for little pay, and many men have lost their lives down the pit.
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Saint Denis – Bayou NWA, LE

A key gateway into North America with a trade route that runs the length of the country, the bustling city of Saint Denis is a melting pot of cultures and people where businessmen, socialites, sailors, laborers, beggars and thieves all live side by side.
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Mounta Hagen – Grizzlies, AM

One of the more well-known peaks in the snowy Grizzlies of Ambarino, Mount Hagen towers above Lake Isabella to the west and Beartooth Beck to the east, which provides the main pass through the western mountain range and joins up with the Dakota River further south.
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Rhodes – Scarlett Meadows, LE

Prim and proper on the surface, tensions and corruption run deep in the Southern town of Rhodes, which for years has been caught in the crossfire between the Braithwaites and the Grays, two warring plantation families.
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Strawberry – Big Valley, WE

Strawberry was little more than a small logging town until the arrival of its new mayor, an East Coast eccentric, who is obsessed with transforming it into a cultural beacon for wealthy tourists, much to the bemusement of the locals.
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Lagras – Bayou NWA, LE

A small, remote settlement out in the swamps of Bayou Nwa, Lemoyne, the people of Lagras live self-sufficiently for the most part, making a little money here and there from fishing and acting as guides for travelers wishing to navigate the region.
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https://gematsu.com/2018/09/red-dead-redemption-2-details-frontier-cities-and-towns
 
Red Dead Online
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Today we’re excited to announce Red Dead Online, a new online connected experience set against the backdrop of Red Dead Redemption 2's enormous open world.

Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.

Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch. We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.

Access to Red Dead Online is free to anyone with a copy of Red Dead Redemption 2 on either PlayStation 4 or Xbox One.

Red Dead Redemption 2 will be available for PlayStation 4 and Xbox One on October 26, 2018.

For more information about Red Dead Online, check out IGN's Q&A here: http://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details

https://www.rockstargames.com/newsw...mpaign=rdonline-09192018&utm_content=newswire
 
Red Dead Online: Devs Reveal First Details

Rockstar recently revealed Red Dead Online, Red Dead Redemption 2’s multiplayer component, will launch in November 2018 (initially as a public beta). Considering the many questions we’ve had about the nature of Red Dead 2’s up-til-now mysterious online mode, we asked Imran Sarwar, Director of Design at Rockstar North, and Josh Needleman, Senior Producer at Rockstar San Diego, to go into a little more detail about Rockstar’s evolution in the realm of multiplayer.

The pair elaborated on what elements of GTA Online will appear in RDO and how it will differ, as well as why they aren’t launching it alongside the single-player mode and the lessons learned from GTA Online’s rocky start and subsequent success as an online game.

IGN: What can players expect from Red Dead Online? Will we have as much open-world freedom as we do in the single-player component?

Imran Sarwar: Of course. Red Dead Online will use the world and gameplay mechanics of Red Dead Redemption 2 as a jumping off point for a new world of cowboys (and cowgirls) and outlaws that combines multiplayer and cooperative gameplay and narrative components in a huge open world. Players will be able explore alone or easily join with friends or other players to compete or work together. We’ll take full advantage of the entire world, as well as all the aspects of a 19th century setting that make Red Dead Redemption 2 unique and fun.

IGN: What do you want players to get out of Red Dead Online? What ambitions does Rockstar have in terms of evolving their idea of online open worlds?

Josh Needleman: Red Dead Redemption’s multiplayer was a real leap forward for us at the time. It was the first game that hinted at the real opportunities for open world multiplayer beyond cities, where the world was open as a place to create your own freeform gameplay, while at the same time was as a sort of living lobby for other, more structured kinds of game modes. Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then with our favorite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer.

IGN: Why aren't you releasing Red Dead Online alongside Red Dead Redemption 2’s single-player experience?

Imran: There are a few reasons for this. The first is that even though Red Dead Redemption 2 and Red Dead Online share the same gameplay mechanics and geography, we see them essentially as separate products that will grow and evolve independently of each other.

We love story-based, single-player games and they are the foundation of everything we do. Red Dead Redemption 2 is an absolutely massive story-based game that we hope people will be lost in for a long time and we want people to experience everything that world has to offer before we build on that with the Online experience. Not to mention, playing through the story and getting to know the controls and mechanics of the game is the best way to get ready for playing inside the world of Red Dead Online.

Also, as we have learned from experience when launching Online games at this scale, there are bound to be a few issues and we want to ensure that we have time to gradually roll out the game and make the experience as smooth as we possibly can for everyone. We believe this way of rolling out will give people the best overall experiences with both single player and multiplayer.

IGN: Aside from the obvious - the 21st-century setting/vehicles/tech/etc - how will this experience be different from Grand Theft Auto Online?

Josh: One of the biggest differences between GTA and Red Dead universes is that you’re often speeding through or flying over a GTA world, whereas in Red Dead Redemption the change of pace elevates the intimacy of the overall experience. Like the single player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. This should feel intimate and personal while still feeling fun and action-packed from moment to moment.

We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here. We feel Grand Theft Auto Online really only found its feet creatively with Heists. That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplayer.

IGN: What have you and the rest of the team learned from your experiences launching / designing / updating / supporting Grand Theft Auto Online?

Josh: The biggest problem with the original Red Dead Redemption's multiplayer was that every update we released fractured the audience. As the game got bigger, we separated our player base. Avoiding this was the inspiration behind Grand Theft Auto Online – we are obsessed by keeping the audience complete and experience beyond perpetual. Beyond this, after lots of trial and error (!!!), we feel we have found a way to make multiplayer games that feel like Rockstar experiences, combining personality, gameplay, style, narrative and variety into the packs. That did not really begin to happen until we released the first Heists pack. Our aim this time is to hopefully get there a bit more quicker, but still be responsive to what people enjoy playing and evolve as we go.

IGN: What happens to Grand Theft Auto Online after Red Dead Online launches?

Imran: We still have big plans for Grand Theft Auto Online and we will continue to roll out updates for the foreseeable future. We vaguely plan to stagger the updates of both games so that players can switch between the two, but our development plans may not always allow this! We think there will be a lot to love about Red Dead Online for fans of Grand Theft Auto Online, but we think that Red Dead Online will generate its own audience ready for something entirely new – however, exactly what form Red Dead Online will take as it finds it’s feet, we are not sure ourselves, but we think really want a focus on role-playing and morality. That may all change as the game comes out, but that’s the direction we are heading in now! And we are going to be working together on that with our incredible community to make this online experience into something amazing.

http://www.ign.com/articles/2018/09/19/red-dead-online-devs-reveal-first-details
 
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